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Werewolves Revamped
🕵 Os8f Secret Channels / ranger
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Werewolves Bot B BOT 01-Dec-22 12:23 PM
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Ranger [Townsfolk Miscellaneous]
Basics
The Ranger may select a player to reveal with their dying breath.
Details
The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
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Werewolves Bot B BOT 01-Dec-22 03:23 PM
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Reaper [Solo Killing - Nightmare Team]
Basics
Each night the Reaper may turn one player sleepless. The Reaper wins when all living players have been turned sleepless or are part of the nightmare team. Additionally, the Reaper may use the general powers of dead players, temporarily.
Details (1/2)
Each night, the Reaper can immediately turn one player sleepless. The Reaper knows the final role of all dead players, and is informed the night after they die. During the night the Reaper will be able to use a power depending on the category of every player that has died since the start of the previous night. The gained abilities can only be used during this phase, and are lost after that. Killing roles allow the Reaper to attack one player during the night (end night). Power roles allow the Reaper to turn an additional player sleepless. Investigative roles allow the Reaper to check the role of one player (affected by weak disguises, redirections, and obstructions). Recruitment roles allow the Reaper to convert a player into a spirit. When another role dies, the Reaper gains a strong disguise for the current night and the following day. This disguise is chosen at the start of the game. If the Reaper doesn’t choose a role, they will be disguised as a citizen.
Details (2/2)
If the Reaper changes role, the disguise is lost. Players are privately informed when they become sleepless. Members of the nightmare team or channel cannot be turned sleepless. When a sleepless player uses a power (except for targeting) on the Reaper, their power fails and the Reaper automatically attacks them (immediate). If no members of the nightmare team or channel remain all players are no longer sleepless, however they are not informed about this.
15:24
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Shepherd [Solo Power - Flock Team]
Limited Role
Basics
Each night, the Shepherd may tag two players. If two tagged players visit each other, they both become herded. When everyone is dead, herded or part of the flock team the Shepherd wins.
Details (1/3)
When a tagged player visits another tagged player they become herded but remain tagged, if they then visit or are visited by another tagged player who is not herded then that player is then also herded. Tagging a player is an immediate ability. Additionally each night the Shepherd can choose to make one tagged player herded as an end night effect. Whenever a player is herded, they will join a secret channel with the other herded players. Becoming herded is a consequence of the action. The Shepherd may see everything said in this channel, from the safety of their secret channel. Members of the flock can not be tagged or herded. Every time someone is herded or unherded the Shepherd will be informed.
Details (2/3)
During the day, the Shepherd may temporarily steal the votes of herded players; players who have their votes stolen will be unherded, but remain tagged. Players with negative votes can't have their negative votes stolen (but will still be unherded). The Mayor's extra vote cannot be stolen. The Shepherd is informed how many votes they have after stealing votes. After the day ends, the votes are returned to normal. During the night, if there's two or more herded players, the Shepherd is protected from attacks. Every time the Shepherd is attacked, two random herded players will immediately be unherded instead. At the start of the game, the Shepherd may choose a role as a strong disguise. If the Shepherd doesn’t choose a role, they will be disguised as a citizen. If the Shepherd changes role, the disguise is lost. If the game started with more than 20 players, the Shepherd may tag three players each night, instead of two.
Details (3/3)
If no members of the flock team or channel remain all players are no longer herded, however they are not informed about this.
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/guess ranger
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Try guessing again I don’t think your initial guess went through with WWRdle
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What does ⬛ mean? @Host
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In the right hand column it means it's not required
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The last column only applies when the first four columns are right
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And what does the v mean beside the teams?
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Rhythm Heaven Heardle 01-Dec-22 05:01 PM
Version number
17:01
You can see the versions in /list
17:02
Says what version each role was added in
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Team🇻Category🔤 🟩🔽🟩🟩🟩🟩🟩🟩🟩
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Rhythm Heaven Heardle 01-Dec-22 06:08 PM
Dang Ur good
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no i just got lucky 😂
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Werewolves Bot B BOT 01-Dec-22 06:17 PM
✅ Created #-!
