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Werewolves Revamped
🕵 S9g5 Secret Channels / runner
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Werewolves Bot B BOT 19-Mar-23 03:01 PM
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
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Rippled Cactus BOT 19-Mar-23 03:15 PM
url
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Rippled Cactus 19-Mar-23 03:15 PM
I am running in the 90s
15:16
DEJA VU I HAVE BEEN IN THIS SPACE BEFORE
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Rippled Cactus 19-Mar-23 03:40 PM
dancer dancer
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General Guess a role with /guess. You get five guesses, try to find the WWRdle. View your current guesses with /view and share your final result with /result. A list of all roles and their version/category/status can be found in /list. Columns Team Column #1: Team Possible Options: Townsfolk, Werewolves, Solo, Unaligned, Elected Possible Results: πŸŸ₯ / 🟩 πŸ‡» Column #2: Version Possible Options: old-1, old-2, old-3, v0-v16, mini-1/2/3 and unadded Possible Results: 🟩 Correct πŸ”Ό WWRdle is more recent πŸ”½ WWRdle is older Category Column #3: Category Possible Options: Align > Killing/Recruitment> Group/Extra > Investigative > Power > Miscellaneous (from most to least powerful) Possible Results: 🟩 Correct πŸ”Ό WWRdle is more powerful πŸ”½ WWRdle role is weaker 🟨 Correct strength, wrong category (e.g. Recruitment & Killing) ✨ Column #4: Status Possible Options: Default, Limited, Deleted Possible Results: πŸŸ₯ / 🟩 πŸ”€ Column #5: Alphabetical Only activates when first four columns are 🟩 Possible Results: πŸ”Ό WWRdle starting letter is further down the alphabet (higher value letter) πŸ”½ WWRdle starting letter is earlier in the alphabet (lower value letter)
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Rippled Cactus 19-Mar-23 04:32 PM
@/Photocopy how does wwrdle work 😭
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he says right after the help message
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Rippled Cactus 19-Mar-23 04:33 PM
Do I not get any hints to start with
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i can say it in my own words but it'll be exactly the same as the help message
16:33
the role is a default role (so not limited or deleted)
16:33
that's all
16:33
you just do /guess <role> and get hints after that
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Rippled Cactus 19-Mar-23 04:34 PM
Do I guess like Werewolves DisgusedFox Investigative etc ?
16:35
or just the role
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you guess a role
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Werewolves Bot B BOT 19-Mar-23 04:38 PM
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Alcoholic [Townsfolk Miscellaneous]
Limited Role
Basics
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means. The Alcoholic cannot exist without a bartender, and loses their power as soon as the last bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.
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Rippled Cactus 19-Mar-23 04:38 PM
Town, Older than alcoholic, Misc, ???
16:39
what does 4 mean
16:39
oh it's not limited
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Werewolves Bot B BOT 19-Mar-23 04:40 PM
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Detective [Unaligned Miscellaneous]
Limited Role
Basics
During the day, the detective compiles information on other players. At night, they try to solve the mystery by guessing the contents of the role list. If their guess is correct, the Detective wins.
Details
Each day, the detective has to choose between guessing one player's current role or learning the final role of a dead player. If they guess a player's current role correctly, it is confirmed. The detective is not affected by any disguises, obstructions or redirections. Each night, the detective must try to submit the contents (players and their roles) of the entire initial role list in their secret channel. If their guess is correct, they ascend and win the game. If their guess is wrong, they are informed how many guesses (but not which) were correct.
16:40
❗ Could not find role amuhol. Did you mean amulet holder (aka Amulet)?
16:40
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Amulet Holder [Townsfolk Killing]
Limited Role
Actions
At the start of the game, the Amulet Holder is the first holder of the Amulet of Protection. Whoever holds the amulet is protected from attacks during the night, but must pass it to another player during the day.
Basics
When passing the amulet, up to three players may be specified (either at once or separately) and the amulet will be passed to the first player who has not previously had the amulet. Selecting a target is an immediate effect and should the selection fail the holder is immediately informed, however passing the amulet is an end-day ability. If the holder of the amulet does not or cannot choose a player to pass the amulet to, it shatters at the end of the day, killing the holder. The same thing happens if the Amulet Holder dies. Holders of the amulet do not know who gave them the amulet, nor do they know who has previously held it. The Amulet Holder must pass the amulet during Day 0. Once per game, the Amulet Holder may choose to shatter the amulet during the day, destroying it and immediately attacking the holder.
16:41
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Recluse [Werewolf Miscellaneous]
Limited Role
Basics
The Recluse is immediately notified of all powers used on them. When a werewolf uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the wolfpack/werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. The Recluse is not a lycan and is not part of the wolfpack. Should a wolfish player attempt to attack the Recluse, the attack fails.
