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Werewolves Revamped
🕵 S9g4 Secret Channels #1 / journalist
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Werewolves Bot B BOT 19-Feb-23 01:40 PM
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Journalist [Townsfolk Miscellaneous]
Basics
The Journalist can write a journal which a certain role will receive when the Journalist dies.
Details
The Journalist has a second secret channel. There they can write any information. When the Journalist dies, access to this channel will be granted to a player with a role that the Journalist selected. The Journalist can select a role and update their targeted role once per phase, with 1 emergency change to be used whenever the Journalist wants. If there are several people with the same role, a random player out of those is selected. If nobody has the role (anymore), nobody gains access to the channel. If the Journalist loses their role, the journal is lost.
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🕵@Participant the prize was stored behind the store for the whole fair, no one else should have known it was there 🐺 you can target a role
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Werewolves Bot B BOT 19-Feb-23 03:08 PM
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Town Crier [Townsfolk Miscellaneous]
Basics
The Town Crier knows another townsfolks's role at the start of the game.
Details
The Town Crier will be told the role and identity of one other arbitrary person from the Townsfolk team at the start of the game. This information is one-directional. The role given is not under the influence of any other powers, and therefore is completely reliable.
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Werewolves Bot B BOT 19-Feb-23 03:17 PM
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Chef [Unaligned Miscellaneous]
Basics
The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details (1/2)
At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is a start-day ability. Eating the food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant without having eaten the food. Once a customer has eaten food, they can no longer be sent food.
Details (2/2)
Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. When the last waiter dies, the Chef stops playing, descends and loses. The Chef may not select themself as customer.
15:17
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Psychic Wolf [Werewolf Investigative]
Basics
Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed.
Details
The Psychic Wolf is affected by weak disguises, redirections, and obstructions. The Psychic Wolf's guessing is an immediate ability.
15:18
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Cupid [Unaligned Align - Townsfolk Base Alignment]
Basics
The Cupid chooses one player to be their lover, and forms an inseparable team with that player.
Details (1/2)
During Night 1, the Cupid must choose one player to become their lover. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupid’s secret channel and the lover's role is revealed to the Cupid. The Cupid and their lover form an inseparable team; they will die if the other player dies. When this happens it is announced. Choosing a lover is an immediate ability. By default the Cupid wins with the townsfolk team. If the lover is on a different team, they will only win when both win conditions are fulfilled. For example, if the couple is Cupid and a wolf, everyone else must die. If the lover is a townsfolk role, they are townsfolk aligned and can win together with them (more examples can be found in $info cupid alignment). The Cupid’s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover.
Details (2/2)
After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned. If the lover is unaligned, the couple can either win with townsfolk or with the lover's win condition, however even though they have a second win condition they are simply considered to be townsfolk aligned. If the Cupid loses their role before selecting a lover, a random lover is chosen. The Cupid can never change role to anything but another cupid variant (more info in $info cupid variants).
15:18
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Fletcher [Townsfolk Power]
Basics
During Day 0, the Fletcher selects a target. Unless the Fletcher changes their mind before they die, their target gains the abilities of a Huntress.
Details
The Fletcher must choose a target to be “Fletcher’s Customer” at the start of the game. Their target can not be changed. If no target is selected when Day 0 ends, a target is randomly assigned. The Fletcher cannot target themself. Fletcher’s Customer gains a private channel and may select a target of their own who will be killed if Fletcher’s Customer is killed. At any point while the Fletcher is alive, the Fletcher may irreversibly revoke Fletcher’s Customer's abilities. Choosing and revoking a customer are immediate abilities.
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Hmm I feel like tomorrow it would probably be best to make fletcher mayor maybe 🤔 unless there is a cc
15:21
Because if they give scum huntress ability, scum will kill them soon anyways 🤔
15:21
So it makes sense for Fletcher to claim
15:24
Probably best to confirm citizens
15:24
@Host please target Citizen
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@Participant 🕵️‍♂️
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Lewis
So it makes sense for Fletcher to claim
Ok I misremembered and thought the fletcher was told to the fletchers target 🤔 But I think it is probably best for the fletcher to make a cc with their customer. Lets them be confirmed, but only as long as the target plays along tbf
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Curse you and your riddles. I am starting to learn the letters now and don't have to look over every word, just because there are so many >:((
23:52
*passively learn
23:56
I'm at the second sentence and need to look less than once per word at the transcription >:((( What have you done to me????
23:58
ASFAWFWAWFAS
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why not share it?
