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Werewolves Revamped
🕵 S9g1 Secret Channels / oracle
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Werewolves Bot B BOT 12-Dec-22 07:23 PM
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Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same current alignment as each other. Each player can only be checked once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same current alignment or not. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles (if they are still unaligned) have the same alignment as each other, solo roles on opposing teams do not. Some roles' current alignments may be different than their role's starting alignment (e.g. Cupid, Cupid's Lover). The Oracle is not affected by disguises or obstructions, but is affected by redirections.
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Werewolves Bot B BOT 12-Dec-22 07:34 PM
Townsfolk Group
Baker Baker Butcher Butcher CultMember Cult Member CultAcolyte Cult Acolyte Juror Juror
19:34
Townsfolk Investigative
AuraTeller Aura Teller CrowdSeeker Crowd Seeker FortuneTeller Fortune Teller Huntsman Huntsman Oracle Oracle Innkeeper Innkeeper Coroner Coroner
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The Phantom of Christmas Past 12-Dec-22 07:34 PM
Good luckkkkkkkkkkkk <3
19:34
thanks?
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Werewolves Bot B BOT 12-Dec-22 07:35 PM
Townsfolk Killing
Assassin Assassin Barber Barber CultLeader Cult Leader Executioner Executioner Huntress Huntress MadScientist Mad Scientist Priest Priest Witch Witch AmuletHolder Amulet Holder
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Werewolves Bot B BOT 12-Dec-22 07:35 PM
❗ Could not find role any. Did you mean angel (aka Ang)?
19:35
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Angel [Unaligned Miscellaneous]
Basics
The Angel wins when they are lynched.
Details
When the Angel wins, the Angel ascends and stops playing and the game continues. In addition, the following lynch will be canceled. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. If they haven’t selected a valid target, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, the Angel dies and does not win. If the Angel's target didn't vote for the Angel, but did put invisible votes on the Angel, they are considered a valid target.
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The Phantom of Christmas Past 12-Dec-22 07:35 PM
"Any" means that it can be any role
19:35
It's partial so we don't need to list everything
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ohhh i see
19:36
thanks lots
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Werewolves Bot B BOT 12-Dec-22 07:36 PM
Werewolf Group
BloodyButcher Bloody Butcher Hellhound Hellhound
19:36
Werewolf Investigative
LoneWarlock Lone Warlock PsychicWolf Psychic Wolf Warlock Warlock ClairvoyantFox Clairvoyant Fox TrackingWolf Tracking Wolf ArchivistFox Archivist Fox
19:36
Werewolf Killing
AlphaWolf Alpha Wolf Direwolf Direwolf LoneWolf Lone Wolf
19:37
Unaligned Miscellaneous
Angel Angel Chef Chef Despot Despot Psychopath Psychopath RidingHood Riding Hood PlagueDoctor Plague Doctor Detective Detective UnemployedChef Unemployed Chef
19:37
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Baker [Townsfolk Group]
Basics
There is always more than one Baker. All the Bakers have a secret channel where they can communicate with the other Bakers securely.
Details
Bakers are a special type of townsfolk; they know all other players who gained the Baker role. They can fully trust and rely on each other. Bakers share a private channel, where they can communicate with each other. If a Baker loses their role, they will still keep access to the channel. This means that at some point, a Baker may betray the group. If a Baker is infected by the infecting wolf their role changes to bloody butcher, instead of wolf. If this happens, all other Bakers become butchers, and are notified of this change.
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could i ask what tgx1 means
19:38
exactly 1 or at least 1 or at most 1 or
19:38
or idk anything whats that x
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The Phantom of Christmas Past 12-Dec-22 07:39 PM
x means "number"
19:39
We're revealing there's exactly that amount
19:39
BUT we're not revealing what the "Any" is
19:40
So that's not fully, exactly the number of roles of that category
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ohhh i see
19:40
thanks thanks
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Werewolves Bot B BOT 12-Dec-22 07:40 PM
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Butcher [Townsfolk Group]
Basics
The Butcher is like the baker group, a group of trusted players; except for that exactly one Butcher is a werewolf!
Details
There is always more than one Butcher. All the Butchers have a secret channel where they can communicate with the other Butchers securely. Exactly one Butcher is actually a werewolf spy called the bloody butcher. If a Butcher is infected by the infecting wolf their role changes to bloody butcher, instead of wolf.
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;cult member
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Werewolves Bot B BOT 12-Dec-22 07:41 PM
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Cult Member [Townsfolk Group]
Basics
The Cult Member shares a secret channel with the other cultists, where they can communicate among themselves securely. Each night, the cult votes to attack one player.
Details
The Cult Member is part of the cult. After Night 1, the cult can attack one player each night. When the cult leader dies, the cult can no longer attack at night. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability. Any member of the cult, who no longer has their original role, can still vote on who to attack.
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;cult acolyte
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Werewolves Bot B BOT 12-Dec-22 07:43 PM
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Cult Acolyte [Townsfolk Group]
Limited Role
Basics
The Cult Acolyte acts as a cult member, with some exceptions: the night after the Cult Acolyte dies, the cult gains an additional attack. Should the cult leader die, the Cult Acolyte becomes the new Cult Leader.
Details
The Cult Acolyte is part of the cult. After Night 1, the cult can attack one player each night. When the cult leader dies, the Cult Acolyte becomes the new cult leader at the start of the next night. If there are several Cult Acolytes, an arbitrary one becomes the new leader. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability. Any member of the cult, who no longer has their original role, can still vote on who to attack.
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The Phantom of Christmas Past 12-Dec-22 07:43 PM
19:44
;jegus
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Werewolves Bot B BOT 12-Dec-22 07:44 PM
❗ Could not find role jegus. Did you mean cult leader (aka Jesus)?
19:44
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Cult Leader [Townsfolk Killing]
Basics
The Cult Leader acts as a cult member, except that if the Cult Leader dies the cult loses its ability to attack at night.
Details
The Cult Leader is part of the cult. After Night 1, the cult can attack one player each night. When the Cult Leader dies, the cult is disbanded and can no longer attack at night. If the Cult Leader loses their role, the cult continues to exist, until the original Cult Leader dies. Any member of the cult, who no longer has their original role, can still vote on who to attack. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability.
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The Phantom of Christmas Past 12-Dec-22 07:44 PM
You can change themes
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Werewolves Bot B BOT 12-Dec-22 07:44 PM
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Cult Leader [Townsfolk Killing]
Basics
The Cult Leader acts as a cult member, except that if the Cult Leader dies the cult loses its ability to attack at night.
Details
The Cult Leader is part of the cult. After Night 1, the cult can attack one player each night. When the Cult Leader dies, the cult is disbanded and can no longer attack at night. If the Cult Leader loses their role, the cult continues to exist, until the original Cult Leader dies. Any member of the cult, who no longer has their original role, can still vote on who to attack. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability.
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The Phantom of Christmas Past 12-Dec-22 07:44 PM
We did default theme because it was way too confusing
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could i ask how do i change theme
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The Phantom of Christmas Past 12-Dec-22 07:45 PM
Unfortunately only we can change it 😌
19:45
It was fun messing around with it though
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why didnt u guys make it gay jegus or communist jegus
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The Phantom of Christmas Past 12-Dec-22 07:47 PM
It was confusing 😔
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thats fine sexualitys confusing (edited)
19:47
why is jegus not in tg
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Werewolves Bot B BOT 12-Dec-22 07:47 PM
Townsfolk Group
Baker Baker Butcher Butcher CultMember Cult Member CultAcolyte Cult Acolyte Juror Juror
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De Kerstman 12-Dec-22 07:48 PM
because its town killing
19:48
without it, cult cant kill
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ohhh i see
19:49
thanks!!!
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Werewolves Bot B BOT 12-Dec-22 07:49 PM
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Juror [Townsfolk Group]
Limited Role
Basics
The Jurors have a secret channel where they can communicate among themselves securely. During nights, the jury votes to investigate a player. If the jury successfuly investigates a non-town role, it is announced.
Details
The Juror is part of the jury. After night 1, the jury can vote to investigate a player each night. The jury recieves the result of the investigation at the end of the night. If the result of the investigation shows a non-town role, the role is announced publicly. The jury is disbanded if there are 1 or fewer Jurors left; this means the jury is active only if at least two Jurors are alive. Any member of the jury, even if they lose their role, can still vote on who to investigate. One of the Jurors that has voted for the jury's target is randomly chosen as the investigator, who performs the investigations. The jury is affected by weak disguises and obstructions. These effects are seen from the investigator's perspective.
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this one looks familiar
19:50
;aura teller
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Werewolves Bot B BOT 12-Dec-22 07:50 PM
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Aura Teller [Townsfolk Investigative]
Basics
Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”.
Details
The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role. The Aura Teller is affected by strong disguises and redirections, but not by obstructions.
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;crowd seeker
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Werewolves Bot B BOT 12-Dec-22 07:50 PM
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Crowd Seeker [Townsfolk Investigative]
Basics
The Crowd Seeker may investigate up to 3 players each night by guessing their roles. Each correct guess is confirmed.
Details
The Crowd Seeker can select up to three different players each night, and guess for each of them what their role could be. They may use several of their gueses for one player, however all guesses have to be made at the same time. All correct guesses will be confirmed. The Crowd Seeker is affected by weak disguises, redirections, and obstructions. The Crowd Seeker’s seeking is an immediate ability.
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;fortune teller
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Werewolves Bot B BOT 12-Dec-22 07:51 PM
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Fortune Teller [Townsfolk Investigative]
Basics
Each night, the Fortune Teller may check one player’s role.
Details
Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises, redirections, and obstructions.
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The Phantom of Christmas Past 12-Dec-22 07:52 PM
Hey you know you're TI right???
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Werewolves Bot B BOT 12-Dec-22 07:52 PM
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Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same current alignment as each other. Each player can only be checked once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same current alignment or not. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles (if they are still unaligned) have the same alignment as each other, solo roles on opposing teams do not. Some roles' current alignments may be different than their role's starting alignment (e.g. Cupid, Cupid's Lover). The Oracle is not affected by disguises or obstructions, but is affected by redirections.
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The Phantom of Christmas Past 12-Dec-22 07:52 PM
That's you <3
19:52
wow im ti??
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The Phantom of Christmas Past 12-Dec-22 07:52 PM
Yes
19:52
Such honor
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first time playing ti!!!
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The Phantom of Christmas Past 12-Dec-22 07:52 PM
yay!!!
19:53
first time playing town!!!
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nooo last time i was town
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The Phantom of Christmas Past 12-Dec-22 07:53 PM
Okay true
19:53
But still
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it is tru so no no still
19:54
anyhow i still need to check other tis cause others will fake claim
19:54
tis
19:54
OH
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De Kerstman 12-Dec-22 07:56 PM
WAHAHHAHHAHA
19:56
you got timed out
19:56
you cant says tits hdskjhfskdhf
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The Phantom of Christmas Past 12-Dec-22 07:56 PM
...
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i didnt know
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De Kerstman 12-Dec-22 07:56 PM
its only a 5min timeout
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The Phantom of Christmas Past 12-Dec-22 07:56 PM
"only"
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oh no so ti t banned
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De Kerstman 12-Dec-22 07:57 PM
but we blocked a bunch of words because people kept using it and it was just childish and annoying
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could it never cross the hosts minds that hostings like babysitting a bunch of children
19:58
im like
19:58
3 here
19:58
cant be any older
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Werewolves Bot B BOT 12-Dec-22 07:58 PM
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Huntsman [Townsfolk Investigative]
Basics
Each night, the Huntsman may check a target to determine if they are “part of the wolfpack” or not.
Details
The Huntsman cannot see a player’s role, but they can check whether a player is in the wolfpack. The Huntsman’s inspection is an immediate ability. Since the Huntsman does not check the role itself, they are not affected by any disguises or obstructions, but are affected by redirections.
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noise
could it never cross the hosts minds that hostings like babysitting a bunch of children
De Kerstman 12-Dec-22 07:59 PM
it sometimes is
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tru tru
19:59
;ocrale
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Werewolves Bot B BOT 12-Dec-22 07:59 PM
❗ Could not find role ocrale. Did you mean oracle?
19:59
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Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same current alignment as each other. Each player can only be checked once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same current alignment or not. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles (if they are still unaligned) have the same alignment as each other, solo roles on opposing teams do not. Some roles' current alignments may be different than their role's starting alignment (e.g. Cupid, Cupid's Lover). The Oracle is not affected by disguises or obstructions, but is affected by redirections.
19:59
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Innkeeper [Townsfolk Investigative]
Basics
Each night, the Innkeeper may check any role to determine the number of players currently alive with that role.
Details
Each night the Innkeeper can get a status on a specific role. Checking the status of a specific role will let the Innkeeper know how many players with that role are left in the game. Checking the status of a specific role is an immediate ability. Checking status on roles works on any role whether in the game or not. The Innkeeper is affected by strong disguises.
19:59
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Coroner [Townsfolk Investigative]
Basics
Upon every death, the Coroner is informed how that participant died.
