/guess. You get five guesses, try to find the WWRdle. View your current guesses with /view and share your final result with /result.
A list of all roles and their version/category/status can be found in /list.
Columns
Column #1: Team
Possible Options: Townsfolk, Werewolves, Solo, Unaligned, Elected
Possible Results:
Column #3: Category
Possible Options: Align > Killing/Recruitment> Group/Extra > Investigative > Power > Miscellaneous (from most to least powerful)
Possible Results:
Wolf Cubpen!pr. Did you mean priest (aka Pri)?


























Amnesiac: Changes after one move.
Archivist Fox: Reveal a piece's type.
Child: Additional move, when taken.
Corpse: Solo | No ability.
Direwolf: Double moves, if last piece.
Dog: Once, becomes a Wolf Cub or Fox.
Fortune Teller: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Sneaking Wolf: Disguised as Wolf. (edited)




























β
Alcoholic: Invulnerable, if Bartender exists.
Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability. (edited)
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcher**: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolf**: Cannot move unless it is the last wolf piece.
Infecting Wolf*: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolf*: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolf*: Must either be dead or the only remaining piece. Loses the game otherwise.