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Werewolves Revamped
🕵 S9g8 Secret Channels / devout-villager
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Werewolves Bot B BOT 31-May-23 03:24 PM
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Devout Villager [Townsfolk Miscellaneous]
Basics
The Devout Villager is a normal citizen, with one exception: they can never change role.
Details
When a role changing ability affects the Devout Villager, it fails. If the infecting wolf tries to infect the devout villager the infection fails and nothing happens. If a vampire tries to demonize the Devout Villager it happens normally, however if the Devout Villager is attacked they will die instead of turning undead.
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Wake me up if anything happens
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Since I don't know anything about the show I'm gonna roleplay as Rick
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Werewolves Bot B BOT 31-May-23 07:52 PM
✅ Created #mato!
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Chef Hatchet 31-May-23 07:54 PM
Kind of close
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Werewolves Bot B BOT 31-May-23 07:54 PM
✅ Created #heyyy!
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Chris McLean 31-May-23 08:20 PM
Also you like Gwen but she doesn’t have feelings for you back
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Chef Hatchet 31-May-23 08:34 PM
Most importantly you built Gwen's face
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Chris McLean 31-May-23 08:35 PM
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Improv plan: - N1: I am Rick giving out drugs and insulting people - D1: I turn into Morty - N2: I try psychodelycs
20:40
Sounds good
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Chris McLean 31-May-23 08:41 PM
This is not a Rick and morty game smh
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Oh yea? Watch me care Ronald McDonald
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Chris McLean 31-May-23 08:42 PM
Also this doesn’t apply for this season but in season 3 Sierra joins the casts who is obsessed with you but you want to get rid of her ASAP
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Werewolves Bot B BOT 01-Jun-23 01:26 PM
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the Tanner disguises a player who is part of the wolfpack, the Tanner is informed by the Hosts that “At least one of the players you tanned today is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
13:26
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Pack Tanner [Werewolf Power]
Limited Role
Basics
Each day, the Pack Tanner may disguise one player as a role of the Pack Tanner’s choosing.
Details
Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
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Mato Vigo Fed Raven Krem dummo(?)
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Werewolves Bot B BOT 01-Jun-23 06:52 PM
Alive Players | Total: 15 💙 - Raven1207.2 (@Duncan) 🐱 - Curtiss P-40D Katyhawk (@Bridgette) 🥖 - Im_dumm0 (@Tyler) 🧋 - the kremblin (@Courtney) 👁🗨 - MatMeistress (@Trent) ☯️ - The8thSoul (@Owen) 🤓 - Nick262008 (@Noah) 🕯️ - !Phantomtomic (@Harold) ❣️ - huckhuck55 (@Izzy) 💕 - Snivy-Ace13 (@Gwen) 🍏 - vigo ₍ᐢ  ̮ ᐢ₎ (@Heather) 🕊️ - Jean D. Arch (@Leshawna) 🖕 - ddd8000 (@Ezekiel) 🍅 - Relaxed Mato (@Geoff) 👌 - federick (@Cody) (edited)
18:54
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Zombie [Solo Recruitment - Graveyard Team]
Variant Role
Basics
Each night, the Zombie may bite another player. If a player is bitten two nights in a row, they become a Zombie.
Details (1/2)
When a Zombie bites another player they become “bitten“. The bitten player does not know about this. If a Zombie bites a player the night after they were already bitten, they immediately become a Zombie. Biting is an immediate effect. If a Zombie dies, every other Zombie that has been turned by the dying Zombie also dies. The Zombies win when all players are either dead or part of the graveyard team. Zombies are part of the graveyard channel and know the other Zombies and corpses. Zombies may bite other members of the graveyard channel. When a player turns into a Zombie, they betray their team and join the graveyard channel. They may not immediately bite another player. They lose their previous role, but if they were part of a group like the wolfpack, they will remain in the channel and will still be able to vote (though internally their vote won't be counted) as long as at least one other member of their group is still alive.
Details (2/2)
If all members of a group have changed role or died, the group is disbanded and any abilities it may have had are lost.
Edge Cases
If a Zombie changes their role, they will no longer die when its creator Zombie dies, nor will it cause the death of Zombies it has created (neither immediately, nor when it dies). If a Zombie tries to turn a member of the hell team (second bite), their power backfires, and instead the Zombie becomes an imp. Since members of hell can't be turned into Zombies, they may be bitten for a “second“ time several times.
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Werewolves Bot B BOT 01-Jun-23 07:09 PM
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Exorcist [Townsfolk Power]
Basics
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. All negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. All the members of the solo team whose effect is cured are informed about this.
Negative Effects
The following effects can be removed by the Exorcist: Enchanted/Charmed - Flute Team Soulless - Hell Team Powdered - Pyro Team Demonized - Underworld Team Contaminated/Contagious - Plague Team Sleepless - Nightmare Team Herded - Flock Team Bitten - Graveyard Team Doomed - Horsemen Team
19:14
❗ Could not find role claryuivorant fox. Did you mean clairvoyant fox?
