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Werewolves Revamped
🕵 S8g8 Secret Channels / huntress
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Werewolves Bot B BOT 18-Nov-22 05:18 PM
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Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role is revealed to all. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
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Apprentice Scribe Matolomew II 18-Nov-22 05:25 PM
@Participant thou may target a foe! (you may target someone)
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Werewolves Bot B BOT 18-Nov-22 07:20 PM
❌ You're not allowed to use this command!
19:21
Werewolf Bot Player HelpU​se $help <comma​nd> to get info​rmation about a comma​nd. W​hile ingame react to messages with 📌 to pin them! Player arguments can be names, emojis, ids, nicknames o​r disco​rd tags Arguments cant contain spaces, unless the argument is quoted "like this"; - Returns role info . - Returns simplified role info $info - Returns role info $ping - Tests the bot $help - Provides info​rmation about comma​nds $cc [create|create_hidden] - Creates a CC $cc [create_multi|create_multi_hidden] - Creates multiple CCs $cc [add|remove|promote|demote|leave] - Manages CC members $cc leave - Leave a CC $cc [l​ist|owners] - Shows CC Info $cc [rename|archive] - Manages a CC name $spectate - Makes you a spectato​r $substitute - Makes you a substitute player $l​ist - Lists signed up players $l​ist_alphabetical - Lists signed up players (alphabetical) $alive - Lists alive players $signup - Signs you up fo​r the next game $emojis - Emoji & Player ID l​ist fo​r CCs $roll [-|whitel​ist|blackl​ist|number|?d?] - Ra​ndomizes
19:21
⏺️ Randomizing out of: 🐼, 🦎, 🧋, 🐱, 💖, 4️⃣, ☢️, 👁🗨, 🐛, 🐙, 🏹, ⚽, 👴, 🎨, gibagul, ❄️, ▪️, 💙, bobgun, 👨🏻🚀, 🐓, 🐢, 🌌, 🖕, 🕯️, ☯️, worm2, 🇺🇸, 🐉, 🤍, orb, 🤖, 🐘
19:21
▶️ Selected @Pirate Captain Andar (🐓) (edited)
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The Knight of Cookies 18-Nov-22 07:21 PM
Yeah sure
19:21
@Host I’ll target Quartermaster Andar
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Tourney-engineer Samuel 18-Nov-22 07:22 PM
👍
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Werewolves Bot B BOT 18-Nov-22 07:47 PM
Signed Up Players | Total: 33 🐼 - kruthers (@King Krus II of Mindar) 🦎 - shapechange (@Pechang, the Ghost Captain) 🧋 - the kremblin (@Blin the Armorer) 🐱 - Curtiss P-40D Katyhawk (@Ser Curtis of Caythor) 💖 - Snivy-Ace13 (@Quartermaster of the Blue Seas) 4️⃣ - harperette (@Queen Perete of the Remnants) ☢️ - Swurtle (@Accountant Ertl Eswuh) 👁🗨 - MatMeistress (@Peasant Mat, former Queen) 🐛 - Leilaboo (@Leigh the Maid) 🐙 - Alphaviki (@Imperial Knight Favik) 🏹 - Vera but actually a frog (@Archmage Vezian of the Arcaneum) ⚽ - riciano (@Ciano from Glimford) 👴 - Nick262008 (@Earl Nicholas of Nework) 🎨 - Captain Luffy (@Prince Luned of Orakzeth) gibagul - Suso (@Sozu, Caythori Baron) ❄️ - nanika (@Imperial Lady Anna) ▪️ - Ethan. (@Ettard the Librarian) 💙 - TheOreo (@The Knight of Cookies) bobgun - Akira (@Khan Kira of Caythor) 👨🏻🚀 - huckhuck55 (@Hugh of the Mystical Isles) 🐓 - Jean D. Arch (@Pirate Captain Andar) 🐢 - Mr. Turtle (@Mr. Turbertus T. Legarda) 🌌 - Sharl Eclair (@Flumanixi Rep. Shiloh Arlante) 🖕 - ddd8000 (@Duke Dristan Decima V̅I̅I̅I̅) 🕯️ - !Phantomtomic (@The Queen of Mindar) ☯️ - The8thSoul (@Ex-Sultan Soolet XIII) worm2 - Meuh (@Melodie the Dressmaker) 🇺🇸 - Wyatt (@Wyliam of New Scoria) 🐉 - Dragon (@Bleur's Draconic Duke) 🤍 - noise (@Noisy Merchant from Kondiz) orb - BartTheBart (@Queen Bartholomew of Bartholoton) 🤖 - Bemo (@Bertram, the Northern Lord) 🐘 - Dennis (@His Majesty Denni Santor IV) (edited)
