
β¨

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(edited)























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Alcoholic: Invulnerable, if Bartender exists.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Idiot: Survives one attack, but becomes unmovable. (edited)
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartender*: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bard**: Reveals if investigated.
Butcher**: No ability.
Hooker*: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholic*: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilian*: Becomes a Wolf, when taken.
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcher**: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolf**: Cannot move unless it is the last wolf piece.
Infecting Wolf*: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolf*: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolf*: Must either be dead or the only remaining piece. Loses the game otherwise.
























Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Recluse: Reveals if investigated.
Royal Knight: Protects a reachable piece.
Sneaking Wolf: Disguised as Wolf.
Warlock: Reveal a reachable piece.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)
































































Solo (Gold) Piece List: 
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round.
Corpse: Solo | No ability.
Undead: Solo | No ability.
Angel: UA | Cannot take pieces. Takes killer, when taken.
Apprentice: UA | Transforms into first taken piece.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.



























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Child: Additional move, when taken.
Cursed Civilian: Becomes a Wolf, when taken.
Dog: Once, becomes a Wolf Cub or Fox.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Scared Wolf: Survives one attack, but becomes less mobile.
Wolf: No ability. (edited)































β Demonized: None
Undead: Solo | No ability. (edited)
Solo (Gold) Piece List: 
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round.
Corpse: Solo | No ability.
Undead: Solo | No ability.
Angel: UA | Cannot take pieces. Takes killer, when taken.
Apprentice: UA | Transforms into first taken piece.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.































β Demonized: None
Undead: Solo | No ability. (edited)




β




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Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Fortune Teller: Reveal a reachable piece.
Idiot: Survives one attack, but becomes unmovable.
Ranger: Reveals killer, when taken.
Wolf: No ability. (edited)
