The Corpse wins with the zombie and joins a channel with the zombie to communicate securely.
Details
The Corpse does not have any special abilities. If there are no zombies left, the Corpse becomes a zombie.
The Corpse wins when all players are either dead or part of the graveyard team.
Corpses are part of the graveyard channel and know the other Corpses and zombies.
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to.
If several players die at the same time the Herald is not informed which of the players had their selected role.
If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed.
The Herald is not affected by any disguises or obstructions.
The Herald may use their power several times.
The Alpha Wolf has two votes on the wolfpack poll. Additionally, the Alpha Wolf may once overwrite the decision of the wolfpack. The Alpha Wolf can not change alignments.
Details
When the Alpha Wolf votes on the wolfpack poll, their vote appears normally, however internally it is counted with the value 2.
Once per game, the Alpha Wolf may determine the target of one wolfpack attack, instead of it being decided by the wolfpack. If there are several wolfpack polls the Alpha Wolf can choose which one to overwrite. If there are none, they can not use their power.
Overwriting the wolfpack poll is an end night ability and makes the Alpha Wolf execute the attack. The wolfpack is informed that their attack was overwritten and who was attacked at the end of the night.
When they overwrite the wolfpack poll, the Alpha Wolf may also choose to reveal themself to the pack.
The Alpha Wolf's loyalty to the pack is so great that their alignment cannot be changed. Any attempt to do so will result in failure.
β Could not find role zb. Did you mean bloody butcher (aka BB)?
18:21
Bloody Butcher [Werewolf Group]
Basics
The Bloody Butcher is the werewolf spy in the butcher group. They are part of both channels.
Details
The Bloody Butcher is a werewolf who is also part of the butcher group. They are the traitor among the group, who tries to gain information.
18:21
Zombie [Solo Recruitment - Graveyard Team]
Variant Role
Basics
Each night, the Zombie may bite another player. If a player is bitten two nights in a row, they become a Zombie.
Details (1/2)
When a Zombie bites another player they become βbittenβ. The bitten player does not know about this. If a Zombie bites a player the night after they were already bitten, they immediately become a Zombie.
Biting is an immediate effect.
If a Zombie dies, every other Zombie that has been turned by the dying Zombie also dies.
The Zombies win when all players are either dead or part of the graveyard team.
Zombies are part of the graveyard channel and know the other Zombies and corpses.
Zombies may bite other members of the graveyard channel.
When a player turns into a Zombie, they betray their team and join the graveyard channel. They may not immediately bite another player.
They lose their previous role, but if they were part of a group like the wolfpack, they will remain in the channel and will still be able to vote (though internally their vote won't be counted) as long as at least one other member of their group is still alive.
Details (2/2)
If all members of a group have changed role or died, the group is disbanded and any abilities it may have had are lost.
Edge Cases
If a Zombie changes their role, they will no longer die when its creator Zombie dies, nor will it cause the death of Zombies it has created (neither immediately, nor when it dies).
If a Zombie tries to turn a member of the hell team (second bite), their power backfires, and instead the Zombie becomes an imp. Since members of hell can't be turned into Zombies, they may be bitten for a βsecondβ time several times.
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to.
If several players die at the same time the Herald is not informed which of the players had their selected role.
If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed.
The Herald is not affected by any disguises or obstructions.
The Herald may use their power several times.