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The Knight of Cookies 18-Nov-22 07:47 PM
Claims and Players 🐼 - kruthers (@King Krus II of Mindar) 🦎 - shapechange (@Pechang, the Ghost Captain) - Juror (Rep Claim) 🧋 - the kremblin (@Blin the Armorer) - Cupid 🐱 - Curtiss P-40D Katyhawk (@Ser Curtis of Caythor) - Ranger (Claim) 💖 - Snivy-Ace13 (@Quartermaster of the Blue Seas) 4️⃣ - harperette (@Queen Perete of the Remnants) - Citizen (Claim) ☢️ - Swurtle (@Accountant Ertl Eswuh) - Assassin (Claim) 👁🗨 - MatMeistress (@Peasant Mat, former Queen) 🐛 - Leilaboo (@Leigh the Maid) 🐙 - Alphaviki (@Imperial Knight Favik) 🏹 - Vera but actually a frog (@Archmage Vezian of the Arcaneum) - Chef (Claim) ⚽ - riciano (@Ciano from Glimford) 👴 - Nick262008 (@Earl Nicholas of Nework) 🎨 - Captain Luffy (@Prince Luned of Orakzeth) - Wolf (Rep Claim) gibagul - Suso (@Sozu, Caythori Baron) ❄️ - nanika (@Imperial Lady Anna) ▪️ - Ethan. (@Ethan.#4062) - Coroner (Claim/Sus) 💙 - TheOreo (@The Knight of Cookies) - Huntress bobgun - Akira (@Khan Kira of Caythor) 👨🏻🚀 - huckhuck55 (@Hugh of the Mystical Isles) 🐓 - Jean D. Arch (@Pirate Captain Andar) - Priest (Claim) 🐢 - Mr. Turtle (@Mr. Turbertus T. Legarda) - Huntsman (Claim) 🌌 - Sharl Eclair (@Flumanixi Rep. Shiloh Arlante) 🖕 - ddd8000 (@Duke Dristan Decima V̅I̅I̅I̅) 🕯️ - !Phantomtomic (@The Queen of Mindar) ☯️ - The8thSoul (@Ex-Sultan Soolet XIII) - Huntsman (Claim) worm2 - Meuh (@Melodie the Dressmaker) - Royal Knight 🇺🇸 - Wyatt (@Wyliam of New Scoria) - Ranger (Claim) 🐉 - Dragon (@Bleur's Draconic Duke) 🤍 - noise (@Noisy Merchant from Kondiz) Orb - BartTheBart (@Queen Bartholomew of Bartholoton) 🤖 - Bemo (@Bertram, the Northern Lord) 🐘 - Dennis (@His Majesty Denni Santor IV) (edited)
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Werewolves Bot B BOT 18-Nov-22 07:48 PM
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The Knight of Cookies 18-Nov-22 07:49 PM
Huntress Log D0 - Jean D. Arch N3 - Vera Huntsman Logs (Turtle) N1 Phantom - Non-wolf N2 Krem - Non-wolf N3 Akira - Non-wolf Huntsman Logs (8) N1 Wyatt - Wolf N2 Luffy - Wolf N3 Arch (edited)
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Werewolves Bot B BOT 18-Nov-22 07:49 PM
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The Knight of Cookies 18-Nov-22 07:54 PM
Empty Roles Town 2x Juror Medium Runner Citizen Werewolf x2 Saboteur Wolf Sneaking Wolf Dire Wolf Recluse x2 Lone Wolf Wolfs Cub Tracking Wolf Warlock Hell Demon Devil Cerberus Unaligned Dog Cat (edited)
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Werewolves Bot B BOT 18-Nov-22 07:54 PM
Pinned a message.
19:55
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Juror [Townsfolk Group]
Limited Role
Basics
The Jurors have a secret channel where they can communicate among themselves securely. During nights, the jury votes to investigate a player. If the jury successfuly investigates a non-town role, it is announced.
