Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as.
The Tanner may disguise themself. Disguising players is an immediate effect.
If the Tanner disguises a player who is part of the wolfpack, the Tanner is informed by the Hosts that “At least one of the players you tanned today is part of the wolfpack”.
If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night.
The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
we have www
i said "what if only vanilla wolves claimed but someone please confirm if this is a good idea before doing it" (since www is disguised as vanilla wolf)
snivy immediately claims vanilla wolf which also forced mat to claim
fsr everyone collectively decided that we should all claim our roles and then let psychic wolf check the double claims
somehow we did not realise that www claiming vanilla wolf would make it immune to psychic wolf testing
www is one of mat, snivy or sharl
(edited)
16:42
noT KATY
16:42
MAT
16:42
edited
16:42
there we go
16:43
everyone claimed publicly in wolfpack except myself and you
I said “this is god speaking, and I approve of this marriage” (and then went on from there)
Then when the speech was done “I” came back in and the MC said “uhhhh” you time slot was filled. Sorry.
17:01
Coles notes.
But figured out a hack to not speak publicly basically lol
Couple of dumb ideas here, tell me if you likey.
A- we claim town crier and have another in the pack be “confirmed” (I feel like town wouldn’t think the pack would group together like that)
B- out a fellow wolf to gain trust (classic sacrifice strat)
20:07
Also.
For checking, what do you think about only checking for shep. Educated shots in the dark to find le shep.
Well, if vanilla wolves did that, huntsman would have to check both, cuz there is a world where the PW could have told a vanilla wolf someone’s role and contacted them to gain trust.
Ya know?
21:03
Meaning.
Our story would be able to be covered up a bit if found out.
21:04
Also, we could get tanner to disguise a vanilla wolf.
21:04
Idk, just food for thought for our claiming.
Maru
Also, we could get tanner to disguise a vanilla wolf.
juror - can't claim that
cit - fine
priest - eh
town crier - fine but will incriminate another wolf
assassin - can't claim that
fletcher - can't claim that without incriminating another wolf
assistant - fine
huntsman - fine
journo - fine
Hmm, town will prolly put herded people up for mayor/ rep. That’s how they would protect them I reckon.
09:20
Anyways, gonna stick with huntsman claim.
Gonna cc someone and tell them I checked and they aren’t Wolfpack.
09:22
Actually, nm that last bit. I won’t be cc’ing anyone with info. Huntsman is a valuable role for town, makes more sense to stay quiet until town trust is formed.
Open to any corrections in that logic.(edited)
09:24
Since there are packless things out there. I don’t think I would immediately trust someone if I saw they weren’t pack.
09:28
Also, I may start guessing for jurors starting tomorrow night. Get rid of the TIs if we can.
i say this like my strat as tanner wasn't to tan myself and one other person each time but that was proven to be incredibly slow
Maru
Actually, nm that last bit. I won’t be cc’ing anyone with info. Huntsman is a valuable role for town, makes more sense to stay quiet until town trust is formed.
Open to any corrections in that logic. (edited)
the only options are a) ddd is telling the truth and bart was tanned b) ddd is solo trying to capitalise on the lack of confirmable roles or c) ddd is tanner (unlikely)
Oh, I see what’s going on.
Sorry, thought ddd claimed huntsman.
Literally just woke up and started typing in here lol.
So yeah, even if he is telling the truth (unlikely) we still killed a juror. So good shot regardless.
19:08
But it does seem like a silly move to be the only juror left and claim publicly. And either way, kind of a death sentence.
so, maybe it makes sense too that ddd is solo, cuz he wouldnt be afraid of huntsman checks, only jury.
20:29
but also, jury would just check him tonight.
20:30
just to be sure..... do you think it makes sense to check ddd for jury? just to see if there was a tanner thing going on?
or would that be a waste of a nights action?
like, best i could come up with is
i come out as huntsman (if i get herded) say i checked ddd and hes not wolfpack. (could still be solo) and then say i just want to get a town trust going, i accept that i will most likely die soon.
The Jury is a trusted townsfolk group, with the special ability to investigate players. If fewer than two Jurors remain, the Jury is disbanded.Members:Juror
The Jurors have a secret channel where they can communicate among themselves securely. During nights, the jury votes to investigate a player.
If the jury successfuly investigates a non-town role, it is announced.
Details
The Juror is part of the jury. After night 1, the jury can vote to investigate a player each night.
The jury recieves the result of the investigation at the end of the night. If the result of the investigation shows a non-town role, the role is announced publicly.
