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Werewolves Revamped
🕵 S9g7 Secret Channels / horseman-of-pestilence
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Werewolves Bot B BOT 15-Apr-23 04:31 PM
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Horseman [Solo Power - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom a player every night, the effect of which depends on the type of Horseman. When a Horseman attempts to doom another Horseman it fails and the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: all Horsemen turn into Apocalyptic Horsemen, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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Neigh
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;ravens keeper
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Werewolves Bot B BOT 15-Apr-23 05:19 PM
❗ Could not find role ravens keeper. Did you mean ravenkeeper?
17:20
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Ravenkeeper [Townsfolk Power]
Limited Role
Basics
Each night, the Ravenkeeper may assign one of its ravens to a player. The Ravenkeeper will learn if any of the players with ravens interact with each other.
Details
The Ravenkeeper starts out with 1 raven for every 5 players in the game (rounded down). Each night, the Ravenkeeper may assign one raven to another player. Ravens can also be reassigned from one player to another (ravens that were assigned to dead players will immediately return to the Ravenkeeper upon the player's death). Assigning a raven is an immediate effect. Ravens not assigned to another player are considered to be assigned to the Ravenkeeper. During the night, the Ravenkeeper will be told when a player with a raven uses an action on another player with a raven. The Ravenkeeper will be told the names of both players, and who used the action, but not what sort of action was done. The Ravenkeeper is affected by redirections. If there are several Ravenkeepers, their ravens are separate.
17:21
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises or obstructions. The Herald may use their power several times.
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Here’s an absolutely dumb idea Claim angel publicly. Demand to be lynched. No one will want to put the lunch vote on me…..maybe able to live a while? 🤔
17:26
But also, when angel gets lynched…. I’m outed. Not an actual productive ctc…. But an experiment? Hmm
17:26
Food for thought.
17:28
Claimspace is great this game…. Is claiming angel dumb? 🤔
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Werewolves Bot B BOT 15-Apr-23 05:37 PM
Alive Players | Total: 21 🧋 - the kremblin (@the crowblin) 🏹 - Vera but actually a frog (@Crowa) ☢️ - Swurtle (@Crowtle) 🦎 - shapechange (@crowechange) pensivegayblob - babibdou (@cawbibdou) 👌 - federick (@crowderick) 👁🗨 - MatMeistress (@MatCrowstress) 🎨 - Captain Luffy (@Cawptain Luffy) 🎱 - huckhuck55 (@crowcrow55) 🐙 - Alphaviki (@Cawlphaviki) 🌚 - Nick262008 (@Crow262008) 🕯️ - !Phantomtomic (@!Crowtomtomic) ☯️ - The8thSoul (@TheCrowthSoul) 🌌 - Sharl Eclair (@Crowl Ecaw) orb - BartTheBart (@CrowTheCrow) 🤓 - Raven1207.2 (@Raven1207.2) 🖕 - ddd8000 (@cawcawcaw8000) 🧻 - invincitank (@invincicrow) 🕊️ - Jean D. Arch (@Jean C. Row) 🐛 - Leilaboo (@Crowaboo) 💞 - Snivy-Ace13 (@Crowy-Ace13) (edited)
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crowcrow55
Claimspace is great this game…. Is claiming angel dumb? 🤔
Claimspace is wrong word. Ctc potential aka unconfirmable more accurate.
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@Particicrows Who do you want to doom?
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You!
21:37
Hmm… let me think.
21:38
Do I need a reason for cooking or can I choose like… Vera for being agreeable in town, or phantom cuz I have a cc with him? Those aren’t meta right?
21:42
@Host Don’t I get a role at the end of day0? Aka, now?
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Yes, Ts had to leave unexpectedly.
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Oh okay. Fair.
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So I'm working on it
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Well, I’ll doom phantom for no reason lol
21:43
But because he’s talking to me in a cc. So not meta.
21:43
Crow
21:43
Oops. @Host Doom phantom
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Werewolves Bot B BOT 15-Apr-23 09:47 PM
@Particicrows Your role has changed to Horseman Of Pestilence.
