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Werewolves Revamped
🕵 S9g4 Secret Channels #1 / herding-dog
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Werewolves Bot B BOT 19-Feb-23 01:40 PM
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Herding Dog [Solo Power - Flock Team]
Limited Role
Basics
The Herding Dog wins with the shepherd and is part of the flock channel. Each night, they may choose to communicate anonymously with a herded player or infiltrate the herded channel in place of another player.
Details
Each night the Herding Dog may choose a herded player. That player will be added to a private channel, where the Herding Dog can anonymously talk to them. At the end of the following day, the player is removed from the channel (even if the Herding Dog is dead at that point). If the player becomes unherded by an attack or by exorcist they will also be instantly removed from the Herding Dog's channel. They may also choose to become herded in place of another person that night. While herded, they are immune to one attack like other herded players. If herded, they may choose to unherd themselves at night, leaving the herded channel and losing their immunity. The Herding Dog will work together with the shepherd and any other Herding Dogs; they will all be part of the flock channel where they can communicate. If they lose their role, they will lose their abilities. They will remain herded when losing their role. Role changes are not revealed to the other flock team members.
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๐Ÿ•ต๏ธ People have been complaining about drinks prices going up recently
13:50
@Participant
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Werewolves Bot B BOT 19-Feb-23 02:26 PM
โ— Could not find role shepard. Did you mean shepherd (aka Sheperd)?
14:26
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Shepherd [Solo Power - Flock Team]
Limited Role
Basics
Each night, the Shepherd may herd a certain amount of players. If all living players are herded, unaligned or part of the Flock team/channel Members the Flock Team wins.
Details
Whenever a player is herded by the Shepherd they are added to the herded channel, here the Shepherd can anonymously talk with herded players. At night, herded players cannot be attacked once, instead they will become unherded, when this happens the Shepherd is informed who got unherded. Herded players are informed they are herded. Whenever a herded player attempts to attack the Shepherd, the attack fails. The Shepherd is able to herd 1 player for every 15 players in the game (rounded; this means โ‰ค22 โ‡’ 1 herding, >22 โ‡’ 2 herdings). They may not herd a member of the flock team or channel. The amount of players used is the amount of players that are apart of the game, not alive players. The Shepherd will work together with any herding dogs, they will all be part of a flock channel where they can communicate securely. If the Shepherd loses their role, they will lose their ability to herd players. Role changes are not revealed to the other Flock Team members.
14:28
Alive Players | Total: 24 ๐Ÿ•ฏ๏ธ - !Phantomtomic (@Caroline) ๐Ÿช - Captain Luffy (@Pierre) ๐ŸŒŒ - Sharl Eclair (@Harvey) ๐Ÿ› - Leilaboo (@Leah) babagun - The8thSoul (@Sam) ๐ŸงŠ - riciano (@riciano) gibagul - Suso (@Elliott) ๐Ÿน - Vera but actually a frog (@Shane) ๐Ÿ… - Relaxed Mato (@Pam) ๐Ÿฑ - Curtiss P-40D Katyhawk (@Abigail) ๐Ÿฅ– - Im_dumm0 (@Penny) ๐Ÿง‹ - the kremblin (@Sebastian) orb - BartTheBart (@Clint) ๐Ÿป - Snivy-Ace13 (@Alex) ๐Ÿ‘โ€๐Ÿ—จ - MatMeistress (@Emily) ๐Ÿฆค - Jean D. Arch (@Marnie) pensivegayblob - babibdou (@Robin) ๐ŸŽญ - Rabie.Sh0cks (@Kent) ๐Ÿฅ - invincitank (@Gus) ๐ŸŒš - Nick262008 (@Linus) ๐ŸงŒ - huckhuck55 (@Maru) ๐Ÿ’™ - TheOreo (@Jodi) ๐Ÿ–• - ddd8000 (@Haley) ๐Ÿ™ - Alphaviki (@Lewis) (edited)
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Mr. Qi
๐Ÿ•ต๏ธ People have been complaining about drinks prices going up recently
wait what does this mean?
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Werewolves Bot B BOT 19-Feb-23 02:30 PM
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Juror [Townsfolk Group]
Limited Role
Basics
The Jurors have a secret channel where they can communicate among themselves securely. During nights, the jury votes to investigate a player. If the jury successfuly investigates a non-town role, it is announced.
Details
The Juror is part of the jury. After night 1, the jury can vote to investigate a player each night. The jury recieves the result of the investigation at the end of the night. If the result of the investigation shows a non-town role, the role is announced publicly. The jury is disbanded if there are 1 or fewer Jurors left; this means the jury is active only if at least two Jurors are alive. Any member of the jury, even if they lose their role, can still vote on who to investigate. One of the Jurors that has voted for the jury's target is randomly chosen as the investigator, who performs the investigations. The jury is affected by weak disguises and obstructions. These effects are seen from the investigator's perspective.
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Gus
wait what does this mean?
it's for the mystery aspect of the game
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we have an event running alongside normal werewolves
14:30
this game
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find the theif
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and we all have a clue of some sort
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and other things along the way
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Gus
and we all have a clue of some sort
each phase people get different info
14:30
some get non
14:31
but you got some
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Werewolves Bot B BOT 19-Feb-23 02:31 PM
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Stalker [Townsfolk Power]
Basics
Each day, the Stalker may assign two extra invisible votes to a player in the current dayโ€™s lynch poll.
Details
Each day, the Stalker may threaten a player. That player will have two more invisible votes against them on the daily lynch poll. These additional votes are not revealed, instead the threatened player may win the lynch even if they dont have the most votes. The threatened player is not informed that they are threatened.
