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Werewolves Revamped
πŸ•΅ OS9C Secret Channels / bloody-butcher
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Werewolves Bot B BOT 01-May-23 07:14 PM
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Bloody Butcher [Werewolf Group]
Basics
The Bloody Butcher is the werewolf spy in the butcher group. They are part of both channels.
Details
The Bloody Butcher is a werewolf who is also part of the butcher group. They are the traitor among the group, who tries to gain information.
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Seaman Isaac 01-May-23 07:21 PM
This nickname makes me uncomfortable
19:21
Slightly
19:21
I've been conditioned to see dirty things
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Captain Luffy 01-May-23 07:21 PM
its a real rank in pirate crews
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Seaman Isaac 01-May-23 07:21 PM
I know
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Seaman Isaac 02-May-23 12:17 AM
I just realised it would have been infinitely funnier if I didn't mention hornyness at all and just later revealed that I was uncomfortable with the name issac
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Ghost Captain Pechang 02-May-23 12:18 AM
hkdghfjkg
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Seaman Isaac 02-May-23 12:20 AM
I'm considering doing a joke surrender "oh no ddd caught me red handed my wolf buddies are Jay, luffy, Katy, Vera, stein and ts"
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Seaman Isaac 02-May-23 12:28 AM
.flutecharmer
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Werewolves Bot B BOT 02-May-23 12:28 AM
❗ Could not find role flutecharmer. Did you mean flute charmer?
00:28
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Flute Player [Solo Power - Flute Team]
Basics
Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel. If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded).
Details (2/2)
The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
00:29
Alive Players | Total: 22 πŸ₯ - Marten (@First Mate Martesino) πŸ₯’ - huckhuck55 (@Musician Hughes) πŸ₯΄ - Snivy-Ace13 (@Quartermaster of the Blue Seas) 🌚 - Nick262008 (@Cabin boy Nistelo) πŸ§‹ - the kremblin (@Navigator Kerokero) πŸ₯– - Im_dumm0 (@Navy Soldier Linebeck) πŸŒ‹ - Madamabaab (@Madam 'Wildfire' Bab) πŸ–•πŸ½ - ddd8000 (@Head Chef Damien) β–ͺ️ - Ethan. (@Powder Monkey Nathaniel) 🧻 - invincitank (@Seaman Isaac) πŸ‘Œ - federick (@Shipwright Felix) πŸ‘β€πŸ—¨ - MatMeistress (@Helmsman Mathias) πŸ™ - Alphaviki (@Second Mate Alphonso) thight - Swurtle (@Captain Selena) ☯️ - The8thSoul (@The 8th Buccaneer) 🐒 - Mr. Turtle (@Stowaway Tortello) πŸ•―οΈ - !Phantomtomic (@Boatswain Tetra) orb - BartTheBart (@Chief Funner Bart) πŸ‘€ - SunnySideUp (@Sous Chef Sal Manella) ⚑ - Alwin1234567 (@Navy Officer Alwin) πŸ“ - Jean D. Arch (@Pirate Captain Andar) 🟦 - Raven1207.2 (@Lookout Ramona) (edited)
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Seaman Isaac 02-May-23 12:31 AM
.flute charmer
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Seaman Isaac 02-May-23 09:29 AM
I hope phasechange isn't early I just got up and am nearly in a state where I can reread shit
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Seaman Isaac 02-May-23 12:02 PM
wouldnt it be funny if for one game all our nicknames were just someone elses name
12:02
"lynch turtle" "which fucking one"
12:03
its prolly been done before
12:03
but im bored and need to talk
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Captain's Cat Curtiss 02-May-23 01:02 PM
There was a game where for the first half, everyone's name was a different scrambling of "Invalid User"
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Seaman Isaac
"lynch turtle" "which fucking one"
Captain's Cat Curtiss 02-May-23 01:03 PM
It would be funny, but people would just start using people's emotes
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Seaman Isaac 02-May-23 01:26 PM
fair
13:26
oh that reminds me
13:26
of a funny thing in one night ultimate werewolf
13:26
the mask of muting
13:27
player straight up cant talk for the day phase
13:27
its assumed in person so they would just sign language their way through or something
13:27
but i play online and they decided to just use emoji exluding letter emoji
13:27
and i used flags
13:27
and twas great
13:28
cuz i can say cock in flag speak
13:28
πŸ‡¨πŸ‡΄ πŸ‡¨πŸ‡°
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Werewolves Bot B BOT 02-May-23 01:39 PM
Flute Team
FlutePlayer Flute Player FluteApprentice Flute Apprentice FluteCharmer Flute Charmer
13:39
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Flute Player [Solo Power - Flute Team]
Basics
Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel. If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded).
