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Werewolves Revamped
🕵 Os8f Secret Channels / citizen
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Werewolves Bot B BOT 01-Dec-22 12:23 PM
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Citizen [Townsfolk Miscellaneous]
Basics
The Citizen has no special abilities.
Details
All the Citizens vote during the day on whomever they suspect to be an enemy and hope during the night that they won’t get killed.
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Guess a role with /guess, you get 5 guesses. Afterwards, show your result with /result. Roles are categorized by 4 attributes: team (town, wolf, solo, ua), version added in (see a list in /list), category (Transformation & Align > Killing & Recruitment > Group > Investigative > Power > Miscellaneous) and status (default, limited, deleted). If you get the first four columns right, but the role isn't right, an additional column for the first letter of the role name is added.
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how do i start a game
13:38
LLOL
13:38
awesome
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TeamπŸ‡»Categoryβœ¨πŸ”€ 🟩🟩🟩🟩🟩
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LMAO
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I see you want to get drunk
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\help
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Guess a role with /guess, you get 5 guesses. Afterwards, show your result with /result. Roles are categorized by 4 attributes: team (town, wolf, solo, ua), version added in (see a list in /list), category (Transformation & Align > Killing & Recruitment > Group > Investigative > Power > Miscellaneous) and status (default, limited, deleted). If you get the first four columns right, but the role isn't right, an additional column for the first letter of the role name is added.
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TeamπŸ‡»Categoryβœ¨πŸ”€ πŸŸ₯πŸ”ΌπŸ”ΌπŸŸ©β¬› πŸŸ₯πŸ”ΌπŸ”ΌπŸŸ©β¬› πŸŸ₯πŸ”ΌπŸ”ΌπŸŸ©β¬› πŸŸ₯πŸ”ΌπŸ”ΌπŸŸ©β¬› πŸŸ₯πŸ”ΌπŸŸ¨πŸŸ©β¬›
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Rhythm Heaven Heardle 01-Dec-22 11:18 PM
You didn't get the alignment correct πŸ₯²
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/Cupid
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Werewolves Bot B BOT 02-Dec-22 12:32 PM
β›” Syntax error. Unknown command cupid!
12:32
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Cupid [Unaligned Align - Townsfolk Base Alignment]
Basics
The Cupid chooses one player to be their lover, and forms an inseparable team with that player.
Details (1/2)
During Night 1, the Cupid must choose one player to become their lover. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupid’s secret channel and the lover's role is revealed to the Cupid. The Cupid and their lover form an inseparable team; they will die if the other player dies. When this happens it is announced. Choosing a lover is an immediate ability. By default the Cupid wins with the townsfolk team. If the lover is on a different team, they will only win when both win conditions are fulfilled. For example, if the couple is Cupid and a wolf, everyone else must die. If the lover is a townsfolk role, they are townsfolk aligned and can win together with them (more examples can be found in $info cupid alignment). The Cupid’s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover.
Details (2/2)
After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned. If the lover is unaligned, the couple can either win with townsfolk or with the lover's win condition, however even though they have a second win condition they are simply considered to be townsfolk aligned. If the Cupid loses their role before selecting a lover, a random lover is chosen. The Cupid can never change role to anything but another cupid variant (more info in $info cupid variants).
12:33
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Horseman [Solo Power - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom a player every night, the effect of which depends on the type of Horseman. When a Horseman attempts to doom another Horseman it fails and the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: all Horsemen turn into Apocalyptic Horsemen, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
12:35
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Zombie [Solo Recruitment - Graveyard Team]
Limited Role
Basics
Each night, the Zombie may bite another player. If a player is bitten a second time they become a Zombie.
