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Werewolves Revamped
πŸ•΅ OS9C Secret Channels / macho
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Werewolves Bot B BOT 01-May-23 07:14 PM
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Macho [Townsfolk Miscellaneous]
Basics
If attacked, the Macho will be told the name of their attacker and will not die until the beginning of the next night.
Details
If the Macho is attacked during the night, they will survive until the end of the next day, and will be able to attempt to spread the word about their attacker. If a Macho is attacked, the fact that the Macho was attacked that night is announced in storytime. The Macho will know who attacked them, and it is up to them to decide whether they want to share this information or not. At the end of that day, the Macho dies. If it’s a group that attacked the Macho, the attacker’s name is told to the Macho. If the Macho is attacked multiple times in a single night, they will not be killed by any of them, and the attacker they are informed of will be chosen randomly. If the Macho is lynched, they will die as usual.
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The 8th Buccaneer 01-May-23 07:14 PM
o damn
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Captain Luffy 01-May-23 07:15 PM
very buff
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The 8th Buccaneer 01-May-23 07:15 PM
Partial Role List Town [10] Town Killing [2] Town Investigative [1] - Fortune Teller/Crowd Seeker Town Group [2] - Butcher, Butcher Other Town [5] - Macho Wolves [7] Wolf Group [1] - Bloody Butcher Other Wolf [6] - WI, WM, WM, Tanner? [Warlock, 1x Pack (according to Bart)] Solo [5] Firebug [1] Flute Charmer [1] Other Solo [3] - Pyromancer, Flute Player, Devil/WWW??? (edited)
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Werewolves Bot B BOT 01-May-23 07:32 PM
⏺️ Randomizing out of: πŸ₯, πŸ₯’, πŸ₯΄, 🌚, πŸ§‹, πŸ₯–, πŸŒ‹, πŸ–•πŸ½, β–ͺ️, 🧻, πŸ‘Œ, πŸ‘β€πŸ—¨, πŸ™, thight, ☯️, 🐒, πŸ•―οΈ, orb, πŸ‘€, ⚑, πŸ“, 🟦
19:32
▢️ Selected @Stowaway Tortello (🐒) (edited)
19:32
⏺️ Randomizing out of: πŸ₯, πŸ₯’, πŸ₯΄, 🌚, πŸ§‹, πŸ₯–, πŸŒ‹, πŸ–•πŸ½, β–ͺ️, 🧻, πŸ‘Œ, πŸ‘β€πŸ—¨, πŸ™, thight, ☯️, 🐒, πŸ•―οΈ, orb, πŸ‘€, ⚑, πŸ“, 🟦
19:32
▢️ Selected @Lookout Ramona (🟦) (edited)
19:32
⏺️ Randomizing out of: πŸ₯, πŸ₯’, πŸ₯΄, 🌚, πŸ§‹, πŸ₯–, πŸŒ‹, πŸ–•πŸ½, β–ͺ️, 🧻, πŸ‘Œ, πŸ‘β€πŸ—¨, πŸ™, thight, ☯️, 🐒, πŸ•―οΈ, orb, πŸ‘€, ⚑, πŸ“, 🟦
19:32
▢️ Selected @Helmsman Mathias (πŸ‘β€πŸ—¨) (edited)
19:32
⏺️ Randomizing out of: πŸ₯, πŸ₯’, πŸ₯΄, 🌚, πŸ§‹, πŸ₯–, πŸŒ‹, πŸ–•πŸ½, β–ͺ️, 🧻, πŸ‘Œ, πŸ‘β€πŸ—¨, πŸ™, thight, ☯️, 🐒, πŸ•―οΈ, orb, πŸ‘€, ⚑, πŸ“, 🟦
19:32
▢️ Selected @First Mate Martesino (πŸ₯) (edited)
19:32
⏺️ Randomizing out of: πŸ₯, πŸ₯’, πŸ₯΄, 🌚, πŸ§‹, πŸ₯–, πŸŒ‹, πŸ–•πŸ½, β–ͺ️, 🧻, πŸ‘Œ, πŸ‘β€πŸ—¨, πŸ™, thight, ☯️, 🐒, πŸ•―οΈ, orb, πŸ‘€, ⚑, πŸ“, 🟦
19:32
▢️ Selected @Captain Selena (thight) (edited)
19:33
βœ… Created #hello!
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Werewolves Bot B BOT 01-May-23 11:04 PM
β›” Syntax error. Unknown command sl!
23:05
❌ You're not allowed to use this command!
23:05
β›” Syntax error. Unknown command signeduplist!
