Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
Details
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked.
The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack.
If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as they will become a regular wolf.
Joining the wolfpack and investigating a player are immediate abilities.
The investigation is affected by weak disguises, redirections, and obstructions.
Each day, the Stalker may assign two extra invisible votes to a player in the current dayโs lynch poll.
Details
Each day, the Stalker may threaten a player. That player will have two more invisible votes against them on the daily lynch poll. These additional votes are not revealed, instead the threatened player may win the lynch even if they dont have the most votes. The threatened player is not informed that they are threatened. Threatening a player is an end-day ability.
15:34
Zombie [Solo Recruitment - Graveyard Team]
Variant Role
Basics
Each night, the Zombie may bite another player. If a player is bitten two nights in a row, they become a Zombie.
Details (1/2)
When a Zombie bites another player they become โbittenโ. The bitten player does not know about this. If a Zombie bites a player the night after they were already bitten, they immediately become a Zombie.
Biting is an immediate effect.
If a Zombie dies, every other Zombie that has been turned by the dying Zombie also dies.
The Zombies win when all players are either dead or part of the graveyard team.
Zombies are part of the graveyard channel and know the other Zombies and corpses.
Zombies may bite other members of the graveyard channel.
When a player turns into a Zombie, they betray their team and join the graveyard channel. They may not immediately bite another player.
They lose their previous role, but if they were part of a group like the wolfpack, they will remain in the channel and will still be able to vote (though internally their vote won't be counted) as long as at least one other member of their group is still alive.
Details (2/2)
If all members of a group have changed role or died, the group is disbanded and any abilities it may have had are lost.
Edge Cases
If a Zombie changes their role, they will no longer die when its creator Zombie dies, nor will it cause the death of Zombies it has created (neither immediately, nor when it dies).
If a Zombie tries to turn a member of the hell team (second bite), their power backfires, and instead the Zombie becomes an imp. Since members of hell can't be turned into Zombies, they may be bitten for a โsecondโ time several times.
Each day, the Pack Tanner may disguise one player as a role of the Pack Tannerโs choosing.
Details
Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as.
The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect.
If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night.
The Pack Tanner is not a lycan, but is part of the wolfpack.
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to.
If several players die at the same time the Herald is not informed which of the players had their selected role.
If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed.
The Herald is not affected by any disguises or obstructions.
The Herald may use their power several times.
15:45
Corpse [Solo Miscellaneous - Graveyard Team]
Variant Role
Basics
The Corpse wins with the zombie and joins a channel with the zombie to communicate securely.
Details
The Corpse does not have any special abilities. If there are no zombies left, the Corpse becomes a zombie.
The Corpse wins when all players are either dead or part of the graveyard team.
Corpses are part of the graveyard channel and know the other Corpses and zombies.
The Corrupt Wolf can manipulate a player's votes in the next day's public polls.
Details
Each night, the Corrupt Wolf may select a player and a number of votes (2 or -1). The next day, the selected player has the chosen vote value instead of their usual value.
The number of votes replaces the player's vote, it is not additive. However, the Mayor retains their extra vote.
Manipulating a vote is immediate. The Corrupt Wolf may manipulate a member of the wolfpack. The Corrupt Wolf may also communicate with their chosen player in a whispers channel during the day.
The Corrupt Wolf is a lycan and also part of the pack.
The Corrupt Wolf is not affected by redirections.
Each day, the Stalker may assign two extra invisible votes to a player in the current dayโs lynch poll.
Details
Each day, the Stalker may threaten a player. That player will have two more invisible votes against them on the daily lynch poll. These additional votes are not revealed, instead the threatened player may win the lynch even if they dont have the most votes. The threatened player is not informed that they are threatened. Threatening a player is an end-day ability.
The Alpha Wolf has two votes on the wolfpack poll. Additionally, the Alpha Wolf may once overwrite the decision of the wolfpack. The Alpha Wolf can not change alignments.
Details
When the Alpha Wolf votes on the wolfpack poll, their vote appears normally, however internally it is counted with the value 2.
Once per game, the Alpha Wolf may determine the target of one wolfpack attack, instead of it being decided by the wolfpack. If there are several wolfpack polls the Alpha Wolf can choose which one to overwrite. If there are none, they can not use their power.
Overwriting the wolfpack poll is an end night ability and makes the Alpha Wolf execute the attack. The wolfpack is informed that their attack was overwritten and who was attacked at the end of the night.
When they overwrite the wolfpack poll, the Alpha Wolf may also choose to reveal themself to the pack.
The Alpha Wolf's loyalty to the pack is so great that their alignment cannot be changed. Any attempt to do so will result in failure.
20:01
Syntax
$cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners]Functionality
Group of commands to handle CCs. $help cc <sub-command> for detailed help.Aliases
- c