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Werewolves Revamped
🕵 Os9b Secret Channels / alcoholic
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Werewolves Bot B BOT 06-Mar-23 04:12 PM
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Alcoholic [Townsfolk Miscellaneous]
Limited Role
Basics
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means. The Alcoholic cannot exist without a bartender, and loses their power as soon as the last bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.
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Alack "Jarred" Ferns 06-Mar-23 09:03 PM
Why am i town lead while busy lol
21:03
Smh
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Dead Spectretator 06-Mar-23 09:03 PM
Blame random.org
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Alack "Jarred" Ferns 06-Mar-23 09:08 PM
Yea
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Werewolves Bot B BOT 06-Mar-23 09:16 PM
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Swindler [Unaligned Miscellaneous]
Limited Role
Basics
The Swindler's goal is to use deception in order to deprive players of their votes. They can swindle one person into losing the value of their voting ballot each night. When a third of all currently living players have been swindled, the Swindler wins and ascends. After the Swindler wins, the votes are slowly returned - one per night - in the same order they were stolen in. However if they die, the votes are immediately returned instead.
Details
Each night, the Swindler can swindle one player. This is an immediate ability. The target will have their voting ballot swapped for one with a voting power of 0, however the Mayor will retain their additional vote. If the target's voting value is updated after being swindled, the Swindler overrides it and it stays 0. A Swindler may select themself. Swindling someone does not add the target's vote to the Swindlers own voting power. When 1/3 of all currently living players (rounded up), including the Swindler, have all been swindled, they ascend and stop playing. The game continues. The Swindler can’t win when they are dead. If the Swindler dies, all the swindled votes are immediately returned. However if the Swindler wins, one vote will be returned each night after their ascension, in the order they were swindled. For example, at the start of the first night after the Swindler's ascension, the first swindled vote is returned and so on.
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Werewolves Bot B BOT 06-Mar-23 11:45 PM
βœ… Created #mx-pechang!
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Werewolves Bot B BOT 07-Mar-23 12:34 AM
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Flute Charmer [Solo Power - Flute Team]
Limited Role
Basics
The Flute Charmer is a flute player that can’t enchant other players; instead, they have the ability to charm one player each day, learning their role and disguising them as flute player. The Flute Charmer becomes a flute player if none remain.
Details
During the day, the Flute Charmer may charm a player, the charmed player is not informed about this. This action is immediate. Successfully charming a player will tell the Flute Charmer their targets role. This result is affected by strong disguises, redirections, and obstructions. Charmed players are weakly disguised as flute player. This effect will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. When a player is both charmed and enchanted, the charmed status is removed. The Flute Charmer can target themself or other members of the flute team. If no flute players remain, the Flute Charmer turns into a flute player and loses their current powers.
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Werewolves Bot B BOT 07-Mar-23 12:28 PM
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Hag [Unaligned Align]
Limited Role
Basics
The Hag can win with any team, unless that team has wronged the hags, but cannot win if the hags have never been wronged. The Hag will turn into a specific type of hag at the end of the day.
Details
The Hag is one of the hags ($i hags). At the start of the game, the Hag may name one other hag role. At the end of the day the Hag turns into one of the other hag roles (vicious, cautious or prophetic). The Hag does not have a spell at the start of the game, but gains one later, once they turn into another hag role.
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Werewolves Bot B BOT 07-Mar-23 12:48 PM
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Hags [Additional Information]
Limited Role
General
The Hags do not know each other, but always have the same win condition and alignment. Unlike other unaligned roles, Hags can win while dead, as long as one Hag survives.
Win Conditions
At the start of the game, the Hags cannot win. Once they have been wronged by a team, they can win with any team that hasn't wronged the hags. If all remaining teams have wronged the Hags, all remaining Hags turn into bitter hags.
Wronging
If a Hag is killed or has their role changed the team of the player(s) responsible has wronged the Hags. If a Hag is lynched, all teams who voted for the Hag, wrong the Hags. Unaligned players cannot wrong the hags. When the Hags are wronged it is announced, including which team has wronged the Hags, even if no Hags are left.
Powers
Each Hag (with the exception of the plain hag and the cupid hag) has one specific spell, that they can use during the night. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Use $i uah for a list of all hags.
