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Werewolves Revamped
🕵 S9g1 Secret Channels / direwolf
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Werewolves Bot B BOT 12-Dec-22 07:23 PM
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Direwolf [Werewolf Killing]
Basics
The Direwolf may attack two people every night if they are the last player left in the pack.
Details
If, at the start of the night, the Direwolf is the last remaining member of the wolfpack, the wolfpack will be able to attack an additional player. Usually, this means the Direwolf will be able to attack two people, but in some situations the amount of attacks and the attacker may also be influenced by other roles/abilities.
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Werewolves Bot B BOT 12-Dec-22 07:40 PM
⛔ Syntax error. Unknown command chef!
19:40
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Chef [Unaligned Miscellaneous]
Basics
The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details (1/2)
At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is a start-day ability. Eating the food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant without having eaten the food. Once a customer has eaten food, they can no longer be sent food.
Details (2/2)
Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. When the last waiter dies, the Chef stops playing, descends and loses. The Chef may not select themself as customer.
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The Phantom of Christmas Past 12-Dec-22 07:40 PM
👀
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Yes phantom Cani help you
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The Phantom of Christmas Past 12-Dec-22 07:40 PM
Hi snivy!!!
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Hi!
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The Phantom of Christmas Past 12-Dec-22 07:40 PM
We don't need to make a cc together anymore
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Merry Christmas
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The Phantom of Christmas Past 12-Dec-22 07:41 PM
No more wasting ccs 😊
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Oh yeah
19:41
I said I was going to cc you
19:41
But you are un-cc-able
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The Phantom of Christmas Past 12-Dec-22 07:41 PM
LMAO
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De Kerstman 12-Dec-22 07:47 PM
well you can still make a cc
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Werewolves Bot B BOT 12-Dec-22 10:16 PM
❗ Could not find role sacred wolf. Did you mean scared wolf?
22:16
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Scared Wolf [Werewolf Miscellaneous]
Basics
The Scared Wolf will be protected from the first night attack to target them.
Details
If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
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Werewolves Bot B BOT 12-Dec-22 10:23 PM
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Horseman [Solo Power - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom a player every night, the effect of which depends on the type of Horseman. When a Horseman attempts to doom another Horseman it fails and the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: all Horsemen turn into Apocalyptic Horsemen, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
22:26
⛔ Syntax error. Unknown command horseman!
22:26
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
22:30
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Horseman [Solo Power - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom a player every night, the effect of which depends on the type of Horseman. When a Horseman attempts to doom another Horseman it fails and the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: all Horsemen turn into Apocalyptic Horsemen, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
22:30
⛔ Syntax error. Unknown command solo!
22:30
⛔ Syntax error. Unknown command horseman!
22:31
⛔ Syntax error. Unknown command align!
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The Phantom of Christmas Past 12-Dec-22 10:55 PM
Snivy what are you doing 😔
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I’m trying
22:55
How do I get the emojis of everyone
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Werewolves Bot B BOT 12-Dec-22 10:55 PM
Alive Players | Total: 20 🐢 - Mr. Turtle (@You're a Mean One Mr. Turtle) 🌌 - Sharl Eclair (@Ebenezer Scrooge) 💖 - Snivy-Ace13 (@Delibird) 🎅 - Nick262008 (@Saint Nick) 👁🗨 - MatMeistress (@Mariah Carey) 🦎 - Curtiss P-40D Katyhawk (@Carol of the Bells) 🧋 - the kremblin (@Russian Nesting Doll) 🎁 - Ethan. (@Buddy the Elf) 🎨 - Captain Luffy (@Michael Bublè) 🐛 - Leilaboo (@Sleighlaboo) 🔪 - noise (@noise) 🐓 - Jean D. Arch (@Jingle Bells) ☃️ - huckhuck55 (@Happy Hucklidays) 💙 - TheOreo (@Milk and Oreos) ☯️ - The8thSoul (@8th day of Christmas) 🖕 - ddd8000 (@8000 Lumps of Coal) 🍅 - Relaxed Mato (@Ralphie) 🇳🇱 - riciano (@Ricimas Tree) 🍡 - Jimrah (╯°□°)╯︵ ┻━┻ (@Jimrah (╯°□°)╯︵ ┻━┻) 👁️ - Bemo (@Bah Humbug) (edited)
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Thank you
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Werewolves Bot B BOT 12-Dec-22 10:56 PM
⛔ Syntax error. Invalid Player: pls!
22:56
✅ Created #🍅!
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Ffs
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The Phantom of Christmas Past 12-Dec-22 10:59 PM
Snivy what kinda strat are you doing
22:59
Even I’m worried
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phantom no gm interference
22:59
bad naughty ghosts go in the spirit cellar
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The Phantom of Christmas Past 12-Dec-22 10:59 PM
Ok fine 😔
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Ok so
23:00
Oh yeah no game interference
23:00
But for all the dead spectators
23:00
Im going to claim ghost
23:00
I mean
23:00
Chef
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thats a confirmable role
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TS NO GAME INTERFERENCE
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if snivy wants to claim a confirmable role he can!
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The Phantom of Christmas Past 12-Dec-22 11:01 PM
Yes!
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sure he can do it
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Ok so not claiming chef
23:01
Ok so
23:01
I’m going to claim to
23:01
Ti
23:02
And then this will help me because I can just play the
23:02
‘Oh I was acting chaotic so the wolves wouldn’t kill me’
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The Phantom of Christmas Past 12-Dec-22 11:02 PM
Do whatever you want 🥰
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What does that MEAN
23:02
😭
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You can claim Chef if you want to!