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Werewolves Bot B BOT 01-Dec-22 06:48 PM
✅ Created #hosts_shitpost!
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;Amulet Holder
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Werewolves Bot B BOT 01-Dec-22 07:56 PM
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Amulet Holder [Townsfolk Killing]
Limited Role
Actions
At the start of the game, the Amulet Holder is the first holder of the Amulet of Protection. Whoever holds the amulet is protected from attacks during the night, but must pass it to another player during the day.
Basics
When passing the amulet, up to three players may be specified (either at once or separately) and the amulet will be passed to the first player who has not previously had the amulet. Selecting a target is an immediate effect and should the selection fail the holder is immediately informed, however passing the amulet is an end-day ability. If the holder of the amulet does not or cannot choose a player to pass the amulet to, it shatters at the end of the day, killing the holder. Holders of the amulet do not know who gave them the amulet, nor do they know who has previously held it. The Amulet Holder must pass the amulet during Day 1. Once per game, the Amulet Holder may choose to shatter the amulet during the day, destroying it and immediately attacking the holder.
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Rhythm Heaven Heardle 01-Dec-22 11:24 PM
@Participant u may target a player. You can update it once per phase, with one emergency change
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do i HAVE to choose tonight?
23:39
@Host
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Rhythm Heaven Heardle 01-Dec-22 11:40 PM
No but then if you die nothing happens
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ok did a wheel and it chose mat as random
23:45
so i choose mat
23:45
as my target
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Rhythm Heaven Heardle 01-Dec-22 11:45 PM
Okay
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Nerdle
ok did a wheel and it chose mat as random
we have a command to random pick players
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oh yeah i forgor
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it's $roll
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well i already picked so it doesnt matter lol
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Dude i guessed white wolf not direwolf you stupid bot
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Rhythm Heaven Heardle 02-Dec-22 04:24 PM
Its called White werewolf
16:24
Lol
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Werewolves Bot B BOT 02-Dec-22 04:25 PM
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
16:27
✅ Created #hello!
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Original message was deleted or could not be loaded.
Rhythm Heaven Heardle 02-Dec-22 11:22 PM
Pinned a message.
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;sab wolf
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Werewolves Bot B BOT 03-Dec-22 04:22 PM
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Saboteur Wolf [Werewolf Power]
Basics
Each night, the Saboteur Wolf may select one player to disqualify from the public election poll.
Details
Each night, the Saboteur Wolf may select one player. That player can still be voted for in the election poll in the following day phase, but should they win, nobody is elected. The selected player can still be lynched and can still vote in the election poll. The Saboteur Wolf may not sabotage the same player two nights in a row, but can sabotage themself or others in the wolfpack. Sabotaging is an immediate ability.
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;journo
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Werewolves Bot B BOT 03-Dec-22 05:03 PM
❗ Could not find role journo. Did you mean journalist (aka Journal)?
17:03
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Journalist [Townsfolk Miscellaneous]
Basics
The Journalist can write a journal which a certain role will receive when the Journalist dies.
Details
The Journalist has a second secret channel. There they can write any information. When the Journalist dies, access to this channel will be granted to a player with a role that the Journalist selected. The Journalist can select a role and update their targeted role once per phase, with 1 emergency change to be used whenever the Journalist wants. If there are several people with the same role, a random player out of those is selected. If nobody has the role (anymore), nobody gains access to the channel. If the Journalist loses their role, the journal is lost.
17:04
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Priest [Townsfolk Killing]
Basics
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, the target isn't attacked and both the Priest and the target live. Using holy water on a player is an end-night ability.
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Werewolves Bot B BOT 05-Dec-22 11:07 PM
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Exorcist [Townsfolk Power]
Basics
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. All negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. All the members of the solo team whose effect is cured are informed about this. Negative Effects The following effects can be removed by the Exorcist: Enchanted/Charmed - Flute Team Soulless - Hell Team Powdered - Pyro Team Demonized - Underworld Team Contaminated/Contagious - Plague Team Sleepless - Nightmare Team Tagged/Herded - Flock Team Bitten - Graveyard Team Doomed - Horsemen Team
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DEAD
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