23:59
let others help
23:59
:)
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Still not done yet 😛 😭
23:59
But you have a repetition in there >:)
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The job is done. It was a little pain, but I got there xD. Sorry for calling you out on the grammar, you are doing an amazing job with this, as always (but I gotta tease xD)
00:15
DEAR LEWIS, WE HAVE BEEN HEARING RUMORS THAT YOU ARE HAVING AN AFFAIR WITH MARNIE IN PELICAN TOWN. WE NOTICED THAT SOME OF THE VILLAGERS ARE CATCHING ON TO THIS ALREADY YOU SHOULD TELL TOWN ABOUT THIS SOONER RATHER THAN LATER ABOUT THIS. WE‘RE GLAD THAT YOU GUYS ARE HAPPY ABOUT IT. YOU HAVE BEEN DOING AN AMAZING JOB AT PRESERVING THE NATURE OF THE TOWN AND WE HOPE IT CONTINUES. FROM, THE JUNIMOS P.S. CLEAN UP THE USED TRUFFLE BOTTLES. (edited)
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Werewolves Bot B BOT 20-Feb-23 12:17 AM
✅ Created #the-bush!
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I kinda wanna wait, in case they have something like "don't tell town about this" or something
00:20
But they don't appear to be online :///
00:21
Tbf if I shouldn't tell about this, Arch should've messaged me 😛
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I’ll try to maybe stir tomorrows discussion towards getting the fletcher to reveal to the customer, without revealing I am the customer, because that would a) put me in danger which is not needed yet and b) just lead to people faking
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Werewolves Bot B BOT 20-Feb-23 02:49 AM
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Priest [Townsfolk Killing]
Basics
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, the target isn't attacked and both the Priest and the target live. Using holy water on a player is an end-night ability.
02:50
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Stalker [Townsfolk Power]
Basics
Each day, the Stalker may assign two extra invisible votes to a player in the current day’s lynch poll.
Details
Each day, the Stalker may threaten a player. That player will have two more invisible votes against them on the daily lynch poll. These additional votes are not revealed, instead the threatened player may win the lynch even if they dont have the most votes. The threatened player is not informed that they are threatened.
02:50
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Huntsman [Townsfolk Investigative]
Basics
Each night, the Huntsman may check a target to determine if they are “part of the wolfpack” or not.
Details
The Huntsman cannot see a player’s role, but they can check whether a player is in the wolfpack. The Huntsman’s inspection is an immediate ability. Since the Huntsman does not check the role itself, they are not affected by any disguises or obstructions, but are affected by redirections.
02:51
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
02:53
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Juror [Townsfolk Group]
Limited Role
Basics
The Jurors have a secret channel where they can communicate among themselves securely. During nights, the jury votes to investigate a player. If the jury successfuly investigates a non-town role, it is announced.
Details
The Juror is part of the jury. After night 1, the jury can vote to investigate a player each night. The jury recieves the result of the investigation at the end of the night. If the result of the investigation shows a non-town role, the role is announced publicly. The jury is disbanded if there are 1 or fewer Jurors left; this means the jury is active only if at least two Jurors are alive. Any member of the jury, even if they lose their role, can still vote on who to investigate. One of the Jurors that has voted for the jury's target is randomly chosen as the investigator, who performs the investigations. The jury is affected by weak disguises and obstructions. These effects are seen from the investigator's perspective.
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@Host I’ll guess Willy/Bart for now!
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@Participant 🕵️ the bin near the saloon was half empty it looks like someone was really rummaging around in it trying to get to the bottom for something (edited)
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My elaborate ploy to get fletcher to cc me lol
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Werewolves Bot B BOT 20-Feb-23 02:47 PM
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Town Crier [Townsfolk Miscellaneous]
Basics
The Town Crier knows another townsfolks's role at the start of the game.
Details
The Town Crier will be told the role and identity of one other arbitrary person from the Townsfolk team at the start of the game. This information is one-directional. The role given is not under the influence of any other powers, and therefore is completely reliable.
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Werewolves Bot B BOT 20-Feb-23 09:59 PM
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Psychic Wolf [Werewolf Investigative]
Basics
Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed.
Details
The Psychic Wolf is affected by weak disguises, redirections, and obstructions. The Psychic Wolf's guessing is an immediate ability.
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Wait really? Wi is pretty weak then
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@Host Ill not follow the meme and choose Vera as responsible
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🕵️ A strange blue man appeared in your house and gave you some weird string of words, blabbing on about nuts or something, he said “Bundles, Artefacts, Rocks, Hardwood, Trees, Sand, Robin, Fighting, People, Train”. @Participant
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I am just now realizing artefact is the British spelling of artifact (edited)
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Ooh interesting! I didn't know that! That's cool!!!
