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Alcoholic (TM)
Amulet Holder (TK)
Apocalyptic Cupid (UAA)
Apocalyptic Horseman (SK)
Apprentice (UAA)
Archivist Fox (WI)
Bat (SR)
Cerberus (SP)
Corpse (SM)
Corrupt Wolf (WP)
Cult Acolyte (TG)
Cupid Hag (UAA)
Detective (UAM)
Firebug (SK)
Flute Charmer (SP)
Herding Dog (SP)
Horseman (SP)
Horseman of Pestilence (SP)
Horseman of War (SP)
Horseman of Famine (SP)
Horseman of Death (SP)
Juror (TG)
Pack Tanner (WP)
Reaper (SK)
Recluse (WM)
Rogue Wolf (TK)
Shepherd (SP)
Spirit (SM)
Spectral Cupid (UAA)
Thief (UAA)
Tracking Wolf (WI)
Unemployed Chef (UAM)
Wraith (SK)
Zombie (SR)
Zombified Cupid (UAA)









Priest Loss S8G1
Vampire Loss S8G2A
Butcher Loss S8G2B
Dog Loss Alignment S8G3
Wolf PIA Loss S8G3
Wolf Loss S8G4
Coroner Win OS8B
Lone Wolf Win S8G5
Plague Doctor Loss S8G6
Aura Teller Loss OS8Ca
Trickster Invalid OS8Cb
Disguised Fox Former Loss S8G7
Wolf Loss S8G7
Witch Loss OS8D
Pack Tanner Loss OS8E
Recluse Loss S8G8
Shepherd Loss OS8F (edited)Priest Loss S8G1
Vampire Loss S8G2A
Butcher Loss S8G2B
Dog Loss Alignment S8G3
Wolf PIA Loss S8G3
Wolf Loss S8G4
Coroner Win OS8B
Lone Wolf Win S8G5
Plague Doctor Loss S8G6
Aura Teller Loss OS8Ca
Trickster Invalid OS8Cb
Disguised Fox Former Loss S8G7
Wolf Loss S8G7
Witch Loss OS8D
Pack Tanner Loss OS8E
Recluse Loss S8G8
Shepherd Loss OS8F (edited)Scared Wolf Draw S9G1A
Sneaking Wolf Win S9G1B
Scared Wolf Win S9G2
Butcher Loss S9G3
Priest Loss OS9A
Wolf Loss S9G4
Direwolf Loss OS9BScared Wolf Draw S9G1A
Sneaking Wolf Win S9G1B
Scared Wolf Win S9G2
Butcher Loss S9G3
Priest Loss OS9A
Wolf Loss S9G4
Direwolf Loss OS9B 





























Alpha Wolf: Can call back pieces to the back rank. (edited)
















ā











Alcoholic: Invulnerable, if Bartender exists.
Saboteur Wolf: Block a piece's movement/active ability.
Warlock: Reveal a reachable piece. (edited)































Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Direwolf: Double moves, if last piece.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Sneaking Wolf: Disguised as Wolf.
Tanner: Disguise one piece.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken. (edited)


























Alcoholic: Invulnerable, if Bartender exists.
Apprentice: UA | Transforms into first taken piece.
Bartender: No ability. Relevant for Alcoholic.
Child: Additional move, when taken.
Clairvoyant Fox: Reveal a piece.
Dog: Once, becomes a Wolf Cub or Fox.
Idiot: Survives one attack, but becomes unmovable.
Psychic Wolf: Reveal a piece's type.
Recluse: Reveals if investigated. (edited)


























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Dog: Once, becomes a Wolf Cub or Fox.
Idiot: Survives one attack, but becomes unmovable.
Sneaking Wolf: Disguised as Wolf.
Tanner: Disguise one piece.
Wolf: No ability. (edited)

wolfishg. Did you mean custom wolfish (aka Wolfish)?
Alpha Wolf
Bloody Butcher
Clairvoyant Fox
Direwolf
Disguised Fox
Hellhound
Infecting Wolf
Knowledgeable Wolf
Lone Warlock
Lone Wolf
Psychic Wolf
Saboteur Wolf
Scared Wolf
Sneaking Wolf
Tanner
Trickster Wolf (T)
Warlock
Wolf
Wolf Cub
Archivist Fox
Corrupt Wolf
Pack Tanner
Recluse
Tracking Wolf
Non-Werewolves:
Cupid Wolf (T)
Lupine Cupid (T)
White Werewolf
Rogue Wolf
Conditional:
Imp (T; if in wolfpack)
Undead (T; if in wolfpack)
Zombie (if in wolfpack)
Spirit (T; if in wolfpack)
Warlock
Tanner
Lone Wolf
Lone Warlock
Clairvoyant Fox
Disguised Fox
Archivist Fox
Recluselimited!
Alcoholic (TM)
Amulet Holder (TK)
Apocalyptic Cupid (UAA)
Apocalyptic Horseman (SK)
Apprentice (UAA)
Archivist Fox (WI)
Bat (SR)
Cerberus (SP)
Corpse (SM)
Corrupt Wolf (WP)
Cult Acolyte (TG)
Cupid Hag (UAA)
Detective (UAM)
Firebug (SK)
Flute Charmer (SP)
Herding Dog (SP)
Horseman (SP)
Horseman of Pestilence (SP)
Horseman of War (SP)
Horseman of Famine (SP)
Horseman of Death (SP)
Juror (TG)
Pack Tanner (WP)
Reaper (SK)
Recluse (WM)
Rogue Wolf (TK)
Shepherd (SP)
Spirit (SM)
Spectral Cupid (UAA)
Thief (UAA)
Tracking Wolf (WI)
Unemployed Chef (UAM)
Wraith (SK)
Zombie (SR)
Zombified Cupid (UAA)
āØ
























Apprentice: UA | Transforms into first taken piece.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Dog: Once, becomes a Wolf Cub or Fox.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece. (edited)
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartender*: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bard**: Reveals if investigated.
Butcher**: No ability.
Hooker*: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholic*: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilian*: Becomes a Wolf, when taken.





























Idiot: Survives one attack, but becomes unmovable.
Witch: Protects a reachable piece. (edited)




ā



















Alcoholic: Invulnerable, if Bartender exists.
Angel: UA | Cannot take pieces. Takes killer, when taken.
Apprentice: UA | Transforms into first taken piece.
Archivist Fox: Reveal a piece's type.
Bartender: No ability. Relevant for Alcoholic.
Child: Additional move, when taken.
Direwolf: Double moves, if last piece.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece. (edited)






























ā
Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Fortune Teller: Reveal a reachable piece.
Ranger: Reveals killer, when taken.
Wolf Cub: Additional move, when taken. (edited)




ā










ā











Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Witch: Protects a reachable piece. (edited)





























Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Citizen: No ability.
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Sneaking Wolf: Disguised as Wolf.
Wolf Cub: Additional move, when taken. (edited)






















ā





Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Attacked Idiot: Survived an attack. No ability.
Direwolf: Double moves, if last piece. (edited)





ā




ā




ā




ā




ā
Archivist Fox: Reveal a piece's type.
Psychic Wolf: Reveal a piece's type.
Undead: Solo | No ability. (edited)




ā










ā










ā
ā Enchanted: E1, B3, A5, B5, D5
Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Direwolf: Double moves, if last piece.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Ranger: Reveals killer, when taken.
Tanner: Disguise one piece. (edited)

