Guild icon
Werewolves Revamped
🕵 S9g3 Secret Channels / amulet-holder
Avatar
Werewolves Bot B BOT 23-Jan-23 01:10 PM
Author icon
Amulet Holder [Townsfolk Killing]
Limited Role
Actions
At the start of the game, the Amulet Holder is the first holder of the Amulet of Protection. Whoever holds the amulet is protected from attacks during the night, but must pass it to another player during the day.
Basics
When passing the amulet, up to three players may be specified (either at once or separately) and the amulet will be passed to the first player who has not previously had the amulet. Selecting a target is an immediate effect and should the selection fail the holder is immediately informed, however passing the amulet is an end-day ability. If the holder of the amulet does not or cannot choose a player to pass the amulet to, it shatters at the end of the day, killing the holder. The same thing happens if the Amulet Holder dies. Holders of the amulet do not know who gave them the amulet, nor do they know who has previously held it. The Amulet Holder must pass the amulet during Day 0. Once per game, the Amulet Holder may choose to shatter the amulet during the day, destroying it and immediately attacking the holder.
Avatar
NOOOOOOOO WHY AM I TOWN LEAED
13:11
im gonna kms
Avatar
Werewolves Bot B BOT 23-Jan-23 01:12 PM
✅ Created #i-promise-im-gonna-finish-xc!
13:13
Author icon
Detective [Unaligned Miscellaneous]
Limited Role
Basics
During the day, the detective compiles information on other players. At night, they try to solve the mystery by guessing the contents of the role list. If their guess is correct, the Detective wins.
Details
Each day, the detective has to choose between guessing one player's current role or learning the final role of a dead player. If they guess a player's current role correctly, it is confirmed. The detective is not affected by any disguises, obstructions or redirections. Each night, the detective must try to submit the contents (players and their roles) of the entire initial role list in their secret channel. If their guess is correct, they ascend and win the game. If their guess is wrong, they are informed how many guesses (but not which) were correct.
Avatar
AAAAAAAAAAAAA
13:13
im not ready
13:13
am i?
13:14
@ host ill pay u to reroll my role /j
Avatar
The Art Teacher 23-Jan-23 01:18 PM
This is your animation, it has something to do with your nickname!
Avatar
The Art Teacher 23-Jan-23 01:29 PM
@Participant You have to pass the Amulet and can choose up to 3 possible recievers
13:33
hm
13:33
idkkk
13:33
ill tell u later
13:34
huh night starts in 11 hours right
13:34
im looking @ storytime
Avatar
The Art Teacher 23-Jan-23 01:34 PM
yup
13:34
hmmmmmm
Avatar
wait i thought the amulet passing happened d1, was it ever changed
Avatar
it seems it was not changed
Avatar
Illustrator 23-Jan-23 06:38 PM
The second from last line says it must be passed D0
Avatar
i remember the game when jay was AH
18:53
how did they possess the amulet when they public claimed d1 tho
18:53
🤔
Avatar
Avatar
Arcs
how did they possess the amulet when they public claimed d1 tho
Illustrator 23-Jan-23 07:05 PM
19:05
This change was done after
Avatar
oh so it was changed after all
19:06
raahhhhh its so tricky now 😦
19:06
id probably pass to butcher claim
19:06
or not
19:06
id have to base off reads
Avatar
oh it was changed twice, maybe
20:12
because it was D0 passing initially
Avatar
@Host my list would be Phantom, Leila and Katy
21:15
Im gonna sleep
21:15
I shouldnt sweat if theyre scum lmao, hopefully i dont die so i can check on em
Avatar
Werewolves Bot B BOT 23-Jan-23 10:12 PM
Author icon
Amulet Holder [Townsfolk Killing]
Limited Role
Actions
At the start of the game, the Amulet Holder is the first holder of the Amulet of Protection. Whoever holds the amulet is protected from attacks during the night, but must pass it to another player during the day.
Basics
When passing the amulet, up to three players may be specified (either at once or separately) and the amulet will be passed to the first player who has not previously had the amulet. Selecting a target is an immediate effect and should the selection fail the holder is immediately informed, however passing the amulet is an end-day ability. If the holder of the amulet does not or cannot choose a player to pass the amulet to, it shatters at the end of the day, killing the holder. The same thing happens if the Amulet Holder dies. Holders of the amulet do not know who gave them the amulet, nor do they know who has previously held it. The Amulet Holder must pass the amulet during Day 0. Once per game, the Amulet Holder may choose to shatter the amulet during the day, destroying it and immediately attacking the holder.
Avatar
Avatar
Arcs
@Host my list would be Phantom, Leila and Katy
The Art Teacher 23-Jan-23 10:40 PM
👍
Avatar
Werewolves Bot B BOT 24-Jan-23 05:43 AM
Author icon
Zombie [Solo Recruitment - Graveyard Team]
Limited Role
Basics
Each night, the Zombie may bite another player. If a player is bitten two nights in a row, they become a Zombie.