Details
The Juror is part of the jury. After night 1, the jury can vote to investigate a player each night. The jury recieves the result of the investigation at the end of the night. If the result of the investigation shows a non-town role, the role is announced publicly. The jury is disbanded if there are 1 or fewer Jurors left; this means the jury is active only if at least two Jurors are alive. Any member of the jury, even if they lose their role, can still vote on who to investigate. One of the Jurors that has voted for the jury's target is randomly chosen as the investigator, who performs the investigations. The jury is affected by weak disguises and obstructions. These effects are seen from the investigator's perspective.
19:56
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Ranger [Townsfolk Miscellaneous]
Basics
The Ranger may select a player to reveal with their dying breath.
Details
The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
19:56
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Medium [Townsfolk Power]
Basics
Each night, the Medium may ask the dead players one question.
Details
During each night the Medium has access to a second secret channel, where they can ask a question, once day starts the channel is locked, and a Yes/No poll is created. All dead participants are able to vote on it during the day. Of course, there can be members of all teams in the dead participants. The question needs to be one simple yes/no question without any hidden meaning to it. Not voting as a dead participant should not give the Medium any information. Once the day ends, the poll is closed, and the Medium gains access to the second secret channel again.
19:56
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a werewolf, the Runner shall escape.
Details
When they are attacked by a werewolf, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any kill other than a werewolf kill, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack kill, the wolfpack is told their target ran away. If a Runner evades a kill from a wolf outside of the pack, that wolf is informed instead.
19:56
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Citizen [Townsfolk Miscellaneous]
Basics
The Citizen has no special abilities.
Details
All the Citizens vote during the day on whomever they suspect to be an enemy and hope during the night that they won’t get killed.
19:56
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Royal Knight [Townsfolk Power]
Basics
Once per game, the Royal Knight may cancel the lynch.
Details
After Day 1, the Royal Knight may cancel the lynch at any time of day or night, and it will apply to the current or upcoming lynch. If there are several lynches, the Royal Knight may only cancel one of them: they may choose which one. Cancelling the lynch is an immediate ability. However, the fact that the lynch has been cancelled will only be revealed at the end of the day. The Royal Knight also chooses whether they want to be revealed or not. If they choose to be revealed, both their role and name are announced: otherwise, neither is.
19:56
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Coroner [Townsfolk Investigative]
Basics
Upon every death, the Coroner is informed how that participant died.
Details
The Coroner will be told the cause of death for every dead player, and if multiple causes of death are present, then all causes will be revealed to the Coroner. The Coroner is told the name of role that killed the player (if applicable) and the type of death/attack, as well as the name (but not the role) of the player that died. The Coroner is not affected by any disguises.
19:56
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Assassin [Townsfolk Killing]
Basics
After night 1, the Assassin may choose one player to attack during the night.
Details
The Assassin may only attack a total of 3 times throughout a game. The Assassin’s attack is an end-night ability.
19:56
❗ Could not find role huntsmen. Did you mean huntsman?
19:56
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Huntsman [Townsfolk Investigative]
Basics
Each night, the Huntsman may check a target to determine if they are “part of the wolfpack” or not.
Details
The Huntsman cannot see a player’s role, but they can check whether a player is in the wolfpack. The Huntsman’s inspection is an immediate ability. Since the Huntsman does not check the role itself, they are not affected by any disguises or obstructions, but are affected by redirections.
19:56
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Priest [Townsfolk Killing]
Basics
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, the target isn't attacked and both the Priest and the target live. Using holy water on a player is an end-night ability.
19:57
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Saboteur Wolf [Werewolf Power]
Basics
Each night, the Saboteur Wolf may select one player to disqualify from the public election poll.
Details
Each night, the Saboteur Wolf may select one player. That player can still be voted for in the election poll in the following day phase, but should they win, nobody is elected. The selected player can still be lynched and can still vote in the election poll. The Saboteur Wolf may not sabotage the same player two nights in a row, but can sabotage themself or others in the wolfpack. Sabotaging is an immediate ability.
19:57
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Sneaking Wolf [Werewolf Miscellaneous]
Basics
The Sneaking Wolf will appear as a citizen to most investigative roles.
Details
The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to most roles and powers inspecting them. If the Sneaking Wolf loses their role, they no longer appear as citizen.
19:57
❗ Could not find role dire wolf. Did you mean direwolf?