The jury is disbanded if there are 1 or fewer Jurors left; this means the jury is active only if at least two Jurors are alive.
Any member of the jury, even if they lose their role, can still vote on who to investigate.
One of the Jurors that has voted for the jury's target is randomly chosen as the investigator, who performs the investigations.
The jury is affected by weak disguises and obstructions. These effects are seen from the investigator's perspective.
trying to think of who is playing TI like doesnt really have much to go on.
23:27
but i feel like phantom has been less active in town, which might because hes been chatting up a storm in a secret chat.
but that is a very strange theory.
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as.
The Tanner may disguise themself. Disguising players is an immediate effect.
If the Tanner disguises a player who is part of the wolfpack, the Tanner is informed by the Hosts that “At least one of the players you tanned today is part of the wolfpack”.
If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night.
The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well.
Every other night, the White Werewolf may attack a member of the wolfpack.
Details (1/2)
To the werewolves, the White Werewolf will appear to be just another member of the wolfpack. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die.
Starting with Night 2, the White Werewolf may attack a member of the wolfpack every other night. If they choose not to attack, they will once again have the option to attack in the following night.
Attacking a member of the wolfpack is an end-night ability.
If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead.
The White Werewolf imitates the most common non-WG role in the wolfpack. It is strongly disguised as that role and gains all its abilities. If there are several most common non-WG roles, an arbitrary one is chosen.
If the White Werewolf changes role, the disguise and abilities are lost.
Details (2/2)
The White Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
if one of us dies then in all likelihood i think that www is snivy since the other two might be more inclined to play it safe and wait for wolfpack to get a good head start against town
but again. i really do not know
The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details (1/2)
At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears.
Making food and selecting a customer is a start-day ability. Eating the food is an end-day ability.
If the Chef dies during the day, the customer is immediately removed from the restaurant without having eaten the food.
Once a customer has eaten food, they can no longer be sent food.
Details (2/2)
Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others.
If a new solo team is created during the game, they do not gain a waiter.
When the last waiter dies, the Chef stops playing, descends and loses.
The Chef may not select themself as customer.
So they just have to survive with a waiter.
Survive isn’t bad if everyone knows their solo, it’s the waiter bit that would worry me. They kind of have to side with whatever team is alive. (Waiter wise)
17:20
So yeah, I wouldn’t give them people. They don’t need that info.
17:21
But, idk.
Maru
So they just have to survive with a waiter.
Survive isn’t bad if everyone knows their solo, it’s the waiter bit that would worry me. They kind of have to side with whatever team is alive. (Waiter wise)
The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well.
Every other night, the White Werewolf may attack a member of the wolfpack.
Details (1/2)
To the werewolves, the White Werewolf will appear to be just another member of the wolfpack. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die.
Starting with Night 2, the White Werewolf may attack a member of the wolfpack every other night. If they choose not to attack, they will once again have the option to attack in the following night.
Attacking a member of the wolfpack is an end-night ability.
If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead.
The White Werewolf imitates the most common non-WG role in the wolfpack. It is strongly disguised as that role and gains all its abilities. If there are several most common non-WG roles, an arbitrary one is chosen.
If the White Werewolf changes role, the disguise and abilities are lost.
Details (2/2)
The White Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
I don't think I should claim chef either, as it could hint that I'm Wolf Cub if Chef suddenly starts telling them that they are okay with me dead(edited)
no, thats too risky.... if chef discards then we would know who they are and maybe kill them.... (wouldnt be a smart move but none the less a viable one)
Sam
Chef could also just "discard" you and win with Town
If it keeps me alive for just a couple more days, it's worth it
Maru
no, thats too risky.... if chef discards then we would know who they are and maybe kill them.... (wouldnt be a smart move but none the less a viable one)
Yes... but then from our perspective, would there be any point in wasting a kill on Chef if they descend anyway after we kill their last customer? (assuming the Flock customer (ddd) is already dead)
The Herding Dog wins with the shepherd and is part of the flock channel.
Each night, they may choose to communicate anonymously with a herded player or infiltrate the herded channel in place of another player.
Details
Each night the Herding Dog may choose a herded player. That player will be added to a private channel, where the Herding Dog can anonymously talk to them. At the end of the following day, the player is removed from the channel (even if the Herding Dog is dead at that point).
If the player becomes unherded by an attack or by exorcist they will also be instantly removed from the Herding Dog's channel.
