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Werewolves Revamped
🕵 S8g7 Secret Channels / herald
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Werewolves Bot B BOT 14-Oct-22 06:13 PM
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises. The Herald may use their power several times.
18:18
@Host do i target a role or a player?
18:18
@Host can i change target whenever?
18:18
@Host what happens when multiple people die?
18:20
actually now i have a genuine question
18:20
@Host am i affected by obstructions? i assume not?
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Doesn't seem like it
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not that it matters for this game
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uh i didn't save the pic ts sent a while ago, lemme look
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wait no it does
18:21
fps lmao
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It literally does lmao (edited)
18:21
Not affected by disguises so I'd say no obstructions and redirections either.
18:21
I'll put it in role discussion
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aight cool
18:22
i was like "nah they wouldn't do fp twice in a row" and then u did
18:22
i don't think it was even twice in a row
18:22
I'm just silly
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Werewolves Bot B BOT 14-Oct-22 06:22 PM
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Hag [Unaligned Align]
Limited Role
Basics
The Hag can win with any team, unless that team has wronged the hags. The Hag will turn into a specific type of hag at the end of the day.
Details
The Hag is one of the hags ($i hags). At the start of the game, the Hag may name one other hag role. At the end of the day the Hag turns into one of the other hag roles, however they can not become the one they named nor can they immediately become a bitter hag. If the Hag doesn't choose they can turn into any of the other hag roles (except bitter hag). The Hag does not have a spell at the start of the game, but gains one later, once they turn into another hag role.
18:22
The Hags | Additional Information | Limited
The Hags win if they're alive at the end of the game and have been wronged at least once, as long as the winning team didn't wrong them. At the start of the game, the Hags cannot win, but if a team wrongs the Hags, the Hags can win with any team except the one that has wronged them. The Hags do not know each other, but always have the same win condition and alignment. If the Hags are wronged it is announced which team has wronged the Hags, even if no Hags are left. If all remaining teams have wronged the Hags, all remaining Hags turn into bitter hags. If a Hag is attacked, killed, has their role changed or has their role publicly revealed the team of the player responsible has wronged the Hags. If a Hag is lynched the team(s) which had the most votes on the lynched Hag has wronged the Hags. If a Hag is lynched by unusual means, the team of the player responsible has wronged the Hags. If a player applies a solo team effect to a Hag, that player's team has wronged the Hags. Unaligned players cannot wrong the hags. Each Hag (with the exception of the plain Hag) has one specific spell, that they can use during the night. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night.
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At the start of the game the Hags don't have an alignment, and cannot win, but as soon as they are wronged for the first time a new hag alignment is formed. Teams that have not wronged the Hags can still win together with the Hags, according to the standard Unaligned rules, however teams that have wronged the Hags need them dead in order to win. If a cupid falls in love with a hag and the cupid is attacked, killed or lynched, the hags are wronged as if the cupid was a hag, other forms of wronging however do not apply. Use $i uah for a list of all hags.
18:24
torn over targeting cit or cs
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@Host target cs pls
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Jay
@Host am i affected by obstructions? i assume not?
how would that even work
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i have no clue!
22:31
would be funny though
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last person with the role dying but it's obstructed as fp, so its not the last person with that role dying (because its fp)
22:31
I guess
22:31
but redirections wouldnt make any sense at all
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yeah i thought about that too later
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luffy giving towny vibes for the first day
22:54
at least the argument for butchers revealing is townyish. i think
22:59
random prediction: the butchers are alpha, phantom, and arch
22:59
i have nothing to base this on it'll just be funny if i'm wrong or if i'm right
23:02
1/3 not bad
23:02
also stein has had not nice vibes so far
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Werewolves Bot B BOT 15-Oct-22 12:04 AM
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Pack Tanner [Werewolf Power]
Limited Role
Basics
Each day, the Pack Tanner may disguise up to one players as a role of the Pack Tanner’s choosing.
Details
Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
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up to one players
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they can disguise zero
00:09
though its may
00:09
that would only make sense if it was a must
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well its zero players
00:11
πŸ™‚
00:11
but it doesnt matter, the entire phrase doesnt even make sense to begin with
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yeah lmao
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I HATE THIS GAME
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Werewolves Bot B BOT 15-Oct-22 06:51 PM
βœ… Created #killingandmaiming!
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i actually want to sob about the reading comprehension some werewolves players possess
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we do too
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^we do to (I'm one of those players)
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@Host target ass
23:20
πŸ‘
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@Host target cit
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we dropped Turtle into a hot mess
22:52
so we don't wanna negatively affect the score
22:53
or well, Turtle will get score
22:54
i was saying that a good argument here could help his score, not that a bad argument would hinder it
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and also, i have no idea
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privately i will say i think it was a little mean to sub in someone for a player who was basically already doomed, whether they're actually scum or not, but i understand why you did so
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we wanted to get stein out
23:10
i was worried i was being a little too Much but i was being thorough rather than harsh in my opinion so idk
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i am 2/3 of the challengers to the english throne in 1066
23:28
and 100% of the unsuccessful ones (edited)
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English Monarchs have to choose a name from a name pool (edited)
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i know it's so funny
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@Host bb
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ts >>>>>>>>> hosts /j
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Jay
ts >>>>>>>>> hosts /j
physically fights you
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i was perfectly setting you up for a "bb" "yes bb?" joke but you failed
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@Host fp please
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fuck people
18:25
fp
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@Participant HAROLD! THE LAST FP DIED!!!!
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OH MY GOD!!!!
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@Ts what's the average point difference between a live win and a death win if someone dies in the last phase?
22:28
well, second-to-last phase
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In S8 Dead/Alive contributes 1/3 to the score, and the difference between living and a phase death is 0.1p so 0.033p difference, however it also affects Team Alive % which is another 1/6 of the score, with 8 townies that should amount to a 8% (0.08p), resulting in 0.0133 difference for a total of -0.0466
22:40
in reality this seems wrong I'm seeing more of a -0.15 difference
22:41
though I was testing on a S7 game
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i see thank you
22:41
do i care about 0.15 fewer points vs getting my cool shiny reporter badge
22:46
@Host could we perhaps receive. Une Vote FF. if not zat is fine too. baguette
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I kinda wanna do it tomorrow
22:47
Bc it's nearly 11pm and I'm tired
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fair eenuff
22:47
it is just zat i am veery boredom
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too busy to do anything ww related rn
22:52
my bf keeps yelling at me to do my schoolwork
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@Vera DO HOMEWORK!
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these german speaking guys keep yelling at me to do my homework
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@Vera DO YOUR HOMENWORKEN
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You were not supposed to do that!
13:11
dead again
Exported 109 message(s)