19:57
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Direwolf [Werewolf Killing]
Basics
The Direwolf may attack two people every night if they are the last player left in the pack.
Details
If, at the start of the night, the Direwolf is the last remaining member of the wolfpack, the wolfpack will be able to attack an additional player. Usually, this means the Direwolf will be able to attack two people, but in some situations the amount of attacks and the attacker may also be influenced by other roles/abilities.
19:57
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Recluse [Werewolf Miscellaneous]
Limited Role
Basics
The Recluse is immediately notified of all powers used on them. When a werewolf uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the wolfpack/werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. The Recluse is not a lycan and is not part of the wolfpack.
19:57
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Lone Wolf [Werewolf Killing]
Basics
Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack.
Details
The Lone Wolf doesn’t know the other werewolves, and starts off all alone; they are not a member of the wolfpack. However, they are still a lycan. Each night, they may target one player. If their target is townsfolk aligned, the Lone Wolf attacks them. If they are a lycan, werewolf or werewolf aligned, the Lone Wolf dies (this cannot be redirected or avoided in any way). If they are neither, the target isn't attacked and both the Lone Wolf and the target live. When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack. Attacking a player is an end-night ability.
19:57
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Wolfs Cub [Werewolf Miscellaneous]
Basics
The night after the Wolf’s Cub dies, the wolfpack will be able to kill an additional player.
Details
Whenever a Wolf's Cub dies, the other wolfpack members will be able to kill an additional player the night after the Wolf's Cub's death. They are allowed to attack the same player several times, if they like. This ability is triggered when a player who at any point had the role of Wolf’s Cub dies, not when a Wolf’s Cub loses their role.
19:57
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Tracking Wolf [Werewolf Investigative]
Limited Role
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category. For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat. Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat. The Tracking Wolf’s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections, but not by obstructions.
19:57
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Warlock [Werewolf Investigative]
Basics
Each night, the Warlock may check one player’s role.
Details
Each night, the Warlock may inspect a player. They will be told what that player's role is. Inspecting a player is an immediate ability. The Warlock is affected by weak disguises, redirections, and obstructions. The Warlock is not a lycan, nor are they a member of the wolfpack.
19:58
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Demon [Solo Killing - Hell Team]
Basics
The Demon wins with the devil and joins a channel with the devil to communicate securely. Just like the devil the Demon can use the hell team's pool of souls.
Details
At the start of the game, the Demon may choose a role as a weak disguise. If the Demon doesn’t choose a role, they will show up as a citizen. At the start of the game the Demon's soul is added to the hell team's pool of souls, and they are soulless afterwards. The Demon may use souls from the pool to protect or attack somebody. If the Demon is attacked while a soul is in the pool, a soul will automatically be used to protect the Demon. Use $info souls for a detailed explanation. Members of the Hell team cannot change role or betray the team in any way.
19:58
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Devil [Solo Killing - Hell Team]
Basics
Each day, the Devil may choose one player to send the devil’s wager to. The devil's wager recipient may choose one of four options. The Devil can use the hell team's pool of souls. When everyone is dead, unaligned or soulless the Devil wins.
Details (1/2)
At the start of the game, the Devil may choose a role as a weak disguise. If the Devil doesn’t choose a role, they will show up as a citizen. At the start of the game the Devil's soul is added to the hell team's pool of souls, and they are soulless afterwards. The Devil may use souls from the pool to protect or attack somebody. If the Devil is attacked while a soul is in the pool, a soul will automatically be used to protect the Devil. Use $info souls for a detailed explanation. The Devil can't send the wager to soulless players. The wager is sent at the start of the night. The wager cannot be redirected onto another player. The Devil can anonymously communicate with the recipient. Until the end of the night, the recipient may choose to sell their soul to protect or attack somebody, or to share their identity to learn the role of another player, which the devil will also see. Alternatively, they may also ignore the wager.
Details (2/2)
If the Devil dies before the night ends, the recipient is not informed, however no wager action can happen anymore. Use $info wager for a detailed explanation. Members of the Hell team cannot change role or betray the team in any way.
19:58
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Cerberus [Solo Power - Hell Team]
Limited Role
Basics
The Cerberus wins with the devil and joins a channel with the devil to communicate securely. The Cerberus can choose every day to send an offer of protection to another player in exchange for their soul.