They may also choose to become herded in place of another person that night. While herded, they are immune to one attack like other herded players. If herded, they may choose to unherd themselves at night, leaving the herded channel and losing their immunity.
The Herding Dog will work together with the shepherd and any other Herding Dogs; they will all be part of the flock channel where they can communicate.
If they lose their role, they will lose their abilities. They will remain herded when losing their role. Role changes are not revealed to the other flock team members.
the fact that herding dog can't herd or become shep is a little odd since if shep dies then herding team has essentially lost unless they get very lucky
If alpha gets guardian then we'd need to attack him twice in order to kill him, and there's no guarantee he won't protect himself once, so it's more like three times
If someone else gets guardian, there's no guarantee they'll be herded, and it might be easier to eliminate them
Each night, the Shepherd may herd a certain amount of players.
If all living players are herded, unaligned or part of the Flock team/channel Members the Flock Team wins.
Details
Whenever a player is herded by the Shepherd they are added to the herded channel, here the Shepherd can anonymously talk with herded players.
At night, herded players cannot be attacked once, instead they will become unherded, when this happens the Shepherd is informed who got unherded.
Herded players are informed they are herded.
Whenever a herded player attempts to attack the Shepherd, the attack fails.
The Shepherd is able to herd 1 player for every 15 players in the game (rounded; this means ≤22 ⇒ 1 herding, >22 ⇒ 2 herdings). They may not herd a member of the flock team or channel.
The amount of players used is the amount of players that are apart of the game, not alive players.
The Shepherd will work together with any herding dogs, they will all be part of a flock channel where they can communicate securely.
If the Shepherd loses their role, they will lose their ability to herd players. Role changes are not revealed to the other Flock Team members.
The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well.
Every other night, the White Werewolf may attack a member of the wolfpack.
Details (1/2)
To the werewolves, the White Werewolf will appear to be just another member of the wolfpack. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die.
Starting with Night 2, the White Werewolf may attack a member of the wolfpack every other night. If they choose not to attack, they will once again have the option to attack in the following night.
Attacking a member of the wolfpack is an end-night ability.
If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead.
The White Werewolf imitates the most common non-WG role in the wolfpack. It is strongly disguised as that role and gains all its abilities. If there are several most common non-WG roles, an arbitrary one is chosen.
If the White Werewolf changes role, the disguise and abilities are lost.
Details (2/2)
The White Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
Hmm.
The only way that makes sense to me is if.
Katy… I need you to help me understand this
Snivvy was WWW, who also got fletchered? Then pointed the shot at krem?
Scratching head
11:21
Couldn’t be assassin cuz that’s an immediate thing.
The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details (1/2)
At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears.
Making food and selecting a customer is a start-day ability. Eating the food is an end-day ability.
If the Chef dies during the day, the customer is immediately removed from the restaurant without having eaten the food.
Once a customer has eaten food, they can no longer be sent food.
Details (2/2)
Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others.
If a new solo team is created during the game, they do not gain a waiter.
When the last waiter dies, the Chef stops playing, descends and loses.
The Chef may not select themself as customer.
ya know.... i feel like mayyyyybe, ddd might have been jury
reason for thinking this.
there hasnt been any storytime notices about wolves. and unless theyve been really unlucky about who theyve picked, that should have happened at least once right?
remaining
phantom (Caroline)
luffy (cit claim.... prolly cit if alpha still kind of trust me? ♂️
babidou (robin)
Nick (Linus)
tank (Gus)
vera (Shane) (was strongly against mato… not sure if that helps)
suso (Elliot)
Rabie (Kent) (checked, not shep)
(dummo (mat said the shep had real dummo energy))(edited)
00:11
@Sam
got a question for you
00:12
if they know who you are. and you went to alpha saying, we pretty much know we've lost but really want to kill the shep for being annoying. if you could get them to give a name, which would innevitably help town, dont see why they wouldnt give it.
then i could check who they say and then attack em.
..... opinions?
00:14
i know going after the solo is kind of silly game wise. but i honestly dont know how else to get through this without killing the shep.... and even then we'll lose once they kill off all the ctc.
so i feel we could at least get something done if we dont let the shep continue to herd.
does that make sense or is it a bad strat?
im totally open for suggestiong
guess not.
well katy. all i can say is that you should put up a bigger fight. they dont have a huntsman, i cant figure out a world where they would know for sure unless www spilled beans.
i checked bart N1 as hunstman
we killed him
jury checks would be announced in storytime.
so there is no way they have info other than if its a leak.