16:41
❗ Could not find role horofdea. Did you mean hooker?
16:41
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row. If the Hooker is sleeping with another player while being protected from attacks, the protection is ignored; only protections for the player they are sleeping with apply.
16:41
❗ Could not find role horofpes. Did you mean hooker?
16:41
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row. If the Hooker is sleeping with another player while being protected from attacks, the protection is ignored; only protections for the player they are sleeping with apply.
16:42
❗ Could not find role horosfam. Did you mean horseman?
16:42
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Horseman [Solo Power - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom a player every night, the effect of which depends on the type of Horseman. When a Horseman attempts to doom another Horseman it fails and the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: all Horsemen turn into Apocalyptic Horsemen, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
16:42
❗ Could not find role apocup. Did you mean apocalyptic cupid (aka Apocupid)?
16:42
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Apocalyptic Cupid [Unaligned Align - Townsfolk Base Alignment]
Limited & Transformation Role
Basics
The Apocalyptic Cupid is a cupid whose lover is a member of the horsemen team.
Details
If the cupid selects a lover from the horsemen team, or if their lover joins the horsemen team, the cupid turns into a Apocalyptic Cupid. The Apocalyptic Cupid works like the cupid, with an exception: The Apocalyptic Cupid cannot be killed by the horsemen. If any horseman attacks or attempts to kill the Apocalyptic Cupid the attack/kill fails. The Apocalyptic Cupid's win condition is not changed.
16:42
❗ Could not find role culaco. Did you mean custom cult (aka Cult)?
16:42
Cult
The Cult is a trusted townsfolk group, containing (usually) one Cult Leader. At night the cult can attack a player, but if the Cult Leader dies, they lose their ability and the Cult is disbanded. Members: CultLeader Cult Leader CultAcolyte Cult Acolyte CultMember Cult Member
16:43
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Cult Member [Townsfolk Group]
Basics
The Cult Member shares a secret channel with the other cultists, where they can communicate among themselves securely. Each night, the cult votes to attack one player.
Details
The Cult Member is part of the cult. After Night 1, the cult can attack one player each night. When the cult leader dies, the cult can no longer attack at night. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability. Any member of the cult, who no longer has their original role, can still vote on who to attack.
16:43
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Cult Acolyte [Townsfolk Group]
Limited Role
Basics
The Cult Acolyte acts as a cult member, with some exceptions: the night after the Cult Acolyte dies, the cult gains an additional attack. Should the cult leader die, the Cult Acolyte becomes the new Cult Leader.
Details
The Cult Acolyte is part of the cult. After Night 1, the cult can attack one player each night. When the cult leader dies, the Cult Acolyte becomes the new cult leader at the start of the next night. If there are several Cult Acolytes, an arbitrary one becomes the new leader. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability. Any member of the cult, who no longer has their original role, can still vote on who to attack.
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Rippled Cactus 19-Mar-23 04:44 PM
Townsfolk, older than runner, misc, not limited
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Werewolves Bot B BOT 19-Mar-23 04:44 PM
❗ Could not find role cerebus. Did you mean cerberus?
16:44
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Cerberus [Solo Power - Hell Team]
Limited Role
Basics
The Cerberus wins with the devil and joins a channel with the devil to communicate securely. The Cerberus can choose every day to send an offer of protection to another player in exchange for their soul.
Details
During the first phase, the Cerberus may choose a role as a weak disguise (defaults to citizen). At the start of the game the Cerberus’ soul is added to the hell team’s pool of souls, and they are soulless afterwards. The Cerberus cannot use souls from the soul pool. The Cerberus can't send the offer to soulless players. The offer is sent at the start of the night. The offer cannot be redirected onto another player. The Cerberus can anonymously communicate with the recipient. The recipient accept or ignore the offer. Accepting the offer, immediately adds the recipient's soul to the soul pool, and cannot be changed. Should the recipient be attacked and die after accepting the offer, the Cerberus dies instead and the role and identity of the attacker is revealed in the Hell team’s channel. Members of the Hell team cannot betray the team in any way. If the Cerberus is the last living member of the Hell team/channel, they turn into a demon.
16:44
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Firebug [Solo Killing - Pyro Team]
Limited Role
Basics
Each night, the Firebug may either powder one player or ward one player.
Details
When the Firebug wards a player, that player is protected from attacks for the night. Should anyone other than a member of the pyro team try to attack the warded player, the attack backfires, igniting the attacker as well as all powdered players. This is considered an attack executed by the Firebug. Powdering and warding are immediate abilities. Instead of powdering the Firebug may also unpowder. The Firebug is a member of the pyro team and channel. The Pyros win when they're the last ones alive. When the last original Pyromancer dies, the Firebug turns into a Pyromancer
16:44
❗ Could not find role flucha. Did you mean flute apprentice (aka Fla)?
