The Jurors have a secret channel where they can communicate among themselves securely. During nights, the jury votes to investigate a player.
If the jury successfuly investigates a non-town role, it is announced.
Details
The Juror is part of the jury. After night 1, the jury can vote to investigate a player each night.
The jury recieves the result of the investigation at the end of the night. If the result of the investigation shows a non-town role, the role is announced publicly.
The jury is disbanded if there are 1 or fewer Jurors left; this means the jury is active only if at least two Jurors are alive.
Any member of the jury, even if they lose their role, can still vote on who to investigate.
One of the Jurors that has voted for the jury's target is randomly chosen as the investigator, who performs the investigations.
The jury is affected by weak disguises and obstructions. These effects are seen from the investigator's perspective.
️ While walking to your lodgings, you overhear a drunken Knight slandering the name of the King. You try to spy on this Knight, but it's too dim to see a thing! You try to sneak closer, but the Knight hears you slip on a pool of Beer and kiss the floor. The Knight takes off running and you end up with a bloody nose.
@Participant
During Night 1, the Dog may choose between journalist, cursed civilian or wolf, and will immediately become this role for the rest of the game.
Details
Choosing a role is an immediate ability. If the Dog hasn’t chosen a role before the night ends, the dog will become a journalist. After choosing a role the Dog is no longer unaligned.
15:33
Chef [Unaligned Miscellaneous]
Basics
The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details (1/2)
At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears.
Making food and selecting a customer is a start-day ability. Eating the food is an end-day ability.
If the Chef dies during the day, the customer is immediately removed from the restaurant without having eaten the food.
Once a customer has eaten food, they can no longer be sent food.
Details (2/2)
Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others.
If a new solo team is created during the game, they do not gain a waiter.
When the last waiter dies, the Chef stops playing, descends and loses.
The Chef may not select themself as customer.
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, the target isn't attacked and both the Priest and the target live.
Using holy water on a player is an end-night ability.
️ In the evening, Mr. Turbertus T. Legarda approaches you and bombards you with questions regarding your battle plans. And all that while you're on a well earned vacation. "Thae toi proireboity?" he finally asks you and you simply tell him "Toi thae proireboity".
@Participant
Once per game, if attacked by a werewolf, the Runner shall escape.
Details
When they are attacked by a werewolf, the Runner will not die, but will be vulnerable to future attacks.
If a Runner is targeted by any kill other than a werewolf kill, they will die the first time.
Runners are informed that they were attacked. If a Runner evades a wolfpack kill, the wolfpack is told their target ran away. If a Runner evades a kill from a wolf outside of the pack, that wolf is informed instead.
22:53
Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants.
When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role is revealed to all.
If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
22:58
Ranger [Townsfolk Miscellaneous]
Basics
The Ranger may select a player to reveal with their dying breath.
Details
The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants.
When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all.
If the Ranger did not target a living player, the Ranger’s role isn’t revealed.
The Ranger is affected by strong disguises.
22:59
Medium [Townsfolk Power]
Basics
Each night, the Medium may ask the dead players one question.
Details
During each night the Medium has access to a second secret channel, where they can ask a question, once day starts the channel is locked, and a Yes/No poll is created.
All dead participants are able to vote on it during the day. Of course, there can be members of all teams in the dead participants.
The question needs to be one simple yes/no question without any hidden meaning to it. Not voting as a dead participant should not give the Medium any information.
Once the day ends, the poll is closed, and the Medium gains access to the second secret channel again.
At the start of the game, the Psychopath is given an arbitrary list with one third of the town’s population, rounded up, on it. If all players on that list are dead, and the Psychopath is still alive, the Psychopath wins.
Details
When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. If the number of players excluding the Psychopath is not divisible by 3, the number of players on the list is rounded up. The Psychopath can’t win when they are dead.
The Psychopath's list will always contain at least one player from every team that has at least two players.
The Psychopath may strongly disguise themself as any role. The disguise is applied immediately. They can update this disguise once per phase, with 1 emergency change to be used whenever the Psychopath wants to. If the Psychopath changes role, the disguise is lost.
