






























Wolf: No ability. (edited)





























Attacked Idiot: Survived an attack. No ability.
Aura Teller: Reveal a piece's type, if it has an active power.
Fox: No ability.
White Werewolf: Must either be dead or the only remaining piece. Loses the game otherwise.
Wolf Cub: Additional move, when taken. (edited)



























Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Recluse: Reveals if investigated.
Witch: Protects a reachable piece. (edited)
Townsfolk (White) Piece List:
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartender: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholic: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack.
Witch: Protects a reachable piece.
Cursed Civilian: Becomes a Wolf, when taken.



























Alcoholic: Invulnerable, if Bartender exists.
Clairvoyant Fox: Reveal a piece.
Scared Wolf: Survives one attack. (edited)
Solo (Gold) Piece List:
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Devil: Solo | WIP!! DEVIL
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round.
Angel: UA | Takes killer, when taken.
Vampire: Solo | Cannot take pieces. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead.
Undead: Solo | No ability.
Apprentice: UA | Transforms into first taken piece.





























Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Citizen: No ability.
Hooker: May hide in an adjacent ally's field.
Recluse: Reveals if investigated. (edited)






























Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)/play_solo command if you want to play with a solo
- The8thSoul (@Sam)
- Suso (@Elliott)
- BartTheBart (@Clint)
- babibdou (@Robin)































Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Ranger: Reveals killer, when taken.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Witch: Protects a reachable piece. (edited)





























Psychic Wolf: Reveal a piece's type.
Recluse: Reveals if investigated.
Royal Knight: Protects a reachable piece.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability. (edited)





























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Ranger: Reveals killer, when taken.
Royal Knight: Protects a reachable piece.
Wolf: No ability. (edited)





























Aura Teller: Reveal a piece's type, if it has an active power.
Fox: No ability.
Wolf: No ability. (edited)



























Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Fortune Teller: Reveal a reachable piece.
Hooker: May hide in an adjacent ally's field.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated. (edited)





























Attacked Scared Wolf: Survived an attack. No ability.
Fox: No ability.
Wolf: No ability. (edited)





























Attacked Idiot: Survived an attack. No ability.
Crowd Seeker: Reveal a piece's type.
Psychic Wolf: Reveal a piece's type.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability. (edited)

/play command (and also /challenge) have additional parametrs such as disabling/enabling solos






























Direwolf: Double moves, if last piece. (edited)





























Alcoholic: Invulnerable, if Bartender exists.
Dog: Once, becomes a Wolf Cub or Fox.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability. (edited)




























Archivist Fox: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability. (edited)


























Aura Teller: Reveal a piece's type, if it has an active power.
Crowd Seeker: Reveal a piece's type.
Recluse: Reveals if investigated. (edited)





























Cursed Civilian: Becomes a Wolf, when taken. (edited)



























Alpha Wolf: Can call back pieces to the back rank.
Attacked Idiot: Survived an attack. No ability.
Recluse: Reveals if investigated. (edited)





























Aura Teller: Reveal a piece's type, if it has an active power.
Direwolf: Double moves, if last piece.
Warlock: Reveal a reachable piece. (edited)




























Attacked Runner: Survived an attack. No ability.
Citizen: No ability.
Idiot: Survives one attack, but becomes unmovable. (edited)


























Direwolf: Double moves, if last piece.
Sneaking Wolf: Disguised as Wolf. (edited)





























Ranger: Reveals killer, when taken.
Saboteur Wolf: Block a piece's movement/active ability.
Witch: Protects a reachable piece. (edited)





























Attacked Idiot: Survived an attack. No ability.
Aura Teller: Reveal a piece's type, if it has an active power.
Wolf Cub: Additional move, when taken. (edited)





























Attacked Idiot: Survived an attack. No ability.
Direwolf: Double moves, if last piece. (edited)





























Ranger: Reveals killer, when taken.
Runner: Survives one attack.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf Cub: Additional move, when taken. (edited)































































Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Recluse: Reveals if investigated.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability. (edited)





