14:33
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Fletcher [Townsfolk Power]
Basics
During Day 0, the Fletcher selects a target. Unless the Fletcher changes their mind before they die, their target gains the abilities of a Huntress.
Details
The Fletcher must choose a target to be โ€œFletcherโ€™s Customerโ€ at the start of the game. Their target can not be changed. If no target is selected when Day 0 ends, a target is randomly assigned. The Fletcher cannot target themself. Fletcherโ€™s Customer gains a private channel and may select a target of their own who will be killed if Fletcherโ€™s Customer is killed. At any point while the Fletcher is alive, the Fletcher may irreversibly revoke Fletcherโ€™s Customer's abilities. Choosing and revoking a customer are immediate abilities.
14:33
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Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntressโ€™s role is revealed to all. If the Huntress did not target a living player, the Huntressโ€™s role isnโ€™t revealed.
14:34
โ— Could not find role presit. Did you mean priest?
14:34
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Priest [Townsfolk Killing]
Basics
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, the target isn't attacked and both the Priest and the target live. Using holy water on a player is an end-night ability.
14:34
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
14:35
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Town Crier [Townsfolk Miscellaneous]
Basics
The Town Crier knows another townsfolks's role at the start of the game.
Details
The Town Crier will be told the role and identity of one other arbitrary person from the Townsfolk team at the start of the game. This information is one-directional. The role given is not under the influence of any other powers, and therefore is completely reliable.
14:35
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Huntsman [Townsfolk Investigative]
Basics
Each night, the Huntsman may check a target to determine if they are โ€œpart of the wolfpackโ€ or not.
Details
The Huntsman cannot see a playerโ€™s role, but they can check whether a player is in the wolfpack. The Huntsmanโ€™s inspection is an immediate ability. Since the Huntsman does not check the role itself, they are not affected by any disguises or obstructions, but are affected by redirections.
14:35
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Wolf Cub [Werewolf Miscellaneous]
Basics
The night after the Wolf Cub dies, the wolfpack will be able to attack an additional player.
Details
Whenever a Wolf Cub dies, the other wolfpack members will be able to attack an additional player the night after the Wolf Cub's death. They are allowed to attack the same player several times, if they like. This ability is triggered when a player who at any point had the role of Wolf Cub dies, not when a Wolf Cub loses their role.
14:35
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Saboteur Wolf [Werewolf Power]
Basics
Each night, the Saboteur Wolf may select one player to disqualify from the public election poll.
Details
Each night, the Saboteur Wolf may select one player. That player can still be voted for in the election poll in the following day phase, but should they win, nobody is elected. The selected player can still be lynched and can still vote in the election poll. The Saboteur Wolf may not sabotage the same player two nights in a row, but can sabotage themself or others in the wolfpack. Sabotaging is an immediate ability.
14:36
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Alpha Wolf [Werewolf Killing]
Basics
The Alpha Wolf has two votes on the wolfpack poll. Additionally, the Alpha Wolf may once overwrite the decision of the wolfpack. The Alpha Wolf can not change alignments.
Details
When the Alpha Wolf votes on the wolfpack poll, their vote appears normally, however internally it is counted with the value 2. Once per game, the Alpha Wolf may determine the target of one wolfpack attack, instead of it being decided by the wolfpack. If there are several wolfpack polls the Alpha Wolf can choose which one to overwrite. If there are none, they can not use their power. Overwriting the wolfpack poll is an end night ability and makes the Alpha Wolf execute the attack. The wolfpack is informed that their attack was overwritten and who was attacked at the end of the night. When they overwrite the wolfpack poll, the Alpha Wolf may also choose to reveal themself to the pack. The Alpha Wolf's loyalty to the pack is so great that their alignment cannot be changed. Any attempt to do so will result in failure.
14:36
โ— Could not find role phycic wolf. Did you mean pyschic wolf (aka Physic Wolf)?
14:36
โ›” Database error. Could not find role pyschic wolf!
14:36
โ— Could not find role physic wolf. Did you mean pyschic wolf (aka Physic Wolf)?
14:36
โ›” Database error. Could not find role pyschic wolf!
14:36
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Psychic Wolf [Werewolf Investigative]
Basics
Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed.
Details
The Psychic Wolf is affected by weak disguises, redirections, and obstructions. The Psychic Wolf's guessing is an immediate ability.
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i hate spelling
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Werewolves Bot B BOT 19-Feb-23 02:36 PM
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tannerโ€™s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the Tanner disguises a player who is part of the wolfpack, the Tanner is informed by the Hosts that โ€œAt least one of the players you tanned today is part of the wolfpackโ€. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
14:37
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White Werewolf [Solo Killing - White Wolves]
Basics
The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. Every other night, the White Werewolf may attack a member of the wolfpack.
Details (1/2)
To the werewolves, the White Werewolf will appear to be just another member of the wolfpack. However, it is the White Werewolfโ€™s goal to win the game completely alone; even the other werewolves must die. Starting with Night 2, the White Werewolf may attack a member of the wolfpack every other night. If they choose not to attack, they will once again have the option to attack in the following night. Attacking a member of the wolfpack is an end-night ability. If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead. The White Werewolf imitates the most common non-WG role in the wolfpack. It is strongly disguised as that role and gains all its abilities. If there are several most common non-WG roles, an arbitrary one is chosen. If the White Werewolf changes role, the disguise and abilities are lost.
