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Werewolves Revamped
🕵 S8g7 Secret Channels / bloody-butcher
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Werewolves Bot B BOT 14-Oct-22 06:13 PM
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Bloody Butcher [Werewolf Miscellaneous]
Basics
The Bloody Butcher is the werewolf spy in the butcher group. They are part of both channels.
Details
The Bloody Butcher is a werewolf who is also part of the butcher group. They are the traitor among the group, who tries to gain information.
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Oh noooo
18:15
pressure
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Werewolves Bot B BOT 14-Oct-22 06:33 PM
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Crowd Seeker [Townsfolk Investigative]
Basics
The Crowd Seeker may investigate up to 3 players each night by guessing their roles. Each correct guess is confirmed.
Details
The Crowd Seeker can select up to three different players each night, and guess for each of them what their role could be. They may use several of their gueses for one player, however all guesses have to be made at the same time. All correct guesses will be confirmed. The Crowd Seeker is affected by weak disguises, redirections, and obstructions. The Crowd Seeker’s seeking is an immediate ability.
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Werewolves Bot B BOT 14-Oct-22 06:43 PM
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Flute Player [Solo Power - Flute Team]
Basics
Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel. If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded).
Details (2/2)
The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
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Werewolves Bot B BOT 14-Oct-22 07:04 PM
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Flute Apprentice [Solo Power - Flute Team]
Basics
The Flute Apprentice is a Flute Player that can’t enchant other players; instead, they can become the Flute Player if no Flute Players remain. Additionally, the Flute Apprentice can redirect the abilities of enchanted players.
Details
The Flute Apprentice may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Flute Apprentice wants. If any player that is enchanted uses an ability on the Flute Apprentice, the ability is instead redirected onto the Flute Apprentice's target. The original player is not informed about this. If no Flute Players remain, the Flute Apprentice turns into a Flute Player and loses their redirection power.
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Werewolves Bot B BOT 14-Oct-22 07:16 PM
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Hag [Unaligned Align]
Limited Role
Basics
The Hag can win with any team, unless that team has wronged the hags. The Hag will turn into a specific type of hag at the end of the day.
Details
The Hag is one of the hags ($i hags). At the start of the game, the Hag may name one other hag role. At the end of the day the Hag turns into one of the other hag roles, however they can not become the one they named nor can they immediately become a bitter hag. If the Hag doesn't choose they can turn into any of the other hag roles (except bitter hag). The Hag does not have a spell at the start of the game, but gains one later, once they turn into another hag role.
19:16
The Hags | Additional Information | Limited
The Hags win if they're alive at the end of the game and have been wronged at least once, as long as the winning team didn't wrong them. At the start of the game, the Hags cannot win, but if a team wrongs the Hags, the Hags can win with any team except the one that has wronged them. The Hags do not know each other, but always have the same win condition and alignment. If the Hags are wronged it is announced which team has wronged the Hags, even if no Hags are left. If all remaining teams have wronged the Hags, all remaining Hags turn into bitter hags. If a Hag is attacked, killed, has their role changed or has their role publicly revealed the team of the player responsible has wronged the Hags. If a Hag is lynched the team(s) which had the most votes on the lynched Hag has wronged the Hags. If a Hag is lynched by unusual means, the team of the player responsible has wronged the Hags. If a player applies a solo team effect to a Hag, that player's team has wronged the Hags. Unaligned players cannot wrong the hags. Each Hag (with the exception of the plain Hag) has one specific spell, that they can use during the night. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night.
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At the start of the game the Hags don't have an alignment, and cannot win, but as soon as they are wronged for the first time a new hag alignment is formed. Teams that have not wronged the Hags can still win together with the Hags, according to the standard Unaligned rules, however teams that have wronged the Hags need them dead in order to win. If a cupid falls in love with a hag and the cupid is attacked, killed or lynched, the hags are wronged as if the cupid was a hag, other forms of wronging however do not apply. Use $i uah for a list of all hags.
19:17
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Citizen [Townsfolk Miscellaneous]
Basics
The Citizen has no special abilities.
Details
All the Citizens vote during the day on whomever they suspect to be an enemy and hope during the night that they won’t get killed.
19:17
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises. The Herald may use their power several times.