Details (1/2)
When a Zombie bites another player they become “bitten“. The bitten player does not know about this. If a Zombie bites a player the night after they were already bitten, they immediately become a Zombie. Biting is an immediate effect. If a Zombie dies, every other Zombie that has been turned by the dying Zombie also dies. The Zombies win when all players are either dead or part of the graveyard team. Zombies are part of the graveyard channel and know the other Zombies and corpses. Zombies may bite other members of the graveyard channel. When a player turns into a Zombie, they betray their team and join the graveyard channel. They may not immediately bite another player. They lose their previous role, but if they were part of a group like the wolfpack, they will remain in the channel and will still be able to vote (though internally their vote won't be counted) as long as at least one other member of their group is still alive.
Details (2/2)
If all members of a group have changed role or died, the group is disbanded and any abilities it may have had are lost. Edge Cases If a Zombie changes their role, they will no longer die when its creator Zombie dies, nor will it cause the death of Zombies it has created (neither immediately, nor when it dies). If a Zombie tries to turn a member of the hell team (second bite), their power backfires, and instead the Zombie becomes an imp. Since members of hell can't be turned into Zombies, they may be bitten for a “second“ time several times.
Avatar
Werewolves Bot B BOT 24-Jan-23 10:25 AM
Author icon
Demon [Solo Killing - Hell Team]
Basics
The Demon wins with the devil and joins a channel with the devil to communicate securely. Just like the devil the Demon can use the hell team's pool of souls.
Details
During the first phase, the Demon may choose a role as a weak disguise (defaults to citizen). At the start of the game the Demon's soul is added to the hell team's pool of souls, and they are soulless afterwards. The Demon may use souls from the pool to protect or attack somebody. If the Demon is attacked while a soul is in the pool, a soul will automatically be used to protect the Demon. Use $info souls for a detailed explanation. Members of the Hell team cannot betray the team in any way.
10:25
Author icon
Devil [Solo Killing - Hell Team]
Basics
Each day, the Devil may choose one player to send the devil’s wager to. The devil's wager recipient may choose one of four options. The Devil can use the hell team's pool of souls. When everyone is dead, unaligned or soulless the Devil wins.
Details (1/2)
During the first phase, the Devil may choose a role as a weak disguise (defaults to citizen). At the start of the game the Devil's soul is added to the hell team's pool of souls, and they are soulless afterwards. The Devil may use souls from the pool to protect or attack somebody. If the Devil is attacked while a soul is in the pool, a soul will automatically be used to protect the Devil. Use $info souls for a detailed explanation. The Devil can't send the wager to soulless players. The wager is sent at the start of the night. The wager cannot be redirected onto another player. The Devil can anonymously communicate with the recipient. Until the end of the night, the recipient may choose to sell their soul to protect or attack somebody, or to share their identity to learn the role of another player, which the devil will also see. Alternatively, they may also ignore the wager.
Details (2/2)
If the Devil dies before the night ends, the recipient is not informed, however no wager action can happen anymore. Use $info wager for a detailed explanation. Members of the Hell team cannot betray the team in any way.
10:25
Author icon
Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the Tanner disguises a player who is part of the wolfpack, the Tanner is informed by the Hosts that “At least one of the players you tanned today is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
Avatar
Okay so sharl is safe i guess
Avatar
Werewolves Bot B BOT 24-Jan-23 10:27 AM
✅ Created #huntress_lol!
10:28
Author icon
Ranger [Townsfolk Miscellaneous]
Basics
The Ranger may select a player to reveal with their dying breath.
Details
The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
Avatar
Werewolves Bot B BOT 24-Jan-23 11:37 AM
Author icon
Amulet Holder [Townsfolk Killing]
Limited Role
Actions
At the start of the game, the Amulet Holder is the first holder of the Amulet of Protection. Whoever holds the amulet is protected from attacks during the night, but must pass it to another player during the day.
Basics
When passing the amulet, up to three players may be specified (either at once or separately) and the amulet will be passed to the first player who has not previously had the amulet. Selecting a target is an immediate effect and should the selection fail the holder is immediately informed, however passing the amulet is an end-day ability. If the holder of the amulet does not or cannot choose a player to pass the amulet to, it shatters at the end of the day, killing the holder. The same thing happens if the Amulet Holder dies. Holders of the amulet do not know who gave them the amulet, nor do they know who has previously held it. The Amulet Holder must pass the amulet during Day 0. Once per game, the Amulet Holder may choose to shatter the amulet during the day, destroying it and immediately attacking the holder.
Avatar
Werewolves Bot B BOT 24-Jan-23 04:31 PM
Author icon
Coroner [Townsfolk Investigative]
Basics
Upon every death, the Coroner is informed how that participant died.
Details
The Coroner will be told the cause of death for every dead player, and if multiple causes of death are present, then all causes will be revealed to the Coroner. The Coroner is told the name of role that killed the player (if applicable) and the type of death/attack, as well as the name (but not the role) of the player that died. The Coroner is not affected by any disguises.
Avatar
The Art Teacher 25-Jan-23 09:44 PM
Dead
Exported 50 message(s)