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Werewolves Revamped
🕵 S9g1 Secret Channels / horseman-of-pestilence
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Werewolves Bot B BOT 16-Dec-22 07:16 PM
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Horseman [Solo Power - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom a player every night, the effect of which depends on the type of Horseman. When a Horseman attempts to doom another Horseman it fails and the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: all Horsemen turn into Apocalyptic Horsemen, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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fuck i wish it would reset me
19:18
how much would you rate horseman out of 10?
19:18
i rate it ?
19:18
because i dont fucking understand it
19:19
the only thing i have understand is that i doom people every single night
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you will change into another horseman role at the end of D0
19:20
then you'll know your proper power
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how will ik my other horsemans?
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The Phantom of Christmas Future 16-Dec-22 07:20 PM
You're supposed to doom them
19:20
If you doom a fellow horseman, you instead join channels
19:21
Your goal is to cause doomsday (if you can) by dooming everyone
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ohhh
19:21
thats cool it kinda feel likes pyro but without the killing
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Werewolves Bot B BOT 16-Dec-22 07:22 PM
Unaligned Miscellaneous
Angel Angel Chef Chef Despot Despot Psychopath Psychopath RidingHood Riding Hood PlagueDoctor Plague Doctor Detective Detective UnemployedChef Unemployed Chef
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4 HORSEMAN??
19:22
wow
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Werewolves Bot B BOT 16-Dec-22 07:23 PM
Townsfolk Miscellaneous
Assistant Assistant Amnesiac Amnesiac DevoutVillager Devout Villager Bard Bard Bartender Bartender Child Child Citizen Citizen CursedCivilian Cursed Civilian FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster Alcoholic Alcoholic
19:24
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Trickster [Townsfolk Miscellaneous]
Basics
On all public polls the Trickster's vote is counted as negative one.
Details
When the Trickster votes on public polls, their vote appears normally, however internally it is counted with the value -1. While they have the mayor's extra vote, the Trickster's vote is counted as -2 instead. Results of players that receive 0 or less votes are not displayed. If the Trickster loses their role, their vote will count as that of a normal player.
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;Fortune Apprentice
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Werewolves Bot B BOT 16-Dec-22 07:24 PM
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Fortune Apprentice [Townsfolk Miscellaneous]
Basics
The Fortune Apprentice will take the place of the first town investigative role to die.
Details
At the start of the first day where a town investigative role died or lost their role the previous day or night, the Fortune Apprentice will become the role of the first town investigative role that died or lost their role. The Fortune Apprentice does not know the identity of the previous town investigative role, nor do they know the checks made by this person. This will not happen if the Fortune Apprentice’s role has changed.
19:25
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Bard [Townsfolk Miscellaneous]
Basics
Throughout the game, all abilities used on the Bard will be narrated to everyone in story time.
Details
All abilities used throughout a phase are narrated at the end of the phase. If the Bard changes roles, abilities are no longer narrated, however the role change is still narrated. The narrated info only reveals the ability type and not the role who used the ability. Further details are also not revealed (e.g. if a tanner disguises the Bard, it is narrated that the Bard was disguised, however the applied disguise is not revealed, nor is which role disguised the Bard). The following general ability types exist for Bard: “attacked”, “investigated”, “disguised”, “killed”, “targeted”, “protected”, “manipulated” and “changed role”. Abilities that do not fall under one of these categories (e.g. Flute Player's enchant or Hooker's sleeping) are directly revealed. Abilities used on the Bard while they are dead are not narrated. Lynches and Elections are not narrated.
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@Host can devout villager work on horseman?
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The Phantom of Christmas Future 16-Dec-22 07:31 PM
No
19:31
Horseman isn’t recruit
19:31
Nobody transforms
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alright thanks
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Werewolves Bot B BOT 16-Dec-22 07:31 PM
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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dooming somebody is sort of like FP enchanting
19:32
except that people are informed privately
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yeah ik am must trying to think of a fake claim
19:32
dont mind all the ;(roles)
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Werewolves Bot B BOT 16-Dec-22 07:33 PM
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Direwolf [Werewolf Killing]
Basics
The Direwolf may attack two people every night if they are the last player left in the pack.
Details
If, at the start of the night, the Direwolf is the last remaining member of the wolfpack, the wolfpack will be able to attack an additional player. Usually, this means the Direwolf will be able to attack two people, but in some situations the amount of attacks and the attacker may also be influenced by other roles/abilities.
19:33
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Tracking Wolf [Werewolf Investigative]
Limited Role
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category. For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat. Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat. The Tracking Wolf’s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections, but not by obstructions.
19:33
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Infecting Wolf [Werewolf Power]
Basics
During Night 1, the Infecting Wolf must choose one player to convert to a wolf.
Details
If the Infecting Wolf fails to choose a player during Night 1, a random player will be selected for them. This ability can only be used once. Infecting a player is an immediate ability. Edge Cases If a member of the wolfpack or the werewolf team is picked, the power fails and wastes the ability. If a hell team member is picked the power backfires and the Infecting Wolf becomes an imp. If a baker or butcher is picked they become a bloody butcher. If a cupid is picked they become a cupid wolf. If a trickster is picked they become a trickster wolf.
19:34
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Wolf Cub [Werewolf Miscellaneous]
Basics
The night after the Wolf Cub dies, the wolfpack will be able to attack an additional player.
Details
Whenever a Wolf Cub dies, the other wolfpack members will be able to attack an additional player the night after the Wolf Cub's death. They are allowed to attack the same player several times, if they like. This ability is triggered when a player who at any point had the role of Wolf Cub dies, not when a Wolf Cub loses their role.
