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Werewolves Revamped
πŸ•΅ S9g7 Secret Channels / citizen
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Werewolves Bot B BOT 15-Apr-23 04:31 PM
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Citizen [Townsfolk Miscellaneous]
Basics
The Citizen has no special abilities.
Details
All the Citizens vote during the day on whomever they suspect to be an enemy and hope during the night that they won’t get killed.
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FUCKING GREAT
16:38
CANT WAIT TO DIE N2
16:38
i love this game :D
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Werewolves Bot B BOT 15-Apr-23 04:39 PM
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Ravenkeeper [Townsfolk Power]
Limited Role
Basics
Each night, the Ravenkeeper may either assign one of its ravens to a player, or use them to spy. When using them to spy, the Ravenkeeper will learn if any of the ravens interact with each other.
Details
The Ravenkeeper starts out with 1 raven for every 5 players in the game (rounded down). Each night, the Ravenkeeper may assign one raven to another player. Ravens can also be reassigned from one player to another (ravens that were assigned to dead players will immediately return to the Ravenkeeper upon the player's death). Assigning a raven is an immediate effect. Ravens not assigned to another player are considered to be assigned to the Ravenkeeper. Instead of assigning a raven, the Ravenkeeper can also use their ravens to spy. Choosing to use the ravens to spy is an immediate effect. For the rest of the night, the Ravenkeeper will be told when a player with a raven uses an action on another player with a raven. The Ravenkeeper will be told the names of both players, and who used the action, but not what sort of action was done. The Ravenkeeper is affected by redirections. If there are several Ravenkeepers, their ravens are separate.
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Werewolves Bot B BOT 15-Apr-23 04:50 PM
βœ… Created #nickraven!
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Man i really cant wait to die
23:15
So i can get away from this filthy disgusting role (edited)
23:15
Uhhh anyways i would like to kill Krem please πŸ€“πŸ‘†
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Werewolves Bot B BOT 16-Apr-23 10:42 AM
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises or obstructions. The Herald may use their power several times.
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Werewolves Bot B BOT 16-Apr-23 03:14 PM
βœ… Created #nickswurtle!
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Werewolves Bot B BOT 16-Apr-23 05:11 PM
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Disguises [Ability Type]
Basics
Disguises affect what role an investigative role sees a player as when inspecting them.
Details (1/2)
Disguises may be either weak or strong. Disguises are applied in chronological order: an investigative role will see the most recently applied disguise of the strength they are affected by. As a general rule, only investigative roles which inspect a player's role (or an attribute of the role) are affected by disguises (e.g Warlock, Aura Teller). Investigative roles which inspect other attributes, such as alignment (e.g Oracle, Huntsman) generally see past any disguises. β€’ Permanent disguises are chosen once, usually at the start of the game (e.g Devil). β€’ Semi-permanent disguises are permanent disguises which the player may choose to change at any point (e.g Psychopath) or are permanent unless removed by source (e.g. Horseman of Famine). β€’ Non-permanent disguises usually last a single phase and, unlike permanent and semi-permanent disguises, may be applied to a player by a different player (e.g Tanner).
Details (2/2)
Take a Sneaking Wolf who has during the last day phase been disguised as a Demon by a Pack Tanner. During the night phase, the player will have two disguises, a strong permanent Citizen disguise and a weak non-permanent Demon disguise. A Fortune Teller would see the Sneaking Wolf as a Demon, as that is the most recent disguise; an Aura Teller would see the Sneaking Wolf as not a threat, as they are only affected by strong disguises; a Huntsman would see the Sneaking Wolf as part of the pack, as they are not affected by disguises at all (they check pack status, not role). For a complete list of disguises check $i disguises list.
17:11
Current Disguises
β€’ Devil - permanent, weak β€’ Demon - permanent, weak β€’ Disguised Fox - non-permanent, strong β€’ Psychopath (Self) - semi-permanent, strong β€’ Psychopath (Others) - non-permanent, weak β€’ Sneaking Wolf - permanent, strong β€’ Tanner - non-permanent, weak β€’ White Werewolf - permanent, strong β€’ Cerberus - permanent, weak β€’ Flute Charmer - semi-permanent, weak β€’ Hags - permanent, strong β€’ Herding Dog - permanent, strong β€’ Horseman of Famine - semi-permanent, strong β€’ Pack Tanner - non-permanent, weak β€’ Shepherd - permanent, strong
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;Corrupt Wolf
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Werewolves Bot B BOT 16-Apr-23 05:12 PM
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Corrupt Wolf [Werewolf Power]
Limited Role
Basics
The Corrupt Wolf can manipulate a player's votes in the next day's public polls.
Details
Each night, the Corrupt Wolf may select a player and a number of votes (2 or -1). The next day, the selected player has the chosen vote value instead of their usual value. The number of votes replaces the player's vote, it is not additive. However, the Mayor retains their extra vote. Manipulating a vote is immediate. The Corrupt Wolf may manipulate a member of the wolfpack. The Corrupt Wolf may also communicate with their chosen player in a whispers channel during the day. The Corrupt Wolf is a lycan and also part of the pack. The Corrupt Wolf is affected by redirections.
17:13
❗ Could not find role horsemen list. Did you mean solo team horsemen (aka Horsemen Team)?
17:13
Horsemen Team
ApocalypticHorseman Apocalyptic Horseman (T) Horseman Horseman HorsemanofPestilence Horseman of Pestilence HorsemanofWar Horseman of War HorsemanofFamine Horseman of Famine HorsemanofDeath Horseman of Death
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;Apocalyptic Horseman
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Werewolves Bot B BOT 16-Apr-23 05:13 PM
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Apocalyptic Horseman [Solo Killing - Horsemen Team]
Limited & Transformation Role
Basics
At night, the Apocalyptic Horseman cannot be killed. Each night, the Apocalyptic Horseman may attack a player. The Horsemen win when everyone else is dead.
Details
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed, and all Horsemen turn into an Apocalyptic Horseman. Apocalyptic Horseman cannot be killed in any way during the night. Attacking a player is an end-night ability.
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;Horseman of Wa
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Werewolves Bot B BOT 16-Apr-23 05:14 PM
❗ Could not find role horseman of wa. Did you mean horseman of war?
17:14
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Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of War may doom a player. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. When the Horseman of War attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its associated effect persist even if the Horseman of War dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of War turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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Werewolves Bot B BOT 17-Apr-23 10:35 AM
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Horseman Of Famine [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Famine may doom a player. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will permanently be seen as a horseman role.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role (one that existed when Night 1 starts). When the Horseman of Famine attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Famine dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Famine turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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Werewolves Bot B BOT 17-Apr-23 01:22 PM
βœ… Created #nickshape!
Exported 24 message(s)