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Werewolves Revamped
🕵 OS9C Secret Channels / wolf
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Werewolves Bot B BOT 01-May-23 07:14 PM
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Wolf [Werewolf Miscellaneous]
Basics
The Wolf has no special abilities.
Details
The Wolf is a player who acts like a regular player during the day, but secretly kills players during the night, together with all the other werewolves.
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Cabin boy Nistelo 01-May-23 10:41 PM
A great
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Cabin boy Nistelo 01-May-23 10:48 PM
;town miscellaneous
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Werewolves Bot B BOT 01-May-23 10:48 PM
Townsfolk Miscellaneous
Assistant Assistant Amnesiac Amnesiac Bard Bard Bartender Bartender Child Child Citizen Citizen Coroner Coroner CursedCivilian Cursed Civilian DevoutVillager Devout Villager FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster Alcoholic Alcoholic
22:49
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Macho [Townsfolk Miscellaneous]
Basics
If attacked, the Macho will be told the name of their attacker and will not die until the beginning of the next night.
Details
If the Macho is attacked during the night, they will survive until the end of the next day, and will be able to attempt to spread the word about their attacker. If a Macho is attacked, the fact that the Macho was attacked that night is announced in storytime. The Macho will know who attacked them, and it is up to them to decide whether they want to share this information or not. At the end of that day, the Macho dies. If it’s a group that attacked the Macho, the attacker’s name is told to the Macho. If the Macho is attacked multiple times in a single night, they will not be killed by any of them, and the attacker they are informed of will be chosen randomly. If the Macho is lynched, they will die as usual.
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Cabin boy Nistelo 01-May-23 10:49 PM
;town investigate
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Werewolves Bot B BOT 01-May-23 10:49 PM
âť— Could not find role town investigate. Did you mean townsfolk investigative (aka Town Investigative)?
22:49
Townsfolk Investigative
AuraTeller Aura Teller CrowdSeeker Crowd Seeker FortuneTeller Fortune Teller Huntsman Huntsman Oracle Oracle
22:50
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Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same current alignment as each other. Each player can only be checked once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same current alignment or not. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles (if they are still unaligned) have the same alignment as each other, solo roles on opposing teams do not. Some roles' current alignments may be different than their role's starting alignment (e.g. Cupid, Cupid's Lover). The Oracle is not affected by disguises or obstructions, but is affected by redirections.
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Cabin boy Nistelo 01-May-23 10:50 PM
;town support
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Werewolves Bot B BOT 01-May-23 10:50 PM
âť— Could not find role town support. Did you mean town crier?
22:50
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Town Crier [Townsfolk Miscellaneous]
Basics
The Town Crier knows another townsfolks's role at the start of the game.
Details
The Town Crier will be told the role and identity of one other arbitrary person from the Townsfolk team at the start of the game. This information is one-directional. The role given is not under the influence of any other powers, and therefore is completely reliable.
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Cabin boy Nistelo 01-May-23 11:16 PM
;inkeeper
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Werewolves Bot B BOT 01-May-23 11:16 PM
âť— Could not find role inkeeper. Did you mean innkeeper?
23:16
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Innkeeper [Townsfolk Power]
Basics
Each night, the Innkeeper may check any role to determine the number of players currently alive with that role.
Details
Each night the Innkeeper can get a status on a specific role. Checking the status of a specific role will let the Innkeeper know how many players with that role are left in the game. Checking the status of a specific role is an immediate ability. Checking status on roles works on any role whether in the game or not. The Innkeeper is affected by strong disguises.
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Cabin boy Nistelo 02-May-23 01:41 PM
;fortune teller
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Werewolves Bot B BOT 02-May-23 01:41 PM
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Fortune Teller [Townsfolk Investigative]
Basics
Each night, the Fortune Teller may check one player’s role.
Details
Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises, redirections, and obstructions.