Details
The Coroner will be told the cause of death for every dead player, and if multiple causes of death are present, then all causes will be revealed to the Coroner. The Coroner is told the name of role that killed the player (if applicable) and the type of death/attack, as well as the name (but not the role) of the player that died. The Coroner is not affected by any disguises.
20:03
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Assassin [Townsfolk Killing]
Basics
After night 1, the Assassin may choose one player to attack during the night.
Details
The Assassin may only attack a total of 3 times throughout a game. The Assassin’s attack is an end-night ability.
20:03
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Barber [Townsfolk Killing]
Basics
Once per game, the Barber may choose to immediately attack one player during the day.
Details
After Day 1, at any time during the day, the Barber may once attack another player. The Barber also chooses whether they want to be revealed or not. If they choose to be revealed both their role and name is announced, otherwise neither is. The Barber’s attack is an immediate ability. If the Barber's attack fails, they are not revealed.
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;cult leader
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Werewolves Bot B BOT 12-Dec-22 08:05 PM
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Cult Leader [Townsfolk Killing]
Basics
The Cult Leader acts as a cult member, except that if the Cult Leader dies the cult loses its ability to attack at night.
Details
The Cult Leader is part of the cult. After Night 1, the cult can attack one player each night. When the Cult Leader dies, the cult is disbanded and can no longer attack at night. If the Cult Leader loses their role, the cult continues to exist, until the original Cult Leader dies. Any member of the cult, who no longer has their original role, can still vote on who to attack. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability.
20:06
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Executioner [Townsfolk Killing]
Basics
After Day 1, if the Executioner is lynched, it will be prevented, and a player chosen by the Executioner will be lynched in their place.
Details
The Executioner may target a player. This target can be updated once per phase, with 1 emergency change to be used whenever the Executioner wants to. Targeting a player is an immediate effect. If the Executioner would be lynched, their target is (indirectly) lynched instead. If there is no target, the Executioner is lynched. When the Executioner changes the lynch, their role is revealed to all, and the targeted player is lynched immediately. This ability will only work once. Future lynches will behave as normal.
20:06
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Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role is revealed to all. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
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;mad scientist
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Werewolves Bot B BOT 12-Dec-22 08:06 PM
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Mad Scientist [Townsfolk Killing]
Basics
The Mad Scientist has two subjects, from two different teams. If killed, their targeted subject will also die.
Details
At the start of the game, the Mad Scientist is assigned two players. They interrogate their subjects and, before the Mad Scientist dies, they must choose one of the two assigned players to take with them to their death. If the Mad Scientist has not targeted a subject when they die, a random subject will be killed. They will have a secret channel together with their two targets, and they also have a channel alone, where they will decide on who they want to attack if they are killed. The two targets are always on two different teams (excluding Unaligned). These teams are either Townsfolk, Werewolves or any of the different Solo teams. The Mad Scientist can choose a target, even if the target is already dead. Attacking the other player is an immediate ability. When the Mad Scientist kills, they are revealed as the Mad Scientist.
20:06
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Priest [Townsfolk Killing]
Basics
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, the target isn't attacked and both the Priest and the target live. Using holy water on a player is an end-night ability.
20:06
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Witch [Townsfolk Killing]
Basics
Once per game, at night, the Witch may choose three players to protect from any attack for one night. Once per game, at night, the Witch may attack one player.
Details
The Witch has two potions; a potion of life and a potion of death. Each night, they can choose whether they want to use either of those potions. Each potion can only be used once. They can also be used simultaneously in one night. If they use the potion of life, then three players, which the Witch chooses, as well as the Witch themself are protected from attacks during that night (immediate). If they use the potion of death, they can choose one player to attack (end-night).
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;amulet holder
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Werewolves Bot B BOT 12-Dec-22 08:06 PM
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Amulet Holder [Townsfolk Killing]
Limited Role
Actions
At the start of the game, the Amulet Holder is the first holder of the Amulet of Protection. Whoever holds the amulet is protected from attacks during the night, but must pass it to another player during the day.
Basics
When passing the amulet, up to three players may be specified (either at once or separately) and the amulet will be passed to the first player who has not previously had the amulet. Selecting a target is an immediate effect and should the selection fail the holder is immediately informed, however passing the amulet is an end-day ability. If the holder of the amulet does not or cannot choose a player to pass the amulet to, it shatters at the end of the day, killing the holder. The same thing happens if the Amulet Holder dies. Holders of the amulet do not know who gave them the amulet, nor do they know who has previously held it. The Amulet Holder must pass the amulet during Day 0. Once per game, the Amulet Holder may choose to shatter the amulet during the day, destroying it and immediately attacking the holder.
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;bloody butcher
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Werewolves Bot B BOT 12-Dec-22 08:12 PM
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Bloody Butcher [Werewolf Group]
Basics
The Bloody Butcher is the werewolf spy in the butcher group. They are part of both channels.
Details
The Bloody Butcher is a werewolf who is also part of the butcher group. They are the traitor among the group, who tries to gain information.
20:12
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Hellhound [Werewolf Group]
Basics
All the Hellhounds have a secret channel where they can communicate with the other Hellhounds securely.
Details
Hellhounds are the werewolf version of bakers. These werewolves know from each other that they are Hellhounds, and they can use and share this information in their battle against the white werewolf. Sometimes it is, and sometimes it is not, in the interest of the werewolf team to immediately inform the rest of the werewolves that they are Hellhounds. If a Hellhound betrays the group in any way (by changing alignment or role) the Hellhounds are immediately disbanded.
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;white werewolf
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Werewolves Bot B BOT 12-Dec-22 08:13 PM
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White Werewolf [Solo Killing - White Wolves]
Basics
The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. Every other night, the White Werewolf may attack a member of the wolfpack.
Details (1/2)
To the werewolves, the White Werewolf will appear to be just another member of the wolfpack. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die. Starting with Night 2, the White Werewolf may attack a member of the wolfpack every other night. If they choose not to attack, they will once again have the option to attack in the following night. Attacking a member of the wolfpack is an end-night ability. If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead. The White Werewolf imitates the most common non-WG role in the wolfpack. It is strongly disguised as that role and gains all its abilities. If there are several most common non-WG roles, an arbitrary one is chosen. If the White Werewolf changes role, the disguise and abilities are lost.
Details (2/2)
The White Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
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The Phantom of Christmas Past 12-Dec-22 08:14 PM
www is so cute
20:14
I love the icon
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ye a very fluffy look
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I wonder who could of made the icon (edited)
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the amazing vera
20:15
wah its vera right
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Werewolves Bot B BOT 12-Dec-22 08:15 PM
Solo Killing
Demon Demon (Hell Team) Devil Devil (Hell Team) Pyromancer Pyromancer (Pyro Team) Wisp Wisp (Pyro Team) WhiteWerewolf White Werewolf (White Wolves) PlagueBearer Plague Bearer (Plague Team) Firebug Firebug (Pyro Team) Reaper Reaper (Nightmare Team) Wraith Wraith (Nightmare Team) BitterHag Bitter Hag (Hag Team; T) ApocalypticHorseman Apocalyptic Horseman (Horsemen Team; T) HorsemanofDeath Horseman of Death (Horsemen Team)
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yes
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thats very cool
20:16
why is www not red in the alignment
20:16
its like
20:16
white
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Werewolves Bot B BOT 12-Dec-22 08:16 PM
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White Werewolf [Solo Killing - White Wolves]
Basics
The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. Every other night, the White Werewolf may attack a member of the wolfpack.
Details (1/2)
To the werewolves, the White Werewolf will appear to be just another member of the wolfpack. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die. Starting with Night 2, the White Werewolf may attack a member of the wolfpack every other night. If they choose not to attack, they will once again have the option to attack in the following night. Attacking a member of the wolfpack is an end-night ability. If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead. The White Werewolf imitates the most common non-WG role in the wolfpack. It is strongly disguised as that role and gains all its abilities. If there are several most common non-WG roles, an arbitrary one is chosen. If the White Werewolf changes role, the disguise and abilities are lost.
Details (2/2)
The White Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
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The Phantom of Christmas Past 12-Dec-22 08:16 PM
Because that's the solo color
20:16
www is solo
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Werewolves Bot B BOT 12-Dec-22 08:16 PM
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Demon [Solo Killing - Hell Team]
Basics
The Demon wins with the devil and joins a channel with the devil to communicate securely. Just like the devil the Demon can use the hell team's pool of souls.
Details
During the first phase, the Demon may choose a role as a weak disguise (defaults to citizen). At the start of the game the Demon's soul is added to the hell team's pool of souls, and they are soulless afterwards. The Demon may use souls from the pool to protect or attack somebody. If the Demon is attacked while a soul is in the pool, a soul will automatically be used to protect the Demon. Use $info souls for a detailed explanation. Members of the Hell team cannot betray the team in any way.
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The Phantom of Christmas Past 12-Dec-22 08:17 PM
The cutest icon is cat
20:17
no cuter icon
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Werewolves Bot B BOT 12-Dec-22 08:17 PM
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Cat [Unaligned Align]
Basics
During Night 1, the Cat will immediately become the opposite role dog choses for the rest of the game.
Details
If the dog chooses journalist, the Cat will turn into wolf; cursed civilian will turn the Cat into a psychopath with the dog in the list; and wolf will turn the Cat into a journalist. Changing role is an immediate consequence of the dog choosing. For each Cat in the game, there must be a corresponding dog. Neither the Cat, nor the dog will know their counterpart.
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o ur right
20:18
the cat even has heterochromia
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The Phantom of Christmas Past 12-Dec-22 08:18 PM
If you like doggos tracking wolf icon is very cute
20:18
Looks like a mini dog furry
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;tracking wolf
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Werewolves Bot B BOT 12-Dec-22 08:18 PM
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Tracking Wolf [Werewolf Investigative]
Limited Role
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category. For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat. Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat. The Tracking Wolf’s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections, but not by obstructions.
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wow thw paws
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The Phantom of Christmas Past 12-Dec-22 08:19 PM
Yes the paws
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big and solf
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Werewolves Bot B BOT 12-Dec-22 08:19 PM
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White Werewolf [Solo Killing - White Wolves]
Basics
The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. Every other night, the White Werewolf may attack a member of the wolfpack.
Details (1/2)
To the werewolves, the White Werewolf will appear to be just another member of the wolfpack. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die. Starting with Night 2, the White Werewolf may attack a member of the wolfpack every other night. If they choose not to attack, they will once again have the option to attack in the following night. Attacking a member of the wolfpack is an end-night ability. If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead. The White Werewolf imitates the most common non-WG role in the wolfpack. It is strongly disguised as that role and gains all its abilities. If there are several most common non-WG roles, an arbitrary one is chosen. If the White Werewolf changes role, the disguise and abilities are lost.
Details (2/2)
The White Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
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is www still wolves alignment
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The Phantom of Christmas Past 12-Dec-22 08:19 PM
Nope!
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theres an any in the wolves alignment if www isnt wolves alignment does that means www is not the any
20:21
or is the any a diff category
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The Phantom of Christmas Past 12-Dec-22 08:21 PM
www is solo
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oh cause its white
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Werewolves Bot B BOT 12-Dec-22 08:21 PM
Werewolf Categories
Werewolf Killing (WK) Werewolf Investigative (WI) Werewolf Power (WP) Werewolf Miscellaneous (WM) Werewolf Group (WG)
20:22
;bloody butcher
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Werewolves Bot B BOT 12-Dec-22 08:22 PM
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Bloody Butcher [Werewolf Group]
Basics
The Bloody Butcher is the werewolf spy in the butcher group. They are part of both channels.
Details
The Bloody Butcher is a werewolf who is also part of the butcher group. They are the traitor among the group, who tries to gain information.
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Werewolves Bot B BOT 12-Dec-22 08:22 PM
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Butcher [Townsfolk Group]
Basics
The Butcher is like the baker group, a group of trusted players; except for that exactly one Butcher is a werewolf!
Details
There is always more than one Butcher. All the Butchers have a secret channel where they can communicate with the other Butchers securely. Exactly one Butcher is actually a werewolf spy called the bloody butcher. If a Butcher is infected by the infecting wolf their role changes to bloody butcher, instead of wolf.
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;lone warlock
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Werewolves Bot B BOT 12-Dec-22 08:24 PM
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Lone Warlock [Werewolf Investigative]
Basics
Each night, the Lone Warlock may check one player’s role. When the first member of the wolfpack dies, the Lone Warlock joins the wolfpack.
Details
Each night, the Lone Warlock may inspect a player. The Lone Warlock will be told what their role is. The Lone Warlock is a corrupted version of a fortune teller, with traits of the lone wolf. When a member of the wolfpack dies, the Lone Warlock loses their powers and joins the wolfpack. Inspecting a player is an immediate ability. The Lone Warlock is affected by weak disguises, redirections, and obstructions. The Lone Warlock is not a lycan, and is not a member of the wolfpack.
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;psychic wolf
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Werewolves Bot B BOT 12-Dec-22 08:24 PM
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Psychic Wolf [Werewolf Investigative]
Basics
Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed.
Details
The Psychic Wolf is affected by weak disguises, redirections, and obstructions. The Psychic Wolf's guessing is an immediate ability.