13:08
Cat [Unaligned Align]
Basics
During Night 1, the Cat will immediately become the opposite role dog choses for the rest of the game.
Details
If the dog chooses journalist, the Cat will turn into wolf; cursed civilian will turn the Cat into a psychopath with the dog in the list; and wolf will turn the Cat into a journalist.
Changing role is an immediate consequence of the dog choosing.
For each Cat in the game, there must be a corresponding dog. Neither the Cat, nor the dog will know their counterpart.
ACTUAL ROLE LIST
• Juror
• Ranger
• Medium
• Runner
• Citizen
• Royal Knight
• Coronor
• Assassin
•Huntsman
• Priest
• Huntress
• Tracking wolf
• Savebatuer wolf
• Sneaking wolf
• Dire wolf
• Recluse
• Lones wolf
• Wolf cub
• Warlock
• Devil
• Demon
• Cerberus
• Dog
• Cat
• Chef
• Cupid
Each night, the Huntsman may check a target to determine if they are “part of the wolfpack” or not.
Details
The Huntsman cannot see a player’s role, but they can check whether a player is in the wolfpack.
The Huntsman’s inspection is an immediate ability. Since the Huntsman does not check the role itself, they are not affected by any disguises or obstructions, but are affected by redirections.
️ During the night, some people cornered you and found out you were the third pirate. But, they weren't angry, they just congratulated you. It seems most people hated the Caythori more than the pirates.
@Participant
The Sneaking Wolf will appear as a citizen to most investigative roles.
Details
The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to most roles and powers inspecting them.
If the Sneaking Wolf loses their role, they no longer appear as citizen.
The night after the Wolf’s Cub dies, the wolfpack will be able to kill an additional player.
Details
Whenever a Wolf's Cub dies, the other wolfpack members will be able to kill an additional player the night after the Wolf's Cub's death. They are allowed to attack the same player several times, if they like.
This ability is triggered when a player who at any point had the role of Wolf’s Cub dies, not when a Wolf’s Cub loses their role.
The Cerberus wins with the devil and joins a channel with the devil to communicate securely.
The Cerberus can choose every day to send an offer of protection to another player in exchange for their soul.
Details
At the start of the game the Cerberus’ soul is added to the hell team’s pool of souls, and they are soulless afterwards.
The Cerberus cannot use souls from the soul pool.
Every day the Cerberus can choose to send an offer of protection to another player. The Cerberus cannot send their offer to a soulless player.
The offer is sent at the start of the night. The recipient then may choose to accept the offer or ignore it.
Accepting the offer is immediate and cannot be changed. Once the offer is accepted the recipient’s soul is immediately added to the soul pool.
After accepting the offer, the recipient is protected from any attacks for the rest of the night.
Should the recipient be attacked and die, the Cerberus dies instead and the role and identity of the attacker is revealed in the Hell team’s channel.
Members of the Hell team cannot change role or betray the team in any way.
The Demon wins with the devil and joins a channel with the devil to communicate securely.
Just like the devil the Demon can use the hell team's pool of souls.
Details
At the start of the game, the Demon may choose a role as a weak disguise. If the Demon doesn’t choose a role, they will show up as a citizen.
At the start of the game the Demon's soul is added to the hell team's pool of souls, and they are soulless afterwards.
The Demon may use souls from the pool to protect or attack somebody.
If the Demon is attacked while a soul is in the pool, a soul will automatically be used to protect the Demon.
Use $info souls for a detailed explanation.
Members of the Hell team cannot change role or betray the team in any way.
Each night, the Warlock may check one player’s role.
Details
Each night, the Warlock may inspect a player. They will be told what that player's role is.
Inspecting a player is an immediate ability. The Warlock is affected by weak disguises, redirections, and obstructions.
The Warlock is not a lycan, nor are they a member of the wolfpack.
If the Idiot dies for the first time, they instead live, but lose their voting power.
Details
The first time the Idiot is lynched, attacked or killed, they will survive.
However, the Idiot loses their vote and is informed about this.
If the Idiot is Mayor, they will still have their Mayor vote.