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Werewolves Bot B BOT 02-May-23 01:57 PM
Devil's Wager | Additional Info - Hell Team
The Devil's Wager recipient may choose one of these four options: 1) The recipient may choose to sell their soul, to attack another player. Selling the soul immediately adds it to the pool. At the end of the night the devil will attack the player chosen by the recipient. If the recipient chooses a member of the hell team, they will sell their soul as normal, but the devil will not execute the attack. The recipient is not informed. 2) The recipient may choose to sell their soul, to protect a player. Selling the soul immediately adds it to the pool. For the rest of the night the player chosen by the recipient will be protected from any attacks to target them. The recipient may choose to protect themself. 3) The recipient may choose to sell their identity, to see another player’s role. Checking another player is an immediate effect, and the role is shown to both the recipient and the devil. Afterwards, the devil is privately informed what role the recipient has. Both of the investigations are affected by weak disguises. Checking the other player is affected by redirections and obstructions, but checking the recipient is not. These effects are seen from the devil’s perspective, not the recipient’s. 4) The recipient may choose to ignore the devil's wager. The Devil's Wager recipient may choose until the end of the night, if they have not chosen by then, the wager is automatically ignored. If the Devil dies before the night ends, the recipient is not informed, but no new wager action can happen anymore. The recipient cannot undo selling their soul, but if they have chosen an attack, they may change the target until the end of the night, or switch to a protection instead. Protections are immediate and cannot be changed.
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Werewolves Bot B BOT 02-May-23 05:57 PM
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Priest [Townsfolk Killing]
Basics
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, the target isn't attacked and both the Priest and the target live. Using holy water on a player is an end-night ability.
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Cabin boy Nistelo 02-May-23 09:31 PM
;wolf cub
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Werewolves Bot B BOT 02-May-23 09:31 PM
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Wolf Cub [Werewolf Miscellaneous]
Basics
The night after the Wolf Cub dies, the wolfpack will be able to attack an additional player.
Details
Whenever a Wolf Cub dies, the other wolfpack members will be able to attack an additional player the night after the Wolf Cub's death. They are allowed to attack the same player several times, if they like. This ability is triggered when a player who at any point had the role of Wolf Cub dies, not when a Wolf Cub loses their role.
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Werewolves Bot B BOT 03-May-23 02:27 PM
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Journalist [Townsfolk Miscellaneous]
Basics
The Journalist can write a journal which a certain role will receive when the Journalist dies.
Details
The Journalist has a second secret channel. There they can write any information. When the Journalist dies, access to this channel will be granted to a player with a role that the Journalist selected. The Journalist can select a role and update their targeted role once per phase, with 1 emergency change to be used whenever the Journalist wants. If there are several people with the same role, a random player out of those is selected. If nobody has the role (anymore), nobody gains access to the channel. If the Journalist loses their role, the journal is lost.
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Werewolves Bot B BOT 03-May-23 02:36 PM
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
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Werewolves Bot B BOT 03-May-23 07:57 PM
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Child [Townsfolk Miscellaneous]
Basics
The day after the Child dies, there will be two lynches instead of one.
Details
Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch.
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Werewolves Bot B BOT 03-May-23 08:20 PM
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Macho [Townsfolk Miscellaneous]
Basics
If attacked, the Macho will be told the name of their attacker and will not die until the beginning of the next night.
Details
If the Macho is attacked during the night, they will survive until the end of the next day, and will be able to attempt to spread the word about their attacker. If a Macho is attacked, the fact that the Macho was attacked that night is announced in storytime. The Macho will know who attacked them, and it is up to them to decide whether they want to share this information or not. At the end of that day, the Macho dies. If it’s a group that attacked the Macho, the attacker’s name is told to the Macho. If the Macho is attacked multiple times in a single night, they will not be killed by any of them, and the attacker they are informed of will be chosen randomly. If the Macho is lynched, they will die as usual.
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Werewolves Bot B BOT 06-May-23 11:36 PM
âś… Created #weneedtotalk!
Exported 26 message(s)