Details
At the start of the game the Cerberus’ soul is added to the hell team’s pool of souls, and they are soulless afterwards. The Cerberus cannot use souls from the soul pool. Every day the Cerberus can choose to send an offer of protection to another player. The Cerberus cannot send their offer to a soulless player. The offer is sent at the start of the night. The recipient then may choose to accept the offer or ignore it. Accepting the offer is immediate and cannot be changed. Once the offer is accepted the recipient’s soul is immediately added to the soul pool. After accepting the offer, the recipient is protected from any attacks for the rest of the night. Should the recipient be attacked and die, the Cerberus dies instead and the role and identity of the attacker is revealed in the Hell team’s channel. Members of the Hell team cannot change role or betray the team in any way.
19:58
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Cupid [Unaligned Align - Townsfolk Base Alignment]
Basics
The Cupid chooses one player to be their lover, and forms an inseparable team with that player.
Details (1/2)
During Night 1, the Cupid must choose one player to become their lover. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupid’s secret channel and the lover's role is revealed to the Cupid. The Cupid and their lover form an inseparable team; they will die if the other player dies. When this happens it is announced. Choosing a lover is an immediate ability. By default the Cupid wins with the townsfolk team. If the lover is on a different team, they will only win when both win conditions are fulfilled. For example, if the couple is Cupid and a wolf, everyone else must die. If the lover is a townsfolk role, they are townsfolk aligned and can win together with them (more examples can be found in $info cupid alignment). The Cupid’s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover.
Details (2/2)
After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned. If the lover is unaligned, the couple can either win with townsfolk or with the lover's win condition, however even though they have a second win condition they are simply considered to be townsfolk aligned. If the Cupid loses their role before selecting a lover, a random lover is chosen. The Cupid can never change role to anything but another cupid variant (more info in $info cupid variants).
19:58
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Dog [Unaligned Align]
Basics
During Night 1, the Dog may choose between journalist, cursed civilian or wolf, and will immediately become this role for the rest of the game.
Details
Choosing a role is an immediate ability. If the Dog hasn’t chosen a role before the night ends, the dog will become a journalist. After choosing a role the Dog is no longer unaligned.
19:58
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Cat [Unaligned Align]
Basics
During Night 1, the Cat will immediately become the opposite role dog choses for the rest of the game.
Details
If the dog chooses journalist, the Cat will turn into wolf; cursed civilian will turn the Cat into a psychopath with the dog in the list; and wolf will turn the Cat into a journalist. Changing role is an immediate consequence of the dog choosing. For each Cat in the game, there must be a corresponding dog. Neither the Cat, nor the dog will know their counterpart.
19:58
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Chef [Unaligned Miscellaneous]
Basics
The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details (1/2)
At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is a start-day ability. Eating the food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant without having eaten the food. Once a customer has eaten food, they can no longer be sent food.
Details (2/2)
Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. When the last waiter dies, the Chef stops playing, descends and loses. The Chef may not select themself as customer.
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Werewolves Bot B BOT 18-Nov-22 09:28 PM
Souls | Additional Info - Hell Team
Members of the hell team that can use Souls (soul users) may use a Soul to protect someone from all attacks for the current night. If used during the day the player will be protected for the next night. Using a Soul to protect a player is an immediate effect. Soul users may use a Soul to attack a player. The player will be attacked immediately and it is not revealed why they died. This ability may be used during both day and night. If the attack fails it is explained. If a soul user is attacked during the night and if they have a spare soul in the pool, they will be protected and a soul will be used up automatically. If they are attacked several times a soul is used for every attack. If several soul users are attacked at the same time and there aren't enough souls to protect them all, the protections are chosen randomly, but the Devil is always protected first. When souls are used to protect a member the whole of hell is informed of who was attacked.
