Guild icon
Werewolves Revamped
🕵 Os9b Secret Channels / prophetic-hag
Avatar
Werewolves Bot B BOT 06-Mar-23 04:13 PM
Author icon
Hag [Unaligned Align]
Limited Role
Basics
The Hag can win with any team, unless that team has wronged the hags, but cannot win if the hags have never been wronged. The Hag will turn into a specific type of hag at the end of the day.
Details
The Hag is one of the hags ($i hags). At the start of the game, the Hag may name one other hag role. At the end of the day the Hag turns into one of the other hag roles (vicious, cautious or prophetic). The Hag does not have a spell at the start of the game, but gains one later, once they turn into another hag role.
Avatar
I used to be on a scum streak
16:14
Now I'm on a UA streak lmao
Avatar
Dead Spectretator 06-Mar-23 04:52 PM
@Archived ParticipantYou can discard a hag type
Avatar
Werewolves Bot B BOT 06-Mar-23 04:55 PM
Author icon
Vicious Hag [Unaligned Align]
Limited Role
Basics
The Vicious Hag can win with any team, unless that team has wronged the hags, however the Vicious Hag cannot win if the hags have never been wronged. The Vicious Hag can attack another player.
Details
The Vicious Hag is one of the hags ($i hags). During the night, the Vicious Hag may once use their spell to attack another player. This power is not affected by redirections. Attacking a player is an end effect. The Vicious Hag is strongly disguises as a Hag.
16:55
Author icon
Cautious Hag [Unaligned Align]
Limited Role
Basics
The Cautious Hag can win with any team, unless that team has wronged the hags, however the Cautious Hag cannot win if the hags have never been wronged. The Cautious Hag can protect a player.
Details
The Cautious Hag is one of the hags ($i hags). During the night, the Cautious Hag may once use their spell to protect a player. The Cautious Hag may protect themself. This power is not affected by redirections. Protecting a player is an immediate effect. Protected players will be immune to attacks for the rest of the night. If the protected player is a hag, they can also not be affected by any other action that is counted as β€œwrongingβ€œ (e.g. Solo Power Effects). The Cautious Hag is strongly disguises as a Hag.
16:55
Author icon
Prophetic Hag [Unaligned Align]
Limited Role
Basics
The Prophetic Hag can win with any team, unless that team has wronged the hags, however the Prophetic Hag cannot win if the hags have never been wronged. The Prophetic Hag can see the current alignment of another player.
Details
The Prophetic Hag is one of the hags ($i hags). During the night, the Prophetic Hag may once use their spell to see the current alignment of another player. This check is not affected by any disguises, obstructions or redirections. Checking a player is an immediate effect. The Prophetic Hag is strongly disguises as a Hag.
Avatar
hmm
Avatar
Dead Spectretator 06-Mar-23 07:27 PM
@Archived Participant reminder to do action
Avatar
Wait is phase change soon?
21:01
I was in class for the entire phase
Avatar
Dead Spectretator 06-Mar-23 09:01 PM
9pm utc
Avatar
@Host Block cautious hag
21:01
Oke
Avatar
Dead Spectretator 06-Mar-23 09:01 PM
πŸ‘
Avatar
Werewolves Bot B BOT 06-Mar-23 10:09 PM
@Archived Participant Your role has changed to Prophetic Hag.
22:09
βœ… Renamed channel to prophetic-hag!
22:09
Author icon
Prophetic Hag [Unaligned Align]
Limited Role
Basics
The Prophetic Hag can win with any team, unless that team has wronged the hags, however the Prophetic Hag cannot win if the hags have never been wronged. The Prophetic Hag can see the current alignment of another player.
Details
The Prophetic Hag is one of the hags ($i hags). During the night, the Prophetic Hag may once use their spell to see the current alignment of another player. This check is not affected by any disguises, obstructions or redirections. Checking a player is an immediate effect. The Prophetic Hag is strongly disguises as a Hag.