Details (2/2)
The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
13:42
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Firebug [Solo Killing - Pyro Team]
Limited Role
Basics
Each night, the Firebug may either powder one player or ward one player.
Details
When the Firebug wards a player, that player is protected from attacks for the night. Should anyone other than a member of the pyro team try to attack the warded player, the attack backfires, igniting the attacker as well as all powdered players. This is considered an attack executed by the Firebug. Powdering and warding are immediate abilities. Instead of powdering the Firebug may also unpowder. The Firebug is a member of the pyro team and channel. The Pyros win when they're the last ones alive. When the last original Pyromancer dies, the Firebug turns into a Pyromancer
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Seaman Isaac 02-May-23 01:52 PM
shitty role idea very large man Town Misc immune to disguises, due to his bulk
13:52
thats it
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Werewolves Bot B BOT 02-May-23 01:59 PM
❗ Could not find role packles. Did you mean custom packless werewolves (aka Packless)?
13:59
Packless Werewolves
While most werewolves are part of the wolfpack, some werewolves are not part of it and are considered to be 'packless'. All 'lone werewolves' and 'foxes' are considered to be packless. List: Warlock Warlock Tanner Tanner LoneWolf Lone Wolf LoneWarlock Lone Warlock ClairvoyantFox Clairvoyant Fox DisguisedFox Disguised Fox ArchivistFox Archivist Fox Recluse Recluse
13:59
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Lone Wolf [Werewolf Killing]
Basics
Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack.
Details
The Lone Wolf doesn’t know the other werewolves, and starts off all alone; they are not a member of the wolfpack. However, they are still a lycan. Each night, they may target one player. If their target is townsfolk aligned, the Lone Wolf attacks them. If they are wolfish, the Lone Wolf dies (not an attack). If they are neither, the target isn't attacked and both the Lone Wolf and the target live. When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack. Attacking a player is an end-night ability.
13:59
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Lone Warlock [Werewolf Investigative]
Basics
Each night, the Lone Warlock may check one player’s role. When the first member of the wolfpack dies, the Lone Warlock joins the wolfpack.
Details
Each night, the Lone Warlock may inspect a player. The Lone Warlock will be told what their role is. The Lone Warlock is a corrupted version of a fortune teller, with traits of the lone wolf. When a member of the wolfpack dies, the Lone Warlock loses their powers and joins the wolfpack. Inspecting a player is an immediate ability. The Lone Warlock is affected by weak disguises, redirections, and obstructions. The Lone Warlock is not a lycan, and is not a member of the wolfpack.
14:00
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the Tanner disguises a player who is part of the wolfpack, the Tanner is informed by the Hosts that β€œAt least one of the players you tanned today is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
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Seaman Isaac 02-May-23 04:41 PM
i wonder what ravens gonna say when he finds out he made a cc with 2 wolves (edited)
16:42
hey raven, when you die and read this ask the hosts to send me one emote, and i honestly wont blame you for sending πŸ–•
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Werewolves Bot B BOT 03-May-23 01:18 PM
Alive Players | Total: 20 πŸ₯ - Marten (@First Mate Martesino) πŸ₯΄ - Snivy-Ace13 (@Quartermaster of the Blue Seas) 🌚 - Nick262008 (@Cabin boy Nistelo) πŸ§‹ - the kremblin (@Navigator Kerokero) πŸ₯– - Im_dumm0 (@Navy Soldier Linebeck) πŸŒ‹ - Madamabaab (@Madam 'Wildfire' Bab) πŸ–•πŸ½ - ddd8000 (@Head Chef Damien) 🧻 - invincitank (@Seaman Isaac) πŸ‘Œ - federick (@Shipwright Felix) πŸ‘β€πŸ—¨ - MatMeistress (@Helmsman Mathias) πŸ™ - Alphaviki (@Second Mate Alphonso) thight - Swurtle (@Captain Selena) ☯️ - The8thSoul (@The 8th Buccaneer) 🐒 - Mr. Turtle (@Stowaway Tortello) πŸ•―οΈ - !Phantomtomic (@Boatswain Tetra) orb - BartTheBart (@Chief Funner Bart) πŸ‘€ - SunnySideUp (@Sous Chef Sal Manella) ⚑ - Alwin1234567 (@Navy Officer Alwin) πŸ“ - Jean D. Arch (@Pirate Captain Andar) 🟦 - Raven1207.2 (@Lookout Ramona) (edited)