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Yeah I was looking at artefact thinking it was spelled wrong as an American whose used to seeing artifact lmao
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Grandpa
I am just now realizing artefact is the British spelling of artifact (edited)
I tried the american way because that's how it is in the game but docs autocorrected me
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bruh...
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@Participant have you found my nuts yet?
23:35
Where are my nuts
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deez nuts
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Where is fire mountain? 👀
Golden_Walnut 1
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@Host Will guess Kent and Emily for now. Might change later, but want to have something locked in jic.
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@Participant 🕵️ you seem to be struggling to find my walnuts maybe try looking at $i walnuts
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Try looking for deez nuts
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Werewolves Bot B BOT 21-Feb-23 01:49 PM
❗ Could not find role deez_nuts.
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Should’ve added that!
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Werewolves Bot B BOT 21-Feb-23 01:49 PM
Golden Walnuts
$i GW??? #1 Bundles (Community) #2 Artefacts (Museum) #3 Rocks (Quarry) #4 Hardwood (Secret Forest) #5 Trees (Cindersap) #6 Sand (Beach) #7 Robin (Mountains) #8 Fighting (Mines) #9 People (Town) #10 Train (Railroad)
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Dunno if it was a good idea to get Mato into that group, but I guess I’ll role with it
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I apologise for all the pings in advance 😛
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@Host I can just edit info in my journal as I see fit? For example change the journalcode?
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Lewis
@Host I can just edit info in my journal as I see fit? For example change the journalcode?
you should put a new message saying to ignore one part this is the new part
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Ok will do o7
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Werewolves Bot B BOT 21-Feb-23 08:02 PM
✅ Created #the-shadow-council!
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wrong button ;-;
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@Host I'll follow Susos lead and vote for railroad!
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Got it
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Awesome :D
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Werewolves Bot B BOT 21-Feb-23 09:07 PM
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Huntsman [Townsfolk Investigative]
Basics
Each night, the Huntsman may check a target to determine if they are “part of the wolfpack” or not.
Details
The Huntsman cannot see a player’s role, but they can check whether a player is in the wolfpack. The Huntsman’s inspection is an immediate ability. Since the Huntsman does not check the role itself, they are not affected by any disguises or obstructions, but are affected by redirections.
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Werewolves Bot B BOT 21-Feb-23 09:26 PM
Cupid Variants
The Cupid can never change role to a role that isn't a cupid variant. Every time the Cupid would usually change role, they instead change to a different cupid variant. After picking a lover, or if the lover changes alignment, the cupid may also change role. The following cupid variants exist. Cupid This is the default cupid role, and the only one that can be in a role list. Unless another case applies the cupid stays as this role. Cupid Wolf If the cupid is targetted by the infecting wolf, they turn into a cupid wolf instead of a normal wolf. Undead Cupid If the cupid is demonized and then killed, they turn into an undead cupid instead of into an undead. Spectral Cupid If the cupid is recruited onto the nightmare team, they turn into a spectral cupid instead of into a spirit. Zombified Cupid If the cupid is bitten twice, they turn into a zombified cupid instead of into a zombie. Demonic Cupid If the cupid's lover is a member of hell, the cupid becomes a demonic cupid, and a full member of hell. Afterwards, the cupid cannot change role again. Lupine Cupid If the cupid's lover is a member of the wolfpack or wolf team, the cupid becomes a lupine cupid. This does not change the cupid's alignment. Flaming Cupid If the cupid's lover is a member of the pyro team, the cupid becomes a flaming cupid. This does not change the cupid's alignment. Plagued Cupid If the cupid's lover is a member of the plague team, the cupid becomes a plagued cupid. This does not change the cupid's alignment. Cupid Hag If the cupid's lover is a hag, the cupid becomes a cupid hag. The cupid hag shares the win condition of the hags and can be wronged. Apocalyptic Cupid If the cupid's lover is a horseman, the cupid becomes a apocalyptic cupid. This does not change the cupid's alignment.
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Werewolves Bot B BOT 21-Feb-23 09:57 PM
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White Werewolf [Solo Killing - White Wolves]
Basics
The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. Every other night, the White Werewolf may attack a member of the wolfpack.
Details (1/2)
To the werewolves, the White Werewolf will appear to be just another member of the wolfpack. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die. Starting with Night 2, the White Werewolf may attack a member of the wolfpack every other night. If they choose not to attack, they will once again have the option to attack in the following night. Attacking a member of the wolfpack is an end-night ability. If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead. The White Werewolf imitates the most common non-WG role in the wolfpack. It is strongly disguised as that role and gains all its abilities. If there are several most common non-WG roles, an arbitrary one is chosen. If the White Werewolf changes role, the disguise and abilities are lost.