Citizen: No ability.
Fox: No ability.
Wolf Cub: Additional move, when taken. (edited)




























Attacked Idiot: Survived an attack. No ability.
Direwolf: Double moves, if last piece.
Warlock: Reveal a reachable piece.
Wolf: No ability. (edited)



























Alpha Wolf: Can call back pieces to the back rank.
Citizen: No ability.
Direwolf: Double moves, if last piece. (edited)





























Direwolf: Double moves, if last piece.
Wolf: No ability. (edited)

























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Hooker: May hide in an adjacent ally's field.
Ranger: Reveals killer, when taken.
Sneaking Wolf: Disguised as Wolf.
Tanner: Disguise one piece.
Wolf: No ability. (edited)






























Fox: No ability.
Hooker: May hide in an adjacent ally's field.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Wolf: No ability. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Citizen: No ability.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Recluse: Reveals if investigated. (edited)




























Alpha Wolf: Can call back pieces to the back rank.
Scared Wolf: Survives one attack.
Wolf: No ability. (edited)




























Attacked Runner: Survived an attack. No ability.
Direwolf: Double moves, if last piece. (edited)





























Crowd Seeker: Reveal a piece's type.
Warlock: Reveal a reachable piece. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Crowd Seeker: Reveal a piece's type.
Ranger: Reveals killer, when taken. (edited)




























Amnesiac: Changes after one move.
Aura Teller: Reveal a piece's type, if it has an active power.
Fortune Teller: Reveal a reachable piece.
Wolf: No ability. (edited)





























Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable. (edited)





























Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Saboteur Wolf: Block a piece's movement/active ability.
Scared Wolf: Survives one attack.
Wolf: No ability. (edited)




























Alpha Wolf: Can call back pieces to the back rank.
Huntress: Takes killer, when taken.
Tanner: Disguise one piece. (edited)




























Attacked Idiot: Survived an attack. No ability.
Crowd Seeker: Reveal a piece's type.
Witch: Protects a reachable piece. (edited)



























Alpha Wolf: Can call back pieces to the back rank.
Citizen: No ability.
Fox: No ability.
Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Ranger: Reveals killer, when taken. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Attacked Idiot: Survived an attack. No ability.
Saboteur Wolf: Block a piece's movement/active ability. (edited)





























Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Ranger: Reveals killer, when taken.
Royal Knight: Protects a reachable piece. (edited)






























Fox: No ability.
Idiot: Survives one attack, but becomes unmovable. (edited)

▫️
3️⃣▪️
▫️▪️
4️⃣▫️▪️▫️▪️▫️
5️⃣
▫️▪️▫️▪️
(edited)





























Citizen: No ability.
Idiot: Survives one attack, but becomes unmovable.
Psychic Wolf: Reveal a piece's type. (edited)
▫️ 2️⃣▫️▪️
▪️▫️
3️⃣▪️
▫️▪️ 3️⃣▪️
▫️▪️
4️⃣▫️▪️▫️▪️▫️ 4️⃣▫️▪️▫️▪️▫️
5️⃣
▫️▪️▫️▪️ 5️⃣
▫️▪️▫️▪️
Archivist Fox move-C2-B3 TAKE Royal Knight
Idiot C3>B2 Infinity
▫️▪️▫️
3️⃣▪️
▫️▪️ 3️⃣▪️
▪️▫️▪️
4️⃣▫️▪️▫️▪️▫️ 4️⃣▫️▪️▫️▪️▫️
5️⃣
▫️▪️▫️▪️ 5️⃣
▫️▪️▫️▪️
▫️▪️▫️▪️
2️⃣▫️
▫️▪️▫️ 2️⃣▫️▪️▫️▪️▫️
3️⃣▪️▫️▪️▫️▪️ 3️⃣▪️▫️▪️▫️▪️
4️⃣▫️
▫️▪️▫️ 4️⃣▫️
▫️▪️▫️
5️⃣
▫️▪️▫️▪️ 5️⃣
▫️▪️▫️▪️
Archivist Fox move-B4-A5 TAKE Child promote-A5-Fox
▫️▪️▫️▪️
2️⃣▫️▪️▫️▪️▫️
3️⃣▪️▫️▪️▫️▪️
4️⃣▫️▪️▫️▪️▫️
5️⃣
▫️▪️▫️▪️
- The8thSoul (@Sam)
- Suso (@Elliott)
- BartTheBart (@Clint)
- babibdou (@Robin)





