21:28
Devil's Wager | Additional Info - Hell Team
The Devil's Wager recipient may choose one of these four options: 1) The recipient may choose to sell their soul, to attack another player. Selling the soul immediately adds it to the pool. At the end of the night the devil will attack the player chosen by the recipient. If the recipient chooses a member of the hell team, they will sell their soul as normal, but the devil will not execute the attack. The recipient is not informed. 2) The recipient may choose to sell their soul, to protect a player. Selling the soul immediately adds it to the pool. For the rest of the night the player chosen by the recipient will be protected from any attacks to target them. The recipient may choose to protect themself. 3) The recipient may choose to sell their identity, to see another player’s role. Checking another player is an immediate effect, and the role is shown to both the recipient and the devil. Afterwards, the devil is privately informed what role the recipient has. Both of the investigations are affected by weak disguises. Checking the other player is affected by redirections and obstructions, but checking the recipient is not. These effects are seen from the devil’s perspective, not the recipient’s. 4) The recipient may choose to ignore the devil's wager. The Devil's Wager recipient may choose until the end of the night, if they have not chosen by then, the wager is automatically ignored. If the Devil dies before the night ends, the recipient is not informed, but no new wager action can happen anymore. The recipient cannot undo selling their soul, but if they have chosen an attack, they may change the target until the end of the night, or switch to a protection instead. Protections are immediate and cannot be changed.
21:30
❗ Could not find role identity.
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The Knight of Cookies 18-Nov-22 09:31 PM
@Host for option three, what does it mean by identity? Does that still include the player’s soul?
21:32
Also if a soul is used to protect the devil, will the person who was attached to that soul die?
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The Knight of Cookies
@Host for option three, what does it mean by identity? Does that still include the player’s soul?
Tourney-engineer Samuel 18-Nov-22 09:33 PM
in option 3) you keep your soul, but the devil learns what role you are
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The Knight of Cookies
Also if a soul is used to protect the devil, will the person who was attached to that soul die?
Tourney-engineer Samuel 18-Nov-22 09:33 PM
no souls are basically meaningless for anyone else
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The Knight of Cookies 18-Nov-22 09:33 PM
Oh alr alr
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Tourney-engineer Samuel 18-Nov-22 09:33 PM
you are not impacted by being soulless in any way
21:33
besides that the devil can win with you alive
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The Knight of Cookies 18-Nov-22 09:33 PM
Cool beanos
21:34
Thank you 😊
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Werewolves Bot B BOT 18-Nov-22 09:38 PM
Cupid Alignment Examples
Since it can be difficult to figure out the exact win condition of the cupid couple, here is a list of examples. For each couple a list of players that may remain alive is provided, unless everyone else must die, it can always implicitly be assumed that the couple can remain alive, without needing to meet any other conditions. For all couples Unaligned players may remain alive, so Unaligned is never listed. If a Cupid is in love with an unaligned, instead of their win conditions being combined, the couple has two possible win conditions and may win with either. If the lover ascends, so does the Cupid. In couples with an Unaligned player, the secondary unaligned win condition is not listed. Some couples are impossible, but are listed as impossible for clarification. Some couples have ”Any” as the lover, this means this case applies for any alignment not previously listed. Cupid, Townsfolk/Unaligned: Townsfolk Cupid, Flute: Enchanted Townsfolk Cupid, Underworld: Couple Cupid, Werewolf/WWW: Impossible; Cupid becomes Lupine Cupid Cupid, Hell: Impossible; Cupid becomes Demonic Cupid Cupid, Pyro: Impossible; Cupid becomes Flaming Cupid Cupid, Plague: Impossible; Cupid becomes Plagued Cupid Cupid, Hag: Impossible; Cupid becomes Cupid Hag Cupid, Horseman: Impossible; Cupid becomes Apocalyptic Cupid Lupine Cupid, Werewolf/WWW: Couple Lupine Cupid, Any: Impossible Flaming Cupid, Pyro: Couple Flaming Cupid, Any: Impossible Apocalyptic Cupid, Horseman: Couple Apocalyptic Cupid, Any: Impossible Plagued Cupid, Plague: Couple Plagued Cupid, Any: Impossible Demonic Cupid, Hell: Soulless players, Hell Demonic Cupid, Any: Impossible Cupid Hag, Hag: Hags Cupid Hag, Any: Impossible Undead Cupid, Townsfolk/Werewolf/Other Solos: Couple Undead Cupid, Flute: Enchanted Underworld Undead Cupid, Underworld/Unaligned: Underworld Undead Cupid, Hell: Impossible Cupid Wolf, Townsfolk/Other Solos: Couple Cupid Wolf, Flute: Enchanted Werewolves
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Cupid Wolf, Werewolf/Unaligned: Werewolves Cupid Wolf, Hell: Impossible
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Cupid Variants