20:24
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Warlock [Werewolf Investigative]
Basics
Each night, the Warlock may check one player’s role.
Details
Each night, the Warlock may inspect a player. They will be told what that player's role is. Inspecting a player is an immediate ability. The Warlock is affected by weak disguises, redirections, and obstructions. The Warlock is not a lycan, nor are they a member of the wolfpack.
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noise
the cat even has heterochromia
De Kerstman 12-Dec-22 08:24 PM
its cute and also i like drawing heterochromia cuz i have partial heterochromia
20:25
i see
20:25
you sound beautiful
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Werewolves Bot B BOT 12-Dec-22 08:25 PM
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Clairvoyant Fox [Werewolf Investigative]
Basics
Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
Details
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked. The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack. If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as they will become a regular wolf. Joining the wolfpack and investigating a player are immediate abilities. The investigation is affected by weak disguises, redirections, and obstructions.
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The Phantom of Christmas Past 12-Dec-22 08:26 PM
Clairvoyant foxtune teller
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Werewolves Bot B BOT 12-Dec-22 08:26 PM
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Fortune Teller [Townsfolk Investigative]
Basics
Each night, the Fortune Teller may check one player’s role.
Details
Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises, redirections, and obstructions.
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;tracking wolf
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Werewolves Bot B BOT 12-Dec-22 08:26 PM
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Tracking Wolf [Werewolf Investigative]
Limited Role
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category. For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat. Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat. The Tracking Wolf’s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections, but not by obstructions.
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oh ye the 3rd eye
20:27
thats some pschic power shenanigan
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The Phantom of Christmas Past 12-Dec-22 08:27 PM
We need many many eyes
20:27
Investigative roles are very hard to get into 😌
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wdym get into did you just tell me a dirty joke
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The Phantom of Christmas Past 12-Dec-22 08:28 PM
pls
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u have 2 specific betw eyes n holes
20:29
its like australia salad or austrian fruit salad
20:30
without or with the peaches
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Werewolves Bot B BOT 12-Dec-22 08:30 PM
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Archivist Fox [Werewolf Investigative]
Limited Role
Basics
Each day, the Archivist Fox will learn roles from two categories, and one of them will be told to the Wolfpack. Once per game, the Archivist Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, they may pick two different categories from the role list; they will be told a role from each category. They may than pick one of these roles, and if they survive the day, the wolfpack will be informed that the Archivist Fox has archived this role. The Archivist Fox will only see each entry on the role list once (however, a role that exists twice can be seen twice, etc), but will never see themself. When the Archivist Fox checks a category without remaining roles, they are informed, and should both categories have no remaining roles, the wolfpack is informed of this instead. The Archivist Fox is unaffected by disguises, obstructions and redirections. The Archivist Fox is neither a lycan, nor a member of the wolfpack. Joining the wolfpack and learning a role are immediate abilities.
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;alpha wolf
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Werewolves Bot B BOT 12-Dec-22 08:30 PM
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Alpha Wolf [Werewolf Killing]
Basics
The Alpha Wolf has two votes on the wolfpack poll. Additionally, the Alpha Wolf may once overwrite the decision of the wolfpack. The Alpha Wolf can not change alignments.
Details
When the Alpha Wolf votes on the wolfpack poll, their vote appears normally, however internally it is counted with the value 2. Once per game, the Alpha Wolf may determine the target of one wolfpack attack, instead of it being decided by the wolfpack. If there are several wolfpack polls the Alpha Wolf can choose which one to overwrite. If there are none, they can not use their power. Overwriting the wolfpack poll is an end night ability and makes the Alpha Wolf execute the attack. The wolfpack is informed that their attack was overwritten and who was attacked at the end of the night. When they overwrite the wolfpack poll, the Alpha Wolf may also choose to reveal themself to the pack. The Alpha Wolf's loyalty to the pack is so great that their alignment cannot be changed. Any attempt to do so will result in failure.
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;dire wolf
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Werewolves Bot B BOT 12-Dec-22 08:31 PM
❗ Could not find role dire wolf. Did you mean direwolf?
20:31
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Direwolf [Werewolf Killing]
Basics
The Direwolf may attack two people every night if they are the last player left in the pack.
Details
If, at the start of the night, the Direwolf is the last remaining member of the wolfpack, the wolfpack will be able to attack an additional player. Usually, this means the Direwolf will be able to attack two people, but in some situations the amount of attacks and the attacker may also be influenced by other roles/abilities.
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;lone wolf
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Werewolves Bot B BOT 12-Dec-22 08:31 PM
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Lone Wolf [Werewolf Killing]
Basics
Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack.
Details
The Lone Wolf doesn’t know the other werewolves, and starts off all alone; they are not a member of the wolfpack. However, they are still a lycan. Each night, they may target one player. If their target is townsfolk aligned, the Lone Wolf attacks them. If they are wolfish, the Lone Wolf dies (not an attack). If they are neither, the target isn't attacked and both the Lone Wolf and the target live. When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack. Attacking a player is an end-night ability.
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noise
its like australia salad or austrian fruit salad
Lets not bring up austrian fruit salad again...
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roger forget forget beam in proccesss
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Werewolves Bot B BOT 12-Dec-22 08:32 PM
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Angel [Unaligned Miscellaneous]
Basics
The Angel wins when they are lynched.
Details
When the Angel wins, the Angel ascends and stops playing and the game continues. In addition, the following lynch will be canceled. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. If they haven’t selected a valid target, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, the Angel dies and does not win. If the Angel's target didn't vote for the Angel, but did put invisible votes on the Angel, they are considered a valid target.
20:35
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Chef [Unaligned Miscellaneous]
Basics
The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details (1/2)
At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is a start-day ability. Eating the food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant without having eaten the food. Once a customer has eaten food, they can no longer be sent food.
Details (2/2)
Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. When the last waiter dies, the Chef stops playing, descends and loses. The Chef may not select themself as customer.
20:35
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Despot [Unaligned Miscellaneous]
Basics
If the Despot is elected mayor, they win. The next day, the election will be skipped.
Details
When the Despot wins, the Despot ascends and stops playing. The game continues.
20:35
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Psychic Wolf [Werewolf Investigative]
Basics
Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed.
Details
The Psychic Wolf is affected by weak disguises, redirections, and obstructions. The Psychic Wolf's guessing is an immediate ability.
20:35
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Psychopath [Unaligned Miscellaneous]
Basics
At the start of the game, the Psychopath is given an arbitrary list with one third of the town’s population, rounded up, on it. If all players on that list are dead, and the Psychopath is still alive, the Psychopath wins.
Details
When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. The Psychopath can’t win when they are dead. The Psychopath's list will always contain at least one player from every team that has at least two players. The Psychopath may strongly disguise themself as any role. The disguise is applied immediately. They can update this disguise once per phase, with 1 emergency change to be used whenever the Psychopath wants to. If the Psychopath changes role, the disguise is lost. Additionally, the Psychopath may choose to either investigate or weakly disguise a player each day, but not both. Their investigation is affected by all disguises, redirections and obstructions. Their disguise lasts for the current and next phase.
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The Phantom of Christmas Past 12-Dec-22 08:51 PM
hump hump
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pls im reading hard cause its so effing many
20:52
:ccc
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Werewolves Bot B BOT 12-Dec-22 08:52 PM
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Detective [Unaligned Miscellaneous]
Limited Role
Basics
During the day, the detective compiles information on other players. At night, they try to solve the mystery by guessing the contents of the role list. If their guess is correct, the Detective wins.
Details
Each day, the detective has to choose between guessing one player's current role or learning the final role of a dead player. If they guess a player's current role correctly, it is confirmed. The detective is not affected by any disguises, obstructions or redirections. Each night, the detective must try to submit the contents (players and their roles) of the entire initial role list in their secret channel. If their guess is correct, they ascend and win the game. If their guess is wrong, they are informed how many guesses (but not which) were correct.
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do .roleName for summaries
20:53
you usually dont need the full version to get a good idea of what the role does
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.rolename
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Werewolves Bot B BOT 12-Dec-22 08:53 PM
❗ Could not find role rolename. Did you mean golem?
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;rolename
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Werewolves Bot B BOT 12-Dec-22 08:53 PM
❗ Could not find role rolename. Did you mean golem?
20:53
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Golem [Unaligned Miscellaneous]
Limited Role
Basics
If the Golem is elected guardian, they win. The next night, players that opposed the Golem's election will be protected. Additionally, there will cease to be elections for guardian.
Details
When the Golem wins, the Golem ascends and stops playing. The game continues. The next night, everyone that didn't vote for the Golem will be protected from attacks. Additionally, there will cease to be elections for guardian. Each night, the Golem may choose one player, and they will be protected from attacks (end-night). The Golem can only select each player once throughout the game. Additionally, each night, the Golem must choose a player that they will not be able to select for the rest of the game (Immediate). This must be a currently selectable player. If no player is selected, a random one will be selected instead. Any attack against a player protected by the Golem's ability or election fails, however a protected player may still die through other means.
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The Phantom of Christmas Past 12-Dec-22 08:53 PM
I thought golem was removed
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no im trying to do rolename
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Werewolves Bot B BOT 12-Dec-22 08:53 PM
❗ Could not find role rn. Did you mean ranger (aka Ran)?
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e.g. .citizen
20:54
compare .citizen and ;citizen (edited)
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Werewolves Bot B BOT 12-Dec-22 08:54 PM
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Citizen [Townsfolk Miscellaneous]
Basics
The Citizen has no special abilities.
Details
All the Citizens vote during the day on whomever they suspect to be an enemy and hope during the night that they won’t get killed.
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ohhh i see
20:54
thanks lots!!!
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Werewolves Bot B BOT 12-Dec-22 08:54 PM
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Citizen [Townsfolk Miscellaneous]
Basics
The Citizen has no special abilities.
Details
All the Citizens vote during the day on whomever they suspect to be an enemy and hope during the night that they won’t get killed.
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the simplified version is a combined but condensed variant of basics/details from the long one
20:54
for Citizen its just the same as Basics but its coincidence
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Werewolves Bot B BOT 12-Dec-22 08:55 PM
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Butcher [Townsfolk Group]
Basics
The Butcher is like the baker group, a group of trusted players; except for that exactly one Butcher is a werewolf!
Details
There is always more than one Butcher. All the Butchers have a secret channel where they can communicate with the other Butchers securely. Exactly one Butcher is actually a werewolf spy called the bloody butcher. If a Butcher is infected by the infecting wolf their role changes to bloody butcher, instead of wolf.
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.amulet holder
20:55
;amulet holder
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Werewolves Bot B BOT 12-Dec-22 08:55 PM
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Amulet Holder [Townsfolk Killing]
Limited Role
Actions
At the start of the game, the Amulet Holder is the first holder of the Amulet of Protection. Whoever holds the amulet is protected from attacks during the night, but must pass it to another player during the day.
Basics
When passing the amulet, up to three players may be specified (either at once or separately) and the amulet will be passed to the first player who has not previously had the amulet. Selecting a target is an immediate effect and should the selection fail the holder is immediately informed, however passing the amulet is an end-day ability. If the holder of the amulet does not or cannot choose a player to pass the amulet to, it shatters at the end of the day, killing the holder. The same thing happens if the Amulet Holder dies. Holders of the amulet do not know who gave them the amulet, nor do they know who has previously held it. The Amulet Holder must pass the amulet during Day 0. Once per game, the Amulet Holder may choose to shatter the amulet during the day, destroying it and immediately attacking the holder.
20:55
yey!!!
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The Phantom of Christmas Past 12-Dec-22 08:55 PM
Or you can just download the simplified rule book
20:56
#how-to-play
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i mean ye but part of the reason i use the bot cause the bot look lonely
20:57
isnt it sad if no one uses the bot lets use them
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The Phantom of Christmas Past 12-Dec-22 08:57 PM
The bot is not lonely
20:57
Right bot?
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Werewolves Bot B BOT 12-Dec-22 08:57 PM
correct
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The Phantom of Christmas Past 12-Dec-22 08:57 PM
Exactly
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wait thats so cool
20:58
that just now looks like a tul bot
20:58
except i think i saw mato also did that once
21:00
;riding hood
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Werewolves Bot B BOT 12-Dec-22 09:00 PM
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Riding Hood [Unaligned Miscellaneous]
Basics
The Riding Hood wins when they are killed by a wolfish player.
Details
When the Riding Hood wins, the Riding Hood ascends and stops playing. The game continues. The Riding Hood will win if they are killed by a wolfish player. If the Riding Hood is killed in another way, they lose. If the Riding Hood is protected they neither die nor do they ascend. When the Riding Hood is killed by the wolfpack, the wolfpack may not attack anyone the following night. When the Riding Hood ascends any other way, the wolfish player responsible will be unable to kill/attack the following night. If no wolfish players remain, the Riding Hood stops playing, descends and loses.
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;plague doctor
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Werewolves Bot B BOT 12-Dec-22 09:00 PM
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Plague Doctor [Unaligned Miscellaneous]
Basics
The Plague Doctor is mostly immune to the plague bearer’s disease and requires the plague team to be eliminated in order to win. Each night, they may check a player for symptoms of the plague. Additionally, they are also able to cure players.