Archivist Fox: Reveal a piece's type.
Attacked Idiot: Survived an attack. No ability.
Attacked Scared Wolf: Survived an attack. No ability.
Sneaking Wolf: Disguised as Wolf. (edited)





























Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Witch: Protects a reachable piece. (edited)


























Clairvoyant Fox: Reveal a piece.
Fortune Teller: Reveal a reachable piece.
Psychic Wolf: Reveal a piece's type. (edited)
Werewolves (Black) Piece List:
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolf: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolf: Must either be dead or the only remaining piece. Loses the game otherwise.





























Attacked Idiot: Survived an attack. No ability.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Attacked Idiot: Survived an attack. No ability.
Idiot: Survives one attack, but becomes unmovable.
Immortal: Solo | Cannot be taken. Gets two turns per round.
Royal Knight: Protects a reachable piece. (edited)





























Clairvoyant Fox: Reveal a piece.
Royal Knight: Protects a reachable piece. (edited)





























Attacked Idiot: Survived an attack. No ability.
Crowd Seeker: Reveal a piece's type.
Ranger: Reveals killer, when taken. (edited)





























Alcoholic: Invulnerable, if Bartender exists.
Attacked Idiot: Survived an attack. No ability.
Bartender: No ability. Relevant for Alcoholic.
Recluse: Reveals if investigated. (edited)





























Attacked Runner: Survived an attack. No ability.
Citizen: No ability.
Idiot: Survives one attack, but becomes unmovable.
Recluse: Reveals if investigated. (edited)




























Attacked Idiot: Survived an attack. No ability.
Fox: No ability. (edited)


























Cc HelpSyntax
$cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners|cleanup]Functionality
Group of commands to handle CCs. $help cc <sub-command> for detailed help.Aliases
- c




























Scared Wolf: Survives one attack.
Warlock: Reveal a reachable piece. (edited)





























Attacked Idiot: Survived an attack. No ability.
Citizen: No ability.
Saboteur Wolf: Block a piece's movement/active ability. (edited)




























Archivist Fox: Reveal a piece's type.
Crowd Seeker: Reveal a piece's type.
Psychic Wolf: Reveal a piece's type.
Ranger: Reveals killer, when taken.
Saboteur Wolf: Block a piece's movement/active ability.
Sneaking Wolf: Disguised as Wolf.
Warlock: Reveal a reachable piece.
Wolf Cub: Additional move, when taken. (edited)



























White Werewolf: Must either be dead or the only remaining piece. Loses the game otherwise. (edited)Bxty Ruteuhk Incsjuh Njvsdckw Gugwciuue Acwbeubc Pwcbekcw Rcbwuigcb Iowcihbjd Swcbeywui Mcbeuchne Abceiunwc Tceh Iceuvcb Ccbvehb Scwiv Hcvjhdhb Acvwhvc Rcvecb Dbrvhcbe Tecvcbej Ocebchb Fcebeubc Lecjhcbj Ocbecbhej Ocebcieb Rcbeuibc Ooiugyfvbe Ncbekc Eebfib Tbwjnxjw Wbciuwfbe Eceubc Nebucbe Tbcgru Ydgvej Ocbje Fjhxsj Tjhfbvn Hpoiuhygtf Ecdrtyh Mcvbhgf Ijhgbv Ncfghn Ecvgshn Swieufhvb (edited)


Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartender*: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bard**: Reveals if investigated.
Butcher**: No ability.
Hooker*: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholic*: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilian*: Becomes a Wolf, when taken.
- Suso (@Elliott)
- babibdou (@Robin)