23:05
Signed Up Players | Total: 22 πŸ₯ - Marten (@First Mate Martesino) πŸ₯’ - huckhuck55 (@Musician Hughes) πŸ₯΄ - Snivy-Ace13 (@Quartermaster of the Blue Seas) 🌚 - Nick262008 (@Cabin boy Nistelo) πŸ§‹ - the kremblin (@Navigator Kerokero) πŸ₯– - Im_dumm0 (@Navy Soldier Linebeck) πŸŒ‹ - Madamabaab (@Madam 'Wildfire' Bab) πŸ–•πŸ½ - ddd8000 (@Head Chef Damien) β–ͺ️ - Ethan. (@Powder Monkey Nathaniel) 🧻 - invincitank (@Seaman Isaac) πŸ‘Œ - federick (@Shipwright Felix) πŸ‘β€πŸ—¨ - MatMeistress (@Helmsman Mathias) πŸ™ - Alphaviki (@Second Mate Alphonso) thight - Swurtle (@Captain Selena) ☯️ - The8thSoul (@The 8th Buccaneer) 🐒 - Mr. Turtle (@Stowaway Tortello) πŸ•―οΈ - !Phantomtomic (@Boatswain Tetra) orb - BartTheBart (@Chief Funner Bart) πŸ‘€ - SunnySideUp (@Sous Chef Sal Manella) ⚑ - Alwin1234567 (@Navy Officer Alwin) πŸ“ - Jean D. Arch (@Pirate Captain Andar) 🟦 - Raven1207.2 (@Lookout Ramona) (edited)
23:05
βœ… Created #talk-to-the-grave!
23:06
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Amnesiac [Townsfolk Miscellaneous]
Basics
The Amnesiac has forgotten their role and only has a vague idea of what it was. They will remember it at the end of Day 1.
Details
From the start of the game until the end of Day 1, the Amnesiac is a normal citizen. At the end of Day 1, they will get to know their role. This role will not be known to the rest of the players, but it will be one of three townsfolk roles that the Amnesiac is told at the start of the game. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
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Werewolves Bot B BOT 02-May-23 06:43 PM
β›” Syntax error. Unknown command crowd!
18:43
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Crowd Seeker [Townsfolk Investigative]
Basics
The Crowd Seeker may investigate up to 3 players each night by guessing their roles. Each correct guess is confirmed.
Details
The Crowd Seeker can select up to three different players each night, and guess for each of them what their role could be. They may use several of their gueses for one player, however all guesses have to be made at the same time. All correct guesses will be confirmed. The Crowd Seeker is affected by weak disguises, redirections, and obstructions. The Crowd Seeker’s seeking is an immediate ability.
18:44
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Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same current alignment as each other. Each player can only be checked once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same current alignment or not. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles (if they are still unaligned) have the same alignment as each other, solo roles on opposing teams do not. Some roles' current alignments may be different than their role's starting alignment (e.g. Cupid, Cupid's Lover). The Oracle is not affected by disguises or obstructions, but is affected by redirections.
18:44
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Aura Teller [Townsfolk Investigative]
Basics
Each night, the Aura Teller may check a target to determine if they are β€œa threat” or β€œnot a threat”.
Details
The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role. The Aura Teller is affected by strong disguises and redirections, but not by obstructions.
18:45
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Sneaking Wolf [Werewolf Miscellaneous]
Basics
The Sneaking Wolf will appear as a citizen to most investigative roles.
Details
The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to most roles and powers inspecting them. If the Sneaking Wolf loses their role, they no longer appear as citizen.
18:45
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the Tanner disguises a player who is part of the wolfpack, the Tanner is informed by the Hosts that β€œAt least one of the players you tanned today is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
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Werewolves Bot B BOT 03-May-23 02:36 PM
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Flute Charmer [Solo Investigative - Flute Team]
Limited Role
Basics
The Flute Charmer is a flute player that can’t enchant other players; instead, they have the ability to charm one player each day, learning their role and disguising them as flute player. The Flute Charmer becomes a flute player if none remain.
Details
During the day, the Flute Charmer may charm a player, the charmed player is not informed about this. This action is immediate. Successfully charming a player will tell the Flute Charmer their targets role. This result is affected by strong disguises, redirections, and obstructions. Charmed players are weakly disguised as flute player. This effect will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. When a player is both charmed and enchanted, the charmed status is removed. The Flute Charmer can target themself or other members of the flute team. If no flute players remain, the Flute Charmer turns into a flute player and loses their current powers.
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The 8th Buccaneer 03-May-23 02:37 PM
hmmm... nvm, not necessarily Tanner then
14:37
Also could be WI that is affected by weak disguises
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The 8th Buccaneer 03-May-23 06:04 PM
.fortune teller
18:05
.crowd seeker
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Werewolves Bot B BOT 03-May-23 08:18 PM
βœ… Created #hi!