Details (2/2)
The White Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
14:38
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Cupid [Unaligned Align - Townsfolk Base Alignment]
Basics
The Cupid chooses one player to be their lover, and forms an inseparable team with that player.
Details (1/2)
During Night 1, the Cupid must choose one player to become their lover. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupidโ€™s secret channel and the lover's role is revealed to the Cupid. The Cupid and their lover form an inseparable team; they will die if the other player dies. When this happens it is announced. Choosing a lover is an immediate ability. By default the Cupid wins with the townsfolk team. If the lover is on a different team, they will only win when both win conditions are fulfilled. For example, if the couple is Cupid and a wolf, everyone else must die. If the lover is a townsfolk role, they are townsfolk aligned and can win together with them (more examples can be found in $info cupid alignment). The Cupidโ€™s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover.
Details (2/2)
After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned. If the lover is unaligned, the couple can either win with townsfolk or with the lover's win condition, however even though they have a second win condition they are simply considered to be townsfolk aligned. If the Cupid loses their role before selecting a lover, a random lover is chosen. The Cupid can never change role to anything but another cupid variant (more info in $info cupid variants).
14:38
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Chef [Unaligned Miscellaneous]
Basics
The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details (1/2)
At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they donโ€™t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is a start-day ability. Eating the food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant without having eaten the food. Once a customer has eaten food, they can no longer be sent food.
Details (2/2)
Each game has a certain amount of players that are โ€œwaitersโ€ - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. When the last waiter dies, the Chef stops playing, descends and loses. The Chef may not select themself as customer.
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Werewolves Bot B BOT 19-Feb-23 05:11 PM
โ— Could not find role hearded. Did you mean herald?
17:11
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises or obstructions. The Herald may use their power several times.
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Werewolves Bot B BOT 19-Feb-23 07:29 PM
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Cupid [Unaligned Align - Townsfolk Base Alignment]
Basics
The Cupid chooses one player to be their lover, and forms an inseparable team with that player.
Details (1/2)
During Night 1, the Cupid must choose one player to become their lover. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupidโ€™s secret channel and the lover's role is revealed to the Cupid. The Cupid and their lover form an inseparable team; they will die if the other player dies. When this happens it is announced. Choosing a lover is an immediate ability. By default the Cupid wins with the townsfolk team. If the lover is on a different team, they will only win when both win conditions are fulfilled. For example, if the couple is Cupid and a wolf, everyone else must die. If the lover is a townsfolk role, they are townsfolk aligned and can win together with them (more examples can be found in $info cupid alignment). The Cupidโ€™s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover.
Details (2/2)
After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned. If the lover is unaligned, the couple can either win with townsfolk or with the lover's win condition, however even though they have a second win condition they are simply considered to be townsfolk aligned. If the Cupid loses their role before selecting a lover, a random lover is chosen. The Cupid can never change role to anything but another cupid variant (more info in $info cupid variants).
19:31
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Huntsman [Townsfolk Investigative]
Basics
Each night, the Huntsman may check a target to determine if they are โ€œpart of the wolfpackโ€ or not.
Details
The Huntsman cannot see a playerโ€™s role, but they can check whether a player is in the wolfpack. The Huntsmanโ€™s inspection is an immediate ability. Since the Huntsman does not check the role itself, they are not affected by any disguises or obstructions, but are affected by redirections.
19:31
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Fletcher [Townsfolk Power]
Basics
During Day 0, the Fletcher selects a target. Unless the Fletcher changes their mind before they die, their target gains the abilities of a Huntress.
Details
The Fletcher must choose a target to be โ€œFletcherโ€™s Customerโ€ at the start of the game. Their target can not be changed. If no target is selected when Day 0 ends, a target is randomly assigned. The Fletcher cannot target themself. Fletcherโ€™s Customer gains a private channel and may select a target of their own who will be killed if Fletcherโ€™s Customer is killed. At any point while the Fletcher is alive, the Fletcher may irreversibly revoke Fletcherโ€™s Customer's abilities. Choosing and revoking a customer are immediate abilities.
19:35
โ— Could not find role town cryer. Did you mean town crier?
19:35
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Town Crier [Townsfolk Miscellaneous]
Basics
The Town Crier knows another townsfolks's role at the start of the game.
Details
The Town Crier will be told the role and identity of one other arbitrary person from the Townsfolk team at the start of the game. This information is one-directional. The role given is not under the influence of any other powers, and therefore is completely reliable.
19:38
โ— Could not find role shepard. Did you mean shepherd (aka Sheperd)?
19:38
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Shepherd [Solo Power - Flock Team]
Limited Role
Basics
Each night, the Shepherd may herd a certain amount of players. If all living players are herded, unaligned or part of the Flock team/channel Members the Flock Team wins.
Details
Whenever a player is herded by the Shepherd they are added to the herded channel, here the Shepherd can anonymously talk with herded players. At night, herded players cannot be attacked once, instead they will become unherded, when this happens the Shepherd is informed who got unherded. Herded players are informed they are herded. Whenever a herded player attempts to attack the Shepherd, the attack fails. The Shepherd is able to herd 1 player for every 15 players in the game (rounded; this means โ‰ค22 โ‡’ 1 herding, >22 โ‡’ 2 herdings). They may not herd a member of the flock team or channel. The amount of players used is the amount of players that are apart of the game, not alive players. The Shepherd will work together with any herding dogs, they will all be part of a flock channel where they can communicate securely. If the Shepherd loses their role, they will lose their ability to herd players. Role changes are not revealed to the other Flock Team members.
