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Werewolves Revamped
🕵 Os9a Secret Channels / grandma
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Werewolves Bot B BOT 04-Feb-23 03:07 PM
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Grandma [Townsfolk Power]
Basics
Each night, the Grandma can choose up to two players. The next day, these selected players can’t vote. That day, Grandma will get the same amount of votes as people they selected.
Details
Making players unable to vote is an immediate ability. If they still vote, their vote simply isn’t counted towards the final result. The Grandma's vote still looks like a normal vote, but can also count as 0 or 2, depending on how many players the Grandma chose. The two chosen players will additionally be added to a private channel, where the Grandma can anonymously talk to them. At the end of the day the players are removed and the votes are restored (even if the Grandma is dead at that point). If the Grandma selects a player with several votes (e.g. Mayor or Grandma), they only lose 1 of their votes, but keep the others. The Grandma also only gains 1 vote, like normally. Players with negative votes or no votes can't have their negative votes stolen (and the Grandma is informed), but are still added to the channel. The Mayors extra vote cannot be stolen. The Grandma may select themself. The Grandma is affected by redirections.
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Werewolves Bot B BOT 04-Feb-23 08:55 PM
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Bear [Unaligned Miscellaneous]
Limited Role
Basics
The Bear is not hostile unless visited. If it's visited it will attack the visitors. The Bear wins by attacking two people.
Details
Visiting a Bear will not cause your action to fail, however it will result in the bear attacking you. The bear does not consider targetting actions as visits, but any other kind of power or attack does count. The Bear's attack is immediate. The Bear is invulnerable to night attacks. When the Bear wins, it ascends and stops playing. The game continues.
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Wow I remember that I got this role while being the amne
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Grandmommy
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Werewolves Bot B BOT 04-Feb-23 09:18 PM
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Archivist Fox [Werewolf Investigative]
Limited Role
Basics
Each day, the Archivist Fox will learn roles from two categories, and one of them will be told to the Wolfpack. Once per game, the Archivist Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, they may pick two different categories from the role list; they will be told a role from each category. They may than pick one of these roles, and if they survive the day, the wolfpack will be informed that the Archivist Fox has archived this role. The Archivist Fox will only see each entry on the role list once (however, a role that exists twice can be seen twice, etc), but will never see themself. When the Archivist Fox checks a category without remaining roles, they are informed, and should both categories have no remaining roles, the wolfpack is informed of this instead. The Archivist Fox is unaffected by disguises, obstructions and redirections. The Archivist Fox is neither a lycan, nor a member of the wolfpack. Joining the wolfpack and learning a role are immediate abilities.
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Geralt of Rivinya 05-Feb-23 12:08 AM
@Participant give cookies to who?
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Werewolves Bot B BOT 05-Feb-23 01:40 AM
✅ Created #nickfoltest!
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@Host me anndddddddd me
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Kernun
@Host me anndddddddd me
Tissaia de Vries 05-Feb-23 02:57 AM
you can only select yourself once for the grandma ability
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Okay just me
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Wait so do I have to pick someone else? @Host
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Geralt of Rivinya 05-Feb-23 09:51 AM
you can pick zero, one, or two players
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K nobody then
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Geralt of Rivinya 05-Feb-23 10:03 AM
got it
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I Am a silent grandma 🤫
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Werewolves Bot B BOT 05-Feb-23 10:28 AM
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Bard [Townsfolk Miscellaneous]
Basics
Throughout the game, all abilities used on the Bard will be narrated to everyone in story time.
Details
All abilities used throughout a phase are narrated at the end of the phase. If the Bard changes roles, abilities are no longer narrated, however the role change is still narrated. The narrated info only reveals the ability type and not the role who used the ability. Further details are also not revealed (e.g. if a tanner disguises the Bard, it is narrated that the Bard was disguised, however the applied disguise is not revealed, nor is which role disguised the Bard). The following general ability types exist for Bard: “attacked”, “investigated”, “disguised”, “killed”, “targeted”, “protected”, “manipulated” and “changed role”. Abilities that do not fall under one of these categories (e.g. Flute Player's enchant or Hooker's sleeping) are directly revealed. Abilities used on the Bard while they are dead are not narrated. Lynches and Elections are not narrated.
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Werewolves Bot B BOT 05-Feb-23 05:37 PM
⛔ Syntax error. Invalid Player: huck!
17:38
✅ Created #nickhuck!