16:44
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Flute Apprentice [Solo Power - Flute Team]
Basics
The Flute Apprentice is a Flute Player that can’t enchant other players; instead, they can become the Flute Player if no Flute Players remain. Additionally, the Flute Apprentice can redirect the abilities of enchanted players.
Details
The Flute Apprentice may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Flute Apprentice wants. If any player that is enchanted uses an ability on the Flute Apprentice, the ability is instead redirected onto the Flute Apprentice's target. The original player is not informed about this, but the Flute Apprentice is informed that an ability was redirected. If no Flute Players remain, the Flute Apprentice turns into a Flute Player and loses their redirection power.
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Rippled Cactus 19-Mar-23 04:46 PM
Is it only ones in v15 or V15 and older?
16:46
And does unaligned count with townsfolk?
16:46
@Host ?
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Rippled Cactus
Is it only ones in v15 or V15 and older?
Uncivilised Carvery 19-Mar-23 04:47 PM
Any role that appears in /list default can be a guessable role
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Rippled Cactus
And does unaligned count with townsfolk?
Uncivilised Carvery 19-Mar-23 04:47 PM
Unaligned is a catagory in wwrdle
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Rippled Cactus 19-Mar-23 04:48 PM
Only default WWR roles included in V15 are possible
16:48
Am I missing something
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Uncivilised Carvery 19-Mar-23 04:48 PM
It means the V15 rulebook
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Rippled Cactus 19-Mar-23 04:48 PM
oh ok
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Werewolves Bot B BOT 19-Mar-23 04:49 PM
Townsfolk Miscellaneous
Assistant Assistant Amnesiac Amnesiac DevoutVillager Devout Villager Bard Bard Bartender Bartender Child Child Citizen Citizen CursedCivilian Cursed Civilian FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster Alcoholic Alcoholic
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TeamπŸ‡»Categoryβœ¨πŸ”€ πŸŸ©πŸ”½πŸŸ©πŸŸ₯⬛ πŸŸ©πŸ”ΌπŸŸ©πŸŸ©β¬› πŸŸ©πŸ”½πŸŸ©πŸŸ©β¬›
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Rippled Cactus 19-Mar-23 04:52 PM
😭
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Werewolves Bot B BOT 19-Mar-23 04:57 PM
βœ… Created #helppp!
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Werewolves Bot B BOT 20-Mar-23 03:27 PM
❗ Could not find role machi. Did you mean macho?
15:27
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Macho [Townsfolk Miscellaneous]
Basics
If attacked, the Macho will be told the name of their attacker and will not die until the beginning of the next night.
Details
If the Macho is attacked during the night, they will survive until the end of the next day, and will be able to attempt to spread the word about their attacker. If a Macho is attacked, the fact that the Macho was attacked that night is announced in storytime. The Macho will know who attacked them, and it is up to them to decide whether they want to share this information or not. At the end of that day, the Macho dies. If it’s a group that attacked the Macho, the attacker’s name is told to the Macho. If the Macho is attacked multiple times in a single night, they will not be killed by any of them, and the attacker they are informed of will be chosen randomly. If the Macho is lynched, they will die as usual.
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TeamπŸ‡»Categoryβœ¨πŸ”€ πŸŸ©πŸŸ©πŸ”ΌπŸŸ©β¬› πŸŸ©πŸ”½πŸ”ΌπŸŸ©β¬› πŸŸ©πŸ”½πŸ”ΌπŸŸ©β¬›
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Werewolves Bot B BOT 20-Mar-23 03:28 PM
❗ Could not find role curciv. Did you mean cursed civilian (aka Cciv)?
15:28
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Cursed Civilian [Townsfolk Miscellaneous]
Basics
If the Cursed Civilian is attacked by a wolfish player, they will turn into a wolf instead of dying.
Details
The Cursed Civilian is part of the townsfolk team, however they may betray their team at some point. If attacked any other way than by a wolfish player, the Cursed Civilian will die as usual.
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TeamπŸ‡»Categoryβœ¨πŸ”€ 🟩🟩🟩🟩🟩
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Werewolves Bot B BOT 21-Mar-23 12:40 PM
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Idiot [Townsfolk Miscellaneous]
Basics
If the Idiot dies for the first time, they instead live, but lose their voting power.
Details
The first time the Idiot is lynched, attacked or killed, they will survive. However, the Idiot loses their vote and is informed about this. If the Idiot is Mayor, they will still have their Mayor vote.
12:40
❗ Could not find role thethi. Did you mean thief (aka Thi)?
12:40
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Thief [Unaligned Align]
Limited Role
Basics
Each night, the Thief chooses one player to switch roles with.
