The Fletcher chose you to be “Fletcher’s Customer”.
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Fletchers Customer [Unaligned Extra]
Basics
The Fletcher's Customer may select a player to attack with their dying breath.
Details
The Fletcher's Customer may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Fletcher's Customer wants.
When the Fletcher's Customer dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, their status as Fletcher's Customer’s is revealed to all.
If the Fletcher's Customer did not target a living player, the Fletcher’s Customer isn’t revealed.
At any point while the Fletcher is alive, the Fletcher may irreversibly revoke Fletcher’s Customer's abilities.
If you don't have any game factors to base a decision on you can use the $roll command
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Simply running $roll will give you a random player, you can also use $roll wl <list> to get a random player from the list or $roll bl <list> to get a random player from the game except for the listed ones
During Day 0, the Fletcher selects a target. Unless the Fletcher changes their mind before they die, their target gains the abilities of a Huntress.
Details
The Fletcher must choose a target to be “Fletcher’s Customer” at the start of the game. Their target can not be changed.
If no target is selected when Day 0 ends, a target is randomly assigned. The Fletcher cannot target themself.
Fletcher’s Customer gains a private channel and may select a target of their own who will be killed if Fletcher’s Customer is killed.
At any point while the Fletcher is alive, the Fletcher may irreversibly revoke Fletcher’s Customer's abilities. Choosing and revoking a customer are immediate abilities.