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The 8th Buccaneer 03-May-23 10:01 PM
.tracking wolf
22:01
.psychic wolf
22:02
.lone warlock
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Werewolves Bot B BOT 03-May-23 10:06 PM
Werewolf Investigative
LoneWarlock Lone Warlock PsychicWolf Psychic Wolf Warlock Warlock ClairvoyantFox Clairvoyant Fox TrackingWolf Tracking Wolf ArchivistFox Archivist Fox
22:07
Lycans
Most, but not all werewolves are lycans. Whether a role is a lycan or not is relevant for roles including the aura teller and the priest. Some roles that aren't werewolves are also considered to be lycans. For a list of non-lycans run $i lycanless. Werewolves: AlphaWolf Alpha Wolf BloodyButcher Bloody Butcher Direwolf Direwolf Hellhound Hellhound InfectingWolf Infecting Wolf KnowledgeableWolf Knowledgeable Wolf LoneWolf Lone Wolf PsychicWolf Psychic Wolf SaboteurWolf Saboteur Wolf ScaredWolf Scared Wolf SneakingWolf Sneaking Wolf TricksterWolf Trickster Wolf (T) Wolf Wolf WolfCub Wolf Cub CorruptWolf Corrupt Wolf TrackingWolf Tracking Wolf Non-Werewolves: CupidWolf Cupid Wolf (T) LupineCupid Lupine Cupid (T) WhiteWerewolf White Werewolf Rogue Wolf
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Werewolves Bot B BOT 03-May-23 11:37 PM
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Devil [Solo Killing - Hell Team]
Basics
Each day, the Devil may choose one player to send the devil’s wager to. The devil's wager recipient may choose one of four options. The Devil can use the hell team's pool of souls. When everyone is dead, unaligned or soulless the Devil wins.
Details (1/2)
During the first phase, the Devil may choose a role as a weak disguise (defaults to citizen). At the start of the game the Devil's soul is added to the hell team's pool of souls, and they are soulless afterwards. The Devil may use souls from the pool to protect or attack somebody. If the Devil is attacked while a soul is in the pool, a soul will automatically be used to protect the Devil. Use $info souls for a detailed explanation. The Devil can't send the wager to soulless players. The wager is sent at the start of the night. The wager cannot be redirected onto another player. The Devil can anonymously communicate with the recipient. Until the end of the night, the recipient may choose to sell their soul to protect or attack somebody, or to share their identity to learn the role of another player, which the devil will also see. Alternatively, they may also ignore the wager.
Details (2/2)
If the Devil dies before the night ends, the recipient is not informed, however no wager action can happen anymore. Use $info wager for a detailed explanation. Members of the Hell team cannot betray the team in any way.
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Werewolves Bot B BOT 04-May-23 05:14 PM
βœ… Created #☯-orb975869164105388032!
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Werewolves Bot B BOT 04-May-23 05:37 PM
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
17:39
βœ… Created #☯-🌋!
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Werewolves Bot B BOT 04-May-23 10:47 PM
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Warlock [Werewolf Investigative]
Basics
Each night, the Warlock may check one player’s role.
Details
Each night, the Warlock may inspect a player. They will be told what that player's role is. Inspecting a player is an immediate ability. The Warlock is affected by weak disguises, redirections, and obstructions. The Warlock is not a lycan, nor are they a member of the wolfpack.
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Werewolves Bot B BOT 04-May-23 11:06 PM
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Guardian [Extra Elected]
Basics
The Guardian protects the town. When there are 15 or fewer players, the Guardian may choose one player. This player cannot be killed by attacks during the current night. When there are more than 15 they may choose up to two.
Details
The Guardian chooses their protected player(s) during the night, and they will be protected from attacks during the current night. They may not protect the same player two days in a row, but may protect themself and/or alternate between two or more players. Any attack against a player protected by the Guardian fails, however a protected player may still die through other means. The Guardian is elected on the first full day with a living Mayor, a living Reporter and no living Guardian. Protecting players from attacks is an immediate effect.
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Werewolves Bot B BOT 06-May-23 10:43 AM
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Flute Player [Solo Power - Flute Team]
Basics
Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel. If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded).
Details (2/2)
The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
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Werewolves Bot B BOT 06-May-23 11:43 PM
βœ… Created #☯-🐢!
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Werewolves Bot B BOT 08-May-23 06:05 PM
β›” Syntax error. Unknown command sl!
18:05
❌ You're not allowed to use this command!
18:05
Alive Players | Total: 4 thight - Swurtle (@Captain Selena) ☯️ - The8thSoul (@The 8th Buccaneer) πŸ•―οΈ - !Phantomtomic (@Boatswain Tetra) orb - BartTheBart (@Chief Funner Bart) (edited)
18:06
βœ… Created #☯-thight836385531289927690!
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Normal Crow 09-May-23 11:32 AM
You were attacked by @Captain Selena! who is Wolf Cub @Participant
Exported 51 message(s)