17:43
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Amulet Holder [Townsfolk Killing]
Limited Role
Actions
At the start of the game, the Amulet Holder is the first holder of the Amulet of Protection. Whoever holds the amulet is protected from attacks during the night, but must pass it to another player during the day.
Basics
When passing the amulet, up to three players may be specified (either at once or separately) and the amulet will be passed to the first player who has not previously had the amulet. Selecting a target is an immediate effect and should the selection fail the holder is immediately informed, however passing the amulet is an end-day ability. If the holder of the amulet does not or cannot choose a player to pass the amulet to, it shatters at the end of the day, killing the holder. The same thing happens if the Amulet Holder dies. Holders of the amulet do not know who gave them the amulet, nor do they know who has previously held it. The Amulet Holder must pass the amulet during Day 0. Once per game, the Amulet Holder may choose to shatter the amulet during the day, destroying it and immediately attacking the holder.
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Werewolves Bot B BOT 05-Feb-23 06:17 PM
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row. If the Hooker is sleeping with another player while being protected from attacks, the protection is ignored; only protections for the player they are sleeping with apply.
18:20
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Child [Townsfolk Miscellaneous]
Basics
The day after the Child dies, there will be two lynches instead of one.
Details
Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch.
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Werewolves Bot B BOT 05-Feb-23 07:32 PM
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Angel [Unaligned Miscellaneous]
Basics
The Angel wins when they are lynched.
Details
When the Angel wins, the Angel ascends and stops playing and the game continues. In addition, the following lynch will be canceled. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. If they haven’t selected a valid target, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, the Angel dies and does not win. If the Angel's target didn't vote for the Angel, but did put invisible votes on the Angel, they are considered a valid target.
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Werewolves Bot B BOT 05-Feb-23 09:23 PM
✅ Created #troll!
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Geralt of Rivinya 05-Feb-23 11:05 PM
@Participant who deserves cookies?
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@Host only huck
23:23
Only Huck deserves Cookie
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Geralt of Rivinya 05-Feb-23 11:24 PM
got it! this is an immediate action so i am doing it NOW
23:29
If i talk will the bot appear? (edited)
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Geralt of Rivinya 05-Feb-23 11:29 PM
yes
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Werewolves Bot B BOT 05-Feb-23 11:40 PM
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Macho [Townsfolk Miscellaneous]
Basics
If attacked, the Macho will be told the name of their attacker and will not die until the beginning of the next night.
Details
If the Macho is attacked during the night, they will survive until the end of the next day, and will be able to attempt to spread the word about their attacker. If a Macho is attacked, the fact that the Macho was attacked that night is announced in storytime. The Macho will know who attacked them, and it is up to them to decide whether they want to share this information or not. At the end of that day, the Macho dies. If it’s a group that attacked the Macho, the attacker’s name is told to the Macho. If the Macho is attacked multiple times in a single night, they will not be killed by any of them, and the attacker they are informed of will be chosen randomly. If the Macho is lynched, they will die as usual.
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;rogue wolf
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Werewolves Bot B BOT 05-Feb-23 11:47 PM
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Rogue Wolf [Townsfolk Killing]
Limited Role
Basics
The Rogue Wolf is a lycan who decries the behaviour of the other wolves and seeks to eliminate them. The Rogue Wolf may attack a player every night, but must successfully kill an enemy of town at least every other night.
Details
The Rogue Wolf is not a member of the werewolf team or wolfpack, and doesn't know the other werewolves. However, they are still a lycan. The Rogue Wolf may attack a player every night. Should they fail to successfully kill a werewolf or solo aligned player two nights in a row, they lose their ability. The Rogue Wolf is strongly disguised as an arbitrary most common role in the wolfpack, excepting those with permanent or semi-permanent disguises. Attacking a player is an end-night ability.
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Werewolves Bot B BOT 06-Feb-23 12:06 AM
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Werewolves Bot B BOT 06-Feb-23 12:53 AM
❗ Could not find role red. Did you mean medium (aka Med)?
00:53
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Medium [Townsfolk Power]
Basics
Each night, the Medium may ask the dead players one question.
Details
During each night the Medium has access to a second secret channel, where they can ask a question, once day starts the channel is locked, and a Yes/No poll is created. All dead participants are able to vote on it during the day. Of course, there can be members of all teams in the dead participants. The question needs to be one simple yes/no question without any hidden meaning to it. Not voting as a dead participant should not give the Medium any information. Once the day ends, the poll is closed, and the Medium gains access to the second secret channel again.
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;red ridding hold
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Werewolves Bot B BOT 06-Feb-23 12:54 AM
❗ Could not find role red ridding hold. Did you mean riding hood (aka Red Riding Hood)?