The Cupid can never change role to a role that isn't a cupid variant. Every time the Cupid would usually change role, they instead change to a different cupid variant. After picking a lover, or if the lover changes alignment, the cupid may also change role. The following cupid variants exist. Cupid This is the default cupid role, and the only one that can be in a role list. Unless another case applies the cupid stays as this role. Cupid Wolf If the cupid is targetted by the infecting wolf, they turn into a cupid wolf instead of a normal wolf. Undead Cupid If the cupid is demonized and then killed, they turn into an undead cupid instead of into an undead. Spectral Cupid If the cupid is recruited onto the nightmare team, they turn into a spectral cupid instead of into a spirit. Zombified Cupid If the cupid is bitten twice, they turn into a zombified cupid instead of into a zombie. Demonic Cupid If the cupid's lover is a member of hell, the cupid becomes a demonic cupid, and a full member of hell. Afterwards, the cupid cannot change role again. Lupine Cupid If the cupid's lover is a member of the wolfpack or wolf team, the cupid becomes a lupine cupid. This does not change the cupid's alignment. Flaming Cupid If the cupid's lover is a member of the pyro team, the cupid becomes a flaming cupid. This does not change the cupid's alignment. Plagued Cupid If the cupid's lover is a member of the plague team, the cupid becomes a plagued cupid. This does not change the cupid's alignment. Cupid Hag If the cupid's lover turns into a bitter hag, the cupid becomes a cupid hag. The cupid hags becomes a member of the hag team and joins their channel. Apocalyptic Cupid If the cupid's lover is a horseman, the cupid becomes a apocalyptic cupid. This does not change the cupid's alignment.
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Tourney-engineer Samuel 18-Nov-22 10:38 PM
🕵️ While stationed outside your noble’s quarters, you see a shady figure sneaking into the east tower. Wasn’t this a person you’d seen discussing something with the Queen before the feast? You were told to guard your post, so you leave the figure to ascent the east tower. @Participant
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The Knight of Cookies 19-Nov-22 03:02 AM
I’d like to guess that the king is Ser Curtis of Caythor
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The Knight of Cookies 19-Nov-22 05:39 AM
N1 I greet these pages, not as a knight, but simply a man here to observe and peak interest in every detail. My name is Mason Gleeful, but the people here know me simply as “Oreo,” due to my family name in Cookies. It’s a quaint nickname, I’ll give them this, but it’s not one I have yet to grow used to. If I were to be frank, most tend to call me “Dipper,” simply due to the Big Dipper constellation on my forehead; this is not very creative, I know. Either way, my twin sister insisted that I present myself as a knight for one of our kingdoms noble houses. I was unaware of her reasoning until I had spoken out to being a warlock.. for this, I was shunned to the queen’s desolate and damp dungeons. It was lonely, cold, and dark. Typical of Sister Dearest to not relay vital information before I go out to investigate. While I had been preparing spells and incantations to rust the chains which shackled me to the moldy walls, a tourney host came to, enacting a deal like the demons I once toyed with. I believe these people called him “TS,” short for Tourney Samual. However, this demon did not take interest in my soul, but instead in my silence. I suppose it was worth my time in exchange for the queen to dismiss the idea of burning me to a steak. However, I did gain valuable information at this time, considering Mindar was a kingdom tolerable of witches, warlocks, and other magic users of their kind. This relieved me as it meant His Majesty, the queen, was only acting upon this ruse of hatred as well! Now that I was free of the dungeon and with a key to our land’s map, I was needed more than ever: a refreshing silt of freedom. Tonight marks the first night I reside here in Mindar’s capital. The queen has been a lovely host, but it appears his spouse has been missing in action. All of the best, including His Majesty, have come together to try and locate the king of Mindar. I inputted my suggestions and gave whim to the thought of one of our knights here. Since we have five knights within our tourney, one surely has been lying - double the trouble, I happen to be a knight in a western tower, as “west” seems to be a hint to where the king is residing. The king could simply be portraying the role of a knight for a lick of freedom; it is not unheard of. Though even so, I still worry that perhaps I am the king, simply living an amnesiac’s delusion. Could the years have really slipped by so quickly without my notice? Ironically, time is the only mistress who could truly tell. In other news, as I gain favor with His Majesty, in hopes of becoming royalty alongside his crown, another has courted me this fine night. I had been taken aback by this sudden show of affection, but it seemed the armorer was skilled with a sword… okay, perhaps I could have phrased that better. Blin and I had interacted prior to this meeting when I wished to seek armor for my knight’s façade. I will admit, I had been enamored with his craftsmanship and passion for said craft, but I hadn’t considered seeking any sort of amorous exchange. When you are a young and handsome mage of a small, old town, you find yourself forgetting faces often. Plus, an armorer has no gain for me, financially and societally. The queen, on the other hand, to become his king would be a man’s dream come true! Part of the royal family, a place I had always deserved! Regretfully, however, Blin has claimed ownership of my life in the most brutal method… the framing of a double suicide if I were to reject, and the same result if I were to die to another’s hand. Now, I may not be a talented knight due to my inexperience, but I know spells and tricks to kill another. It’s not an action I wish to do often, but in dire situations, I could see the option. Even then, if he were to meet an unfortunate end, he’d be desperate to take me aside him. Truly, the man has a crazed delusion for a complete stranger in the name of “love.” (edited)
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Original message was deleted or could not be loaded.