Details (1/2)
As soon as the plague team is eliminated, the Plague Doctor ascends and wins. The Plague Doctor cannot win while dead. Each night, the Plague Doctor may check a player for symptoms of the plague. The Plague Doctor will immediately be informed if and since when their target has had the plague. Members of the plague team do not have any symptoms and will never show up as having the plague. The Plague Doctor starts off with vials that can cure the plague. They have one vial for every five players in the game (rounded). Each night, the Plague Doctor may also choose to use one of their vials to immediately cure a player. Cured players no longer have the plague and stop being contagious, however they will not be informed of this. A player that is already in the final stage of the plague (i.e. they have already been informed that they have it) is too far gone to be saved and can not be cured anymore.
Details (2/2)
If the plague bearer attempts to contaminate the Plague Doctor with one of their rodents, the Plague Doctor immediately dies (not an attack). Otherwise, the Plague Doctor is immune to the disease. The Plague team cannot win while a Plague Doctor is alive.
21:00
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Detective [Unaligned Miscellaneous]
Limited Role
Basics
During the day, the detective compiles information on other players. At night, they try to solve the mystery by guessing the contents of the role list. If their guess is correct, the Detective wins.
Details
Each day, the detective has to choose between guessing one player's current role or learning the final role of a dead player. If they guess a player's current role correctly, it is confirmed. The detective is not affected by any disguises, obstructions or redirections. Each night, the detective must try to submit the contents (players and their roles) of the entire initial role list in their secret channel. If their guess is correct, they ascend and win the game. If their guess is wrong, they are informed how many guesses (but not which) were correct.
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;unemployed chef
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Werewolves Bot B BOT 12-Dec-22 09:00 PM
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Unemployed Chef [Unaligned Miscellaneous]
Limited Role
Basics
The Unemployed Chef can use their charmed food to protect one player each night. The Unemployed Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details
Protecting a player is an immediate night effect. A protected player is invulnerable from night attacks for the current night. After the night ends, the effect of the charmed food disappears. Once a player has received charmed food, they can no longer be protected. Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Unemployed Chef wins, if at least one waiter, and the Unemployed Chef themself are alive when the game ends. The Unemployed Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. When the last waiter dies, the Unemployed Chef stops playing, descends and loses. The Unemployed Chef may not protect themself.
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hehe detective my favorite has a new icon
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The Phantom of Christmas Past 12-Dec-22 09:01 PM
None doesn’t have an icon 😔
21:02
You should file a complaint (edited)
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Werewolves Bot B BOT 12-Dec-22 09:02 PM
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None [Unaligned Miscellaneous]
Technical Role
Basics
The main goal for the None is to ping the Game Masters, so they realize they forgot to assign a role to the None. After night 1, the None may choose a Game Master to kill each night.
Details
The None is a rare role that is theoretically possible to gain, but should seldom appear in games, since it is only obtainable via the bot being broken, or the Game Masters forgetting to assign a role. The None can win with any team except the wolves, even if their win condition is to kill all others. Killing a Game Master is an end effect.
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none has no rights lmao
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The Phantom of Christmas Past 12-Dec-22 09:02 PM
Rude.
21:04
theres only the any left
21:04
cries
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The Phantom of Christmas Past 12-Dec-22 09:04 PM
Yes
21:05
Have fun I guess
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which reminds me is it rlly ok for u 2 talk 2 me phantom
21:05
cause like u told me so much
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The Phantom of Christmas Past 12-Dec-22 09:05 PM
As long as I don’t spoil game things, oui
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yeah but
21:07
when i asked u if www was wolves alignment or is www an any or any does not count in wolves alignment or sumthing like that
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The Phantom of Christmas Past 12-Dec-22 09:07 PM
Meh that’s fine
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u said www was solo killing again isnt that a lil too much
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The Phantom of Christmas Past 12-Dec-22 09:07 PM
www isn’t in the game anyways
21:08
Rolelist
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Werewolves Bot B BOT 12-Dec-22 09:09 PM
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Hellhound [Werewolf Group]
Basics
All the Hellhounds have a secret channel where they can communicate with the other Hellhounds securely.
Details
Hellhounds are the werewolf version of bakers. These werewolves know from each other that they are Hellhounds, and they can use and share this information in their battle against the white werewolf. Sometimes it is, and sometimes it is not, in the interest of the werewolf team to immediately inform the rest of the werewolves that they are Hellhounds. If a Hellhound betrays the group in any way (by changing alignment or role) the Hellhounds are immediately disbanded.
21:12
;bloody butcher
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Werewolves Bot B BOT 12-Dec-22 09:12 PM
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Bloody Butcher [Werewolf Group]
Basics
The Bloody Butcher is the werewolf spy in the butcher group. They are part of both channels.
Details
The Bloody Butcher is a werewolf who is also part of the butcher group. They are the traitor among the group, who tries to gain information.
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there can be more than 1 bloody butcher and there can be only 1 hellhound right (edited)
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The Phantom of Christmas Past 12-Dec-22 09:12 PM
Perhaps
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cause theres no statement otherwise
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The Phantom of Christmas Past 12-Dec-22 09:12 PM
Hm wait
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ye theres no statement that only 1 butcher or always more than 1 hellhound
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The Phantom of Christmas Past 12-Dec-22 09:13 PM
But that doesn’t mean there must be 1 hh?
21:13
I mean we can have 10 hhs if we want
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ohhh i see
21:13
thats why theres an s
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Werewolves Bot B BOT 12-Dec-22 09:14 PM
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Baker [Townsfolk Group]
Basics
There is always more than one Baker. All the Bakers have a secret channel where they can communicate with the other Bakers securely.
Details
Bakers are a special type of townsfolk; they know all other players who gained the Baker role. They can fully trust and rely on each other. Bakers share a private channel, where they can communicate with each other. If a Baker loses their role, they will still keep access to the channel. This means that at some point, a Baker may betray the group. If a Baker is infected by the infecting wolf their role changes to bloody butcher, instead of wolf. If this happens, all other Bakers become butchers, and are notified of this change.
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still its not written like baker that theres always more than 1 baker
21:15
hump
21:15
cries
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Werewolves Bot B BOT 12-Dec-22 09:15 PM
Townsfolk Categories
Townsfolk Killing (TK) Townsfolk Group (TG) Townsfolk Investigative (TI) Townsfolk Power (TP) Townsfolk Miscellaneous (TM)
21:15
Townsfolk Power
Fletcher Fletcher Grandma Grandma Hooker Hooker Medium Medium RoyalKnight Royal Knight Stalker Stalker Exorcist Exorcist Herald Herald
21:15
Townsfolk Miscellaneous
Assistant Assistant Amnesiac Amnesiac DevoutVillager Devout Villager Bard Bard Bartender Bartender Child Child Citizen Citizen CursedCivilian Cursed Civilian FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster Alcoholic Alcoholic
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Werewolves Bot B BOT 12-Dec-22 09:15 PM
Werewolf Categories
Werewolf Killing (WK) Werewolf Investigative (WI) Werewolf Power (WP) Werewolf Miscellaneous (WM) Werewolf Group (WG)
21:15
Werewolf Power
DisguisedFox Disguised Fox InfectingWolf Infecting Wolf SaboteurWolf Saboteur Wolf Tanner Tanner CorruptWolf Corrupt Wolf PackTanner Pack Tanner
21:16
Werewolf Miscellaneous
ScaredWolf Scared Wolf SneakingWolf Sneaking Wolf TricksterWolf Trickster Wolf (T) Wolf Wolf WolfCub Wolf Cub KnowledgeableWolf Knowledgeable Wolf Recluse Recluse
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phew better but still
21:16
cries
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Werewolves Bot B BOT 12-Dec-22 09:20 PM
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Butcher [Townsfolk Group]
Basics
The Butcher is like the baker group, a group of trusted players; except for that exactly one Butcher is a werewolf!
Details
There is always more than one Butcher. All the Butchers have a secret channel where they can communicate with the other Butchers securely. Exactly one Butcher is actually a werewolf spy called the bloody butcher. If a Butcher is infected by the infecting wolf their role changes to bloody butcher, instead of wolf.
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i was wrong
21:20
;bloody butcher
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Werewolves Bot B BOT 12-Dec-22 09:20 PM
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Bloody Butcher [Werewolf Group]
Basics
The Bloody Butcher is the werewolf spy in the butcher group. They are part of both channels.
Details
The Bloody Butcher is a werewolf who is also part of the butcher group. They are the traitor among the group, who tries to gain information.
21:20
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Hellhound [Werewolf Group]
Basics
All the Hellhounds have a secret channel where they can communicate with the other Hellhounds securely.
Details
Hellhounds are the werewolf version of bakers. These werewolves know from each other that they are Hellhounds, and they can use and share this information in their battle against the white werewolf. Sometimes it is, and sometimes it is not, in the interest of the werewolf team to immediately inform the rest of the werewolves that they are Hellhounds. If a Hellhound betrays the group in any way (by changing alignment or role) the Hellhounds are immediately disbanded.
21:20
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Baker [Townsfolk Group]
Basics
There is always more than one Baker. All the Bakers have a secret channel where they can communicate with the other Bakers securely.
Details
Bakers are a special type of townsfolk; they know all other players who gained the Baker role. They can fully trust and rely on each other. Bakers share a private channel, where they can communicate with each other. If a Baker loses their role, they will still keep access to the channel. This means that at some point, a Baker may betray the group. If a Baker is infected by the infecting wolf their role changes to bloody butcher, instead of wolf. If this happens, all other Bakers become butchers, and are notified of this change.
21:21
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Fletcher [Townsfolk Power]
Basics
During Day 0, the Fletcher selects a target. Unless the Fletcher changes their mind before they die, their target gains the abilities of a Huntress.
Details
The Fletcher must choose a target to be “Fletcher’s Customer” at the start of the game. Their target can not be changed. If no target is selected when Day 0 ends, a target is randomly assigned. The Fletcher cannot target themself. Fletcher’s Customer gains a private channel and may select a target of their own who will be killed if Fletcher’s Customer is killed. At any point while the Fletcher is alive, the Fletcher may irreversibly revoke Fletcher’s Customer's abilities. Choosing and revoking a customer are immediate abilities.
21:21
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Grandma [Townsfolk Power]
Basics
Each night, the Grandma can choose up to two players. The next day, these selected players can’t vote. That day, Grandma will get the same amount of votes as people they selected.
Details
Making players unable to vote is an immediate ability. If they still vote, their vote simply isn’t counted towards the final result. The Grandma's vote still looks like a normal vote, but can also count as 0 or 2, depending on how many players the Grandma chose. The two chosen players will additionally be added to a private channel, where the Grandma can anonymously talk to them. At the end of the day the players are removed and the votes are restored (even if the Grandma is dead at that point). If the Grandma selects a player with several votes (e.g. Mayor or Grandma), they only lose 1 of their votes, but keep the others. The Grandma also only gains 1 vote, like normally. Players with negative votes or no votes can't have their negative votes stolen (and the Grandma is informed), but are still added to the channel. The Mayors extra vote cannot be stolen. The Grandma may select themself. The Grandma is affected by redirections.
21:22
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row. If the Hooker is sleeping with another player while being protected from attacks, the protection is ignored; only protections for the player they are sleeping with apply.
21:22
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Medium [Townsfolk Power]
Basics
Each night, the Medium may ask the dead players one question.
Details
During each night the Medium has access to a second secret channel, where they can ask a question, once day starts the channel is locked, and a Yes/No poll is created. All dead participants are able to vote on it during the day. Of course, there can be members of all teams in the dead participants. The question needs to be one simple yes/no question without any hidden meaning to it. Not voting as a dead participant should not give the Medium any information. Once the day ends, the poll is closed, and the Medium gains access to the second secret channel again.
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;royal knight
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Werewolves Bot B BOT 12-Dec-22 09:22 PM
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Royal Knight [Townsfolk Power]
Basics
Once per game, the Royal Knight may cancel the lynch.
Details
After Day 1, the Royal Knight may cancel the lynch at any time of day or night, and it will apply to the current or upcoming lynch. If there are several lynches, the Royal Knight may only cancel one of them: they may choose which one. Cancelling the lynch is an immediate ability. However, the fact that the lynch has been cancelled will only be revealed at the end of the day. The Royal Knight also chooses whether they want to be revealed or not. If they choose to be revealed, both their role and name are announced: otherwise, neither is.
21:22
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Stalker [Townsfolk Power]
Basics
Each day, the Stalker may assign two extra invisible votes to a player in the current day’s lynch poll.
Details
Each day, the Stalker may threaten a player. That player will have two more invisible votes against them on the daily lynch poll. These additional votes are not revealed, instead the threatened player may win the lynch even if they dont have the most votes. The threatened player is not informed that they are threatened.
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;exocist
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Werewolves Bot B BOT 12-Dec-22 09:22 PM
❗ Could not find role exocist. Did you mean exorcist?