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;Plague Doctor
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Werewolves Bot B BOT 16-Dec-22 07:35 PM
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Plague Doctor [Unaligned Miscellaneous]
Basics
The Plague Doctor is mostly immune to the plague bearer’s disease and requires the plague team to be eliminated in order to win. Each night, they may check a player for symptoms of the plague. Additionally, they are also able to cure players.
Details (1/2)
As soon as the plague team is eliminated, the Plague Doctor ascends and wins. The Plague Doctor cannot win while dead. Each night, the Plague Doctor may check a player for symptoms of the plague. The Plague Doctor will immediately be informed if and since when their target has had the plague. Members of the plague team do not have any symptoms and will never show up as having the plague. The Plague Doctor starts off with vials that can cure the plague. They have one vial for every five players in the game (rounded). Each night, the Plague Doctor may also choose to use one of their vials to immediately cure a player. Cured players no longer have the plague and stop being contagious, however they will not be informed of this. A player that is already in the final stage of the plague (i.e. they have already been informed that they have it) is too far gone to be saved and can not be cured anymore.
Details (2/2)
If the plague bearer attempts to contaminate the Plague Doctor with one of their rodents, the Plague Doctor immediately dies (not an attack). Otherwise, the Plague Doctor is immune to the disease. The Plague team cannot win while a Plague Doctor is alive.
19:35
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Detective [Unaligned Miscellaneous]
Limited Role
Basics
During the day, the detective compiles information on other players. At night, they try to solve the mystery by guessing the contents of the role list. If their guess is correct, the Detective wins.
Details
Each day, the detective has to choose between guessing one player's current role or learning the final role of a dead player. If they guess a player's current role correctly, it is confirmed. The detective is not affected by any disguises, obstructions or redirections. Each night, the detective must try to submit the contents (players and their roles) of the entire initial role list in their secret channel. If their guess is correct, they ascend and win the game. If their guess is wrong, they are informed how many guesses (but not which) were correct.
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;Town Crier
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Werewolves Bot B BOT 16-Dec-22 07:36 PM
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Town Crier [Townsfolk Miscellaneous]
Basics
The Town Crier knows another townsfolks's role at the start of the game.
Details
The Town Crier will be told the role and identity of one other arbitrary person from the Townsfolk team at the start of the game. This information is one-directional. The role given is not under the influence of any other powers, and therefore is completely reliable.
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Werewolves Bot B BOT 16-Dec-22 07:43 PM
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Child [Townsfolk Miscellaneous]
Basics
The day after the Child dies, there will be two lynches instead of one.
Details
Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch.
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Werewolves Bot B BOT 16-Dec-22 09:59 PM
@Factory Worker Your role has changed to Horseman Of Pestilence.
21:59
✅ Renamed channel to horseman-of-pestilence!
21:59
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during that night and following day will fail.
Details (1/2)
Dooming a player is an immediate effect. For the rest of the night and the following day, any attempts to use an ability will fail for that player (this includes automatic uses of powers such as Huntress's attack). This also applies for group actions, should the doomed player be chosen to execute it. For some abilities, this may be indistinguishable from other failures (attacks), while others have no other way of failing (investigations). Completely passive abilities, like Runner, as well as the ability to whisper, are not affected. When the Horseman of Pestilence attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Pestilence dies, but immediately disappear when no Horsemen remain.
Details (2/2)
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Pestilence turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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The Phantom of Christmas Future 16-Dec-22 10:00 PM
@Factory Worker You may doom someone
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Can I choose random?
22:24
Oh yeah wait
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yes, if you use the random command
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The Phantom of Christmas Future 16-Dec-22 10:25 PM
.$roll
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Werewolves Bot B BOT 16-Dec-22 10:25 PM
⏺️ Randomizing out of: 🐢, 🌌, 🎭, 💖, 🎅, 🎨, 👁🗨, 🎁, 🐱, 🧋, 🐛, 🐓, ☃️, 💙, ☯️, 🖕, 🍅, 🇳🇱, 👁
22:25
▶️ Selected @Delibird (💖) (edited)
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Alright snivy it is
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The Phantom of Christmas Future 16-Dec-22 10:26 PM
Ping hosts
22:26
With actio
22:26
n
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@Host snivy
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The Phantom of Christmas Future 16-Dec-22 10:26 PM
👍
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The Phantom of Christmas Future 17-Dec-22 10:01 PM
@Factory Worker You may doom someone
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Werewolves Bot B BOT 17-Dec-22 10:11 PM
⏺️ Randomizing out of: 🐢, 🌌, 🎭, 💖, 🎅, 🎨, 👁🗨, 🎁, 🐱, 🧋, 🐛, 🐓, ☃️, 💙, ☯️, 🖕, 🍅, 🇳🇱, 👁
22:11
▶️ Selected @Ralphie (🍅) (edited)
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@Host mato please
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The Phantom of Christmas Future 17-Dec-22 10:11 PM
👍
22:11
You have joined forces with a horseman!
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Sheesh
22:11
Add me to the secret chat
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Werewolves Bot B BOT 17-Dec-22 11:11 PM
⛔ Syntax error. Invalid Player: michael!
23:11
✅ Created #sup!
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Werewolves Bot B BOT 18-Dec-22 07:00 PM
✅ Created #roleclaim!
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The Phantom of Christmas Future 18-Dec-22 11:01 PM
dead
Exported 70 message(s)