Details (1/2)
When a Zombie bites another player they become β€œbittenβ€œ. The bitten player does not know about this. When a Zombie bites a player that is already bitten, they immediately become a Zombie. If a Zombie dies, every other Zombie that has been turned by the dying Zombie also dies. The Zombies win when all players are either dead or part of the graveyard team. Zombies are part of the graveyard channel and know the other Zombies and corpses. Zombies cannot bite other members of the graveyard channel. When a player turns into a Zombie, they betray their team and join the graveyard channel. They may not immediately bite another player. They lose their previous role, but if they were part of a group like the wolfpack, they will remain in the channel and will still be able to vote (though internally their vote won't be counted) as long as at least one other member of their group is still alive.
Details (2/2)
If all members of a group have changed role or died, the group is disbanded and any abilities it may have had are lost. Edge Cases If a Zombie changes their role, they will no longer die when its creator Zombie dies, nor will it cause the death of Zombies it has created (neither immediately, nor when it dies). If a Zombie tries to turn a member of the hell team (second bite), their power backfires, and instead the Zombie becomes an imp. Since members of hell can't be turned into Zombies, they may be bitten for a β€œsecondβ€œ time several times.
12:35
β›” Syntax error. Unknown command sp!
12:35
Solo Power
FluteApprentice Flute Apprentice (Flute Team) FlutePlayer Flute Player (Flute Team) Cerberus Cerberus (Hell Team) Shepherd Shepherd (Flock Team) HerdingDog Herding Dog (Flock Team) SoloPlaceholder Flute Charmer (Flute Team) HorsemanofPestilence Horseman of Pestilence (Horsemen Team) HorsemanofWar Horseman of War (Horsemen Team) HorsemanofFamine Horseman of Famine (Horsemen Team) Horseman Horseman (Horsemen Team)
12:37
Solo Miscellaneous
Imp Imp (Hell Team) DemonicCupid Demonic Cupid (Hell Team) Undead Undead (Underworld Team) PlagueCarrier Plague Carrier (Plague Team) CupidHag Cupid Hag (Hag Team) Corpse Corpse (Graveyard Team) Spirit Spirit (Nightmare Team)
12:38
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Cat [Unaligned Align]
Basics
During Night 1, the Cat will immediately become the opposite role dog choses for the rest of the game.
Details
If the dog chooses journalist, the Cat will turn into wolf; cursed civilian will turn the Cat into a psychopath with the dog in the list; and wolf will turn the Cat into a journalist. Changing role is an immediate consequence of the dog choosing. For each Cat in the game, there must be a corresponding dog. Neither the Cat, nor the dog will know their counterpart.
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TeamπŸ‡»Categoryβœ¨πŸ”€ πŸŸ₯πŸ”ΌπŸ”½πŸŸ₯⬛ πŸŸ©πŸ”½πŸ”½πŸŸ₯⬛ πŸŸ©πŸ”½πŸ”½πŸŸ₯⬛ πŸŸ©πŸ”½πŸŸ©πŸŸ₯⬛ πŸŸ©πŸ”½πŸŸ©πŸŸ₯⬛
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Werewolves Bot B BOT 02-Dec-22 04:20 PM
❗ Could not find role amulet_holder. Did you mean amulet holder?
16:20
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Amulet Holder [Townsfolk Killing]
Limited Role
Actions
At the start of the game, the Amulet Holder is the first holder of the Amulet of Protection. Whoever holds the amulet is protected from attacks during the night, but must pass it to another player during the day.
Basics
When passing the amulet, up to three players may be specified (either at once or separately) and the amulet will be passed to the first player who has not previously had the amulet. Selecting a target is an immediate effect and should the selection fail the holder is immediately informed, however passing the amulet is an end-day ability. If the holder of the amulet does not or cannot choose a player to pass the amulet to, it shatters at the end of the day, killing the holder. Holders of the amulet do not know who gave them the amulet, nor do they know who has previously held it. The Amulet Holder must pass the amulet during Day 1. Once per game, the Amulet Holder may choose to shatter the amulet during the day, destroying it and immediately attacking the holder.
16:21
βœ… Created #hewwo!
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Werewolves Bot B BOT 03-Dec-22 12:19 AM
❗ Could not find role burglar.