13:20
Devil's Wager | Additional Info - Hell Team
The Devil's Wager recipient may choose one of these four options: 1) The recipient may choose to sell their soul, to attack another player. Selling the soul immediately adds it to the pool. At the end of the night the devil will attack the player chosen by the recipient. If the recipient chooses a member of the hell team, they will sell their soul as normal, but the devil will not execute the attack. The recipient is not informed. 2) The recipient may choose to sell their soul, to protect a player. Selling the soul immediately adds it to the pool. For the rest of the night the player chosen by the recipient will be protected from any attacks to target them. The recipient may choose to protect themself. 3) The recipient may choose to sell their identity, to see another player’s role. Checking another player is an immediate effect, and the role is shown to both the recipient and the devil. Afterwards, the devil is privately informed what role the recipient has. Both of the investigations are affected by weak disguises. Checking the other player is affected by redirections and obstructions, but checking the recipient is not. These effects are seen from the devil’s perspective, not the recipient’s. 4) The recipient may choose to ignore the devil's wager. The Devil's Wager recipient may choose until the end of the night, if they have not chosen by then, the wager is automatically ignored. If the Devil dies before the night ends, the recipient is not informed, but no new wager action can happen anymore. The recipient cannot undo selling their soul, but if they have chosen an attack, they may change the target until the end of the night, or switch to a protection instead. Protections are immediate and cannot be changed.
13:21
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Devil [Solo Killing - Hell Team]
Basics
Each day, the Devil may choose one player to send the devil’s wager to. The devil's wager recipient may choose one of four options. The Devil can use the hell team's pool of souls. When everyone is dead, unaligned or soulless the Devil wins.
Details (1/2)
During the first phase, the Devil may choose a role as a weak disguise (defaults to citizen). At the start of the game the Devil's soul is added to the hell team's pool of souls, and they are soulless afterwards. The Devil may use souls from the pool to protect or attack somebody. If the Devil is attacked while a soul is in the pool, a soul will automatically be used to protect the Devil. Use $info souls for a detailed explanation. The Devil can't send the wager to soulless players. The wager is sent at the start of the night. The wager cannot be redirected onto another player. The Devil can anonymously communicate with the recipient. Until the end of the night, the recipient may choose to sell their soul to protect or attack somebody, or to share their identity to learn the role of another player, which the devil will also see. Alternatively, they may also ignore the wager.
Details (2/2)
If the Devil dies before the night ends, the recipient is not informed, however no wager action can happen anymore. Use $info wager for a detailed explanation. Members of the Hell team cannot betray the team in any way.
13:22
Pyro Team
Pyromancer Pyromancer Wisp Wisp Firebug Firebug
13:22
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Pyromancer [Solo Killing - Pyro Team]
Basics
Each night, the Pyromancer may either powder one player or ignite all currently powdered players.
Details
Each night the Pyromancer may either powder or ignite all currently powdered people. When a Pyromancer chooses to ignite, all powdered players will be attacked by them. If a powdered player survives the attack, they still remain powdered. Powdering is an immediate ability, and igniting is an end-night ability. Instead of powdering the Pyromancer may also unpowder. The Pyromancer is a member of the pyro team and channel. The Pyros win when they're the last ones alive.
13:22
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Firebug [Solo Killing - Pyro Team]
Limited Role
Basics
Each night, the Firebug may either powder one player or ward one player.