21:22
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Exorcist [Townsfolk Power]
Basics
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. All negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. All the members of the solo team whose effect is cured are informed about this. Negative Effects The following effects can be removed by the Exorcist: Enchanted/Charmed - Flute Team Soulless - Hell Team Powdered - Pyro Team Demonized - Underworld Team Contaminated/Contagious - Plague Team Sleepless - Nightmare Team Tagged/Herded - Flock Team Bitten - Graveyard Team Doomed - Horsemen Team
21:22
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises or obstructions. The Herald may use their power several times.
21:26
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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;amnesia
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Werewolves Bot B BOT 12-Dec-22 09:26 PM
❗ Could not find role amnesia. Did you mean amnesiac?
21:26
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Amnesiac [Townsfolk Miscellaneous]
Basics
The Amnesiac has forgotten their role and only has a vague idea of what it was. They will remember it at the end of Day 1.
Details
From the start of the game until the end of Day 1, the Amnesiac is a normal citizen. At the end of Day 1, they will get to know their role. This role will not be known to the rest of the players, but it will be one of three townsfolk roles that the Amnesiac is told at the start of the game. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
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;devout villager
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Werewolves Bot B BOT 12-Dec-22 09:27 PM
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Devout Villager [Townsfolk Miscellaneous]
Basics
The Devout Villager is a normal citizen, with one exception: they can never change role.
Details
When a role changing ability affects the Devout Villager, it fails. If the infecting wolf tries to infect the devout villager the infection fails and nothing happens. If a vampire tries to demonize the Devout Villager it happens normally, however if the Devout Villager is attacked they will die instead of turning undead.
21:27
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Bard [Townsfolk Miscellaneous]
Basics
Throughout the game, all abilities used on the Bard will be narrated to everyone in story time.
Details
All abilities used throughout a phase are narrated at the end of the phase. If the Bard changes roles, abilities are no longer narrated, however the role change is still narrated. The narrated info only reveals the ability type and not the role who used the ability. Further details are also not revealed (e.g. if a tanner disguises the Bard, it is narrated that the Bard was disguised, however the applied disguise is not revealed, nor is which role disguised the Bard). The following general ability types exist for Bard: “attacked”, “investigated”, “disguised”, “killed”, “targeted”, “protected”, “manipulated” and “changed role”. Abilities that do not fall under one of these categories (e.g. Flute Player's enchant or Hooker's sleeping) are directly revealed. Abilities used on the Bard while they are dead are not narrated. Lynches and Elections are not narrated.
21:27
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Bartender [Townsfolk Miscellaneous]
Basics
The Bartender can talk in the tavern without having their identity revealed.
Details
The Bartender has a secret channel where they can talk. Every message in that channel will be sent anonymously in the tavern chat. If the Bartender loses their role, they lose their ability to anonymously talk in the tavern chat. The Bartender is often used together with the Alcoholic, in which case it is important for the Bartender to remain hidden.
21:27
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Child [Townsfolk Miscellaneous]
Basics
The day after the Child dies, there will be two lynches instead of one.
Details
Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch.
21:28
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Citizen [Townsfolk Miscellaneous]
Basics
The Citizen has no special abilities.
Details
All the Citizens vote during the day on whomever they suspect to be an enemy and hope during the night that they won’t get killed.
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;cursed civ
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Werewolves Bot B BOT 12-Dec-22 09:28 PM
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Cursed Civilian [Townsfolk Miscellaneous]
Basics
If the Cursed Civilian is attacked by a wolfish player, they will turn into a wolf instead of dying.
Details
The Cursed Civilian is part of the townsfolk team, however they may betray their team at some point. If attacked any other way than by a wolfish player, the Cursed Civilian will die as usual.
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;fortune apparentice
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Werewolves Bot B BOT 12-Dec-22 09:28 PM
❗ Could not find role fortune apparentice. Did you mean fortune apprentice?
21:28
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Fortune Apprentice [Townsfolk Miscellaneous]
Basics
The Fortune Apprentice will take the place of the first town investigative role to die.
Details
At the start of the first day where a town investigative role died or lost their role the previous day or night, the Fortune Apprentice will become the role of the first town investigative role that died or lost their role. The Fortune Apprentice does not know the identity of the previous town investigative role, nor do they know the checks made by this person. This will not happen if the Fortune Apprentice’s role has changed.
21:30
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Idiot [Townsfolk Miscellaneous]
Basics
If the Idiot dies for the first time, they instead live, but lose their voting power.
Details
The first time the Idiot is lynched, attacked or killed, they will survive. However, the Idiot loses their vote and is informed about this. If the Idiot is Mayor, they will still have their Mayor vote.
21:30
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Journalist [Townsfolk Miscellaneous]
Basics
The Journalist can write a journal which a certain role will receive when the Journalist dies.
Details
The Journalist has a second secret channel. There they can write any information. When the Journalist dies, access to this channel will be granted to a player with a role that the Journalist selected. The Journalist can select a role and update their targeted role once per phase, with 1 emergency change to be used whenever the Journalist wants. If there are several people with the same role, a random player out of those is selected. If nobody has the role (anymore), nobody gains access to the channel. If the Journalist loses their role, the journal is lost.
21:30
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Macho [Townsfolk Miscellaneous]
Basics
If attacked, the Macho will be told the name of their attacker and will not die until the beginning of the next night.
Details
If the Macho is attacked during the night, they will survive until the end of the next day, and will be able to attempt to spread the word about their attacker. If a Macho is attacked, the fact that the Macho was attacked that night is announced in storytime. The Macho will know who attacked them, and it is up to them to decide whether they want to share this information or not. At the end of that day, the Macho dies. If it’s a group that attacked the Macho, the attacker’s name is told to the Macho. If the Macho is attacked multiple times in a single night, they will not be killed by any of them, and the attacker they are informed of will be chosen randomly. If the Macho is lynched, they will die as usual.
21:30
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Ranger [Townsfolk Miscellaneous]
Basics
The Ranger may select a player to reveal with their dying breath.
Details
The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
21:30
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
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;town crier
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Werewolves Bot B BOT 12-Dec-22 09:30 PM
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Town Crier [Townsfolk Miscellaneous]
Basics
The Town Crier knows another townsfolks's role at the start of the game.
Details
The Town Crier will be told the role and identity of one other arbitrary person from the Townsfolk team at the start of the game. This information is one-directional. The role given is not under the influence of any other powers, and therefore is completely reliable.
21:30
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Trickster [Townsfolk Miscellaneous]
Basics
On all public polls the Trickster's vote is counted as negative one.
Details
When the Trickster votes on public polls, their vote appears normally, however internally it is counted with the value -1. While they have the mayor's extra vote, the Trickster's vote is counted as -2 instead. Results of players that receive 0 or less votes are not displayed. If the Trickster loses their role, their vote will count as that of a normal player.
21:30
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Alcoholic [Townsfolk Miscellaneous]
Limited Role
Basics
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means. The Alcoholic cannot exist without a bartender, and loses their power as soon as the last bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.
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;disguised foc
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Werewolves Bot B BOT 12-Dec-22 09:31 PM
❗ Could not find role disguised foc. Did you mean disguised fox?
21:31
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Disguised Fox [Werewolf Power]
Basics
Each day, the Disguised Fox may select a disguise, and the disguise will be announced to the Wolfpack. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, the Disguised Fox may either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a citizen. The Disguised Fox's disguise is a strong disguise. If the Disguised Fox survives the day, the wolfpack is informed at the start of the night that a Disguised Fox has chosen a disguise and what the disguise is. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox is neither a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as they will become a regular wolf. Joining the wolfpack and selecting a disguise are immediate abilities.
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The Phantom of Christmas Past 12-Dec-22 09:31 PM
Phasechange in 30 minutes 👀
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;infecting wolf
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Werewolves Bot B BOT 12-Dec-22 09:31 PM
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Infecting Wolf [Werewolf Power]
Basics
During Night 1, the Infecting Wolf must choose one player to convert to a wolf.
Details
If the Infecting Wolf fails to choose a player during Night 1, a random player will be selected for them. This ability can only be used once. Infecting a player is an immediate ability. Edge Cases If a member of the wolfpack or the werewolf team is picked, the power fails and wastes the ability. If a hell team member is picked the power backfires and the Infecting Wolf becomes an imp. If a baker or butcher is picked they become a bloody butcher. If a cupid is picked they become a cupid wolf. If a trickster is picked they become a trickster wolf.
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what does that have anything 2 do w me
21:31
oh wait
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The Phantom of Christmas Past 12-Dec-22 09:31 PM
Lmao
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stop that, first time actually have any job at night (edited)
21:32
anyhow thanks i was about 2 sleep after checking the roles
21:33
;sab wolf
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Werewolves Bot B BOT 12-Dec-22 09:33 PM
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Saboteur Wolf [Werewolf Power]
Basics
Each night, the Saboteur Wolf may select one player to disqualify from the public election poll.
Details
Each night, the Saboteur Wolf may select one player. That player can still be voted for in the election poll in the following day phase, but should they win, nobody is elected. The selected player can still be lynched and can still vote in the election poll. The Saboteur Wolf may not sabotage the same player two nights in a row, but can sabotage themself or others in the wolfpack. Sabotaging is an immediate ability.
21:33
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the Tanner disguises a player who is part of the wolfpack, the Tanner is informed by the Hosts that “At least one of the players you tanned today is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
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;corrupt wolf
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Werewolves Bot B BOT 12-Dec-22 09:33 PM
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Corrupt Wolf [Werewolf Power]
Limited Role
Basics
The Corrupt Wolf can manipulate a player's votes in the next day's public polls.
Details
Each night, the Corrupt Wolf may select a player and a number of votes (2 or -1). The next day, the selected player has the chosen vote value instead of their usual value. The number of votes replaces the player's vote, it is not additive. However, the Mayor retains their extra vote. Manipulating a vote is immediate. The Corrupt Wolf may manipulate a member of the wolfpack. The Corrupt Wolf may also communicate with their chosen player in a whispers channel during the day. The Corrupt Wolf is a lycan and also part of the pack. The Corrupt Wolf is affected by redirections.
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;pack tanner
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Werewolves Bot B BOT 12-Dec-22 09:33 PM
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Pack Tanner [Werewolf Power]
Limited Role
Basics
Each day, the Pack Tanner may disguise one player as a role of the Pack Tanner’s choosing.
Details
Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
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;scared wolf
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Werewolves Bot B BOT 12-Dec-22 09:34 PM
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Scared Wolf [Werewolf Miscellaneous]
Basics
The Scared Wolf will be protected from the first night attack to target them.
Details
If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
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;sneasking wolf
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Werewolves Bot B BOT 12-Dec-22 09:34 PM
❗ Could not find role sneasking wolf. Did you mean sneaking wolf?
21:34
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Sneaking Wolf [Werewolf Miscellaneous]
Basics
The Sneaking Wolf will appear as a citizen to most investigative roles.
Details
The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to most roles and powers inspecting them. If the Sneaking Wolf loses their role, they no longer appear as citizen.
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;trickster wolf
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Werewolves Bot B BOT 12-Dec-22 09:34 PM
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Trickster Wolf [Werewolf Miscellaneous]
Transformation Role
Basics
On all polls, the Trickster Wolf's vote is counted as negative one.
Details
When the Trickster Wolf votes on public or private polls, their vote is counted with the value -1. If the Trickster Wolf becomes Mayor, their vote is counted as -2. Results of players that receive 0 or fewer votes are not displayed. If the Trickster Wolf is the last remaining member of the wolfpack, they turn into a regular wolf and regain their votes.
21:34
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Wolf [Werewolf Miscellaneous]
Basics
The Wolf has no special abilities.
Details
The Wolf is a player who acts like a regular player during the day, but secretly kills players during the night, together with all the other werewolves.
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;wolf cub
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Werewolves Bot B BOT 12-Dec-22 09:34 PM
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Wolf Cub [Werewolf Miscellaneous]
Basics
The night after the Wolf Cub dies, the wolfpack will be able to attack an additional player.
Details
Whenever a Wolf Cub dies, the other wolfpack members will be able to attack an additional player the night after the Wolf Cub's death. They are allowed to attack the same player several times, if they like. This ability is triggered when a player who at any point had the role of Wolf Cub dies, not when a Wolf Cub loses their role.
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;knowlegable wolf
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Werewolves Bot B BOT 12-Dec-22 09:34 PM
❗ Could not find role knowlegable wolf. Did you mean knowledgeable wolf (aka Knowledgable Wolf)?
21:34
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Knowledgeable Wolf [Werewolf Miscellaneous]
Basics
The Knowledgeable Wolf starts out with some information about the role list.
Details
At the start of the game the Knowledgeable Wolf is told some of the roles on the role list. The Knowledgeable Wolf can only be used in games with a partial or private role list and usually receives a partial role list. Alternatively, the Hosts may decide to tell the Knowledgeable Wolf about all the roles in the game.
21:34
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Recluse [Werewolf Miscellaneous]
Limited Role
Basics
The Recluse is immediately notified of all powers used on them. When a werewolf uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the wolfpack/werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. The Recluse is not a lycan and is not part of the wolfpack. Should a wolfish attempt to attack the Recluse, the attack fails.
