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Werewolves Revamped
🕵 Os8f Secret Channels / direwolf
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Werewolves Bot B BOT 01-Dec-22 12:23 PM
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Direwolf [Werewolf Killing]
Basics
The Direwolf may attack two people every night if they are the last player left in the pack.
Details
If, at the start of the night, the Direwolf is the last remaining member of the wolfpack, the wolfpack will be able to attack an additional player. Usually, this means the Direwolf will be able to attack two people, but in some situations the amount of attacks and the attacker may also be influenced by other roles/abilities.
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Guess a role with /guess, you get 5 guesses. Afterwards, show your result with /result. Roles are categorized by 4 attributes: team (town, wolf, solo, ua), version added in (see a list in /list), category (Transformation & Align > Killing & Recruitment > Group > Investigative > Power > Miscellaneous) and status (default, limited, deleted). If you get the first four columns right, but the role isn't right, an additional column for the first letter of the role name is added.
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Look in #information for more detailed instructions
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Flagdle
?
What are you confused about with WWRdle
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Oh I just have to read up later when I’m not on a timer
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Flagdle BOT 02-Dec-22 12:10 AM
Deleted Message @Flagdle You're not allowed to delete messages during the game!
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Team: Town, Werewolf, Unaligned Version: Ahead v9 Category: More powerful than Power Status: Default
01:56
LMAO
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TeamπŸ‡»Categoryβœ¨πŸ”€ πŸŸ₯πŸ”ΌπŸ”ΌπŸŸ©β¬› 🟩🟩🟩🟩🟩
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Werewolves Bot B BOT 02-Dec-22 05:07 AM
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Ranger [Townsfolk Miscellaneous]
Basics
The Ranger may select a player to reveal with their dying breath.
Details
The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
πŸ“Œ 1
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Werewolves Bot B BOT 02-Dec-22 07:55 PM
βœ… Created #💙🦎!
20:00
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Golem [Unaligned Miscellaneous]
Limited Role
Basics
If the Golem is elected guardian, they win. The next night, players that opposed the Golem's election will be protected. Additionally, there will cease to be elections for guardian.
Details
When the Golem wins, the Golem ascends and stops playing. The game continues. The next night, everyone that didn't vote for the Golem will be protected from attacks. Additionally, there will cease to be elections for guardian. Each night, the Golem may choose one player, and they will be protected from attacks (end-night). The Golem can only select each player once throughout the game. Additionally, each night, the Golem must choose a player that they will not be able to select for the rest of the game (Immediate). This must be a currently selectable player. If no player is selected, a random one will be selected instead. Any attack against a player protected by the Golem's ability or election fails, however a protected player may still die through other means.
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Werewolves Bot B BOT 02-Dec-22 08:10 PM
⏺️ Randomizing out of: πŸ§‹, πŸ›, πŸ’ž, πŸ•―οΈ, πŸ’–, πŸ‘β€πŸ—¨, 🐱, 🐸, 4️⃣, 🦎, ✨, πŸ’™, πŸ•³οΈ, πŸ“, 🏹, πŸ–•
20:10
▢️ Selected @Primel (πŸ’–) (edited)
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Ranger Notes N1: Primel N2: Nick (edited)
πŸ“Œ 1
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Werewolves Bot B BOT 02-Dec-22 08:17 PM
Pinned a message.
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Werewolves Bot B BOT 02-Dec-22 08:17 PM
Pinned a message.
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;sheperd
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Werewolves Bot B BOT 02-Dec-22 08:18 PM
❗ Could not find role sheperd. Did you mean shepherd?
20:18
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Shepherd [Solo Power - Flock Team]
Limited Role
Basics
Each night, the Shepherd may tag two players. If two tagged players visit each other, they both become herded. When everyone is dead, herded or part of the flock team the Shepherd wins.