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Alack "Jarred" Ferns 08-Mar-23 08:19 AM
Tsk
08:20
I think Jay didnt believe in me πŸ˜”
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Alack "Jarred" Ferns 08-Mar-23 11:47 AM
nvm ily jay
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Werewolves Bot B BOT 08-Mar-23 11:48 AM
Unaligned Align - Hags
ViciousHag Vicious Hag CautiousHag Cautious Hag PropheticHag Prophetic Hag Hag Hag Related Roles BitterHag Bitter Hag (T) CupidHag Cupid Hag (T)
11:48
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Bitter Hag [Solo Killing - Hag Team]
Limited & Transformation Role
Basics
If the hags have been wronged by all remaining teams, they turn into Bitter Hags. The Bitter Hag wins if all remaining players are dead, unaligned or hags. The Bitter Hag may use each of the hag spells once.
Details
When hags become Bitter Hags they gain a new secret channel with the other Bitter Hags (if there are any). Each Bitter Hag may protect, investigate and attack a player once (at night). However, if their previous spell had any uses left, they do not get to keep these upon changing to Bitter Hag. The spells of the Bitter Hag work like the spells of the cautious, vicious and prophetic hag and are not affected by any disguises, redirections or obstructions. The Bitter Hag cannot be part of role lists and can only be created by a hag turning into it. Sometime, hags may turn into Bitter Hags directly after wronging (if they are wronged by the last remaining team that hasn't wronged them), however they may also turn into Bitter Hags if the last remaining team that hasn't wronged them is eliminated, leaving only teams that have wronged the hags. The Bitter Hag is strongly disguises as a Hag.
11:49
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Prophetic Hag [Unaligned Align]
Limited Role
Basics
The Prophetic Hag can win with any team, unless that team has wronged the hags, however the Prophetic Hag cannot win if the hags have never been wronged. The Prophetic Hag can see the current alignment of another player.
Details
The Prophetic Hag is one of the hags ($i hags). During the night, the Prophetic Hag may once use their spell to see the current alignment of another player. This check is not affected by any disguises, obstructions or redirections. Checking a player is an immediate effect. The Prophetic Hag is strongly disguises as a Hag.
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Werewolves Bot B BOT 08-Mar-23 01:55 PM
Alive Players | Total: 18 πŸ₯– - Im_dumm0 (@Val the Pastry Arts Student) πŸ‘β€πŸ—¨ - MatMeistress (@Comat the Reindeer) πŸ™ - Alphaviki (@kAvaliphi) 🐱 - Curtiss P-40D Katyhawk (@Ina Iongeaha) pensivegayblob - babibdou (@Jas) ☒️ - Swurtle (@Queen Calanthe) 🌚 - Nick262008 (@Pool Diver Nick) 🎨 - Captain Luffy (@Head of IT) πŸ‘‚ - invincitank (@Leonardo da Vinci) 🏹 - Vera but actually a frog (@Stop Motion) ☯️ - The8thSoul (@Scuba Diver Enjoyer) πŸ“ - Jean D. Arch (@Alack "Jarred" Ferns) πŸ› οΈ - Ts (@Toolsmith Villager) πŸ–• - ddd8000 (@Ratatouille (The English Movie)) πŸ”₯ - Steinator (@Steini and the Seven Penguins) gibagul - Suso (@Suspanish) 🎭 - Rabie.Sh0cks (@Incinerator Supervisor) πŸ’™ - TheOreo (@Oreo "The Crushed Godhand") (edited)
13:56
βœ… Created #hello-babi!
13:58
βœ… Created #hello-invi!
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Werewolves Bot B BOT 08-Mar-23 10:33 PM
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Bartender [Townsfolk Miscellaneous]
Basics
The Bartender can talk in the tavern without having their identity revealed.
Details
The Bartender has a secret channel where they can talk. Every message in that channel will be sent anonymously in the tavern chat. If the Bartender loses their role, they lose their ability to anonymously talk in the tavern chat. The Bartender is often used together with the Alcoholic, in which case it is important for the Bartender to remain hidden.
22:33
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Alcoholic [Townsfolk Miscellaneous]
Limited Role
Basics
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means. The Alcoholic cannot exist without a bartender, and loses their power as soon as the last bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.
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Werewolves Bot B BOT 09-Mar-23 02:48 AM
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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