Details
When the Firebug wards a player, that player is protected from attacks for the night. Should anyone other than a member of the pyro team try to attack the warded player, the attack backfires, igniting the attacker as well as all powdered players. This is considered an attack executed by the Firebug. Powdering and warding are immediate abilities. Instead of powdering the Firebug may also unpowder. The Firebug is a member of the pyro team and channel. The Pyros win when they're the last ones alive. When the last original Pyromancer dies, the Firebug turns into a Pyromancer
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Seaman Isaac 03-May-23 01:23 PM
day 2 so max 4 powdered
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Seaman Isaac 03-May-23 02:05 PM
the urge to post an obvy edited role list saying Dumm0 as Angel
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Werewolves Bot B BOT 03-May-23 02:06 PM
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Swindler [Unaligned Miscellaneous]
Limited Role
Basics
The Swindler's goal is to use deception in order to deprive players of their votes. They can swindle one person into losing the value of their voting ballot each night. When a third of all currently living players have been swindled, the Swindler wins and ascends. After the Swindler wins, the votes are slowly returned - one per night - in the same order they were stolen in. However if they die, the votes are immediately returned instead.
Details
Each night, the Swindler can swindle one player. This is an immediate ability. The target will have their voting ballot swapped for one with a voting power of 0, however the Mayor will retain their additional vote. If the target's voting value is updated after being swindled, the Swindler overrides it and it stays 0. A Swindler may select themself. Swindling someone does not add the target's vote to the Swindlers own voting power. When 1/3 of all currently living players (rounded up), including the Swindler, have all been swindled, they ascend and stop playing. The game continues. The Swindler can’t win when they are dead. If the Swindler dies, all the swindled votes are immediately returned. However if the Swindler wins, one vote will be returned each night after their ascension, in the order they were swindled. For example, at the start of the first night after the Swindler's ascension, the first swindled vote is returned and so on.
14:06
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Despot [Unaligned Miscellaneous]
Basics
If the Despot is elected mayor, they win. The next day, the election will be skipped.
Details
When the Despot wins, the Despot ascends and stops playing. The game continues.
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Werewolves Bot B BOT 03-May-23 02:15 PM
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Journalist [Townsfolk Miscellaneous]
Basics
The Journalist can write a journal which a certain role will receive when the Journalist dies.
Details
The Journalist has a second secret channel. There they can write any information. When the Journalist dies, access to this channel will be granted to a player with a role that the Journalist selected. The Journalist can select a role and update their targeted role once per phase, with 1 emergency change to be used whenever the Journalist wants. If there are several people with the same role, a random player out of those is selected. If nobody has the role (anymore), nobody gains access to the channel. If the Journalist loses their role, the journal is lost.
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Seaman Isaac 03-May-23 05:00 PM
I wonder if yall have ever done a game with a rule adjustment for the sake of fucking with people
17:01
Like "protection no longer defends against powdered" but then have vamps
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Ghost Captain Pechang 03-May-23 05:23 PM
we have in a few OS i believe
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Seaman Isaac 03-May-23 05:24 PM
now im having the urge to spend an hour looking for said games
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Seaman Isaac 03-May-23 08:11 PM
Don't be too active else you get associated too easily
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Werewolves Bot B BOT 03-May-23 09:59 PM
Alive Players | Total: 20 πŸ₯ - Marten (@First Mate Martesino) πŸ₯΄ - Snivy-Ace13 (@Quartermaster of the Blue Seas) 🌚 - Nick262008 (@Cabin boy Nistelo) πŸ§‹ - the kremblin (@Navigator Kerokero) πŸ₯– - Im_dumm0 (@Navy Soldier Linebeck) πŸŒ‹ - Madamabaab (@Madam 'Wildfire' Bab) πŸ–•πŸ½ - ddd8000 (@Head Chef Damien) 🧻 - invincitank (@Seaman Isaac) πŸ‘Œ - federick (@Shipwright Felix) πŸ‘β€πŸ—¨ - MatMeistress (@Helmsman Mathias) πŸ™ - Alphaviki (@Second Mate Alphonso) thight - Swurtle (@Captain Selena) ☯️ - The8thSoul (@The 8th Buccaneer) 🐒 - Mr. Turtle (@Stowaway Tortello) πŸ•―οΈ - !Phantomtomic (@Boatswain Tetra) orb - BartTheBart (@Chief Funner Bart) πŸ‘€ - SunnySideUp (@Sous Chef Sal Manella) ⚑ - Alwin1234567 (@Navy Officer Alwin) πŸ“ - Jean D. Arch (@Pirate Captain Andar) 🟦 - Raven1207.2 (@Lookout Ramona) (edited)
22:04
❗ Could not find role flute plater. Did you mean flute player?
