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Werewolves Revamped
🕵 S9g5 Secret Channels / town-crier
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Werewolves Bot B BOT 03-Apr-23 07:14 PM
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Town Crier [Townsfolk Miscellaneous]
Basics
The Town Crier knows another townsfolks's role at the start of the game.
Details
The Town Crier will be told the role and identity of one other arbitrary person from the Townsfolk team at the start of the game. This information is one-directional. The role given is not under the influence of any other powers, and therefore is completely reliable.
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Jack Jackson 03-Apr-23 07:22 PM
@Participant you may not know who's leaving those damn gates open, but one thing's for sure... @Jean Jean-Jacques is a Ranger!
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Finn Finnian 03-Apr-23 08:26 PM
owo
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Werewolves Bot B BOT 03-Apr-23 08:26 PM
âś… Created #ranger-danger!
20:27
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Ranger [Townsfolk Miscellaneous]
Basics
The Ranger may select a player to reveal with their dying breath.
Details
The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
20:27
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Cerberus [Solo Power - Hell Team]
Limited Role
Basics
The Cerberus wins with the devil and joins a channel with the devil to communicate securely. The Cerberus can choose every day to send an offer of protection to another player in exchange for their soul.
Details
During the first phase, the Cerberus may choose a role as a weak disguise (defaults to citizen). At the start of the game the Cerberus’ soul is added to the hell team’s pool of souls, and they are soulless afterwards. The Cerberus cannot use souls from the soul pool. The Cerberus can't send the offer to soulless players. The offer is sent at the start of the night. The offer cannot be redirected onto another player. The Cerberus can anonymously communicate with the recipient. The recipient accept or ignore the offer. Accepting the offer, immediately adds the recipient's soul to the soul pool, and cannot be changed. Should the recipient be attacked and die after accepting the offer, the Cerberus dies instead and the role and identity of the attacker is revealed in the Hell team’s channel. Members of the Hell team cannot betray the team in any way. If the Cerberus is the last living member of the Hell team/channel, they turn into a demon.
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Finn Finnian 03-Apr-23 08:27 PM
Oh...
20:27
Hell game...
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Jack Jackson 03-Apr-23 08:28 PM
you sound disappointed 🙂
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Jack Jackson
you sound disappointed 🙂
Finn Finnian 03-Apr-23 08:28 PM
I wish it were Heaven game instead ;-;
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I think the last heaven game was s4g1a/b which actually resulted in a heaven victory: #gamelog-s4g1b
20:36
It was at that point that the GM Team decreed that heaven and hell were to be the same thing from that point on (edited)
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Finn Finnian 03-Apr-23 08:45 PM
lmao
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Werewolves Bot B BOT 04-Apr-23 08:08 AM
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
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Werewolves Bot B BOT 04-Apr-23 10:33 AM
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Aura Teller [Townsfolk Investigative]
Basics
Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”.
Details
The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role. The Aura Teller is affected by strong disguises and redirections, but not by obstructions.
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Werewolves Bot B BOT 05-Apr-23 09:45 PM
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Archivist Fox [Werewolf Investigative]
Limited Role
Basics
Each day, the Archivist Fox will learn roles from two categories, and one of them will be told to the Wolfpack. Once per game, the Archivist Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, they may pick two different categories from the role list; they will be told a role from each category. They may than pick one of these roles, and if they survive the day, the wolfpack will be informed that the Archivist Fox has archived this role. The Archivist Fox will only see each entry on the role list once (however, a role that exists twice can be seen twice, etc), but will never see themself. When the Archivist Fox checks a category without remaining roles, they are informed, and should both categories have no remaining roles, the wolfpack is informed of this instead. The Archivist Fox is unaffected by disguises, obstructions and redirections. The Archivist Fox is neither a lycan, nor a member of the wolfpack. Joining the wolfpack and learning a role are immediate abilities.
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Finn Finnian 05-Apr-23 09:54 PM
Day 0: Town Killing, Town Miscellaneous - Priest, Ranger -> Ranger Day 1: Town Killing, Town Power - Huntress, Hooker -> Huntress Day 2: Town Miscellaneous, Werewolf Miscellaneous - Town Crier, Sneaking Wolf -> Sneaking Wolf (edited)
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Werewolves Bot B BOT 05-Apr-23 09:59 PM
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Sneaking Wolf [Werewolf Miscellaneous]
Basics
The Sneaking Wolf will appear as a citizen to most investigative roles.
Details
The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to most roles and powers inspecting them. If the Sneaking Wolf loses their role, they no longer appear as citizen.
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Werewolves Bot B BOT 05-Apr-23 11:21 PM
Plague Team
PlagueBearer Plague Bearer PlagueCarrier Plague Carrier
23:21
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other, and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Contaminated players are contagious, and remain so till their death. Any player who visits or is visited by a contagious player is immediately contaminated. Any type of action (target, attack, investigation, etc) is counted as a visit. At the start of the second night after being contaminated the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated the player will stop being contagious and die. This is not an attack. Should the player still be alive afterwards, they remain contagious, but will not die again. If no members of the plague team or channel remain, all players are no longer contaminated, although they are not informed about this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (not an attack), and the rodent is not used up. The Plague Bearer cannot win while a Plague Doctor is alive.
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Thomas Thomasson 06-Apr-23 11:18 AM
Rip
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