21:47
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during that night and following day will fail.
Details (1/2)
Dooming a player is an immediate effect. For the rest of the night and the following day, any attempts to use an ability will fail for that player (this includes automatic uses of powers such as Huntress's attack). This also applies for group actions, should the doomed player be chosen to execute it. For some abilities, this may be indistinguishable from other failures (attacks), while others have no other way of failing (investigations). Completely passive abilities, like Runner, as well as the ability to whisper, are not affected. When the Horseman of Pestilence attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Pestilence dies, but immediately disappear when no Horsemen remain.
Details (2/2)
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Pestilence turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
21:47
✅ Renamed channel to horseman-of-pestilence!
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crowcrow55
Oops. @Host Doom phantom
is your decision still the same?
21:48
I completely forgot about HM changing pffffft
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Ermm… I mean, yeah, don’t have much to go off. So doesn’t matter I suppose. Is angel being lynched effected by me? Prolly not cuz day time.
21:49
Right?
21:49
Oh, following day. So yeah, they would just die right?
21:50
Not ascend or kill someone that votes for them. Correct?
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yes
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Kk. Hmm… to sniff out the angel then.
22:08
So I may hold off on phantom then for a few hours. See if someone is acting extra suss.
22:09
No, that’s dumb. Why would I claim angel…. That’s ultra dumb… 🤔🤔🤔
22:09
Rep would see angel dead by lynch…. 🤔🤔🤔
22:10
Yeah, hold off on phantom then. Need a bit to think about it. Unless it’s already logged.
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crowcrow55
Oops. @Host Doom phantom
👍
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I am officially the best at RNG.
23:24
Reading people… bad, thinking… bad, Rng- superior. What a crappy superpower!
23:27
Like tracking wolf for example.
23:27
Oops
23:27
Wrong chat.
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Werewolves Bot B BOT 15-Apr-23 11:33 PM
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Ranger [Townsfolk Miscellaneous]
Basics
The Ranger may select a player to reveal with their dying breath.
Details
The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
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;horseman of death
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Werewolves Bot B BOT 16-Apr-23 01:05 AM
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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Werewolves Bot B BOT 16-Apr-23 01:13 AM
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Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of War may doom a player. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. When the Horseman of War attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its associated effect persist even if the Horseman of War dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of War turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
01:15
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Horseman Of Famine [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Famine may doom a player. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will permanently be seen as a horseman role.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role (one that existed when Night 1 starts). When the Horseman of Famine attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Famine dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Famine turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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@Host if ravenkeeper checks another ravenkeeper. do they see all of the ravens they sent out? meaning. RK A checks RK B RK B sent out 4 ravens.... RK A would know where each raven was sent?
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they dont see past actions so no
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so ravenkeeper does "visit". based on what the ravens are checking for?
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im not sure what you mean
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ravenkeeper has 4 ravens. (in this game). ravens go to 4 different players to see if they visit during the night. if the ravenkeeper sends a raven to a player during the night, does that count as a visit?
01:46
(also, noticed that they send 1 raven per night. so they of course wouldnt see past visits)
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yea whenever they send a raven its a visit
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so if there is 1 raven sent by raven keeper A to raven keeper B..... raven keeper A would see who ravenkeeper B sent their raven to. (not that it was a raven but that it was a visit)
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yes
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kk... copy that
01:47
sorry for the messy way of asking that question. thanks for hanging on lol
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Werewolves Bot B BOT 16-Apr-23 03:04 AM
✅ Created #snivy!
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Ddd angel? Or just being ddd? Trickiest human? Yes!
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@Particicrows Who do you want to doom?
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You
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@Host alpha
23:14
doom i mean
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Anything? @Host
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Werewolves Bot B BOT 17-Apr-23 02:06 AM
✅ Created #new-store!
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Bruuuhhhhh I’m so curioussss 😭
06:49
Feed me a info cookie!
06:49
I want a cookieee!
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Sorry.
06:50
I have awoken.
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TURTKE!!! Thank the lord! I’ve been dying for that info.
