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Werewolves Revamped
🕵 S8g7 Secret Channels / butcher
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Werewolves Bot B BOT 14-Oct-22 06:13 PM
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Butcher [Townsfolk Group]
Basics
The Butcher is like the baker group, a group of trusted players; except for that exactly one Butcher is a werewolf!
Details
There is always more than one Butcher. All the Butchers have a secret channel where they can communicate with the other Butchers securely. Exactly one Butcher is actually a werewolf spy called the bloody butcher. If a Butcher is infected by the infecting wolf their role changes to bloody butcher, instead of wolf.
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so i dont have any abilites?
18:16
@Host ?
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nope, you dont have any abilities
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oh so i just exist
18:18
ok
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Werewolves Bot B BOT 14-Oct-22 06:25 PM
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Citizen [Townsfolk Miscellaneous]
Basics
The Citizen has no special abilities.
Details
All the Citizens vote during the day on whomever they suspect to be an enemy and hope during the night that they won’t get killed.
18:26
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Pack Tanner [Werewolf Power]
Limited Role
Basics
Each day, the Pack Tanner may disguise up to one players as a role of the Pack Tanner’s choosing.
Details
Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
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;Psychic Wolf
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Werewolves Bot B BOT 14-Oct-22 06:27 PM
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Psychic Wolf [Werewolf Investigative]
Basics
Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed.
Details
The Psychic Wolf is affected by weak disguises, redirections, and obstructions. The Psychic Wolf's guessing is an immediate ability.
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;Disguised Fox
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Werewolves Bot B BOT 14-Oct-22 06:28 PM
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Disguised Fox [Werewolf Power]
Basics
Each day, the Disguised Fox may select a disguise, and the disguise will be announced to the Wolfpack. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, the Disguised Fox may either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a citizen. The Disguised Fox's disguise is a strong disguise. If the Disguised Fox survives the day, the wolfpack is informed at the start of the night that a Disguised Fox has chosen a disguise and what the disguise is. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox and wolfpack do not know each other's identities. The Disguised Fox is neither a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as they will become a regular wolf. Joining the wolfpack and selecting a disguise are immediate abilities.
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Werewolves Bot B BOT 14-Oct-22 06:48 PM
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Hag [Unaligned Align]
Limited Role
Basics
The Hag can win with any team, unless that team has wronged the hags. The Hag will turn into a specific type of hag at the end of the day.
Details
The Hag is one of the hags ($i hags). At the start of the game, the Hag may name one other hag role. At the end of the day the Hag turns into one of the other hag roles, however they can not become the one they named nor can they immediately become a bitter hag. If the Hag doesn't choose they can turn into any of the other hag roles (except bitter hag). The Hag does not have a spell at the start of the game, but gains one later, once they turn into another hag role.
18:48
The Hags | Additional Information | Limited
The Hags win if they're alive at the end of the game and have been wronged at least once, as long as the winning team didn't wrong them. At the start of the game, the Hags cannot win, but if a team wrongs the Hags, the Hags can win with any team except the one that has wronged them. The Hags do not know each other, but always have the same win condition and alignment. If the Hags are wronged it is announced which team has wronged the Hags, even if no Hags are left. If all remaining teams have wronged the Hags, all remaining Hags turn into bitter hags. If a Hag is attacked, killed, has their role changed or has their role publicly revealed the team of the player responsible has wronged the Hags. If a Hag is lynched the team(s) which had the most votes on the lynched Hag has wronged the Hags. If a Hag is lynched by unusual means, the team of the player responsible has wronged the Hags. If a player applies a solo team effect to a Hag, that player's team has wronged the Hags. Unaligned players cannot wrong the hags. Each Hag (with the exception of the plain Hag) has one specific spell, that they can use during the night. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night.
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At the start of the game the Hags don't have an alignment, and cannot win, but as soon as they are wronged for the first time a new hag alignment is formed. Teams that have not wronged the Hags can still win together with the Hags, according to the standard Unaligned rules, however teams that have wronged the Hags need them dead in order to win. If a cupid falls in love with a hag and the cupid is attacked, killed or lynched, the hags are wronged as if the cupid was a hag, other forms of wronging however do not apply. Use $i uah for a list of all hags.
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Werewolves Bot B BOT 15-Oct-22 03:56 PM
Unaligned Align - Hags
ViciousHag Vicious Hag CautiousHag Cautious Hag PropheticHag Prophetic Hag Hag Hag Related Roles BitterHag Bitter Hag CupidHag Cupid Hag
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Werewolves Bot B BOT 15-Oct-22 06:50 PM
✅ Created #reavel_role!
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Werewolves Bot B BOT 18-Oct-22 03:05 PM
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises. The Herald may use their power several times.
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Werewolves Bot B BOT 19-Oct-22 01:58 PM
✅ Created #question!
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