19:14
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Clairvoyant Fox [Werewolf Investigative]
Basics
Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
Details
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked. The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack. If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as they will become a regular wolf. Joining the wolfpack and investigating a player are immediate abilities. The investigation is affected by weak disguises, redirections, and obstructions.
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mato probably scum
20:25
but i wanna know smth
20:25
@Host was Derp's status them metaing
20:25
So you asked them to remove it
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Chris McLean 01-Jun-23 08:27 PM
Luffy did you do it since I didn’t see derp’s status doing that
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Chef Hatchet 01-Jun-23 08:30 PM
I didn't see either
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@Host Does FT lose their powers if they become zombie
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Chris McLean 01-Jun-23 08:35 PM
Yes if a someone turns into zombie they lose all powers of their previous role
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Werewolves Bot B BOT 01-Jun-23 09:13 PM
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises or obstructions. The Herald may use their power several times.
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Ok, mind palace time
21:28
DV: Fed, Mato, Derp Herald: Krem, Raven, Mat Exo: DDD, Phantome, 8th Ass: Snivy FT: Arch Idiot: Vigo Stalker: Dummo
21:30
POTENTIAL LIST NUMERO UNO (Ideal case) DV: Fed, Mato Herald: Krem Exo: DDD Ass: Snivy FT: Arch Idiot: Vigo Stalker: Dummo Wolves: Phantom (+cupid), Raven, Derp Solos: 8th, arch, Mat
21:30
Ok so
21:31
Only one thing is fucked up here
21:31
If arch turned into zombie surely they'd let 8th know there was another Exo claim?
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Chef Hatchet 01-Jun-23 09:31 PM
Do u like Ur role
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I like being town because I can't fake being something else
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Cody
POTENTIAL LIST NUMERO UNO (Ideal case) DV: Fed, Mato Herald: Krem Exo: DDD Ass: Snivy FT: Arch Idiot: Vigo Stalker: Dummo Wolves: Phantom (+cupid), Raven, Derp Solos: 8th, arch, Mat
I'm gonna assume solos are incompetent
21:36
That seems easier
21:38
ok
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Chef Hatchet 02-Jun-23 12:36 AM
Do u like being town lead
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" @Campers Arch/Leshawna = Fortune Teller "
06:58
Raven fucking up his own role lmao
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Werewolves Bot B BOT 02-Jun-23 06:59 AM
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Stalker [Townsfolk Power]
Basics
Each day, the Stalker may assign two extra invisible votes to a player in the current day’s lynch poll.
Details
Each day, the Stalker may threaten a player. That player will have two more invisible votes against them on the daily lynch poll. These additional votes are not revealed, instead the threatened player may win the lynch even if they dont have the most votes. The threatened player is not informed that they are threatened. Threatening a player is an end-day ability.
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Is the 10 iq play killing arch
07:11
Uh
07:15
It do be 💀
07:18
I was gonna go on a rant on getting your herald to not fuck up the claim
07:18
I just turned it into cocaine tipping
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Werewolves Bot B BOT 02-Jun-23 11:50 AM
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Exorcist [Townsfolk Power]
Basics
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. All negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. All the members of the solo team whose effect is cured are informed about this.
Negative Effects
The following effects can be removed by the Exorcist: Enchanted/Charmed - Flute Team Soulless - Hell Team Powdered - Pyro Team Demonized - Underworld Team Contaminated/Contagious - Plague Team Sleepless - Nightmare Team Herded - Flock Team Bitten - Graveyard Team Doomed - Horsemen Team
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Werewolves Bot B BOT 02-Jun-23 05:17 PM
✅ Created #nick!
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Werewolves Bot B BOT 02-Jun-23 10:07 PM
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Corrupt Wolf [Werewolf Power]
Limited Role
Basics
The Corrupt Wolf can manipulate a player's votes in the next day's public polls.
Details
Each night, the Corrupt Wolf may select a player and a number of votes (2 or -1). The next day, the selected player has the chosen vote value instead of their usual value. The number of votes replaces the player's vote, it is not additive. However, the Mayor retains their extra vote. Manipulating a vote is immediate. The Corrupt Wolf may manipulate a member of the wolfpack. The Corrupt Wolf may also communicate with their chosen player in a whispers channel during the day. The Corrupt Wolf is a lycan and also part of the pack. The Corrupt Wolf is not affected by redirections.
22:08
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Saboteur Wolf [Werewolf Power]
Basics
Each night, the Saboteur Wolf may select one player to disqualify from the public election poll.
Details
Each night, the Saboteur Wolf may select one player. That player can still be voted for in the election poll in the following day phase, but should they win, nobody is elected. The selected player can still be lynched and can still vote in the election poll. The Saboteur Wolf may not sabotage the same player two nights in a row, but can sabotage themself or others in the wolfpack. Sabotaging is an immediate ability.
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