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wait is it currently night or day
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The Phantom of Christmas Past 12-Dec-22 09:41 PM
#story_time
21:42
The most recent storytime is the current time
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oh it is day
21:42
thks
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Werewolves Bot B BOT 12-Dec-22 09:46 PM
Syntax $cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners]Functionality Group of commands to handle CCs. $help cc <sub-command> for detailed help.Aliases - c
21:47
Cc HelpSyntax $cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners]Functionality Group of commands to handle CCs. $help cc <sub-command> for detailed help.Aliases - c
21:47
⛔ Syntax error. Unknown command create!
21:48
Syntax $cc create <CC Name> <Player List>Functionality Creates a CC with the name <CC Name> and adds you, as well as all players in the <Player List> to it. <Player List> may contain 0 or more players. When the CC is created you are announced as the creator of the CC, and are the only owner.Usage > $cc create marhjots marhjo < ✅ Created #marhjots!
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The Phantom of Christmas Past 12-Dec-22 09:48 PM
.$cc create <name> <person you're inviting in emoji>
21:48
Don't put <> in the actual command (I think)
21:48
So you can do like $cc create hello 🕯
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okay, thanks
21:49
i try
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Werewolves Bot B BOT 12-Dec-22 09:53 PM
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Horseman [Solo Power - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom a player every night, the effect of which depends on the type of Horseman. When a Horseman attempts to doom another Horseman it fails and the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: all Horsemen turn into Apocalyptic Horsemen, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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;horseman team
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Werewolves Bot B BOT 12-Dec-22 09:54 PM
❗ Could not find role horseman team. Did you mean solo team horsemen (aka Horsemen Team)?
21:54
Horsemen Team
ApocalypticHorseman Apocalyptic Horseman (T) Horseman Horseman HorsemanofPestilence Horseman of Pestilence HorsemanofWar Horseman of War HorsemanofFamine Horseman of Famine HorsemanofDeath Horseman of Death
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;horseman of p
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Werewolves Bot B BOT 12-Dec-22 09:55 PM
❗ Could not find role horseman of p. Did you mean horseman of war?
21:55
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Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of War may doom a player. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. When the Horseman of War attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its associated effect persist even if the Horseman of War dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of War turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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The Phantom of Christmas Past 12-Dec-22 09:55 PM
You can do the abbrevations
21:55
Horseman of death = hod, horseman of war = how
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Werewolves Bot B BOT 12-Dec-22 09:55 PM
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during that night and following day will fail.
Details (1/2)
Dooming a player is an immediate effect. For the rest of the night and the following day, any attempts to use an ability will fail for that player (this includes automatic uses of powers such as Huntress's attack). This also applies for group actions, should the doomed player be chosen to execute it. For some abilities, this may be indistinguishable from other failures (attacks), while others have no other way of failing (investigations). Completely passive abilities, like Runner, as well as the ability to whisper, are not affected. When the Horseman of Pestilence attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Pestilence dies, but immediately disappear when no Horsemen remain.
Details (2/2)
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Pestilence turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
21:56
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Horseman Of Famine [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Famine may doom a player. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will permanently be seen as a horseman role.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role (one that existed when Night 1 starts). When the Horseman of Famine attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Famine dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Famine turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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wow thats dope
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The Phantom of Christmas Past 12-Dec-22 10:00 PM
@Battle Royale Participants You may check 2 people
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Werewolves Bot B BOT 12-Dec-22 10:00 PM
✅ Alias Horseman Team set to Solo Team Horsemen!
22:00
✅ Alias Horseman Of P set to Horseman Of Pestilence!
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thanks ts!!!
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could i ask if i check now will the result be announced immediately or at the end of the phase
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The Phantom of Christmas Past 12-Dec-22 10:10 PM
Immediately
22:10
Remember to ping hosts
22:12
I select Nick and Arch. @Host
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The Phantom of Christmas Past 12-Dec-22 10:12 PM
Alrighty
22:12
👍
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noise
I select Nick and Arch. @Host
The Phantom of Christmas Past 12-Dec-22 10:12 PM
Nick and Arch are not the same alignment
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Thank you.
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Werewolves Bot B BOT 12-Dec-22 10:19 PM
✅ Created #hello-seniorie!
22:22
✅ Created #sup!
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The oracle can select dead player, right?
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no
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The Phantom of Christmas Past 12-Dec-22 11:05 PM
Nope!
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no invest role may select a dead player
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Werewolves Bot B BOT 12-Dec-22 11:05 PM
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Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same current alignment as each other. Each player can only be checked once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same current alignment or not. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles (if they are still unaligned) have the same alignment as each other, solo roles on opposing teams do not. Some roles' current alignments may be different than their role's starting alignment (e.g. Cupid, Cupid's Lover). The Oracle is not affected by disguises or obstructions, but is affected by redirections.
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Thanks lots.
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The Phantom of Christmas Past 12-Dec-22 11:05 PM
Gay Jesus can select a dead player but gay Jesus isn’t in this rolelist
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why roasting jay its not even their birthday
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Werewolves Bot B BOT 13-Dec-22 01:43 AM
Townsfolk Categories
Townsfolk Killing (TK) Townsfolk Group (TG) Townsfolk Investigative (TI) Townsfolk Power (TP) Townsfolk Miscellaneous (TM)
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wow so huckhuck not horsemen or wolves
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Werewolves Bot B BOT 13-Dec-22 02:01 AM
Unaligned Miscellaneous
Angel Angel Chef Chef Despot Despot Psychopath Psychopath RidingHood Riding Hood PlagueDoctor Plague Doctor Detective Detective UnemployedChef Unemployed Chef
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im so thankful the list is this short
02:01
cries
02:01
;plague doctor
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Werewolves Bot B BOT 13-Dec-22 02:01 AM
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Plague Doctor [Unaligned Miscellaneous]
Basics
The Plague Doctor is mostly immune to the plague bearer’s disease and requires the plague team to be eliminated in order to win. Each night, they may check a player for symptoms of the plague. Additionally, they are also able to cure players.
Details (1/2)
As soon as the plague team is eliminated, the Plague Doctor ascends and wins. The Plague Doctor cannot win while dead. Each night, the Plague Doctor may check a player for symptoms of the plague. The Plague Doctor will immediately be informed if and since when their target has had the plague. Members of the plague team do not have any symptoms and will never show up as having the plague. The Plague Doctor starts off with vials that can cure the plague. They have one vial for every five players in the game (rounded). Each night, the Plague Doctor may also choose to use one of their vials to immediately cure a player. Cured players no longer have the plague and stop being contagious, however they will not be informed of this. A player that is already in the final stage of the plague (i.e. they have already been informed that they have it) is too far gone to be saved and can not be cured anymore.
Details (2/2)
If the plague bearer attempts to contaminate the Plague Doctor with one of their rodents, the Plague Doctor immediately dies (not an attack). Otherwise, the Plague Doctor is immune to the disease. The Plague team cannot win while a Plague Doctor is alive.
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if this one is in the game i will be so angery
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Werewolves Bot B BOT 13-Dec-22 02:02 AM
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Detective [Unaligned Miscellaneous]
Limited Role
Basics
During the day, the detective compiles information on other players. At night, they try to solve the mystery by guessing the contents of the role list. If their guess is correct, the Detective wins.
Details
Each day, the detective has to choose between guessing one player's current role or learning the final role of a dead player. If they guess a player's current role correctly, it is confirmed. The detective is not affected by any disguises, obstructions or redirections. Each night, the detective must try to submit the contents (players and their roles) of the entire initial role list in their secret channel. If their guess is correct, they ascend and win the game. If their guess is wrong, they are informed how many guesses (but not which) were correct.
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pls be in my beloved
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Werewolves Bot B BOT 13-Dec-22 02:02 AM
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Undead Cupid [Unaligned Align - Underworld Base Alignment]
Transformation Role
Basics
The Undead Cupid is a cupid that has been demonized and then killed.
Details
Instead of turning into an undead, the cupid turns into an Undead Cupid. The Undead Cupid works like the cupid, with one exception: The Undead Cupid's base alignment is underworld. If the lover is part of a different alignment, they will only win when both win conditions are fulfilled. For example, if the couple is Undead Cupid and a werewolf, everyone else must die. If the lover is also part of the underworld alignment, they are underworld aligned and can win together with them. If the lover is unaligned, the couple can either win with the underworld team or with the lover's win condition.
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;unemployed chef
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Werewolves Bot B BOT 13-Dec-22 02:02 AM
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Unemployed Chef [Unaligned Miscellaneous]
Limited Role
Basics
The Unemployed Chef can use their charmed food to protect one player each night. The Unemployed Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details
Protecting a player is an immediate night effect. A protected player is invulnerable from night attacks for the current night. After the night ends, the effect of the charmed food disappears. Once a player has received charmed food, they can no longer be protected. Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Unemployed Chef wins, if at least one waiter, and the Unemployed Chef themself are alive when the game ends. The Unemployed Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. When the last waiter dies, the Unemployed Chef stops playing, descends and loses. The Unemployed Chef may not protect themself.
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Roles marked as "Limited" or "Transformation" will never be on partial lists (except for revealed Limited roles)
02:05
That is all roles marked with italics or with a (T) after them in the lists
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wait so ; uam is only a partial list?
02:07
could i ask if theres a way to see the full list of possible uams?
02:09
wait i read it wrong nm
02:09
cries that means no detective my beloved
02:09
cries very hard
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Werewolves Bot B BOT 13-Dec-22 02:10 AM
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Despot [Unaligned Miscellaneous]
Basics
If the Despot is elected mayor, they win. The next day, the election will be skipped.
Details
When the Despot wins, the Despot ascends and stops playing. The game continues.
02:10
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Psychopath [Unaligned Miscellaneous]
Basics
At the start of the game, the Psychopath is given an arbitrary list with one third of the town’s population, rounded up, on it. If all players on that list are dead, and the Psychopath is still alive, the Psychopath wins.
Details
When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. The Psychopath can’t win when they are dead. The Psychopath's list will always contain at least one player from every team that has at least two players. The Psychopath may strongly disguise themself as any role. The disguise is applied immediately. They can update this disguise once per phase, with 1 emergency change to be used whenever the Psychopath wants to. If the Psychopath changes role, the disguise is lost. Additionally, the Psychopath may choose to either investigate or weakly disguise a player each day, but not both. Their investigation is affected by all disguises, redirections and obstructions. Their disguise lasts for the current and next phase.
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i forgot despot
02:11
;sab wolf
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Werewolves Bot B BOT 13-Dec-22 02:11 AM
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Saboteur Wolf [Werewolf Power]
Basics
Each night, the Saboteur Wolf may select one player to disqualify from the public election poll.
Details
Each night, the Saboteur Wolf may select one player. That player can still be voted for in the election poll in the following day phase, but should they win, nobody is elected. The selected player can still be lynched and can still vote in the election poll. The Saboteur Wolf may not sabotage the same player two nights in a row, but can sabotage themself or others in the wolfpack. Sabotaging is an immediate ability.
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angel, red riding hood, psychopath
02:12
p despot
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Werewolves Bot B BOT 13-Dec-22 02:13 AM
Townsfolk Categories
Townsfolk Killing (TK) Townsfolk Group (TG) Townsfolk Investigative (TI) Townsfolk Power (TP) Townsfolk Miscellaneous (TM)
02:13
Townsfolk Power
Fletcher Fletcher Grandma Grandma Hooker Hooker Medium Medium RoyalKnight Royal Knight Stalker Stalker Exorcist Exorcist Herald Herald
02:13
Townsfolk Miscellaneous
Assistant Assistant Amnesiac Amnesiac DevoutVillager Devout Villager Bard Bard Bartender Bartender Child Child Citizen Citizen CursedCivilian Cursed Civilian FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster Alcoholic Alcoholic
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Werewolves Bot B BOT 13-Dec-22 02:56 AM
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Despot [Unaligned Miscellaneous]
Basics
If the Despot is elected mayor, they win. The next day, the election will be skipped.
Details
When the Despot wins, the Despot ascends and stops playing. The game continues.
02:56
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Riding Hood [Unaligned Miscellaneous]
Basics
The Riding Hood wins when they are killed by a wolfish player.
Details
When the Riding Hood wins, the Riding Hood ascends and stops playing. The game continues. The Riding Hood will win if they are killed by a wolfish player. If the Riding Hood is killed in another way, they lose. If the Riding Hood is protected they neither die nor do they ascend. When the Riding Hood is killed by the wolfpack, the wolfpack may not attack anyone the following night. When the Riding Hood ascends any other way, the wolfish player responsible will be unable to kill/attack the following night. If no wolfish players remain, the Riding Hood stops playing, descends and loses.
02:58
;sab wolf
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Werewolves Bot B BOT 13-Dec-22 02:58 AM
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Saboteur Wolf [Werewolf Power]
Basics
Each night, the Saboteur Wolf may select one player to disqualify from the public election poll.
Details
Each night, the Saboteur Wolf may select one player. That player can still be voted for in the election poll in the following day phase, but should they win, nobody is elected. The selected player can still be lynched and can still vote in the election poll. The Saboteur Wolf may not sabotage the same player two nights in a row, but can sabotage themself or others in the wolfpack. Sabotaging is an immediate ability.