Avatar
Dead Spectretator 06-Mar-23 10:09 PM
You have 1 spell
Avatar
very cool
00:19
time to game
00:21
Townsfolk: Katy, Ts, Arch, Vera? Citizen x2: Crowd Seeker: Ts?? Mad Scientist: Jay (Subjects: Huck, Katy) *Alcoholic: Ranger: Oreo Amnesiac x2: Cursed Civilian: Assassin: Bartender: Katy?? Werewolves: Snivy, Oreo Direwolf x2: Tracking Wolf: Warlock: Corrupt Wolf: Huck Tanner: Disguised Fox: Solo: Flute Player: Flute Charmer: Unaligned: Hag x3: Suso (Prophetic), Ethan (???), Nick (Vicious) Swindler: Luffy (edited)
πŸ“Œ 1
Avatar
Original message was deleted or could not be loaded.
Werewolves Bot B BOT 07-Mar-23 12:22 AM
Pinned a message.
Avatar
Hmm
00:26
Do hags fake claim?
00:26
I guess?
00:26
I'm not sure I want to be wronged by town
00:26
Wolves can just not know
Avatar
Werewolves Bot B BOT 07-Mar-23 12:27 AM
Author icon
Hags [Additional Information]
Limited Role
General
The Hags do not know each other, but always have the same win condition and alignment. Unlike other unaligned roles, Hags can win while dead, as long as one Hag survives.
Win Conditions
At the start of the game, the Hags cannot win. Once they have been wronged by a team, they can win with any team that hasn't wronged the hags. If all remaining teams have wronged the Hags, all remaining Hags turn into bitter hags.
Wronging
If a Hag is killed or has their role changed the team of the player(s) responsible has wronged the Hags. If a Hag is lynched, all teams who voted for the Hag, wrong the Hags. Unaligned players cannot wrong the hags. When the Hags are wronged it is announced, including which team has wronged the Hags, even if no Hags are left.
Powers
Each Hag (with the exception of the plain hag and the cupid hag) has one specific spell, that they can use during the night. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Use $i uah for a list of all hags.
Avatar
hm
00:28
So fp doesn't wrong the hags
00:28
I guess
00:28
I can't really publicly claim hag
00:28
It just makes everything complicated
00:30
I may just claim to Jay
00:30
I don't think I want a complex game
Avatar
Werewolves Bot B BOT 07-Mar-23 12:32 AM
Alive Players | Total: 24 πŸ₯– - Im_dumm0 (@Val the Pastry Arts Student) πŸ‘β€πŸ—¨ - MatMeistress (@Comat the Reindeer) πŸ§‹ - the kremblin (@The K-Team | Krem (Lead)) πŸ™ - Alphaviki (@kAvaliphi) 🐱 - Curtiss P-40D Katyhawk (@Ina Iongeaha) pensivegayblob - babibdou (@Jas) ☒️ - Swurtle (@Queen Calanthe) 🌚 - Nick262008 (@Pool Diver Nick) 🎨 - Captain Luffy (@Head of IT) β–ͺ️ - Ethan. (@Ethan) πŸ‘‚ - invincitank (@Leonardo da Vinci) πŸ’– - Snivy-Ace13 (@Snivy "The Perilseeker") ℒ️ - huckhuck55 (@Absurdle) 🏹 - Vera but actually a frog (@Stop Motion) ☯️ - The8thSoul (@Scuba Diver Enjoyer) 🦎 - shapechange (@Pechang, Mindar's Wealth Hunter) 🫡🏿 - MK2 (@Royal Messenger) πŸ“ - Jean D. Arch (@Alack "Jarred" Ferns) πŸ› οΈ - Ts (@Toolsmith Villager) πŸ–• - ddd8000 (@Ratatouille (The English Movie)) πŸ… - Relaxed Mato (@Mato, Brewer of Death) gibagul - Suso (@Suspanish) 🎭 - Rabie.Sh0cks (@Incinerator Supervisor) πŸ’™ - TheOreo (@Oreo "The Crushed Godhand") (edited)
00:32
βœ… Created #lizrod!