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Werewolves Bot B BOT 19-Feb-23 10:12 PM
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Shepherd [Solo Power - Flock Team]
Limited Role
Basics
Each night, the Shepherd may herd a certain amount of players. If all living players are herded, unaligned or part of the Flock team/channel Members the Flock Team wins.
Details
Whenever a player is herded by the Shepherd they are added to the herded channel, here the Shepherd can anonymously talk with herded players. At night, herded players cannot be attacked once, instead they will become unherded, when this happens the Shepherd is informed who got unherded. Herded players are informed they are herded. Whenever a herded player attempts to attack the Shepherd, the attack fails. The Shepherd is able to herd 1 player for every 15 players in the game (rounded; this means โ‰ค22 โ‡’ 1 herding, >22 โ‡’ 2 herdings). They may not herd a member of the flock team or channel. The amount of players used is the amount of players that are apart of the game, not alive players. The Shepherd will work together with any herding dogs, they will all be part of a flock channel where they can communicate securely. If the Shepherd loses their role, they will lose their ability to herd players. Role changes are not revealed to the other Flock Team members.
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Werewolves Bot B BOT 19-Feb-23 10:36 PM
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Fletcher [Townsfolk Power]
Basics
During Day 0, the Fletcher selects a target. Unless the Fletcher changes their mind before they die, their target gains the abilities of a Huntress.
Details
The Fletcher must choose a target to be โ€œFletcherโ€™s Customerโ€ at the start of the game. Their target can not be changed. If no target is selected when Day 0 ends, a target is randomly assigned. The Fletcher cannot target themself. Fletcherโ€™s Customer gains a private channel and may select a target of their own who will be killed if Fletcherโ€™s Customer is killed. At any point while the Fletcher is alive, the Fletcher may irreversibly revoke Fletcherโ€™s Customer's abilities. Choosing and revoking a customer are immediate abilities.
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@Participant ๐Ÿบ Who would you like to communicate with? ๐Ÿ•ต๏ธโ€โ™‚๏ธ You suspect it's someone living in river row, the Mulners are missing
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Notes Herded Sharl Babi
๐Ÿ“Œ 1
09:36
Bot dead?
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Original message was deleted or could not be loaded.
Pinned a message.
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@Participant talking to no one
11:12
no point yet
11:12
i mean if you want to pick a random herded and let me go "derding hog" for the fun of it sure
11:12
but like
11:13
i dont feel there is a point in doing anything yet
11:16
also day is in like 10 minuties isnt it and im actually in the middle of an exam rn
11:17
actually wait herd dog chat is a day thing shit
11:17
@Host talk to babi
11:17
if still possible
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not done change yet
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๐Ÿ•ต๏ธ @Participant you find it odd, you offered to give free food to linus but he hasn't asked for much anymore recently, you wonder if he could be ill
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im sorry but i keep seeing the name linus and thinking about linus tech tips
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Werewolves Bot B BOT 20-Feb-23 12:13 PM
Alive Players | Total: 23 ๐Ÿ•ฏ๏ธ - !Phantomtomic (@Caroline) ๐Ÿช - Captain Luffy (@Pierre) ๐ŸŒŒ - Sharl Eclair (@Harvey) ๐Ÿ› - Leilaboo (@Leah) babagun - The8thSoul (@Sam) ๐ŸงŠ - riciano (@riciano) gibagul - Suso (@Elliott) ๐Ÿน - Vera but actually a frog (@Shane) ๐Ÿ… - Relaxed Mato (@Pam) ๐Ÿฑ - Curtiss P-40D Katyhawk (@Abigail) ๐Ÿฅ– - Im_dumm0 (@Penny) ๐Ÿง‹ - the kremblin (@Sebastian) ๐Ÿป - Snivy-Ace13 (@Alex) ๐Ÿ‘โ€๐Ÿ—จ - MatMeistress (@Emily) ๐Ÿฆค - Jean D. Arch (@Marnie) pensivegayblob - babibdou (@Robin) ๐ŸŽญ - Rabie.Sh0cks (@Kent) ๐Ÿฅ - invincitank (@Gus) ๐ŸŒš - Nick262008 (@Linus) ๐ŸงŒ - huckhuck55 (@Maru) ๐Ÿ’™ - TheOreo (@Jodi) ๐Ÿ–• - ddd8000 (@Haley) ๐Ÿ™ - Alphaviki (@Lewis) (edited)
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Werewolves Bot B BOT 20-Feb-23 02:29 PM
โ— Could not find role herdingdog. Did you mean herding dog?
14:29
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Herding Dog [Solo Power - Flock Team]
Limited Role
Basics
The Herding Dog wins with the shepherd and is part of the flock channel. Each night, they may choose to communicate anonymously with a herded player or infiltrate the herded channel in place of another player.
Details
Each night the Herding Dog may choose a herded player. That player will be added to a private channel, where the Herding Dog can anonymously talk to them. At the end of the following day, the player is removed from the channel (even if the Herding Dog is dead at that point). If the player becomes unherded by an attack or by exorcist they will also be instantly removed from the Herding Dog's channel. They may also choose to become herded in place of another person that night. While herded, they are immune to one attack like other herded players. If herded, they may choose to unherd themselves at night, leaving the herded channel and losing their immunity. The Herding Dog will work together with the shepherd and any other Herding Dogs; they will all be part of the flock channel where they can communicate. If they lose their role, they will lose their abilities. They will remain herded when losing their role. Role changes are not revealed to the other flock team members.