Details (1/3)
When a tagged player visits another tagged player they become herded but remain tagged, if they then visit or are visited by another tagged player who is not herded then that player is then also herded. Tagging a player is an immediate ability. Additionally each night the Shepherd can choose to make one tagged player herded as an end night effect. Whenever a player is herded, they will join a secret channel with the other herded players. Becoming herded is a consequence of the action. The Shepherd may see everything said in this channel, from the safety of their secret channel. Members of the flock can not be tagged or herded. Every time someone is herded or unherded the Shepherd will be informed.
Details (2/3)
During the day, the Shepherd may temporarily steal the votes of herded players; players who have their votes stolen will be unherded, but remain tagged. Players with negative votes can't have their negative votes stolen (but will still be unherded). The Mayor's extra vote cannot be stolen. The Shepherd is informed how many votes they have after stealing votes. After the day ends, the votes are returned to normal. During the night, if there's two or more herded players, the Shepherd is protected from attacks. Every time the Shepherd is attacked, two random herded players will immediately be unherded instead. At the start of the game, the Shepherd may choose a role as a strong disguise. If the Shepherd doesn’t choose a role, they will be disguised as a citizen. If the Shepherd changes role, the disguise is lost. If the game started with more than 20 players, the Shepherd may tag three players each night, instead of two.
Details (3/3)
If no members of the flock team or channel remain all players are no longer herded, however they are not informed about this.
20:18
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Reaper [Solo Killing - Nightmare Team]
Basics
Each night the Reaper may turn one player sleepless. The Reaper wins when all living players have been turned sleepless or are part of the nightmare team. Additionally, the Reaper may use the general powers of dead players, temporarily.
Details (1/2)
Each night, the Reaper can immediately turn one player sleepless. The Reaper knows the final role of all dead players, and is informed the night after they die. During the night the Reaper will be able to use a power depending on the category of every player that has died since the start of the previous night. The gained abilities can only be used during this phase, and are lost after that. Killing roles allow the Reaper to attack one player during the night (end night). Power roles allow the Reaper to turn an additional player sleepless. Investigative roles allow the Reaper to check the role of one player (affected by weak disguises, redirections, and obstructions). Recruitment roles allow the Reaper to convert a player into a spirit. When another role dies, the Reaper gains a strong disguise for the current night and the following day. This disguise is chosen at the start of the game. If the Reaper doesn’t choose a role, they will be disguised as a citizen.
Details (2/2)
If the Reaper changes role, the disguise is lost. Players are privately informed when they become sleepless. Members of the nightmare team or channel cannot be turned sleepless. When a sleepless player uses a power (except for targeting) on the Reaper, their power fails and the Reaper automatically attacks them (immediate). If no members of the nightmare team or channel remain all players are no longer sleepless, however they are not informed about this.
20:20
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
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;amulet holder
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Werewolves Bot B BOT 02-Dec-22 08:20 PM
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Amulet Holder [Townsfolk Killing]
Limited Role
Actions
At the start of the game, the Amulet Holder is the first holder of the Amulet of Protection. Whoever holds the amulet is protected from attacks during the night, but must pass it to another player during the day.
Basics
When passing the amulet, up to three players may be specified (either at once or separately) and the amulet will be passed to the first player who has not previously had the amulet. Selecting a target is an immediate effect and should the selection fail the holder is immediately informed, however passing the amulet is an end-day ability. If the holder of the amulet does not or cannot choose a player to pass the amulet to, it shatters at the end of the day, killing the holder. Holders of the amulet do not know who gave them the amulet, nor do they know who has previously held it. The Amulet Holder must pass the amulet during Day 1. Once per game, the Amulet Holder may choose to shatter the amulet during the day, destroying it and immediately attacking the holder.
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;fortune teller
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Werewolves Bot B BOT 02-Dec-22 08:20 PM
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Fortune Teller [Townsfolk Investigative]
Basics
Each night, the Fortune Teller may check one player’s role.
Details
Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises, redirections, and obstructions.
