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Werewolves Revamped
🕵 S9g1 Secret Channels / horseman-of-pestilence
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Werewolves Bot B BOT 12-Dec-22 07:23 PM
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Horseman [Solo Power - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom a player every night, the effect of which depends on the type of Horseman. When a Horseman attempts to doom another Horseman it fails and the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: all Horsemen turn into Apocalyptic Horsemen, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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What do you think of this Fortnite Christmas theme
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Werewolves Bot B BOT 12-Dec-22 10:02 PM
@Battle Royale Participants Your role has changed to Horseman Of Pestilence.
22:02
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during that night and following day will fail.
Details (1/2)
Dooming a player is an immediate effect. For the rest of the night and the following day, any attempts to use an ability will fail for that player (this includes automatic uses of powers such as Huntress's attack). This also applies for group actions, should the doomed player be chosen to execute it. For some abilities, this may be indistinguishable from other failures (attacks), while others have no other way of failing (investigations). Completely passive abilities, like Runner, as well as the ability to whisper, are not affected. When the Horseman of Pestilence attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Pestilence dies, but immediately disappear when no Horsemen remain.
Details (2/2)
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Pestilence turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
22:02
βœ… Renamed channel to horseman-of-pestilence!
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8000 Lumps of Coal 12-Dec-22 10:05 PM
@Host doom jingle bells
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The Phantom of Christmas Past 12-Dec-22 10:07 PM
πŸ‘
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Werewolves Bot B BOT 13-Dec-22 08:52 AM
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Psychopath [Unaligned Miscellaneous]
Basics
At the start of the game, the Psychopath is given an arbitrary list with one third of the town’s population, rounded up, on it. If all players on that list are dead, and the Psychopath is still alive, the Psychopath wins.
Details
When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. The Psychopath can’t win when they are dead. The Psychopath's list will always contain at least one player from every team that has at least two players. The Psychopath may strongly disguise themself as any role. The disguise is applied immediately. They can update this disguise once per phase, with 1 emergency change to be used whenever the Psychopath wants to. If the Psychopath changes role, the disguise is lost. Additionally, the Psychopath may choose to either investigate or weakly disguise a player each day, but not both. Their investigation is affected by all disguises, redirections and obstructions. Their disguise lasts for the current and next phase.
08:53
Unaligned Miscellaneous
Angel Angel Chef Chef Despot Despot Psychopath Psychopath RidingHood Riding Hood PlagueDoctor Plague Doctor Detective Detective UnemployedChef Unemployed Chef
08:54
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Riding Hood [Unaligned Miscellaneous]
Basics
The Riding Hood wins when they are killed by a wolfish player.
Details
When the Riding Hood wins, the Riding Hood ascends and stops playing. The game continues. The Riding Hood will win if they are killed by a wolfish player. If the Riding Hood is killed in another way, they lose. If the Riding Hood is protected they neither die nor do they ascend. When the Riding Hood is killed by the wolfpack, the wolfpack may not attack anyone the following night. When the Riding Hood ascends any other way, the wolfish player responsible will be unable to kill/attack the following night. If no wolfish players remain, the Riding Hood stops playing, descends and loses.
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Werewolves Bot B BOT 13-Dec-22 06:05 PM
β›” Syntax error. Invalid Player: buddy!
18:05
βœ… Created #🔒!
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Werewolves Bot B BOT 13-Dec-22 06:29 PM
βœ… Created #-!
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The Phantom of Christmas Past 13-Dec-22 10:00 PM
@Battle Royale Participants You may doom someone
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8000 Lumps of Coal 13-Dec-22 10:25 PM
@Host doom Russian nesting doll
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The Phantom of Christmas Past 13-Dec-22 10:26 PM
πŸ‘
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Werewolves Bot B BOT 14-Dec-22 05:37 PM
βœ… Created #ddd!
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8000 Lumps of Coal 14-Dec-22 09:30 PM
Oh phase change already?
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The Phantom of Christmas Past 14-Dec-22 09:30 PM
No not yet
21:30
I just pre-type my messages because I'm lazy
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8000 Lumps of Coal 14-Dec-22 09:30 PM
Oh gotcha
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8000 Lumps of Coal 14-Dec-22 10:01 PM
@Host doom scrooge
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The Phantom of Christmas Past 14-Dec-22 10:09 PM
πŸ‘
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8000 Lumps of Coal 14-Dec-22 10:16 PM
@Host do I become a apocalyptic if I'm the last horseman remaining?
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The Phantom of Christmas Past 14-Dec-22 10:16 PM
Nope
22:16
You have to have everyone doomed :)
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8000 Lumps of Coal 14-Dec-22 10:16 PM
Ok
Exported 27 message(s)