Details (2/2)
The White Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
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Werewolves Bot B BOT 21-Feb-23 10:08 PM
❗ Could not find role herded. Did you mean herald?
22:08
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises or obstructions. The Herald may use their power several times.
22:08
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Shepherd [Solo Power - Flock Team]
Limited Role
Basics
Each night, the Shepherd may herd a certain amount of players. If all living players are herded, unaligned or part of the Flock team/channel Members the Flock Team wins.
Details
Whenever a player is herded by the Shepherd they are added to the herded channel, here the Shepherd can anonymously talk with herded players. At night, herded players cannot be attacked once, instead they will become unherded, when this happens the Shepherd is informed who got unherded. Herded players are informed they are herded. Whenever a herded player attempts to attack the Shepherd, the attack fails. The Shepherd is able to herd 1 player for every 15 players in the game (rounded; this means ≤22 ⇒ 1 herding, >22 ⇒ 2 herdings). They may not herd a member of the flock team or channel. The amount of players used is the amount of players that are apart of the game, not alive players. The Shepherd will work together with any herding dogs, they will all be part of a flock channel where they can communicate securely. If the Shepherd loses their role, they will lose their ability to herd players. Role changes are not revealed to the other Flock Team members.
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Werewolves Bot B BOT 21-Feb-23 10:32 PM
✅ Created #this-is-how-the-cookie-krembles!
22:36
⛔ Syntax error. Invalid Player: abigail!
22:36
✅ Created #nintencats!
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Hmm telling that might've been a mistake 🤔
23:31
We'll see
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Lewis
Hmm telling that might've been a mistake 🤔
*to Suso
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Werewolves Bot B BOT 22-Feb-23 12:23 AM
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Wolf Cub [Werewolf Miscellaneous]
Basics
The night after the Wolf Cub dies, the wolfpack will be able to attack an additional player.
Details
Whenever a Wolf Cub dies, the other wolfpack members will be able to attack an additional player the night after the Wolf Cub's death. They are allowed to attack the same player several times, if they like. This ability is triggered when a player who at any point had the role of Wolf Cub dies, not when a Wolf Cub loses their role.
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Werewolves Bot B BOT 22-Feb-23 12:32 AM
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Dog [Unaligned Align]
Basics
During Night 1, the Dog may choose between journalist, cursed civilian or wolf, and will immediately become this role for the rest of the game.
Details
Choosing a role is an immediate ability. If the Dog hasn’t chosen a role before the night ends, the dog will become a journalist. After choosing a role the Dog is no longer unaligned.
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wrong dog
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Werewolves Bot B BOT 22-Feb-23 12:32 AM
❗ Could not find role shepherd dog. Did you mean shepherd?
00:32
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Shepherd [Solo Power - Flock Team]
Limited Role
Basics
Each night, the Shepherd may herd a certain amount of players. If all living players are herded, unaligned or part of the Flock team/channel Members the Flock Team wins.
Details
Whenever a player is herded by the Shepherd they are added to the herded channel, here the Shepherd can anonymously talk with herded players. At night, herded players cannot be attacked once, instead they will become unherded, when this happens the Shepherd is informed who got unherded. Herded players are informed they are herded. Whenever a herded player attempts to attack the Shepherd, the attack fails. The Shepherd is able to herd 1 player for every 15 players in the game (rounded; this means ≤22 ⇒ 1 herding, >22 ⇒ 2 herdings). They may not herd a member of the flock team or channel. The amount of players used is the amount of players that are apart of the game, not alive players. The Shepherd will work together with any herding dogs, they will all be part of a flock channel where they can communicate securely. If the Shepherd loses their role, they will lose their ability to herd players. Role changes are not revealed to the other Flock Team members.
00:32
Flock Team
Shepherd Shepherd HerdingDog Herding Dog
00:32
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Herding Dog [Solo Power - Flock Team]
Limited Role
Basics
The Herding Dog wins with the shepherd and is part of the flock channel. Each night, they may choose to communicate anonymously with a herded player or infiltrate the herded channel in place of another player.
Details
Each night the Herding Dog may choose a herded player. That player will be added to a private channel, where the Herding Dog can anonymously talk to them. At the end of the following day, the player is removed from the channel (even if the Herding Dog is dead at that point). If the player becomes unherded by an attack or by exorcist they will also be instantly removed from the Herding Dog's channel. They may also choose to become herded in place of another person that night. While herded, they are immune to one attack like other herded players. If herded, they may choose to unherd themselves at night, leaving the herded channel and losing their immunity. The Herding Dog will work together with the shepherd and any other Herding Dogs; they will all be part of the flock channel where they can communicate. If they lose their role, they will lose their abilities. They will remain herded when losing their role. Role changes are not revealed to the other flock team members.