19:17
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Disguised Fox [Werewolf Power]
Basics
Each day, the Disguised Fox may select a disguise, and the disguise will be announced to the Wolfpack. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, the Disguised Fox may either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a citizen. The Disguised Fox's disguise is a strong disguise. If the Disguised Fox survives the day, the wolfpack is informed at the start of the night that a Disguised Fox has chosen a disguise and what the disguise is. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox and wolfpack do not know each other's identities. The Disguised Fox is neither a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as they will become a regular wolf. Joining the wolfpack and selecting a disguise are immediate abilities.
19:18
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Psychic Wolf [Werewolf Investigative]
Basics
Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed.
Details
The Psychic Wolf is affected by weak disguises, redirections, and obstructions. The Psychic Wolf's guessing is an immediate ability.
19:18
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Cursed Civilian [Townsfolk Miscellaneous]
Basics
If the Cursed Civilian is attacked by a lycan or a werewolf, they will turn into a wolf instead of dying.
Details
The Cursed Civilian is part of the townsfolk team, however they may betray their team at some point. If attacked any other way than by a lycan or a werewolf, the Cursed Civilian will die as usual.
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Werewolves Bot B BOT 14-Oct-22 07:56 PM
Unaligned Align - Hags
ViciousHag Vicious Hag CautiousHag Cautious Hag PropheticHag Prophetic Hag Hag Hag Related Roles BitterHag Bitter Hag CupidHag Cupid Hag
19:56
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Bitter Hag [Solo Killing - Hag Team]
Limited Role
Basics
If the hags have been wronged by all remaining teams, they turn into Bitter Hags. The Bitter Hag wins if all remaining players are dead, unaligned or hags. The Bitter Hag may use each of the hag spells once.
Details
When hags become Bitter Hags they gain a new secret channel with the other Bitter Hags (if there are any). Each Bitter Hag may protect, investigate and attack a player once during a night. However, if their previous spell had any uses left, they do not get to keep these upon changing to Bitter Hag. The spells of the Bitter Hag work like the spells of the cautious, vicious and prophetic hag and are not affected by any disguises, redirections or obstructions. The Bitter Hag cannot be part of role lists and can only be created by a hag turning into it. Sometime, hags may turn into Bitter Hags directly after wronging (if they are wronged by the last remaining team that hasn't wronged them), however they may also turn into Bitter Hags if the last remaining team that hasn't wronged them is eliminated, leaving only teams that have wronged the hags.
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Werewolves Bot B BOT 15-Oct-22 06:16 AM
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Pack Tanner [Werewolf Power]
Limited Role
Basics
Each day, the Pack Tanner may disguise up to one players as a role of the Pack Tanner’s choosing.
Details
Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
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Werewolves Bot B BOT 15-Oct-22 01:34 PM
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Clairvoyant Fox [Werewolf Investigative]
Basics
Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
Details
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked. The Clairvoyant Fox and wolfpack do not know each other's identities. The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack. If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as they will become a regular wolf. Joining the wolfpack and investigating a player are immediate abilities. The investigation is affected by weak disguises, redirections, and obstructions.
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Werewolves Bot B BOT 15-Oct-22 01:44 PM
✅ Created #yay!
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Werewolves Bot B BOT 15-Oct-22 06:01 PM
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Reporter [Elected]
Basics
The Reporter is notified of the roles of the dead.
Details
The Reporter has access to a secret channel with the roles of the dead. The roles given are impervious to powers such as the flute player or tanner. The roles given are always the role that player was originally assigned; a dog who chooses to become a cursed civilian, then gets turned into a wolf and finally dies will be shown to the Reporter as 'dog'. The Reporter can be a powerful role to help either the innocent team or the werewolves team, but they tend to garner a lot of attention and may be killed quickly. The Reporter is elected on the first full day with a living Mayor and no living Reporter.
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Werewolves Bot B BOT 15-Oct-22 09:06 PM
✅ Created #amazingcc!
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Werewolves Bot B BOT 16-Oct-22 02:21 PM
Alive Players | Total: 13 🎨 - Captain Luffy (@Luffy) ☢️ - Swurtle (@Swurtle) 🦎 - shapechange (@Jay) 🧋 - the kremblin (@Krem) ⭐ - riciano (@Riciano) 🍑 - Nick262008 (@Nick) 🐛 - Leilaboo (@Leila) 👁🗨 - MatMeistress (@Mat) 🫡 - !Phantomtomic (@Phantom) 🦢 - Jean D. Arch (@Arch) 🔥 - Steinator (@Steinator) 🖕 - ddd8000 (@ddd) 🐼 - kruthers (@Kruthers) (edited)
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Werewolves Bot B BOT 17-Oct-22 12:02 AM
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Cautious Hag [Unaligned Align]
Limited Role
Basics
The Cautious Hag can win with any team, unless that team has wronged the hags, however the Cautious Hag cannot win if the hags have never been wronged. The Cautious Hag can protect a player.