22:04
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Flute Player [Solo Power - Flute Team]
Basics
Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel. If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded).
Details (2/2)
The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
22:06
Foxes
Foxes are a special type of werewolf. They aren't part of the wolfpack, nor are they lycans. Each day, Foxes may join the wolfpack as a wolf, or use an ability. If they use their ability the wolfpack will also learn some information based on that. List: DisguisedFox Disguised Fox ClairvoyantFox Clairvoyant Fox ArchivistFox Archivist Fox
22:06
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Disguised Fox [Werewolf Power]
Basics
Each day, the Disguised Fox may select a disguise, and the disguise will be announced to the Wolfpack. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, the Disguised Fox may either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a citizen. The Disguised Fox's disguise is a strong disguise. If the Disguised Fox survives the day, the wolfpack is informed at the start of the night that a Disguised Fox has chosen a disguise and what the disguise is. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox is neither a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as they will become a regular wolf. Joining the wolfpack and selecting a disguise are immediate abilities.
22:07
Werewolf Investigative
LoneWarlock Lone Warlock PsychicWolf Psychic Wolf Warlock Warlock ClairvoyantFox Clairvoyant Fox TrackingWolf Tracking Wolf ArchivistFox Archivist Fox
22:07
❗ Could not find role clarvoyant. Did you mean clairvoyant fox (aka Clairvoyant)?
22:07
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Clairvoyant Fox [Werewolf Investigative]
Basics
Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
Details
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked. The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack. If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as they will become a regular wolf. Joining the wolfpack and investigating a player are immediate abilities. The investigation is affected by weak disguises, redirections, and obstructions.
22:07
❗ Could not find role preist. Did you mean priest?
22:07
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Priest [Townsfolk Killing]
Basics
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, the target isn't attacked and both the Priest and the target live. Using holy water on a player is an end-night ability.
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Werewolves Bot B BOT 04-May-23 05:10 PM
Alive Players | Total: 17 πŸ₯ - Marten (@First Mate Martesino) πŸ₯΄ - Snivy-Ace13 (@Quartermaster of the Blue Seas) 🌚 - Nick262008 (@Cabin boy Nistelo) πŸ₯– - Im_dumm0 (@Navy Soldier Linebeck) πŸŒ‹ - Madamabaab (@Madam 'Wildfire' Bab) 🧻 - invincitank (@Seaman Isaac) πŸ‘Œ - federick (@Shipwright Felix) πŸ‘β€πŸ—¨ - MatMeistress (@Helmsman Mathias) πŸ™ - Alphaviki (@Second Mate Alphonso) thight - Swurtle (@Captain Selena) ☯️ - The8thSoul (@The 8th Buccaneer) 🐒 - Mr. Turtle (@Stowaway Tortello) πŸ•―οΈ - !Phantomtomic (@Boatswain Tetra) orb - BartTheBart (@Chief Funner Bart) πŸ‘€ - SunnySideUp (@Sous Chef Sal Manella) ⚑ - Alwin1234567 (@Navy Officer Alwin) πŸ“ - Jean D. Arch (@Pirate Captain Andar) (edited)
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Werewolves Bot B BOT 04-May-23 05:39 PM
β›” Syntax error. Unknown command gaurdian!
17:39
❗ Could not find role gaurdian. Did you mean guardian?
17:39
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Guardian [Extra Elected]
Basics
The Guardian protects the town. When there are 15 or fewer players, the Guardian may choose one player. This player cannot be killed by attacks during the current night. When there are more than 15 they may choose up to two.
Details
The Guardian chooses their protected player(s) during the night, and they will be protected from attacks during the current night. They may not protect the same player two days in a row, but may protect themself and/or alternate between two or more players. Any attack against a player protected by the Guardian fails, however a protected player may still die through other means. The Guardian is elected on the first full day with a living Mayor, a living Reporter and no living Guardian. Protecting players from attacks is an immediate effect.