20:20
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Priest [Townsfolk Killing]
Basics
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, the target isn't attacked and both the Priest and the target live. Using holy water on a player is an end-night ability.
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;wolf cub
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Werewolves Bot B BOT 02-Dec-22 08:21 PM
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Wolf Cub [Werewolf Miscellaneous]
Basics
The night after the Wolf Cub dies, the wolfpack will be able to attack an additional player.
Details
Whenever a Wolf Cub dies, the other wolfpack members will be able to attack an additional player the night after the Wolf Cub's death. They are allowed to attack the same player several times, if they like. This ability is triggered when a player who at any point had the role of Wolf Cub dies, not when a Wolf Cub loses their role.
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;knowledgable wolf
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Werewolves Bot B BOT 02-Dec-22 08:21 PM
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Knowledgeable Wolf [Werewolf Miscellaneous]
Basics
The Knowledgeable Wolf starts out with some information about the role list.
Details
At the start of the game the Knowledgeable Wolf is told some of the roles on the role list. The Knowledgeable Wolf can only be used in games with a partial or private role list and usually receives a partial role list. Alternatively, the Hosts may decide to tell the Knowledgeable Wolf about all the roles in the game.
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;corrupt wolf
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Werewolves Bot B BOT 02-Dec-22 08:21 PM
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Corrupt Wolf [Werewolf Power]
Limited Role
Basics
The Corrupt Wolf can manipulate a player's votes in the next day's public polls.
Details
Each night, the Corrupt Wolf may select a player and a number of votes (2 or -1). The next day, the selected player has the chosen vote value instead of their usual value. The number of votes replaces the player's vote, it is not additive. However, the Mayor retains their extra vote. Manipulating a vote is immediate. The Corrupt Wolf may manipulate a member of the wolfpack. The Corrupt Wolf may also communicate with their chosen player in a whispers channel during the day. The Corrupt Wolf is a lycan and also part of the pack. The Corrupt Wolf is not affected by redirections.
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;clairvoyant fox
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Werewolves Bot B BOT 02-Dec-22 08:21 PM
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Clairvoyant Fox [Werewolf Investigative]
Basics
Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
Details
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked. The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack. If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as they will become a regular wolf. Joining the wolfpack and investigating a player are immediate abilities. The investigation is affected by weak disguises, redirections, and obstructions.
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Clairvoyant Fox D0: Golem D1: Corrupt Wolf (edited)
πŸ“Œ 1
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Werewolves Bot B BOT 02-Dec-22 08:23 PM
Pinned a message.
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Team: Werewolf, Solo, Unaligned Version: old-2 Category: Less powerful than Killing Status: Limited, Deleted
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Werewolves Bot B BOT 03-Dec-22 12:18 AM
❗ Could not find role my. Did you mean mad scientist (aka MS)?
00:18
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Mad Scientist [Townsfolk Killing]
Basics
The Mad Scientist has two subjects, from two different teams. If killed, their targeted subject will also die.
Details
At the start of the game, the Mad Scientist is assigned two players. They interrogate their subjects and, before the Mad Scientist dies, they must choose one of the two assigned players to take with them to their death. If the Mad Scientist has not targeted a subject when they die, a random subject will be killed. They will have a secret channel together with their two targets, and they also have a channel alone, where they will decide on who they want to attack if they are killed. The two targets are always on two different teams (excluding Unaligned). These teams are either Townsfolk, Werewolves or any of the different Solo teams. The Mad Scientist can choose a target, even if the target is already dead. Attacking the other player is an immediate ability. When the Mad Scientist kills, they are revealed as the Mad Scientist.