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Werewolves Bot B BOT 20-Feb-23 02:53 PM
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Huntsman [Townsfolk Investigative]
Basics
Each night, the Huntsman may check a target to determine if they are โ€œpart of the wolfpackโ€ or not.
Details
The Huntsman cannot see a playerโ€™s role, but they can check whether a player is in the wolfpack. The Huntsmanโ€™s inspection is an immediate ability. Since the Huntsman does not check the role itself, they are not affected by any disguises or obstructions, but are affected by redirections.
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Werewolves Bot B BOT 20-Feb-23 04:49 PM
โ— Could not find role presit. Did you mean priest?
16:49
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Priest [Townsfolk Killing]
Basics
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, the target isn't attacked and both the Priest and the target live. Using holy water on a player is an end-night ability.
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Werewolves Bot B BOT 20-Feb-23 04:56 PM
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Werewolves Bot B BOT 20-Feb-23 05:06 PM
โœ… Created #free-pizza!
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Werewolves Bot B BOT 20-Feb-23 07:41 PM
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Juror [Townsfolk Group]
Limited Role
Basics
The Jurors have a secret channel where they can communicate among themselves securely. During nights, the jury votes to investigate a player. If the jury successfuly investigates a non-town role, it is announced.
Details
The Juror is part of the jury. After night 1, the jury can vote to investigate a player each night. The jury recieves the result of the investigation at the end of the night. If the result of the investigation shows a non-town role, the role is announced publicly. The jury is disbanded if there are 1 or fewer Jurors left; this means the jury is active only if at least two Jurors are alive. Any member of the jury, even if they lose their role, can still vote on who to investigate. One of the Jurors that has voted for the jury's target is randomly chosen as the investigator, who performs the investigations. The jury is affected by weak disguises and obstructions. These effects are seen from the investigator's perspective.
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Werewolves Bot B BOT 20-Feb-23 08:51 PM
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Cupid [Unaligned Align - Townsfolk Base Alignment]
Basics
The Cupid chooses one player to be their lover, and forms an inseparable team with that player.
Details (1/2)
During Night 1, the Cupid must choose one player to become their lover. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupidโ€™s secret channel and the lover's role is revealed to the Cupid. The Cupid and their lover form an inseparable team; they will die if the other player dies. When this happens it is announced. Choosing a lover is an immediate ability. By default the Cupid wins with the townsfolk team. If the lover is on a different team, they will only win when both win conditions are fulfilled. For example, if the couple is Cupid and a wolf, everyone else must die. If the lover is a townsfolk role, they are townsfolk aligned and can win together with them (more examples can be found in $info cupid alignment). The Cupidโ€™s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover.
Details (2/2)
After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned. If the lover is unaligned, the couple can either win with townsfolk or with the lover's win condition, however even though they have a second win condition they are simply considered to be townsfolk aligned. If the Cupid loses their role before selecting a lover, a random lover is chosen. The Cupid can never change role to anything but another cupid variant (more info in $info cupid variants).
20:51
Cupid Variants
The Cupid can never change role to a role that isn't a cupid variant. Every time the Cupid would usually change role, they instead change to a different cupid variant. After picking a lover, or if the lover changes alignment, the cupid may also change role. The following cupid variants exist. Cupid This is the default cupid role, and the only one that can be in a role list. Unless another case applies the cupid stays as this role. Cupid Wolf If the cupid is targetted by the infecting wolf, they turn into a cupid wolf instead of a normal wolf. Undead Cupid If the cupid is demonized and then killed, they turn into an undead cupid instead of into an undead. Spectral Cupid If the cupid is recruited onto the nightmare team, they turn into a spectral cupid instead of into a spirit. Zombified Cupid If the cupid is bitten twice, they turn into a zombified cupid instead of into a zombie. Demonic Cupid If the cupid's lover is a member of hell, the cupid becomes a demonic cupid, and a full member of hell. Afterwards, the cupid cannot change role again. Lupine Cupid If the cupid's lover is a member of the wolfpack or wolf team, the cupid becomes a lupine cupid. This does not change the cupid's alignment. Flaming Cupid If the cupid's lover is a member of the pyro team, the cupid becomes a flaming cupid. This does not change the cupid's alignment. Plagued Cupid If the cupid's lover is a member of the plague team, the cupid becomes a plagued cupid. This does not change the cupid's alignment. Cupid Hag If the cupid's lover is a hag, the cupid becomes a cupid hag. The cupid hag shares the win condition of the hags and can be wronged. Apocalyptic Cupid If the cupid's lover is a horseman, the cupid becomes a apocalyptic cupid. This does not change the cupid's alignment.
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Werewolves Bot B BOT 20-Feb-23 10:39 PM
Author icon
Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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๐Ÿ•ต๏ธ You saw Shane leaving the saloon at a latish time, Iโ€™d say 1pm he seemed to be heading back to the ranch. ๐Ÿบ Who would you like to communicate with? @Participant
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", Iโ€™d say " who is "I" in this case
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Gus
", Iโ€™d say " who is "I" in this case
you
23:12
us
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@Host talk to kent
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also didnt #free-pizza used to be just below #les-poirotes-vaguement-communistes
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Werewolves Bot B BOT 20-Feb-23 11:42 PM
โ— Could not find role herdingdog. Did you mean herding dog?
23:42
Author icon
Herding Dog [Solo Power - Flock Team]
Limited Role
Basics
The Herding Dog wins with the shepherd and is part of the flock channel. Each night, they may choose to communicate anonymously with a herded player or infiltrate the herded channel in place of another player.