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%i burgular
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Werewolves Bot B BOT 03-Dec-22 12:19 AM
❗ Could not find role burg. Did you mean bard?
00:19
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Bard [Townsfolk Miscellaneous]
Basics
Throughout the game, all abilities used on the Bard will be narrated to everyone in story time.
Details
All abilities used throughout a phase are narrated at the end of the phase. If the Bard changes roles, abilities are no longer narrated, however the role change is still narrated. The narrated info only reveals the ability type and not the role who used the ability. Further details are also not revealed (e.g. if a tanner disguises the Bard, it is narrated that the Bard was disguised, however the applied disguise is not revealed, nor is which role disguised the Bard). The following general ability types exist for Bard: β€œattacked”, β€œinvestigated”, β€œdisguised”, β€œkilled”, β€œtargeted”, β€œprotected”, β€œmanipulated” and β€œchanged role”. Abilities that do not fall under one of these categories (e.g. Flute Player's enchant or Hooker's sleeping) are directly revealed. Abilities used on the Bard while they are dead are not narrated. Lynches and Elections are not narrated.
00:20
❗ Could not find role burglar.
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/result
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TeamπŸ‡»Categoryβœ¨πŸ”€ πŸŸ₯πŸ”ΌπŸ”ΌπŸŸ₯⬛ πŸŸ₯πŸ”ΌπŸ”ΌπŸŸ©β¬› 🟩🟩🟩🟩🟩
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Werewolves Bot B BOT 03-Dec-22 09:29 AM
Alive Players | Total: 16 πŸ§‹ - the kremblin (@Belousov) πŸ› - Leilaboo (@Oundle) πŸ’ž - Nick262008 (@Nerdle) πŸ•―οΈ - !Phantomtomic (@Pictle) πŸ’– - Snivy-Ace13 (@Primel) πŸ‘β€πŸ—¨ - MatMeistress (@Mathler) 🐱 - Curtiss P-40D Katyhawk (@Sweardle) 🐸 - riciano (@Redactle) 4️⃣ - harperette (@Heardle) 🦎 - shapechange (@Queerdle) ✨ - Crystal_Sikora (@Scidle) πŸ’™ - TheOreo (@Flagdle) πŸ•³οΈ - huckhuck55 (@Ibrandle) πŸ“ - Jean D. Arch (@Paimordle) 🏹 - Vera but actually a frog (@Artle) πŸ–• - ddd8000 (@Lewdle) (edited)
09:29
Alive Players | Total: 16 πŸ§‹ - the kremblin (@Belousov) πŸ› - Leilaboo (@Oundle) πŸ’ž - Nick262008 (@Nerdle) πŸ•―οΈ - !Phantomtomic (@Pictle) πŸ’– - Snivy-Ace13 (@Primel) πŸ‘β€πŸ—¨ - MatMeistress (@Mathler) 🐱 - Curtiss P-40D Katyhawk (@Sweardle) 🐸 - riciano (@Redactle) 4️⃣ - harperette (@Heardle) 🦎 - shapechange (@Queerdle) ✨ - Crystal_Sikora (@Scidle) πŸ’™ - TheOreo (@Flagdle) πŸ•³οΈ - huckhuck55 (@Ibrandle) πŸ“ - Jean D. Arch (@Paimordle) 🏹 - Vera but actually a frog (@Artle) πŸ–• - ddd8000 (@Lewdle) (edited)
09:30
βœ… Created #frog_chat!
09:31
βœ… Created #primdel!
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Guess a role with /guess, you get 5 guesses. Afterwards, show your result with /result. Roles are categorized by 4 attributes: team (town, wolf, solo, ua), version added in (see a list in /list), category (Transformation & Align > Killing & Recruitment > Group > Investigative > Power > Miscellaneous) and status (default, limited, deleted). If you get the first four columns right, but the role isn't right, an additional column for the first letter of the role name is added.
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DEAD
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