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WDYMM
23:03
😭😭
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You are in charge of your own destiny
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I’m going to cry
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Werewolves Bot B BOT 12-Dec-22 11:05 PM
Townsfolk Investigative
AuraTeller Aura Teller CrowdSeeker Crowd Seeker FortuneTeller Fortune Teller Huntsman Huntsman Oracle Oracle Innkeeper Innkeeper Coroner Coroner
23:06
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Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same current alignment as each other. Each player can only be checked once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same current alignment or not. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles (if they are still unaligned) have the same alignment as each other, solo roles on opposing teams do not. Some roles' current alignments may be different than their role's starting alignment (e.g. Cupid, Cupid's Lover). The Oracle is not affected by disguises or obstructions, but is affected by redirections.
23:06
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Aura Teller [Townsfolk Investigative]
Basics
Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”.
Details
The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role. The Aura Teller is affected by strong disguises and redirections, but not by obstructions.
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The Phantom of Christmas Past 12-Dec-22 11:06 PM
Unfortunately I can only sit and smile as you break down admist the chaos 🙂
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Are you smiling cus I have a good plan or are you smiling cuz this is ridiculously funny? (Rhetorical question don’t answer)
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The Phantom of Christmas Past 12-Dec-22 11:07 PM
Hey snivy jay will find me for saying this
23:07
But
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Werewolves Bot B BOT 12-Dec-22 11:07 PM
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Innkeeper [Townsfolk Investigative]
Basics
Each night, the Innkeeper may check any role to determine the number of players currently alive with that role.
Details
Each night the Innkeeper can get a status on a specific role. Checking the status of a specific role will let the Innkeeper know how many players with that role are left in the game. Checking the status of a specific role is an immediate ability. Checking status on roles works on any role whether in the game or not. The Innkeeper is affected by strong disguises.
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The Phantom of Christmas Past 12-Dec-22 11:07 PM
You should publicly claim cow
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Cow
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The Phantom of Christmas Past 12-Dec-22 11:08 PM
Town will believe you
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Werewolves Bot B BOT 12-Dec-22 11:08 PM
❗ Could not find role cow. Did you mean coroner (aka Cor)?
23:08
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Coroner [Townsfolk Investigative]
Basics
Upon every death, the Coroner is informed how that participant died.
Details
The Coroner will be told the cause of death for every dead player, and if multiple causes of death are present, then all causes will be revealed to the Coroner. The Coroner is told the name of role that killed the player (if applicable) and the type of death/attack, as well as the name (but not the role) of the player that died. The Coroner is not affected by any disguises.
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Corononer?
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The Phantom of Christmas Past 12-Dec-22 11:08 PM
You can also publicly claim Chair
23:08
It’s town aligned
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WhT
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The Phantom of Christmas Past 12-Dec-22 11:08 PM
(I’m going to leave now)
23:09
(Don’t take my advice seriously pls)
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The Phantom of Christmas Past 12-Dec-22 11:09 PM
I should’ve put /j 😔
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Thankfully my phone had aurocorrectvand it corrected to cow
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get in.
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So people are still going to think I’m joking
23:12
Innkeeper could be interesting but it’s highly unlikely it is in this dk
23:12
Role list
23:12
But on the plus side I won’t have to deal worth counter claim
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Werewolves Bot B BOT 12-Dec-22 11:13 PM
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Fortune Teller [Townsfolk Investigative]
Basics
Each night, the Fortune Teller may check one player’s role.
Details
Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises, redirections, and obstructions.
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There’s prob a fortune teller in tho games
23:16
I’m going to be risky and the role I’ll claim as is
23:16
Oracle
23:16
Aura teller is safer but I’ve put myself in a bad position so I need to be a more believable harder to fake role
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Werewolves Bot B BOT 13-Dec-22 02:03 PM
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Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same current alignment as each other. Each player can only be checked once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same current alignment or not. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles (if they are still unaligned) have the same alignment as each other, solo roles on opposing teams do not. Some roles' current alignments may be different than their role's starting alignment (e.g. Cupid, Cupid's Lover). The Oracle is not affected by disguises or obstructions, but is affected by redirections.
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Oracle checks: N1: Mato and Ethan - Same alignment
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N2: Doomed
17:16
Nvm
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@Host is it game throwing if I kill myself
19:48
Or vote to
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De Kerstman 13-Dec-22 07:48 PM
what
19:48
generally yes
19:48
whats your plan
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The Phantom of Christmas Past 13-Dec-22 07:48 PM
yes, in this case
19:49
depending on your plan as vera said
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De Kerstman 13-Dec-22 07:49 PM
i havent finished backreading so please explain your plan here
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The Phantom of Christmas Past 13-Dec-22 07:49 PM
Remember that you're direwolf!!!!!!!!!!!
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To say that I checked someone in the Wolfpack and then say that we have the same alignment aka town and then this would lead to that member being reporter
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oh you mean via the pack kill?
19:50
thats valid
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De Kerstman 13-Dec-22 07:51 PM
that is valid, yes
19:51
i thought you meant lynch
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Oh lol
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De Kerstman 14-Dec-22 08:14 AM
dead
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The Phantom of Christmas Past 14-Dec-22 02:27 PM
dead
Exported 116 message(s)