Avatar
Hmm
00:39
Kinda banking on the other hags not claiming to town
00:40
If we all do, then I guess we can work with that
00:40
But it will likely make things harder
00:42
Hmm
00:43
I could go public to get reporter
00:43
Arguing that wolves wouldn't want to wrong hags
00:43
If they do kill me we got the wronging out of the way
Avatar
Oh
15:33
Uh
15:33
Well
15:33
I guess that's that
15:34
Tome to catch up
Avatar
Dead Spectretator 07-Mar-23 03:37 PM
You have 2 spells
πŸ‘ 1
Avatar
Werewolves Bot B BOT 07-Mar-23 03:51 PM
Author icon
Witch [Townsfolk Killing]
Basics
Once per game, at night, the Witch may choose three players to protect from any attack for one night. Once per game, at night, the Witch may attack one player.
Details
The Witch has two potions; a potion of life and a potion of death. Each night, they can choose whether they want to use either of those potions. Each potion can only be used once. They can also be used simultaneously in one night. If they use the potion of life, then three players, which the Witch chooses, as well as the Witch themself are protected from attacks during that night (immediate). If they use the potion of death, they can choose one player to attack (end-night).
Avatar
Werewolves Bot B BOT 07-Mar-23 04:06 PM
Author icon
Mad Scientist [Townsfolk Killing]
Basics
The Mad Scientist has two subjects, from two different teams. If killed, their targeted subject will also die.
Details
At the start of the game, the Mad Scientist is assigned two players. They interrogate their subjects and, before the Mad Scientist dies, they must choose one of the two assigned players to take with them to their death. If the Mad Scientist has not targeted a subject when they die, a random subject will be killed. They will have a secret channel together with their two targets, and they also have a channel alone, where they will decide on who they want to attack if they are killed. The two targets are always on two different teams (excluding Unaligned). These teams are either Townsfolk, Werewolves or any of the different Solo teams. The Mad Scientist can choose a target, even if the target is already dead. Attacking the other player is an immediate ability. When the Mad Scientist kills, they are revealed as the Mad Scientist.
16:09
Author icon
Alcoholic [Townsfolk Miscellaneous]
Limited Role
Basics
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means. The Alcoholic cannot exist without a bartender, and loses their power as soon as the last bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.
16:09
Author icon
Bartender [Townsfolk Miscellaneous]
Basics
The Bartender can talk in the tavern without having their identity revealed.
Details
The Bartender has a secret channel where they can talk. Every message in that channel will be sent anonymously in the tavern chat. If the Bartender loses their role, they lose their ability to anonymously talk in the tavern chat. The Bartender is often used together with the Alcoholic, in which case it is important for the Bartender to remain hidden.
16:10
Author icon
Amnesiac [Townsfolk Miscellaneous]
Basics
The Amnesiac has forgotten their role and only has a vague idea of what it was. They will remember it at the end of Day 1.
Details
From the start of the game until the end of Day 1, the Amnesiac is a normal citizen. At the end of Day 1, they will get to know their role. This role will not be known to the rest of the players, but it will be one of three townsfolk roles that the Amnesiac is told at the start of the game. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
Avatar
hmmm
16:22
How does one even find hags
16:23
Randomly checking two people is of course not going to work
Avatar
Werewolves Bot B BOT 07-Mar-23 04:26 PM
Author icon
Disguised Fox [Werewolf Power]
Basics
Each day, the Disguised Fox may select a disguise, and the disguise will be announced to the Wolfpack. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, the Disguised Fox may either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a citizen. The Disguised Fox's disguise is a strong disguise. If the Disguised Fox survives the day, the wolfpack is informed at the start of the night that a Disguised Fox has chosen a disguise and what the disguise is. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox is neither a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as they will become a regular wolf. Joining the wolfpack and selecting a disguise are immediate abilities.
Avatar
Damn, wolfpack is small
Avatar
Werewolves Bot B BOT 07-Mar-23 04:30 PM
Author icon
Assassin [Townsfolk Killing]
Basics
After night 1, the Assassin may choose one player to attack during the night.
Details
The Assassin may only attack a total of 3 times throughout a game. The Assassin’s attack is an end-night ability.
Avatar
Werewolves Bot B BOT 07-Mar-23 04:40 PM
Author icon
Flute Player [Solo Power - Flute Team]
Basics
Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel. If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded).
Details (2/2)
The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
16:41
Author icon
Flute Charmer [Solo Power - Flute Team]
Limited Role
Basics
The Flute Charmer is a flute player that can’t enchant other players; instead, they have the ability to charm one player each day, learning their role and disguising them as flute player. The Flute Charmer becomes a flute player if none remain.