Werewolves Bot B BOT 19-Nov-22 05:39 AM
Pinned a message.
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The Knight of Cookies
I’d like to guess that the king is Ser Curtis of Caythor
The Knight of Cookies 19-Nov-22 05:55 AM
@Host if I can, I’d like to change my guess to myself
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Apprentice Scribe Matolomew II 19-Nov-22 06:58 AM
Why?
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Tourney-engineer Samuel 19-Nov-22 01:01 PM
🕵️ In the morning, your friend and competitor, Ser Bartholomew of Bartholoton approaches you. He asks you if you have a spare chainmail, as he had forgotten his. Ser Bartholomew is always forgetful, you remember. The last time you were at a tourney together, he forgot his entire armor @Participant
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Apprentice Scribe Matolomew II
Why?
The Knight of Cookies 19-Nov-22 03:43 PM
👁👄👁 Because I thought one of the knights was the king
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The Knight of Cookies 19-Nov-22 09:32 PM
I’d like to guess that Luffy is the imposter knight @Host
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Tourney-engineer Samuel 19-Nov-22 09:33 PM
👍
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Tourney-engineer Samuel 19-Nov-22 10:14 PM
🕵️ You were guarding the royal chambers. It was very awkward as there were audible moans coming from the chambers. You wished you were guarding something else. To drown out the noises, you tried to remember your time in Kondiz. It got especially awkward when a person that clearly was neither the king nor the queen left the chamber. You hoped to get a better assignment next time. @Participant
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The Knight of Cookies 19-Nov-22 10:14 PM
LMAO
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The Knight of Cookies BOT 19-Nov-22 10:38 PM
Deleted Message @The Knight of Cookies You're not allowed to delete messages during the game!
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The Knight of Cookies 19-Nov-22 10:38 PM
It’s my own personal channel bot 👁👄👁
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Tourney-engineer Samuel 19-Nov-22 10:39 PM
it doesnt know that
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Apprentice Scribe Matolomew II 19-Nov-22 10:39 PM
bot doesn't discriminate
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The Knight of Cookies 19-Nov-22 10:39 PM
Lol
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The Knight of Cookies 19-Nov-22 11:03 PM
@Host I’ll guess that Knight Favik tried to poison the king
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Tourney-engineer Samuel 19-Nov-22 11:04 PM
👍
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Apprentice Scribe Matolomew II 19-Nov-22 11:04 PM
👍
🤣 1
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Tourney-engineer Samuel 20-Nov-22 10:18 PM
🕵️ To your great disappointment you were assigned the same guard duty again. And had to bear witness to the same series of events once again. You really did not want to think about it any more than that. @Participant
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The Knight of Cookies 20-Nov-22 10:27 PM
Welp
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Werewolves Bot B BOT 20-Nov-22 10:49 PM
✅ Created #sad!
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The Knight of Cookies 20-Nov-22 11:50 PM
@Host I’d like to change my target to Vera this phase
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Tourney-engineer Samuel 20-Nov-22 11:51 PM
👍
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The Knight of Cookies 21-Nov-22 11:10 AM
@Host Emergency change to Wyatt
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Apprentice Scribe Matolomew II 21-Nov-22 11:10 AM
👍
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Tourney-engineer Samuel 21-Nov-22 12:35 PM
dead
Exported 85 message(s)