





























Direwolf: Double moves, if last piece.
Recluse: Reveals if investigated. (edited)
















โ











Alcoholic: Invulnerable, if Bartender exists.
Attacked Idiot: Survived an attack. No ability.
Royal Knight: Protects a reachable piece. (edited)





























โ Demonized: A1, C4, E4
Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Crowd Seeker: Reveal a piece's type.
Fox: No ability.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Wolf: No ability. (edited)






























Fox: No ability.
Recluse: Reveals if investigated.
Warlock: Reveal a reachable piece. (edited)



























โ Enchanted: A1
Aura Teller: Reveal a piece's type, if it has an active power.
Crowd Seeker: Reveal a piece's type.
Direwolf: Double moves, if last piece.
Dog: Once, becomes a Wolf Cub or Fox.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Fortune Apprentice: Replaces FT/AT/CS if they are taken. (edited)
















โ











Hooker: May hide in an adjacent ally's field.
Recluse: Reveals if investigated.
Sneaking Wolf: Disguised as Wolf.
Tanner: Disguise one piece. (edited)





























Archivist Fox: Reveal a piece's type.
Fox: No ability.
Wolf Cub: Additional move, when taken. (edited)
















โ












Aura Teller: Reveal a piece's type, if it has an active power.
Runner: Survives one attack, but becomes less mobile. (edited)





























Archivist Fox: Reveal a piece's type.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Ranger: Reveals killer, when taken.
Wolf Cub: Additional move, when taken. (edited)
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcher**: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolf**: Cannot move unless it is the last wolf piece.
Infecting Wolf*: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolf*: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolf*: Must either be dead or the only remaining piece. Loses the game otherwise.





























Archivist Fox: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox.
Scared Wolf: Survives one attack, but becomes less mobile.
Sneaking Wolf: Disguised as Wolf. (edited)





























Alcoholic: Invulnerable, if Bartender exists.
Archivist Fox: Reveal a piece's type.
Direwolf: Double moves, if last piece.
Saboteur Wolf: Block a piece's movement/active ability.
Tanner: Disguise one piece. (edited)










โ




โ




โ






Attacked Idiot: Survived an attack. No ability.
Fox: No ability.
Ranger: Reveals killer, when taken.
Wolf Cub: Additional move, when taken. (edited)





























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Child: Additional move, when taken.
Cursed Civilian: Becomes a Wolf, when taken. (edited)





























Attacked Idiot: Survived an attack. No ability.
Direwolf: Double moves, if last piece. (edited)




























โ
Direwolf: Double moves, if last piece. (edited)





























Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability. (edited)