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@Participant 🕵️ You're unsure if the Project to remove the big stump would have caused environmental damage, robin wouldn't do that right?
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Werewolves Bot B BOT 22-Feb-23 01:45 PM
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Chef [Unaligned Miscellaneous]
Basics
The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details (1/2)
At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is a start-day ability. Eating the food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant without having eaten the food. Once a customer has eaten food, they can no longer be sent food.
Details (2/2)
Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. When the last waiter dies, the Chef stops playing, descends and loses. The Chef may not select themself as customer.
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Fuck I forgot to guess ://
23:01
This is what trying to lead town does to ya
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🕵️‍♂️ You went to the saloon to play Junimo Kart. However, when you arrived, you saw that somone beat your Junimo Kart record. @Participant
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NOOOOOO
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@Participant sorry for the double ping, a mistake was made you were not supposed to get guardian
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I know, I know what happened now!
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@Participant 🕵️ It's been hard on everyone missing family, you called Zuzu city police about the disapearences, why can't you remember where they all went
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Werewolves Bot B BOT 23-Feb-23 05:25 PM
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Saboteur Wolf [Werewolf Power]
Basics
Each night, the Saboteur Wolf may select one player to disqualify from the public election poll.
Details
Each night, the Saboteur Wolf may select one player. That player can still be voted for in the election poll in the following day phase, but should they win, nobody is elected. The selected player can still be lynched and can still vote in the election poll. The Saboteur Wolf may not sabotage the same player two nights in a row, but can sabotage themself or others in the wolfpack. Sabotaging is an immediate ability.
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I feel bad for Suso. I want to give him our info, but I also know that it is a terrible idea, since there is still a tiny chance that town waiter is actually dead and wolf waiter is alive. All we have is his word.
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Werewolves Bot B BOT 23-Feb-23 11:51 PM
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Shepherd [Solo Power - Flock Team]
Limited Role
Basics
Each night, the Shepherd may herd a certain amount of players. If all living players are herded, unaligned or part of the Flock team/channel Members the Flock Team wins.
Details
Whenever a player is herded by the Shepherd they are added to the herded channel, here the Shepherd can anonymously talk with herded players. At night, herded players cannot be attacked once, instead they will become unherded, when this happens the Shepherd is informed who got unherded. Herded players are informed they are herded. Whenever a herded player attempts to attack the Shepherd, the attack fails. The Shepherd is able to herd 1 player for every 15 players in the game (rounded; this means ≤22 ⇒ 1 herding, >22 ⇒ 2 herdings). They may not herd a member of the flock team or channel. The amount of players used is the amount of players that are apart of the game, not alive players. The Shepherd will work together with any herding dogs, they will all be part of a flock channel where they can communicate securely. If the Shepherd loses their role, they will lose their ability to herd players. Role changes are not revealed to the other Flock Team members.
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Werewolves Bot B BOT 24-Feb-23 12:11 AM
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Herding Dog [Solo Power - Flock Team]
Limited Role
Basics
The Herding Dog wins with the shepherd and is part of the flock channel. Each night, they may choose to communicate anonymously with a herded player or infiltrate the herded channel in place of another player.
Details
Each night the Herding Dog may choose a herded player. That player will be added to a private channel, where the Herding Dog can anonymously talk to them. At the end of the following day, the player is removed from the channel (even if the Herding Dog is dead at that point). If the player becomes unherded by an attack or by exorcist they will also be instantly removed from the Herding Dog's channel. They may also choose to become herded in place of another person that night. While herded, they are immune to one attack like other herded players. If herded, they may choose to unherd themselves at night, leaving the herded channel and losing their immunity. The Herding Dog will work together with the shepherd and any other Herding Dogs; they will all be part of the flock channel where they can communicate. If they lose their role, they will lose their abilities. They will remain herded when losing their role. Role changes are not revealed to the other flock team members.
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Sorry Suso, but with invinci is the most info I can give atm, we don't really need food rn, but if I say that you can count 1+1 and get that all herded are town
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Also fyi I liked the translation task, that was super cool! Even if I was cursing and grumbling about it xD
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@Participant 🕵️ Why Can't you remember where everyone went, there's no records anywhere
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Maybe it’s all in my head after all 😵💫
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Jay says congrats
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