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🕵 S8g1 Secret Channels / macho
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Werewolves Bot B BOT 14-Jun-22 06:15 PM
Macho | Townsfolk Miscellaneous Basics If attacked, the Macho will be told the name of one of their attackers and will not die until the beginning of the next night. Details If the Macho is attacked during the night, they will survive until the end of the next day, and will be able to attempt to spread the word about their killer. If a Macho is attacked, the fact that the Macho was attacked that night is announced in storytime. The Macho will know who attacked them, and it is up to them to decide whether they want to share this information or not. At the end of that day, the Macho dies. If it’s a group that attacked the Macho, the attacker’s name is told to the Macho. If the Macho is attacked multiple times in a single night, they will not be killed by any of them, and the kill they are informed of will be chosen randomly from all their attackers. If the Macho is lynched, they will die as usual.
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The Dragon 14-Jun-22 06:15 PM
Oh damn I'm the nacho man
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Royal Birb 15-Jun-22 12:12 PM
@The Dragon You've been attacked by @Knight Krem!
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Werewolves Bot B BOT 15-Jun-22 12:24 PM
Oracle | Townsfolk Investigative Basics Every night, the Oracle can select two players and see if they have the same current alignment as each other. Each player can only be checked once. Details Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same current alignment or not. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles (if they are still unaligned) have the same alignment as each other, solo roles on opposing teams do not. Some roles' current alignments may be different than their role's starting alignment (e.g. Cupid, Cupid's Lover). The Oracle is not affected by disguises or obstructions, but is affected by redirections.
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Werewolves Bot B BOT 15-Jun-22 12:59 PM
Town Crier | Townsfolk Miscellaneous Basics The Town Crier knows another townsfolks's role at the start of the game. Details The Town Crier will be told the role and identity of one other arbitrary person from the Townsfolk team at the start of the game. This information is one-directional. The role given is not under the influence of any other powers, and therefore is completely reliable.
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The Dragon 15-Jun-22 02:09 PM
**Town (8)** - 2x Citizen - Vera, Harp, Mato, Jowo, Citizen - 1x Cursed Citizen - 1x Macho - Dragon - 1x Priest - Ts - 1x Town Crier - Luffy - 1x Oracle - Rishaboo - 1x Ranger - Arch, *Leilaboo*, *Swurtle* **Wolves (5)** - Krem - 1x Lone Wolf - 1x Psychic Wolf - 1x Wolf - 1x Saboteur wolf - 1x Scared Wolf **Solo (2)** - Flute Player - Flute Apprentice Unaligned (1) - 1x Angel
(edited)
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Werewolves Bot B BOT 15-Jun-22 02:39 PM
✅ Created #🐉_uglysmile852258016635781130!
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Werewolves Bot B BOT 15-Jun-22 05:06 PM
Flute Player | Solo Power - Flute Team Basics Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team members, the Flute team wins. Details Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel. If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded). The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
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⛔ Database error. Could not find role flute_assistant!
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⛔ Database error. Could not find role flute_apprenticw!
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Flute Apprentice | Solo Power - Flute Team Basics The Flute Apprentice is a Flute Player that can’t enchant other players; instead, they can become the Flute Player if no Flute Players remain. Additionally, the Flute Apprentice can redirect the abilities of enchanted players. Details The Flute Apprentice may target a player, and update this target whenever they like. If any player that is enchanted uses an ability on the Flute Apprentice, the ability is instead redirected onto the Flute Apprentice's target. The original player is not informed about this. If no Flute Players remain, the Flute Apprentice turns into a Flute Player and loses their redirection power.
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