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;corrupt wolf
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Werewolves Bot B BOT 13-Dec-22 02:58 AM
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Corrupt Wolf [Werewolf Power]
Limited Role
Basics
The Corrupt Wolf can manipulate a player's votes in the next day's public polls.
Details
Each night, the Corrupt Wolf may select a player and a number of votes (2 or -1). The next day, the selected player has the chosen vote value instead of their usual value. The number of votes replaces the player's vote, it is not additive. However, the Mayor retains their extra vote. Manipulating a vote is immediate. The Corrupt Wolf may manipulate a member of the wolfpack. The Corrupt Wolf may also communicate with their chosen player in a whispers channel during the day. The Corrupt Wolf is a lycan and also part of the pack. The Corrupt Wolf is affected by redirections.
02:58
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Despot [Unaligned Miscellaneous]
Basics
If the Despot is elected mayor, they win. The next day, the election will be skipped.
Details
When the Despot wins, the Despot ascends and stops playing. The game continues.
02:58
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Riding Hood [Unaligned Miscellaneous]
Basics
The Riding Hood wins when they are killed by a wolfish player.
Details
When the Riding Hood wins, the Riding Hood ascends and stops playing. The game continues. The Riding Hood will win if they are killed by a wolfish player. If the Riding Hood is killed in another way, they lose. If the Riding Hood is protected they neither die nor do they ascend. When the Riding Hood is killed by the wolfpack, the wolfpack may not attack anyone the following night. When the Riding Hood ascends any other way, the wolfish player responsible will be unable to kill/attack the following night. If no wolfish players remain, the Riding Hood stops playing, descends and loses.
03:00
Horsemen | Additional Information | Limited
The Horsemen is a team consisting of at least two and at most four players. The Horsemen can either start out as the Horseman role or as a specific Horseman, but never as an Apocalyptic Horseman. All Horsemen always have different Horseman roles. The goal of the Horsemen is to kill everyone, however they only gain a killing power if they have doomed all players. Dooming a player has a different effect depending on the type of Horseman. At the start of the game, the Horsemen do not know each other, but if a Horseman attempts to doom another Horseman, it fails and the Horseman unite instead. When that happens they both keep their powers, but join a shared Horsemen channel and can now coordinate their actions. United Horsemen are considered to be doomed, which is relevant should they lose their role. If there is only a single Horseman (left) and all other players are doomed, they become an Apocalyptic Horseman. For a list of Horsemen run $i horsemen team.
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huckhuck precious town
03:00
better check before he dies
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Werewolves Bot B BOT 13-Dec-22 03:01 AM
Werewolf Categories
Werewolf Killing (WK) Werewolf Investigative (WI) Werewolf Power (WP) Werewolf Miscellaneous (WM) Werewolf Group (WG)
03:01
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Warlock [Werewolf Investigative]
Basics
Each night, the Warlock may check one player’s role.
Details
Each night, the Warlock may inspect a player. They will be told what that player's role is. Inspecting a player is an immediate ability. The Warlock is affected by weak disguises, redirections, and obstructions. The Warlock is not a lycan, nor are they a member of the wolfpack.
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;sneaking wolf
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Werewolves Bot B BOT 13-Dec-22 03:01 AM
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Sneaking Wolf [Werewolf Miscellaneous]
Basics
The Sneaking Wolf will appear as a citizen to most investigative roles.
Details
The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to most roles and powers inspecting them. If the Sneaking Wolf loses their role, they no longer appear as citizen.
03:02
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
03:02
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Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same current alignment as each other. Each player can only be checked once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same current alignment or not. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles (if they are still unaligned) have the same alignment as each other, solo roles on opposing teams do not. Some roles' current alignments may be different than their role's starting alignment (e.g. Cupid, Cupid's Lover). The Oracle is not affected by disguises or obstructions, but is affected by redirections.
03:03
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Clairvoyant Fox [Werewolf Investigative]
Basics
Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
Details
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked. The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack. If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as they will become a regular wolf. Joining the wolfpack and investigating a player are immediate abilities. The investigation is affected by weak disguises, redirections, and obstructions.
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;royal knight
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Werewolves Bot B BOT 13-Dec-22 03:35 AM
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Royal Knight [Townsfolk Power]
Basics
Once per game, the Royal Knight may cancel the lynch.
Details
After Day 1, the Royal Knight may cancel the lynch at any time of day or night, and it will apply to the current or upcoming lynch. If there are several lynches, the Royal Knight may only cancel one of them: they may choose which one. Cancelling the lynch is an immediate ability. However, the fact that the lynch has been cancelled will only be revealed at the end of the day. The Royal Knight also chooses whether they want to be revealed or not. If they choose to be revealed, both their role and name are announced: otherwise, neither is.
03:36
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Angel [Unaligned Miscellaneous]
Basics
The Angel wins when they are lynched.
Details
When the Angel wins, the Angel ascends and stops playing and the game continues. In addition, the following lynch will be canceled. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. If they haven’t selected a valid target, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, the Angel dies and does not win. If the Angel's target didn't vote for the Angel, but did put invisible votes on the Angel, they are considered a valid target.
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c: archs asking a lot i love that what a lovable person
07:46
but arch sound desperate why
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Werewolves Bot B BOT 13-Dec-22 07:46 AM
Townsfolk Categories
Townsfolk Killing (TK) Townsfolk Group (TG) Townsfolk Investigative (TI) Townsfolk Power (TP) Townsfolk Miscellaneous (TM)
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Werewolves Bot B BOT 13-Dec-22 08:04 AM
Horsemen | Additional Information | Limited
The Horsemen is a team consisting of at least two and at most four players. The Horsemen can either start out as the Horseman role or as a specific Horseman, but never as an Apocalyptic Horseman. All Horsemen always have different Horseman roles. The goal of the Horsemen is to kill everyone, however they only gain a killing power if they have doomed all players. Dooming a player has a different effect depending on the type of Horseman. At the start of the game, the Horsemen do not know each other, but if a Horseman attempts to doom another Horseman, it fails and the Horseman unite instead. When that happens they both keep their powers, but join a shared Horsemen channel and can now coordinate their actions. United Horsemen are considered to be doomed, which is relevant should they lose their role. If there is only a single Horseman (left) and all other players are doomed, they become an Apocalyptic Horseman. For a list of Horsemen run $i horsemen team.
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so why did arch sound desperate..?
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Werewolves Bot B BOT 13-Dec-22 08:07 AM
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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@Host Could I ask whether if the doomed players will be informed immediately, please?
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De Kerstman 13-Dec-22 08:09 AM
they are
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Thank you very much.
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Werewolves Bot B BOT 13-Dec-22 08:09 AM
Unaligned Miscellaneous
Angel Angel Chef Chef Despot Despot Psychopath Psychopath RidingHood Riding Hood PlagueDoctor Plague Doctor Detective Detective UnemployedChef Unemployed Chef
08:10
Townsfolk Categories
Townsfolk Killing (TK) Townsfolk Group (TG) Townsfolk Investigative (TI) Townsfolk Power (TP) Townsfolk Miscellaneous (TM)
08:10
Author icon
Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same current alignment as each other. Each player can only be checked once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same current alignment or not. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles (if they are still unaligned) have the same alignment as each other, solo roles on opposing teams do not. Some roles' current alignments may be different than their role's starting alignment (e.g. Cupid, Cupid's Lover). The Oracle is not affected by disguises or obstructions, but is affected by redirections.
08:14
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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maybe im just thinking 2 much
13:34
nooo
13:35
idek if i was just thinking 2 much yet but now im sure archs not ever gonna reply 2 that walls of text whats wrong w me
13:38
nooo arch if u ever read this the tldr is that i was spitting unreasonable assumption 2 see if u react 2 it or not of course u didnt react so i cant read where u intention lies
📌 1
13:39
nooo im sr 4 baiting pls still cc next game i like u very much im sr 4 my bs
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Original message was deleted or could not be loaded.
Werewolves Bot B BOT 13-Dec-22 01:40 PM
Pinned a message.
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Werewolves Bot B BOT 13-Dec-22 05:45 PM
✅ Created #sup!
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Werewolves Bot B BOT 13-Dec-22 07:02 PM
✅ Created #supper!
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the frustration of playing ti is that i always need someone else 2 publicly say what i need 2 say
19:18
cries very hard pls dont make leila oreo and arch be the scum trio
19:19
could it be that im making a fool of myself n message the 3 scums at the worst possible moment
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now that makes four just fuck me already
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Werewolves Bot B BOT 13-Dec-22 07:33 PM
Author icon
Hellhound [Werewolf Group]
Basics
All the Hellhounds have a secret channel where they can communicate with the other Hellhounds securely.
Details
Hellhounds are the werewolf version of bakers. These werewolves know from each other that they are Hellhounds, and they can use and share this information in their battle against the white werewolf. Sometimes it is, and sometimes it is not, in the interest of the werewolf team to immediately inform the rest of the werewolves that they are Hellhounds. If a Hellhound betrays the group in any way (by changing alignment or role) the Hellhounds are immediately disbanded.
19:34
Author icon
Baker [Townsfolk Group]
Basics
There is always more than one Baker. All the Bakers have a secret channel where they can communicate with the other Bakers securely.
Details
Bakers are a special type of townsfolk; they know all other players who gained the Baker role. They can fully trust and rely on each other. Bakers share a private channel, where they can communicate with each other. If a Baker loses their role, they will still keep access to the channel. This means that at some point, a Baker may betray the group. If a Baker is infected by the infecting wolf their role changes to bloody butcher, instead of wolf. If this happens, all other Bakers become butchers, and are notified of this change.
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Non town: Nick, Arch << Mat, Luffy << Snivy >> Krem, Ethan. (edited)
20:01
2 bloody butchers? (edited)
20:02
Krem and Ethan unaligned or pack less.
20:03
Snivy has to be wolf, if not wolf still has to die.
20:03
Huck precious town. Check tonight.
20:03
Leila not a horse and not a wolf. Only risk of Despot. Midly safe. Oreo wait. (edited)
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The Phantom of Christmas Past 13-Dec-22 08:03 PM
Just a tip that you can check yourself if you're oracle!
20:03
But you can only check each person once
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thats for the last, hardest unaligned or someone inactive
20:04
i have a pretty good guess that hucks town so better check him before he dies, he slipped himself abt the mayor thing
20:05
i would check myself with someone after huck if there was only 1 bb but now that there are 2 bbs i rlly need 2 save myself if something unpredictable happens
20:06
at least i think so
20:06
Thank you very much for the tip, Phantom!!
20:06
< 3
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The Phantom of Christmas Past 13-Dec-22 10:00 PM
@Battle Royale Participants You may check 2 people
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@Host I select Bemo and Huck.
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noise
@Host I select Bemo and Huck.
The Phantom of Christmas Past 13-Dec-22 10:04 PM
Bemo and huck are in the same alignment
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FINALLY
22:04
ANOTHER PRECIOUS TOWN
22:04
if not assistant or horse of famine
22:05
srsly i feel like the dumbest thing ever since this game started
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The Phantom of Christmas Past 13-Dec-22 10:05 PM
(Assistant only directs wolf actions)
22:05
(HoF only disguises, you bypass that)
22:06
Thank you very much. I appreciate that.
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Werewolves Bot B BOT 13-Dec-22 11:34 PM
Author icon
Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role is revealed to all. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
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;red riding hood
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Werewolves Bot B BOT 14-Dec-22 01:06 AM
Author icon
Riding Hood [Unaligned Miscellaneous]
Basics
The Riding Hood wins when they are killed by a wolfish player.
Details
When the Riding Hood wins, the Riding Hood ascends and stops playing. The game continues. The Riding Hood will win if they are killed by a wolfish player. If the Riding Hood is killed in another way, they lose. If the Riding Hood is protected they neither die nor do they ascend. When the Riding Hood is killed by the wolfpack, the wolfpack may not attack anyone the following night. When the Riding Hood ascends any other way, the wolfish player responsible will be unable to kill/attack the following night. If no wolfish players remain, the Riding Hood stops playing, descends and loses.
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Werewolves Bot B BOT 14-Dec-22 04:26 PM
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during that night and following day will fail.
Details (1/2)
Dooming a player is an immediate effect. For the rest of the night and the following day, any attempts to use an ability will fail for that player (this includes automatic uses of powers such as Huntress's attack). This also applies for group actions, should the doomed player be chosen to execute it. For some abilities, this may be indistinguishable from other failures (attacks), while others have no other way of failing (investigations). Completely passive abilities, like Runner, as well as the ability to whisper, are not affected. When the Horseman of Pestilence attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Pestilence dies, but immediately disappear when no Horsemen remain.
Details (2/2)
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Pestilence turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
16:26
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Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of War may doom a player. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. When the Horseman of War attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its associated effect persist even if the Horseman of War dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of War turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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Werewolves Bot B BOT 14-Dec-22 04:36 PM
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Clairvoyant Fox [Werewolf Investigative]
Basics
Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
Details
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked. The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack. If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as they will become a regular wolf. Joining the wolfpack and investigating a player are immediate abilities. The investigation is affected by weak disguises, redirections, and obstructions.