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Werewolves Bot B BOT 17-Apr-23 08:07 AM
✅ Created #bartuck!
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Werewolves Bot B BOT 17-Apr-23 08:20 AM
✅ Created #huckshape!
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Werewolves Bot B BOT 17-Apr-23 08:35 AM
Horsemen | Additional Information | Limited
The Horsemen is a team consisting of at least two and at most four players. The Horsemen can either start out as the Horseman role or as a specific Horseman, but never as an Apocalyptic Horseman. The goal of the Horsemen is to kill everyone, however they only gain a killing power if they have doomed all aligned players. Dooming a player has a different effect depending on the type of Horseman. At the start of the game, the Horsemen do not know each other, but if a Horseman attempts to doom another Horseman, it fails and the Horseman unite instead. When that happens they both keep their powers, but join a shared Horsemen channel and can now coordinate their actions. United Horsemen are considered to be doomed, which is relevant should they lose their role. If there is only a single Horseman (left) and all other players are doomed, they become an Apocalyptic Horseman. For a list of Horsemen run $i horsemen team.
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;apocalyptic horseman
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Werewolves Bot B BOT 17-Apr-23 08:36 AM
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Apocalyptic Horseman [Solo Killing - Horsemen Team]
Limited & Transformation Role
Basics
At night, the Apocalyptic Horseman cannot be killed. Each night, the Apocalyptic Horseman may attack a player. The Horsemen win when everyone else is dead.
Details
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed, and all Horsemen turn into an Apocalyptic Horseman. Apocalyptic Horseman cannot be killed in any way during the night. Attacking a player is an end-night ability.
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Werewolves Bot B BOT 17-Apr-23 10:14 AM
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Horseman Of Famine [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Famine may doom a player. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will permanently be seen as a horseman role.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role (one that existed when Night 1 starts). When the Horseman of Famine attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Famine dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Famine turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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remember I claim huntress Doomed night 1 Targeted Tank n1 (random choice) Snivy n2 (angel dilemma) (edited)
📌 1
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Werewolves Bot B BOT 17-Apr-23 10:19 AM
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Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role is revealed to all. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
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@Host Clarification on huntress. They can change their action each phase. Meaning day / night Aka, could be twice a day if wanted?
Werewolves Bot B pinned a message to this channel. 17-Apr-23 10:24 AM
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crowcrow55
@Host Clarification on huntress. They can change their action each phase. Meaning day / night Aka, could be twice a day if wanted?
Twice in a day-night cycle, if that's what you mean. This doesn't include the emergency change. (edited)
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Yup, thanks 🙂
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Werewolves Bot B BOT 17-Apr-23 07:45 PM
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Recluse [Werewolf Miscellaneous]
Limited Role
Basics
The Recluse is immediately notified of all powers used on them. When a werewolf uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the wolfpack/werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. The Recluse is not a lycan and is not part of the wolfpack. Should a wolfish player attempt to attack the Recluse, the attack fails.
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@Particicrows Who do you want to doom?
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ill prolly delay my action for 15 mins before phase change. can i do that? @Host
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Yes, who is your target?
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not sure yet.
21:22
gimme a bit
21:23
ill know later... need to wait cuz of the RaKe tom foolery
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Werewolves Bot B BOT 17-Apr-23 10:26 PM
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Ravenkeeper [Townsfolk Power]
Limited Role
Basics
Each night, the Ravenkeeper may assign one of its ravens to a player. The Ravenkeeper will learn if any of the players with ravens interact with each other.
Details
The Ravenkeeper starts out with 1 raven for every 5 players in the game (rounded down). Each night, the Ravenkeeper may assign one raven to another player. Ravens can also be reassigned from one player to another (ravens that were assigned to dead players will immediately return to the Ravenkeeper upon the player's death). Assigning a raven is an immediate effect. Ravens not assigned to another player are considered to be assigned to the Ravenkeeper. During the night, the Ravenkeeper will be told when a player with a raven uses an action on another player with a raven. The Ravenkeeper will be told the names of both players, and who used the action, but not what sort of action was done. The Ravenkeeper is affected by redirections. If there are several Ravenkeepers, their ravens are separate.