00:18
Townsfolk Miscellaneous
Assistant Assistant Amnesiac Amnesiac DevoutVillager Devout Villager Bard Bard Bartender Bartender Child Child Citizen Citizen CursedCivilian Cursed Civilian FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster Alcoholic Alcoholic
00:18
Townsfolk Power
Fletcher Fletcher Grandma Grandma Hooker Hooker Medium Medium RoyalKnight Royal Knight Stalker Stalker Exorcist Exorcist Herald Herald
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Werewolves Bot B BOT 03-Dec-22 12:28 AM
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Exorcist [Townsfolk Power]
Basics
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. All negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. All the members of the solo team whose effect is cured are informed about this. Negative Effects The following effects can be removed by the Exorcist: Enchanted/Charmed - Flute Team Soulless - Hell Team Powdered - Pyro Team Demonized - Underworld Team Contaminated/Contagious - Plague Team Sleepless - Nightmare Team Tagged/Herded - Flock Team Bitten - Graveyard Team Doomed - Horsemen Team
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Team: Werewolf, Solo, Unaligned Version: More recent that v6 Category: More powerful than Misc. Status: Limited, Deleted
06:45
Team: Solo Version: More than v6/Less than v15 Category: Killing Status: Deleted
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Team: Werewolf, Solo, Unaligned Version: Past v6 Category: More powerful than Misc. Status: Limited, Deleted
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Team: Team, Werewolf, Unaligned Version: Forward v9 Category: More powerful than Power Status: Limited, Deleted
07:37
Team: Unaligned Version: v14 Category: Align Status: Limited
07:39
/guess Cupid Hag
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Werewolves Bot B BOT 04-Dec-22 01:23 PM
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the Tanner disguises a player who is part of the wolfpack, the Tanner is informed by the Hosts that β€œAt least one of the players you tanned today is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
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Werewolves Bot B BOT 04-Dec-22 02:17 PM
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Guardian [Elected]
Basics
The Guardian protects the town. When there are 15 or fewer players, the Guardian may choose one player. This player cannot be killed by attacks during the current night. When there are more than 15 they may choose up to two.
Details
The Guardian chooses their protected player(s) during the night, and they will be protected from attacks during the current night. They may not protect the same player two days in a row, but may protect themself and/or alternate between two or more players. Any attack against a player protected by the Guardian fails, however a protected player may still die through other means. The Guardian is elected on the first full day with a living Mayor, a living Reporter and no living Guardian. Protecting players from attacks is an immediate effect.
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Team: Town, Unaligned, Solo Version: Up old-2 Category: less powerful than killing Status: Limited, Deleted
15:43
Team: Solo Version: Up v6 Category: More powerful than Misc. Status: Deleted
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Team: Town, Werewolf, unaligned Version: Up old-1 Category: less powerful than killing Status: Limited, Deleted
20:53
Team: Town, unaligned Version: Down v14 Category: less powerful than powerful Status: Deleted
20:59
Sad
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General Guess a role with /guess. You get five guesses, try to find the WWRdle. View your current guesses with /view and share your final result with /result. A list of all roles and their version/category/status can be found in /list. Columns Team Column #1: Team Possible Options: Townsfolk, Werewolves, Solo, Unaligned, Elected Possible Results: πŸŸ₯ / 🟩 πŸ‡» Column #2: Version Possible Options: old-1, old-2, old-3, v0-v15 and unadded (from least to most recent) Possible Results: 🟩 Correct πŸ”Ό WWRdle is more recent πŸ”½ WWRdle is older Category Column #3: Category Possible Options: Transformation/Align > Killing/Recruitment> Group/Extra > Investigative > Power > Miscellaneous/Elected (from most to least powerful) Possible Results: 🟩 Correct πŸ”Ό WWRdle is more powerful πŸ”½ WWRdle role is weaker 🟨 Correct strength, wrong category (e.g. Transformation & Align) ✨ Column #4: Status Possible Options: Default, Limited, Deleted Possible Results: πŸŸ₯ / 🟩 πŸ”€ Column #5: Alphabetical Only activates when first four columns are 🟩 Possible Results: πŸ”Ό WWRdle starting letter is further down the alphabet (higher value letter) πŸ”½ WWRdle starting letter is earlier in the alphabet (lower value letter)
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