Details
Each night the Herding Dog may choose a herded player. That player will be added to a private channel, where the Herding Dog can anonymously talk to them. At the end of the following day, the player is removed from the channel (even if the Herding Dog is dead at that point). If the player becomes unherded by an attack or by exorcist they will also be instantly removed from the Herding Dog's channel. They may also choose to become herded in place of another person that night. While herded, they are immune to one attack like other herded players. If herded, they may choose to unherd themselves at night, leaving the herded channel and losing their immunity. The Herding Dog will work together with the shepherd and any other Herding Dogs; they will all be part of the flock channel where they can communicate. If they lose their role, they will lose their abilities. They will remain herded when losing their role. Role changes are not revealed to the other flock team members.
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the urge to ask to give linus a breathaliser test right now
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Werewolves Bot B BOT 21-Feb-23 09:45 PM
โœ… Created #exam-man!
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Werewolves Bot B BOT 21-Feb-23 10:52 PM
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Chef [Unaligned Miscellaneous]
Basics
The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details (1/2)
At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they donโ€™t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is a start-day ability. Eating the food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant without having eaten the food. Once a customer has eaten food, they can no longer be sent food.
Details (2/2)
Each game has a certain amount of players that are โ€œwaitersโ€ - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. When the last waiter dies, the Chef stops playing, descends and loses. The Chef may not select themself as customer.
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@Participant ๐Ÿบ Who would you like to communicate with?
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@Host once herded talk to mat
23:24
once he is herded*
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Gus
once he is herded*
she*
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oh i didnt know
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all good ๐Ÿ˜„
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Werewolves Bot B BOT 21-Feb-23 11:44 PM
Author icon
Chef [Unaligned Miscellaneous]
Basics
The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details (1/2)
At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they donโ€™t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is a start-day ability. Eating the food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant without having eaten the food. Once a customer has eaten food, they can no longer be sent food.
Details (2/2)
Each game has a certain amount of players that are โ€œwaitersโ€ - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. When the last waiter dies, the Chef stops playing, descends and loses. The Chef may not select themself as customer.
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Werewolves Bot B BOT 22-Feb-23 09:19 AM
Author icon
Shepherd [Solo Power - Flock Team]
Limited Role
Basics
Each night, the Shepherd may herd a certain amount of players. If all living players are herded, unaligned or part of the Flock team/channel Members the Flock Team wins.
Details
Whenever a player is herded by the Shepherd they are added to the herded channel, here the Shepherd can anonymously talk with herded players. At night, herded players cannot be attacked once, instead they will become unherded, when this happens the Shepherd is informed who got unherded. Herded players are informed they are herded. Whenever a herded player attempts to attack the Shepherd, the attack fails. The Shepherd is able to herd 1 player for every 15 players in the game (rounded; this means โ‰ค22 โ‡’ 1 herding, >22 โ‡’ 2 herdings). They may not herd a member of the flock team or channel. The amount of players used is the amount of players that are apart of the game, not alive players. The Shepherd will work together with any herding dogs, they will all be part of a flock channel where they can communicate securely. If the Shepherd loses their role, they will lose their ability to herd players. Role changes are not revealed to the other Flock Team members.
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@Participant ๐Ÿ•ต๏ธ You remember that Lewis wanted to clear the way to the Secret forest, did he accidentally leave something there or wake up the bear?
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@Participant ๐Ÿ•ต๏ธ You have been dumping your waste with Emily and Shane there, but yours was all Decomposables
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@Participant you're publicly inactive you might want to talk a bit more in public channels
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Oh dam I didnt realise
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All good
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Gus
Oh dam I didnt realise
Wait nvm
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Nvm what
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Too many names in the list lol
13:33
Got the wrong person
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Werewolves Bot B BOT 22-Feb-23 03:55 PM
Author icon
Herding Dog [Solo Power - Flock Team]
Limited Role
Basics
The Herding Dog wins with the shepherd and is part of the flock channel. Each night, they may choose to communicate anonymously with a herded player or infiltrate the herded channel in place of another player.
Details
Each night the Herding Dog may choose a herded player. That player will be added to a private channel, where the Herding Dog can anonymously talk to them. At the end of the following day, the player is removed from the channel (even if the Herding Dog is dead at that point). If the player becomes unherded by an attack or by exorcist they will also be instantly removed from the Herding Dog's channel. They may also choose to become herded in place of another person that night. While herded, they are immune to one attack like other herded players. If herded, they may choose to unherd themselves at night, leaving the herded channel and losing their immunity. The Herding Dog will work together with the shepherd and any other Herding Dogs; they will all be part of the flock channel where they can communicate. If they lose their role, they will lose their abilities. They will remain herded when losing their role. Role changes are not revealed to the other flock team members.
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๐Ÿ•ต๏ธโ€โ™‚๏ธ You decided to go to the saloon. While you were there, you didn't notice anything happening because you were too busy playing the Journey of the Prairie King arcade game. ๐Ÿบ Who would you like to communicate with? @Participant (edited)
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rather thank shepherd since i guess we biblical now
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Grandpa
๐Ÿ•ต๏ธโ€โ™‚๏ธ You decided to go to the saloon. While you were there, you didn't notice anything happening because you were too busy playing the Journey of the Prairie King arcade game. ๐Ÿบ Who would you like to communicate with? @Participant (edited)
Duck Hunt hepi
23:16
only two games in the saloon
23:16
@Journey of the prairie king @Junimo Cart
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yea i was thinking i didnt remember seeing dunk hunt in the wiki
23:17
wait why pinging the bots
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it was just one of the arcade games
23:17
won't say which
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Gus
wait why pinging the bots
they're named after the games and it's easier to ping than type it out
23:18
did i play mario junimo Cart?