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@Host can I do a delay for a specific utc time?
00:19
Like, if I said in 2 hours?
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I think you can, but do confirm with another host first
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Copy that.
00:20
I’m so stumped on what to do… ugh.
00:27
Okay, delay Vera dooming for 15 mins before PC please @Host
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So Jay will know when I visit…. Vera will tell him he’s doomed. But need to follow Jay otherwise suss. If I wait until phasechange to doom, might look suss. No matter what, the trap is set and I can’t avoid it 😭
00:37
Ugh, fuck it… there’s nothing I can do… I might as well just doom now. There’s no avoiding it.
00:37
Unless I say I put it through already and do a delay 🤔
00:38
Try to throw off the doom and huntress timing.
00:38
But he knows when I visit…
00:38
Eat ass RaKe!
00:38
(Mood)
00:42
Can you do actions @Crowtyhawk or is turtle that’s doing them?
00:45
Well wtv. Doom Vera whenever. Not delayed @Host (Sorry for all the pings, I’m stressed)
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crowcrow55
Can you do actions @Crowtyhawk or is turtle that’s doing them?
I'm leaving night actions to the experienced hosts (either way, just ping all hosts, not one specific host)
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Sorry, I saw that you were online. Also, wanna crow for a bit?
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Sure, let's go
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What is an “aligned player” Like wolves and town? There’s no hidden meaning in that is there?
03:12
@Host
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crowcrow55
What is an “aligned player” Like wolves and town? There’s no hidden meaning in that is there?
anyone not unaligned
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Oh yeah, that makes sense and I feel dumb now reading that answer.
03:18
I’ve felt so dumb this whole game… jeez honse is tough.
03:18
Anyways, thanks Ethan.
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crowcrow55
Well wtv. Doom Vera whenever. Not delayed @Host (Sorry for all the pings, I’m stressed)
This for ease of finding my pick through all the spam
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crowcrow55
Well wtv. Doom Vera whenever. Not delayed @Host (Sorry for all the pings, I’m stressed)
👍
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Ddd say mato and Vera horses? Wolf.
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Werewolves Bot B BOT 18-Apr-23 07:22 AM
⛔ Syntax error. Invalid Player: crowtle!
07:22
✅ Created #kruck!
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Werewolves Bot B BOT 18-Apr-23 07:41 AM
Alive Players | Total: 15 🧋 - the kremblin (@the crowblin) 🏹 - Vera but actually a frog (@Crowa) pensivegayblob - babibdou (@cawbibdou) 👁🗨 - MatMeistress (@MatCrowstress) 🎨 - Captain Luffy (@Cawptain Luffy) 🎱 - huckhuck55 (@crowcrow55) 🐙 - Alphaviki (@Cawlphaviki) 🌚 - Nick262008 (@Crow262008) 🌌 - Sharl Eclair (@Crowl Ecaw) orb - BartTheBart (@CrowTheCrow) 🤓 - Raven1207.2 (@Raven1207.2) 🖕 - ddd8000 (@cawcawcaw8000) 🧻 - invincitank (@invincicrow) 💞 - Snivy-Ace13 (@Crowy-Ace13) 🍅 - Relaxed Mato (@Crowmato) (edited)
07:41
✅ Created #ddduck!
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@Particicrows Who do you want to doom?
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@Host tank
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Werewolves Bot B BOT 18-Apr-23 10:05 PM
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row. If the Hooker is sleeping with another player while being protected from attacks, the protection is ignored; only protections for the player they are sleeping with apply.
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@Host Does hooker know if someone goes to their house while their not home?
22:06
Doesn’t say in the desc, but I feel like I remember that being a thing, maybe I’m just dumb.
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crowcrow55
@Host tank
👍
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crowcrow55
@Host Does hooker know if someone goes to their house while their not home?
no
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Kk
22:09
And do rakes know who visited who if i pest them?
22:09
Cuz I role blocked them.
22:09
@Host
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no
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Sick! K thanks
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Don’t you dare kill me!
Exported 141 message(s)