Details
The Cautious Hag is one of the hags ($i hags). During the night, the Cautious Hag may once use their spell to protect a player. The Cautious Hag may protect themself. This power is not affected by redirections. Protecting a player is an immediate effect. Protected players will be immune to attacks for the rest of the night. If the protected player is a hag, they can also not be affected by any other action that is counted as “wronging“ (e.g. Solo Power Effects).
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Werewolves Bot B BOT 17-Oct-22 05:28 PM
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Prophetic Hag [Unaligned Align]
Limited Role
Basics
The Prophetic Hag can win with any team, unless that team has wronged the hags, however the Prophetic Hag cannot win if the hags have never been wronged. The Prophetic Hag can see the current alignment of another player.
Details
The Prophetic Hag is one of the hags ($i hags). During the night, the Prophetic Hag may once use their spell to see the current alignment of another player. This check is not affected by any disguises, obstructions or redirections. Checking a player is an immediate effect.
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Werewolves Bot B BOT 17-Oct-22 06:25 PM
✅ Created #bored!
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Werewolves Bot B BOT 17-Oct-22 10:03 PM
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Reporter [Elected]
Basics
The Reporter is notified of the roles of the dead.
Details
The Reporter has access to a secret channel with the roles of the dead. The roles given are impervious to powers such as the flute player or tanner. The roles given are always the role that player was originally assigned; a dog who chooses to become a cursed civilian, then gets turned into a wolf and finally dies will be shown to the Reporter as 'dog'. The Reporter can be a powerful role to help either the innocent team or the werewolves team, but they tend to garner a lot of attention and may be killed quickly. The Reporter is elected on the first full day with a living Mayor and no living Reporter.
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Werewolves Bot B BOT 17-Oct-22 10:54 PM
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Flute Player [Solo Power - Flute Team]
Basics
Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel. If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded).
Details (2/2)
The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
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Werewolves Bot B BOT 18-Oct-22 06:48 PM
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Huntsman [Townsfolk Investigative]
Basics
Each night, the Huntsman may check a target to determine if they are “part of the wolfpack” or not.
Details
The Huntsman cannot see a player’s role, but they can check whether a player is in the wolfpack. The Huntsman’s inspection is an immediate ability. Since the Huntsman does not check the role itself, they are not affected by any disguises or obstructions, but are affected by redirections.
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Werewolves Bot B BOT 19-Oct-22 12:07 AM
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Archivist Fox [Werewolf Investigative]
Limited Role
Basics
Each day, the Archivist Fox will learn roles from two categories, and one of them will be told to the Wolfpack. Once per game, the Archivist Fox may alternatively join the wolfpack as a regular wolf.
Details (1/3)
The Archivist Fox can only be in games with partial role lists. Each day, they may pick two different categories from the role; they will be told a role from each category. They may than pick one of these roles, and if they survive the day, this role is announced to the wolfpack at the start of the night. The wolfpack knows this information is from the Archivist Fox, but doesn't know the second role they learned.
Details (2/3)
The Archivist Fox is not affected by any disguises, obstructions or redirections, as they check the role list rather than any players. They can only learn each role once, except when the role is on the role list several times, in which case they may see the role as many times as it is on the list. The Archivist Fox will never be informed that they themselves are part of the role list, but may be informed about other Archivist Foxes. If there are no roles remaining unchecked in a category, the Archivist Fox is informed that no roles remain. If the Archivist Fox fails to find any role or doesn't choose, the wolfpack will be informed that the Archivist Fox didn't find anything. The Archivist Fox and wolfpack do not know each other's identities. The Archivist Fox is neither a lycan, nor a member of the wolfpack. If the Archivist Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as they will become a regular wolf.
Details (3/3)
Joining the wolfpack and learning a role are immediate abilities.
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Luffy's really pointing to the fact that cs is enchanted
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Werewolves Bot B BOT 19-Oct-22 04:12 AM
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Barber [Townsfolk Killing]
Basics
Once per game, the Barber may choose to immediately attack one player during the day.
Details
After Day 1, at any time during the day, the Barber may once attack another player. The Barber also chooses whether they want to be revealed or not. If they choose to be revealed both their role and name is announced, otherwise neither is. The Barber’s attack is an immediate ability. If the Barber's attack fails, they are not revealed.
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