23:18
since lewis lost his record
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you played both
23:18
probably
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oh its been edited
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hepi not like gus lives at the saloon lmao
23:19
nah ig you went out first lol
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if gus got salty over someone elses highscore, wouldnt he have the power to wipe the macheine
23:20
but i guess hes just not like that
23:26
may i mention the initall reason for the delay being confusion over which game i was playing
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Gus
may i mention the initall reason for the delay being confusion over which game i was playing
what delay?
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@Gus why'd you sign up during mocks lmao
00:03
do i look like a smart man to you
00:07
the awnser is yes, if im perpetually in exams i can make all the afk claims i want
00:07
plus i get my laptop in exams so i can talk and be active
00:07
but when the shit hits the fan i can convinently say i cant do stuff during this exam
00:07
tho this will prolly be the last game i can get away with it
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i dont want to ping host because its not really important but id like to know more about this points system, is there a google doc or something i can read?
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Gus
i dont want to ping host because its not really important but id like to know more about this points system, is there a google doc or something i can read?
basically we award points for correct guesses or if a culprit doesn't get guessed at all whoever has more points wins at the end of the game
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@Participant talking to anyone?
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No talking
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thats what i get for sleeping in
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@Participant ๐Ÿ•ต๏ธ you are a culprit along with Pierre, Robin and Pam (edited)
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do they also know this?, should i cc them
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They know
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Werewolves Bot B BOT 23-Feb-23 04:09 PM
โ— Could not find role sabouteur wolf. Did you mean saboteur wolf?
16:09
Author icon
Saboteur Wolf [Werewolf Power]
Basics
Each night, the Saboteur Wolf may select one player to disqualify from the public election poll.
Details
Each night, the Saboteur Wolf may select one player. That player can still be voted for in the election poll in the following day phase, but should they win, nobody is elected. The selected player can still be lynched and can still vote in the election poll. The Saboteur Wolf may not sabotage the same player two nights in a row, but can sabotage themself or others in the wolfpack. Sabotaging is an immediate ability.
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Werewolves Bot B BOT 23-Feb-23 04:19 PM
Author icon
Cupid [Unaligned Align - Townsfolk Base Alignment]
Basics
The Cupid chooses one player to be their lover, and forms an inseparable team with that player.
Details (1/2)
During Night 1, the Cupid must choose one player to become their lover. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupidโ€™s secret channel and the lover's role is revealed to the Cupid. The Cupid and their lover form an inseparable team; they will die if the other player dies. When this happens it is announced. Choosing a lover is an immediate ability. By default the Cupid wins with the townsfolk team. If the lover is on a different team, they will only win when both win conditions are fulfilled. For example, if the couple is Cupid and a wolf, everyone else must die. If the lover is a townsfolk role, they are townsfolk aligned and can win together with them (more examples can be found in $info cupid alignment). The Cupidโ€™s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover.
Details (2/2)
After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned. If the lover is unaligned, the couple can either win with townsfolk or with the lover's win condition, however even though they have a second win condition they are simply considered to be townsfolk aligned. If the Cupid loses their role before selecting a lover, a random lover is chosen. The Cupid can never change role to anything but another cupid variant (more info in $info cupid variants).
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@Participant๐Ÿบ Who would you like to communicate with?
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Werewolves Bot B BOT 23-Feb-23 11:21 PM
Alive Players | Total: 15 ๐Ÿ•ฏ๏ธ - !Phantomtomic (@Caroline) ๐Ÿช - Captain Luffy (@Pierre) ๐Ÿ› - Leilaboo (@Leah) babagun - The8thSoul (@Sam) ๐ŸงŠ - riciano (@riciano) gibagul - Suso (@Elliott) ๐Ÿน - Vera but actually a frog (@Shane) ๐Ÿ… - Relaxed Mato (@Pam) ๐Ÿฅ– - Im_dumm0 (@Penny) pensivegayblob - babibdou (@Robin) ๐ŸŽญ - Rabie.Sh0cks (@Kent) ๐Ÿฅ - invincitank (@Gus) ๐ŸŒš - Nick262008 (@Linus) ๐ŸงŒ - huckhuck55 (@Maru) ๐Ÿ™ - Alphaviki (@Lewis) (edited)
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@Host talk to ๐Ÿ•ฏ๏ธ once herded
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can i dm a host a photo of a cc i wanna put into quality-ccs after this game is done
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Werewolves Bot B BOT 23-Feb-23 11:40 PM
Author icon
Herding Dog [Solo Power - Flock Team]
Limited Role
Basics
The Herding Dog wins with the shepherd and is part of the flock channel. Each night, they may choose to communicate anonymously with a herded player or infiltrate the herded channel in place of another player.
Details
Each night the Herding Dog may choose a herded player. That player will be added to a private channel, where the Herding Dog can anonymously talk to them. At the end of the following day, the player is removed from the channel (even if the Herding Dog is dead at that point). If the player becomes unherded by an attack or by exorcist they will also be instantly removed from the Herding Dog's channel. They may also choose to become herded in place of another person that night. While herded, they are immune to one attack like other herded players. If herded, they may choose to unherd themselves at night, leaving the herded channel and losing their immunity. The Herding Dog will work together with the shepherd and any other Herding Dogs; they will all be part of the flock channel where they can communicate. If they lose their role, they will lose their abilities. They will remain herded when losing their role. Role changes are not revealed to the other flock team members.