Details
During the day, the Flute Charmer may charm a player, the charmed player is not informed about this. This action is immediate. Successfully charming a player will tell the Flute Charmer their targets role. This result is affected by strong disguises, redirections, and obstructions. Charmed players are weakly disguised as flute player. This effect will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. When a player is both charmed and enchanted, the charmed status is removed. The Flute Charmer can target themself or other members of the flute team. If no flute players remain, the Flute Charmer turns into a flute player and loses their current powers.
16:46
βœ… Created #mandatory-ts-cc-to-talk-with-ts!
Avatar
Trying to make a really likely wolf seem untrustworthy is quite funny
Avatar
Dead Spectretator 07-Mar-23 10:13 PM
Reminder that you have 2 spells
Avatar
Truly gaming
Avatar
Werewolves Bot B BOT 07-Mar-23 11:50 PM
Author icon
Warlock [Werewolf Investigative]
Basics
Each night, the Warlock may check one player’s role.
Details
Each night, the Warlock may inspect a player. They will be told what that player's role is. Inspecting a player is an immediate ability. The Warlock is affected by weak disguises, redirections, and obstructions. The Warlock is not a lycan, nor are they a member of the wolfpack.
Avatar
@Host May I check snivy's alignment?
Avatar
Avatar
Suspanish
@Host May I check snivy's alignment?
Dead Spectretator 08-Mar-23 12:23 AM
Snivy is wolf-aligned
00:23
You have 1 spell left
Avatar
Oke, thanks
Avatar
Hmmm
00:37
To listen to Jay or not to listen to jay
Avatar
@Host Can I check Ts on the same night?
Avatar
Dead Spectretator 08-Mar-23 12:47 AM
Yes you can
00:47
Is that your action?
Avatar
Yes
Avatar
Avatar
Suspanish
Yes
Dead Spectretator 08-Mar-23 12:56 AM
Ts is town-aligned
00:56
You have no spells left
Avatar
Coolerino
00:56
Thanks
Avatar
Werewolves Bot B BOT 08-Mar-23 08:13 AM
Author icon
Assassin [Townsfolk Killing]
Basics
After night 1, the Assassin may choose one player to attack during the night.
Details
The Assassin may only attack a total of 3 times throughout a game. The Assassin’s attack is an end-night ability.
Avatar
You have 0 spells.
πŸ‘ 1
Avatar
Hmm
Avatar
Meh just in-case we find the Tanner
~Oreo at 8:27
Avatar
Jay didn't know DDD's role (according to Oreo) (edited)
19:42
If Oreo is wolf it would be good to try to get info from him somehow
Avatar
Ts is gone huh
20:27
I kind of wanted to confirm with him that Nick did the hag kills
Avatar
Werewolves Bot B BOT 08-Mar-23 10:13 PM
βœ… Created #spell-people!
Avatar
Werewolves Bot B BOT 08-Mar-23 11:41 PM
Author icon
Swindler [Unaligned Miscellaneous]
Limited Role
Basics
The Swindler's goal is to use deception in order to deprive players of their votes. They can swindle one person into losing the value of their voting ballot each night. When a third of all currently living players have been swindled, the Swindler wins and ascends. After the Swindler wins, the votes are slowly returned - one per night - in the same order they were stolen in. However if they die, the votes are immediately returned instead.
Details
Each night, the Swindler can swindle one player. This is an immediate ability. The target will have their voting ballot swapped for one with a voting power of 0, however the Mayor will retain their additional vote. If the target's voting value is updated after being swindled, the Swindler overrides it and it stays 0. A Swindler may select themself. Swindling someone does not add the target's vote to the Swindlers own voting power. When 1/3 of all currently living players (rounded up), including the Swindler, have all been swindled, they ascend and stop playing. The game continues. The Swindler can’t win when they are dead. If the Swindler dies, all the swindled votes are immediately returned. However if the Swindler wins, one vote will be returned each night after their ascension, in the order they were swindled. For example, at the start of the first night after the Swindler's ascension, the first swindled vote is returned and so on.
Exported 94 message(s)