Details (1/2)
When they switch with a player, they become that player's role, and the other player becomes the Thief. Role specific disguises are also switched. Selecting a player to switch with is an immediate effect, but switching roles is an end night action and happens after any other end night actions such as night kills. The Thief can switch with a dead player, if the player was alive when they selected them. When switching with another player, all their channels are switched. Effects such as being powdered are not swapped. Effects are kept after switching, even if a player's new role cannot have that effect. In those cases the effect becomes dormant and does nothing; it will become active again if the player once again switches role. If the Thief does not select a target, a random player is chosen. Each Thief may only select players that have never been that thief before.
Details (2/2)
The Thief wins if they are still alive at the end of the game or alternatively if there's no or only Unaligned players left to select, the Thief immediately ascends and wins. This can happen immediately after selecting a player. The Thief's ability is more powerful than any other mechanic (even more powerful than those that claim they are the most powerful). If a Thief switches with a member of Hell, the current member of Hell betrays their team and becomes a Thief. Effectively the Thief changes the player behind the role, so if a demon switches with a thief, the demon doesn't truly betray the hell team - just the player behind the demon has changed. If the Thief switches with a member of a cupid couple, that member betrays the couple to become a thief and the former thief joins the couple instead. The Thief is not affected by redirections.
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Werewolves Bot B BOT 21-Mar-23 12:57 PM
βœ… Created #hello!
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Rippled Cactus 21-Mar-23 05:47 PM
BOIS
17:47
BOISSSSSSSSS
17:48
I AM RUNNING FASTER THAN TRUMP AS HE WAS GETTING ARRESTED
17:48
THAT'S EPIC (edited)
17:51
nvm it's fake
17:51
day ruined
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Actor Hyper RPG 21-Mar-23 07:20 PM
lmao
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Werewolves Bot B BOT 21-Mar-23 07:55 PM
βœ… Created #runner-idk!
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Werewolves Bot B BOT 21-Mar-23 09:08 PM
Foxes
Foxes are a special type of werewolf. They aren't part of the wolfpack, nor are they lycans. Each day, Foxes may join the wolfpack as a wolf, or use an ability. If they use their ability the wolfpack will also learn some information based on that. List: DisguisedFox Disguised Fox ClairvoyantFox Clairvoyant Fox ArchivistFox Archivist Fox
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Rippled Cactus 21-Mar-23 09:10 PM
Disguised fox disguising as cult member LMAO
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Werewolves Bot B BOT 21-Mar-23 09:26 PM
❗ Could not find role disgused fox. Did you mean disguised fox?
21:26
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Disguised Fox [Werewolf Power]
Basics
Each day, the Disguised Fox may select a disguise, and the disguise will be announced to the Wolfpack. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, the Disguised Fox may either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a citizen. The Disguised Fox's disguise is a strong disguise. If the Disguised Fox survives the day, the wolfpack is informed at the start of the night that a Disguised Fox has chosen a disguise and what the disguise is. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox is neither a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as they will become a regular wolf. Joining the wolfpack and selecting a disguise are immediate abilities.
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Werewolves Bot B BOT 21-Mar-23 11:07 PM
βœ… Created #mat!
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General Guess a role with /guess. You get five guesses, try to find the WWRdle. View your current guesses with /view and share your final result with /result. A list of all roles and their version/category/status can be found in /list. Columns Team Column #1: Team Possible Options: Townsfolk, Werewolves, Solo, Unaligned, Elected Possible Results: πŸŸ₯ / 🟩 πŸ‡» Column #2: Version Possible Options: old-1, old-2, old-3, v0-v16, mini-1/2/3 and unadded Possible Results: 🟩 Correct πŸ”Ό WWRdle is more recent πŸ”½ WWRdle is older Category Column #3: Category Possible Options: Align > Killing/Recruitment> Group/Extra > Investigative > Power > Miscellaneous (from most to least powerful) Possible Results: 🟩 Correct πŸ”Ό WWRdle is more powerful πŸ”½ WWRdle role is weaker 🟨 Correct strength, wrong category (e.g. Recruitment & Killing) ✨ Column #4: Status Possible Options: Default, Limited, Deleted Possible Results: πŸŸ₯ / 🟩 πŸ”€ Column #5: Alphabetical Only activates when first four columns are 🟩 Possible Results: πŸ”Ό WWRdle starting letter is further down the alphabet (higher value letter) πŸ”½ WWRdle starting letter is earlier in the alphabet (lower value letter)
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Werewolves Bot B BOT 21-Mar-23 11:11 PM
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the Tanner disguises a player who is part of the wolfpack, the Tanner is informed by the Hosts that β€œAt least one of the players you tanned today is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
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Werewolves Bot B BOT 22-Mar-23 11:42 AM
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
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Actor Hyper RPG 22-Mar-23 11:42 PM
DEAD
Exported 84 message(s)