00:54
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Riding Hood [Unaligned Miscellaneous]
Basics
The Riding Hood wins when they are killed by a wolfish player.
Details
When the Riding Hood wins, the Riding Hood ascends and stops playing. The game continues. The Riding Hood will win if they are killed by a wolfish player. If the Riding Hood is killed in another way, they lose. If the Riding Hood is protected they neither die nor do they ascend. When the Riding Hood is killed by the wolfpack, the wolfpack may not attack anyone the following night. When the Riding Hood ascends any other way, the wolfish player responsible will be unable to kill/attack the following night. If no wolfish players remain, the Riding Hood stops playing, descends and loses.
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Werewolves Bot B BOT 06-Feb-23 10:02 PM
Plague Team
PlagueBearer Plague Bearer PlagueCarrier Plague Carrier
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;plague Carrier
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Werewolves Bot B BOT 06-Feb-23 10:02 PM
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Plague Carrier [Solo Miscellaneous - Plague Team]
Basics
The Plague Carrier wins with the plague bearers and joins a channel with them to communicate securely.
Details
The Plague Carrier does not have any special abilities. If somebody tries to copy a plague bearer a Plague Carrier is created instead. The Plague Carrier can be a carrier of the plague but once they become contaminated they don't die and instead stay contagious for the rest of the game. The plague bearer may not attempt to directly contaminate the Plague Carrier using one of their rodents. The Plague Carrier cannot win while a Plague Doctor is alive. If the last plague bearer dies, and there are rodents left, the Plague Carrier stops being contagious and becomes a plague bearer. At the start of every phase, the Plague Carrier is told the amount of contagious players.
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@Participant who are your grandchildren? who gets the cookie???
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@Host Arch and katy (they dont deserve it but okay) (edited)
00:32
Also tell me when they get added (edited)
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Kernun
@Host Arch and katy (they dont deserve it but okay) (edited)
Geralt of Rivinya 07-Feb-23 02:47 AM
i saw you edit this but its also taken me two hours to get to it so ill let you off
02:48
theyve been added
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Werewolves Bot B BOT 07-Feb-23 03:53 PM
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Undead [Solo Miscellaneous - Underworld Team]
Transformation Role
Basics
The Undead is a part of the vampire’s secret army and pretends to be their old role. If a demonized player is killed during the night, they will not die, and will instead lose their original role and become an Undead.
Details
An Undead has the same win condition as the vampire; they will win when all remaining players are part of the underworld team. They lose their previous role, but if they were part of a group like the wolfpack, they will remain in the channel and will still be able to vote (though internally their vote won't be counted) as long as at least one other member of their group is still alive. If all members of a group have changed role or died, the group is disbanded and any abilities it may have had are lost.
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Geralt of Rivinya 07-Feb-23 10:01 PM
@Participant cookies!
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@Host Im_dumm0#0374
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anyone else?
22:13
👍
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Geralt of Rivinya 08-Feb-23 10:04 PM
@Participant who deserves cookies?
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@Host arch rici
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Werewolves Bot B BOT 09-Feb-23 10:02 PM
Alive Players | Total: 7 ⚔️ - riciano (@Radovid V the Stern) 🍼 - huckhuck55 (@Henselt) 🗿 - Nick262008 (@Kernun) thight - Akira (@Keira Metz) pensivegayblob - babibdou (@Silver Basilisk) 👁️ - Bemo (@Eskel) worm7 - Meuh (@Rience) (edited)
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Geralt of Rivinya 09-Feb-23 10:02 PM
@Participant YOU HAVE BEEN CONTAMINATED! You will die at the end of this night!
22:02
Who deserves some final cookies?
22:02
What does that mean
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Werewolves Bot B BOT 09-Feb-23 10:03 PM
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other, and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Contaminated players are contagious, and remain so till their death. Any player who visits or is visited by a contagious player is immediately contaminated. Any type of action (target, attack, investigation, etc) is counted as a visit. At the start of the second night after being contaminated the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated the player will stop being contagious and die. This is not an attack. Should the player still be alive afterwards, they remain contagious, but will not die again. If no members of the plague team or channel remain, all players are no longer contaminated, although they are not informed about this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (not an attack), and the rodent is not used up. The Plague Bearer cannot win while a Plague Doctor is alive.
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Shit..
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@Host meuh rici
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Geralt of Rivinya 09-Feb-23 10:12 PM
gotcha
Exported 65 message(s)