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Werewolves Bot B BOT 05-May-23 12:33 PM
Alive Players | Total: 10 🌚 - Nick262008 (@Cabin boy Nistelo) πŸŒ‹ - Madamabaab (@Madam 'Wildfire' Bab) 🧻 - invincitank (@Seaman Isaac) πŸ‘Œ - federick (@Shipwright Felix) πŸ™ - Alphaviki (@Second Mate Alphonso) thight - Swurtle (@Captain Selena) ☯️ - The8thSoul (@The 8th Buccaneer) 🐒 - Mr. Turtle (@Stowaway Tortello) πŸ•―οΈ - !Phantomtomic (@Boatswain Tetra) orb - BartTheBart (@Chief Funner Bart) (edited)
12:33
Signed Up Players | Total: 22 πŸ₯ - Marten (@First Mate Martesino) πŸ₯’ - huckhuck55 (@Musician Hughes) πŸ₯΄ - Snivy-Ace13 (@Quartermaster of the Blue Seas) 🌚 - Nick262008 (@Cabin boy Nistelo) πŸ§‹ - the kremblin (@Navigator Kerokero) πŸ₯– - Im_dumm0 (@Navy Soldier Linebeck) πŸŒ‹ - Madamabaab (@Madam 'Wildfire' Bab) πŸ–•πŸ½ - ddd8000 (@Head Chef Damien) β–ͺ️ - Ethan. (@Powder Monkey Nathaniel) 🧻 - invincitank (@Seaman Isaac) πŸ‘Œ - federick (@Shipwright Felix) πŸ‘β€πŸ—¨ - MatMeistress (@Helmsman Mathias) πŸ™ - Alphaviki (@Second Mate Alphonso) thight - Swurtle (@Captain Selena) ☯️ - The8thSoul (@The 8th Buccaneer) 🐒 - Mr. Turtle (@Stowaway Tortello) πŸ•―οΈ - !Phantomtomic (@Boatswain Tetra) orb - BartTheBart (@Chief Funner Bart) ⚑ - Alwin1234567 (@Navy Officer Alwin) πŸ“ - Jean D. Arch (@Pirate Captain Andar) 🟦 - Raven1207.2 (@Lookout Ramona) πŸ… - Relaxed Mato (@Navy Admiral Lenoard) (edited)
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Seaman Isaac 05-May-23 12:34 PM
12 players dead, bart claim 2 fluts, 1 devil 1 pyro alive
12:34
2 wolf dead 1 pyro dead
12:34
9 town dead according to bart
12:34
add bart himself that checks out
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Werewolves Bot B BOT 05-May-23 03:28 PM
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White Werewolf [Solo Killing - White Wolves]
Basics
The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. Every other night, the White Werewolf may attack a member of the wolfpack.
Details (1/2)
To the werewolves, the White Werewolf will appear to be just another member of the wolfpack. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die. Starting with Night 2, the White Werewolf may attack a member of the wolfpack every other night. If they choose not to attack, they will once again have the option to attack in the following night. Attacking a member of the wolfpack is an end-night ability. If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead. The White Werewolf imitates the most common non-WG role in the wolfpack. It is strongly disguised as that role and gains all its abilities. If there are several most common non-WG roles, an arbitrary one is chosen. If the White Werewolf changes role, the disguise and abilities are lost.
Details (2/2)
The White Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
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Werewolves Bot B BOT 05-May-23 11:09 PM
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Pyromancer [Solo Killing - Pyro Team]
Basics
Each night, the Pyromancer may either powder one player or ignite all currently powdered players.
Details
Each night the Pyromancer may either powder or ignite all currently powdered people. When a Pyromancer chooses to ignite, all powdered players will be attacked by them. If a powdered player survives the attack, they still remain powdered. Powdering is an immediate ability, and igniting is an end-night ability. Instead of powdering the Pyromancer may also unpowder. The Pyromancer is a member of the pyro team and channel. The Pyros win when they're the last ones alive.
23:10
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Firebug [Solo Killing - Pyro Team]
Limited Role
Basics
Each night, the Firebug may either powder one player or ward one player.
Details
When the Firebug wards a player, that player is protected from attacks for the night. Should anyone other than a member of the pyro team try to attack the warded player, the attack backfires, igniting the attacker as well as all powdered players. This is considered an attack executed by the Firebug. Powdering and warding are immediate abilities. Instead of powdering the Firebug may also unpowder. The Firebug is a member of the pyro team and channel. The Pyros win when they're the last ones alive. When the last original Pyromancer dies, the Firebug turns into a Pyromancer
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Seaman Isaac 07-May-23 12:19 AM
i love haveing 3 scs
Exported 84 message(s)