23:42
Author icon
Shepherd [Solo Power - Flock Team]
Limited Role
Basics
Each night, the Shepherd may herd a certain amount of players. If all living players are herded, unaligned or part of the Flock team/channel Members the Flock Team wins.
Details
Whenever a player is herded by the Shepherd they are added to the herded channel, here the Shepherd can anonymously talk with herded players. At night, herded players cannot be attacked once, instead they will become unherded, when this happens the Shepherd is informed who got unherded. Herded players are informed they are herded. Whenever a herded player attempts to attack the Shepherd, the attack fails. The Shepherd is able to herd 1 player for every 15 players in the game (rounded; this means โ‰ค22 โ‡’ 1 herding, >22 โ‡’ 2 herdings). They may not herd a member of the flock team or channel. The amount of players used is the amount of players that are apart of the game, not alive players. The Shepherd will work together with any herding dogs, they will all be part of a flock channel where they can communicate securely. If the Shepherd loses their role, they will lose their ability to herd players. Role changes are not revealed to the other Flock Team members.
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Gus
can i dm a host a photo of a cc i wanna put into quality-ccs after this game is done
sure
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i lost the photo and forgor
11:09
wait nevermind i rember
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Werewolves Bot B BOT 24-Feb-23 01:27 PM
Alive Players | Total: 13 ๐Ÿ•ฏ๏ธ - !Phantomtomic (@Caroline) ๐Ÿช - Captain Luffy (@Pierre) ๐Ÿ› - Leilaboo (@Leah) ๐ŸงŠ - riciano (@riciano) gibagul - Suso (@Elliott) ๐Ÿน - Vera but actually a frog (@Shane) ๐Ÿ… - Relaxed Mato (@Pam) ๐Ÿฅ– - Im_dumm0 (@Penny) pensivegayblob - babibdou (@Robin) ๐ŸŽญ - Rabie.Sh0cks (@Kent) ๐Ÿฅ - invincitank (@Gus) ๐ŸงŒ - huckhuck55 (@Maru) ๐Ÿ™ - Alphaviki (@Lewis) (edited)
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@Host at start of night i will join herd
20:56
or rather i will interupt shepherd and join herd in place of one other
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@Participant talk to whom?
23:14
also self herding
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Werewolves Bot B BOT 24-Feb-23 11:14 PM
Author icon
Herding Dog [Solo Power - Flock Team]
Limited Role
Basics
The Herding Dog wins with the shepherd and is part of the flock channel. Each night, they may choose to communicate anonymously with a herded player or infiltrate the herded channel in place of another player.
Details
Each night the Herding Dog may choose a herded player. That player will be added to a private channel, where the Herding Dog can anonymously talk to them. At the end of the following day, the player is removed from the channel (even if the Herding Dog is dead at that point). If the player becomes unherded by an attack or by exorcist they will also be instantly removed from the Herding Dog's channel. They may also choose to become herded in place of another person that night. While herded, they are immune to one attack like other herded players. If herded, they may choose to unherd themselves at night, leaving the herded channel and losing their immunity. The Herding Dog will work together with the shepherd and any other Herding Dogs; they will all be part of the flock channel where they can communicate. If they lose their role, they will lose their abilities. They will remain herded when losing their role. Role changes are not revealed to the other flock team members.
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is it not talk or infliltrate?
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you cna both
23:14
can*
23:14
you could do yourself hepi
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im not talking tonight i think, not yet anyway
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Werewolves Bot B BOT 24-Feb-23 11:21 PM
Author icon
Herding Dog [Solo Power - Flock Team]
Limited Role
Basics
The Herding Dog wins with the shepherd and is part of the flock channel. Each night, they may choose to communicate anonymously with a herded player or infiltrate the herded channel in place of another player.
Details
Each night the Herding Dog may choose a herded player. That player will be added to a private channel, where the Herding Dog can anonymously talk to them. At the end of the following day, the player is removed from the channel (even if the Herding Dog is dead at that point). If the player becomes unherded by an attack or by exorcist they will also be instantly removed from the Herding Dog's channel. They may also choose to become herded in place of another person that night. While herded, they are immune to one attack like other herded players. If herded, they may choose to unherd themselves at night, leaving the herded channel and losing their immunity. The Herding Dog will work together with the shepherd and any other Herding Dogs; they will all be part of the flock channel where they can communicate. If they lose their role, they will lose their abilities. They will remain herded when losing their role. Role changes are not revealed to the other flock team members.
23:21
Author icon
Shepherd [Solo Power - Flock Team]
Limited Role
Basics
Each night, the Shepherd may herd a certain amount of players. If all living players are herded, unaligned or part of the Flock team/channel Members the Flock Team wins.
Details
Whenever a player is herded by the Shepherd they are added to the herded channel, here the Shepherd can anonymously talk with herded players. At night, herded players cannot be attacked once, instead they will become unherded, when this happens the Shepherd is informed who got unherded. Herded players are informed they are herded. Whenever a herded player attempts to attack the Shepherd, the attack fails. The Shepherd is able to herd 1 player for every 15 players in the game (rounded; this means โ‰ค22 โ‡’ 1 herding, >22 โ‡’ 2 herdings). They may not herd a member of the flock team or channel. The amount of players used is the amount of players that are apart of the game, not alive players. The Shepherd will work together with any herding dogs, they will all be part of a flock channel where they can communicate securely. If the Shepherd loses their role, they will lose their ability to herd players. Role changes are not revealed to the other Flock Team members.
Exported 183 message(s)