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Werewolves Bot B BOT 14-Dec-22 04:48 PM
Author icon
Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of War may doom a player. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. When the Horseman of War attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its associated effect persist even if the Horseman of War dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of War turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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The Phantom of Christmas Past 14-Dec-22 10:03 PM
@Battle Royale Participants You may check 2 people
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Who should I...?
22:28
humo
22:28
hump
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The Phantom of Christmas Past 14-Dec-22 10:29 PM
What does "hump" mean pensivegayblob
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sharl and kruthers
22:29
uh
22:29
it doesnt mean anything thats the point
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The Phantom of Christmas Past 14-Dec-22 10:29 PM
OK
22:29
Sharl and Kruthers are in the same alignment!
22:30
I DIDN'T PING
22:30
STOP THAT
22:30
damnit
22:30
uh
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The Phantom of Christmas Past 14-Dec-22 10:30 PM
Shit
22:31
Sorry I was distracted
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Sorry for yelling. Next time, please only reply to the one with ping.
22:31
It's alright.
22:33
I was sleep deprived so I sounded harsh, sorry for yelling again.
22:33
uhhh
22:33
pats pats
22:34
if u want a pat
22:34
or a sup idk but u prolly on want a sup
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Werewolves Bot B BOT 14-Dec-22 10:34 PM
Unaligned Miscellaneous
Angel Angel Chef Chef Despot Despot Psychopath Psychopath RidingHood Riding Hood PlagueDoctor Plague Doctor Detective Detective UnemployedChef Unemployed Chef
22:34
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Angel [Unaligned Miscellaneous]
Basics
The Angel wins when they are lynched.
Details
When the Angel wins, the Angel ascends and stops playing and the game continues. In addition, the following lynch will be canceled. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. If they haven’t selected a valid target, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, the Angel dies and does not win. If the Angel's target didn't vote for the Angel, but did put invisible votes on the Angel, they are considered a valid target.
22:34
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Riding Hood [Unaligned Miscellaneous]
Basics
The Riding Hood wins when they are killed by a wolfish player.
Details
When the Riding Hood wins, the Riding Hood ascends and stops playing. The game continues. The Riding Hood will win if they are killed by a wolfish player. If the Riding Hood is killed in another way, they lose. If the Riding Hood is protected they neither die nor do they ascend. When the Riding Hood is killed by the wolfpack, the wolfpack may not attack anyone the following night. When the Riding Hood ascends any other way, the wolfish player responsible will be unable to kill/attack the following night. If no wolfish players remain, the Riding Hood stops playing, descends and loses.
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finally break
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Werewolves Bot B BOT 14-Dec-22 11:36 PM
✅ Created #sup!
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Werewolves Bot B BOT 15-Dec-22 12:45 AM
Unaligned Miscellaneous
Angel Angel Chef Chef Despot Despot Psychopath Psychopath RidingHood Riding Hood PlagueDoctor Plague Doctor Detective Detective UnemployedChef Unemployed Chef
00:45
Townsfolk Power
Fletcher Fletcher Grandma Grandma Hooker Hooker Medium Medium RoyalKnight Royal Knight Stalker Stalker Exorcist Exorcist Herald Herald
00:45
Townsfolk Miscellaneous
Assistant Assistant Amnesiac Amnesiac DevoutVillager Devout Villager Bard Bard Bartender Bartender Child Child Citizen Citizen CursedCivilian Cursed Civilian FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster Alcoholic Alcoholic
00:46
Townsfolk Killing
Assassin Assassin Barber Barber CultLeader Cult Leader Executioner Executioner Huntress Huntress MadScientist Mad Scientist Priest Priest Witch Witch AmuletHolder Amulet Holder
00:46
Townsfolk Investigative
AuraTeller Aura Teller CrowdSeeker Crowd Seeker FortuneTeller Fortune Teller Huntsman Huntsman Oracle Oracle Innkeeper Innkeeper Coroner Coroner
00:46
Townsfolk Categories
Townsfolk Killing (TK) Townsfolk Group (TG) Townsfolk Investigative (TI) Townsfolk Power (TP) Townsfolk Miscellaneous (TM)
00:46
Townsfolk Group
Baker Baker Butcher Butcher CultMember Cult Member CultAcolyte Cult Acolyte Juror Juror
00:46
Cult
The Cult is a trusted townsfolk group, containing (usually) one Cult Leader. At night the cult can attack a player, but if the Cult Leader dies, they lose their ability and the Cult is disbanded. Members: CultLeader Cult Leader CultAcolyte Cult Acolyte CultMember Cult Member
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@Host I apologise for the ping, but is the cult killing announced immediately?
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De Kerstman 15-Dec-22 12:47 AM
its an end night action, so no
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Werewolves Bot B BOT 15-Dec-22 12:48 AM
Author icon
Barber [Townsfolk Killing]
Basics
Once per game, the Barber may choose to immediately attack one player during the day.
Details
After Day 1, at any time during the day, the Barber may once attack another player. The Barber also chooses whether they want to be revealed or not. If they choose to be revealed both their role and name is announced, otherwise neither is. The Barber’s attack is an immediate ability. If the Barber's attack fails, they are not revealed.
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Thank you very much.
00:48
;assansin
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Werewolves Bot B BOT 15-Dec-22 12:48 AM
❗ Could not find role assansin. Did you mean assassin?
00:48
Author icon
Assassin [Townsfolk Killing]
Basics
After night 1, the Assassin may choose one player to attack during the night.
Details
The Assassin may only attack a total of 3 times throughout a game. The Assassin’s attack is an end-night ability.
00:48
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Executioner [Townsfolk Killing]
Basics
After Day 1, if the Executioner is lynched, it will be prevented, and a player chosen by the Executioner will be lynched in their place.
Details
The Executioner may target a player. This target can be updated once per phase, with 1 emergency change to be used whenever the Executioner wants to. Targeting a player is an immediate effect. If the Executioner would be lynched, their target is (indirectly) lynched instead. If there is no target, the Executioner is lynched. When the Executioner changes the lynch, their role is revealed to all, and the targeted player is lynched immediately. This ability will only work once. Future lynches will behave as normal.
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;mad scientist
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Werewolves Bot B BOT 15-Dec-22 12:49 AM
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Mad Scientist [Townsfolk Killing]
Basics
The Mad Scientist has two subjects, from two different teams. If killed, their targeted subject will also die.
Details
At the start of the game, the Mad Scientist is assigned two players. They interrogate their subjects and, before the Mad Scientist dies, they must choose one of the two assigned players to take with them to their death. If the Mad Scientist has not targeted a subject when they die, a random subject will be killed. They will have a secret channel together with their two targets, and they also have a channel alone, where they will decide on who they want to attack if they are killed. The two targets are always on two different teams (excluding Unaligned). These teams are either Townsfolk, Werewolves or any of the different Solo teams. The Mad Scientist can choose a target, even if the target is already dead. Attacking the other player is an immediate ability. When the Mad Scientist kills, they are revealed as the Mad Scientist.
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Werewolves Bot B BOT 15-Dec-22 12:51 AM
Author icon
Witch [Townsfolk Killing]
Basics
Once per game, at night, the Witch may choose three players to protect from any attack for one night. Once per game, at night, the Witch may attack one player.
Details
The Witch has two potions; a potion of life and a potion of death. Each night, they can choose whether they want to use either of those potions. Each potion can only be used once. They can also be used simultaneously in one night. If they use the potion of life, then three players, which the Witch chooses, as well as the Witch themself are protected from attacks during that night (immediate). If they use the potion of death, they can choose one player to attack (end-night).
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;mad scientist
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Werewolves Bot B BOT 15-Dec-22 12:52 AM
Author icon
Mad Scientist [Townsfolk Killing]
Basics
The Mad Scientist has two subjects, from two different teams. If killed, their targeted subject will also die.
Details
At the start of the game, the Mad Scientist is assigned two players. They interrogate their subjects and, before the Mad Scientist dies, they must choose one of the two assigned players to take with them to their death. If the Mad Scientist has not targeted a subject when they die, a random subject will be killed. They will have a secret channel together with their two targets, and they also have a channel alone, where they will decide on who they want to attack if they are killed. The two targets are always on two different teams (excluding Unaligned). These teams are either Townsfolk, Werewolves or any of the different Solo teams. The Mad Scientist can choose a target, even if the target is already dead. Attacking the other player is an immediate ability. When the Mad Scientist kills, they are revealed as the Mad Scientist.
00:53
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Fletcher [Townsfolk Power]
Basics
During Day 0, the Fletcher selects a target. Unless the Fletcher changes their mind before they die, their target gains the abilities of a Huntress.
Details
The Fletcher must choose a target to be “Fletcher’s Customer” at the start of the game. Their target can not be changed. If no target is selected when Day 0 ends, a target is randomly assigned. The Fletcher cannot target themself. Fletcher’s Customer gains a private channel and may select a target of their own who will be killed if Fletcher’s Customer is killed. At any point while the Fletcher is alive, the Fletcher may irreversibly revoke Fletcher’s Customer's abilities. Choosing and revoking a customer are immediate abilities.
00:54
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Grandma [Townsfolk Power]
Basics
Each night, the Grandma can choose up to two players. The next day, these selected players can’t vote. That day, Grandma will get the same amount of votes as people they selected.
Details
Making players unable to vote is an immediate ability. If they still vote, their vote simply isn’t counted towards the final result. The Grandma's vote still looks like a normal vote, but can also count as 0 or 2, depending on how many players the Grandma chose. The two chosen players will additionally be added to a private channel, where the Grandma can anonymously talk to them. At the end of the day the players are removed and the votes are restored (even if the Grandma is dead at that point). If the Grandma selects a player with several votes (e.g. Mayor or Grandma), they only lose 1 of their votes, but keep the others. The Grandma also only gains 1 vote, like normally. Players with negative votes or no votes can't have their negative votes stolen (and the Grandma is informed), but are still added to the channel. The Mayors extra vote cannot be stolen. The Grandma may select themself. The Grandma is affected by redirections.
00:55
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row. If the Hooker is sleeping with another player while being protected from attacks, the protection is ignored; only protections for the player they are sleeping with apply.
00:55
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Stalker [Townsfolk Power]
Basics
Each day, the Stalker may assign two extra invisible votes to a player in the current day’s lynch poll.
Details
Each day, the Stalker may threaten a player. That player will have two more invisible votes against them on the daily lynch poll. These additional votes are not revealed, instead the threatened player may win the lynch even if they dont have the most votes. The threatened player is not informed that they are threatened.
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;exocist
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Werewolves Bot B BOT 15-Dec-22 12:55 AM
❗ Could not find role exocist. Did you mean exorcist?
00:56
Author icon
Exorcist [Townsfolk Power]
Basics
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. All negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. All the members of the solo team whose effect is cured are informed about this. Negative Effects The following effects can be removed by the Exorcist: Enchanted/Charmed - Flute Team Soulless - Hell Team Powdered - Pyro Team Demonized - Underworld Team Contaminated/Contagious - Plague Team Sleepless - Nightmare Team Tagged/Herded - Flock Team Bitten - Graveyard Team Doomed - Horsemen Team
00:56
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises or obstructions. The Herald may use their power several times.
01:00
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
01:00
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Amnesiac [Townsfolk Miscellaneous]
Basics
The Amnesiac has forgotten their role and only has a vague idea of what it was. They will remember it at the end of Day 1.
Details
From the start of the game until the end of Day 1, the Amnesiac is a normal citizen. At the end of Day 1, they will get to know their role. This role will not be known to the rest of the players, but it will be one of three townsfolk roles that the Amnesiac is told at the start of the game. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
01:00
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Devout Villager [Townsfolk Miscellaneous]
Basics
The Devout Villager is a normal citizen, with one exception: they can never change role.
Details
When a role changing ability affects the Devout Villager, it fails. If the infecting wolf tries to infect the devout villager the infection fails and nothing happens. If a vampire tries to demonize the Devout Villager it happens normally, however if the Devout Villager is attacked they will die instead of turning undead.
01:01
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Bartender [Townsfolk Miscellaneous]
Basics
The Bartender can talk in the tavern without having their identity revealed.
Details
The Bartender has a secret channel where they can talk. Every message in that channel will be sent anonymously in the tavern chat. If the Bartender loses their role, they lose their ability to anonymously talk in the tavern chat. The Bartender is often used together with the Alcoholic, in which case it is important for the Bartender to remain hidden.
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;cult acolyte
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Werewolves Bot B BOT 15-Dec-22 01:02 AM
Author icon
Cult Acolyte [Townsfolk Group]
Limited Role
Basics
The Cult Acolyte acts as a cult member, with some exceptions: the night after the Cult Acolyte dies, the cult gains an additional attack. Should the cult leader die, the Cult Acolyte becomes the new Cult Leader.
Details
The Cult Acolyte is part of the cult. After Night 1, the cult can attack one player each night. When the cult leader dies, the Cult Acolyte becomes the new cult leader at the start of the next night. If there are several Cult Acolytes, an arbitrary one becomes the new leader. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability. Any member of the cult, who no longer has their original role, can still vote on who to attack.
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