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Werewolves Revamped
🕵 Os8e Secret Channels / horseman-of-famine
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Werewolves Bot B BOT 09-Nov-22 03:27 PM
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Horseman [Solo Power - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom a player every night, the effect of which depends on the type of Horseman. When a Horseman attempts to doom another Horseman it fails and the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: all Horsemen turn into Apocalyptic Horsemen, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
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Phantom phrom Phinance 09-Nov-22 03:32 PM
NO
15:32
WHY ME
15:32
WHY ME
15:33
WHAT IS UP WITH THIS BOT AND ME BEING NONTOWN ALL THE TIME
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bestie you got a cool ass role you should be happy
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Phantom phrom Phinance 09-Nov-22 03:39 PM
I'm happy but I'm crying
15:39
Make me a horseman of economy and I'll be even happier ๐Ÿ˜Œ
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Werewolves Bot B BOT 09-Nov-22 03:48 PM
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Apocalyptic Horseman [Solo Killing - Horsemen Team]
Limited Role
Basics
At night, the Apocalyptic Horseman cannot be killed. Each night, the Apocalyptic Horseman may attack a player. The Horsemen win when everyone else is dead.
Details
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed, and all Horsemen turn into an Apocalyptic Horseman. Apocalyptic Horseman cannot be killed in any way during the night. Attacking a player is an end-night ability.
15:49
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Recluse [Werewolf Miscellaneous]
Limited Role
Basics
The Recluse is immediately notified of all powers used on them. When a werewolf uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the wolfpack/werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. The Recluse is not a lycan and is not part of the wolfpack.
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Phantom phrom Phinance 09-Nov-22 03:50 PM
Oh god crowd seeker + pack tanner + herald + cit
15:50
Nightmare
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Werewolves Bot B BOT 09-Nov-22 03:51 PM
โœ… Created #unstonkmystonk!
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Phantom phrom Phinance
Make me a horseman of economy and I'll be even happier ๐Ÿ˜Œ
Marten from Necromancy 09-Nov-22 04:38 PM
Lmao
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Phantom phrom Phinance 09-Nov-22 04:38 PM
'_'
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Werewolves Bot B BOT 09-Nov-22 04:47 PM
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Alcoholic [Townsfolk Miscellaneous]
Limited Role
Basics
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means. The Alcoholic cannot exist without a bartender, and loses their power as soon as the bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.
16:53
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Knowledgeable Wolf [Werewolf Miscellaneous]
Basics
The Knowledgeable Wolf starts out with some information about the role list.
Details
At the start of the game the Knowledgeable Wolf is told some of the roles on the role list. The Knowledgeable Wolf can only be used in games with a partial or private role list and usually receives a partial role list. Alternatively, the Hosts may decide to tell the Knowledgeable Wolf about all the roles in the game.
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Phantom phrom Phinance 09-Nov-22 04:58 PM
Oh there's only 3 horsemen
16:58
That's really little friends
17:00
Well some uncreative wolves definitely will claim cit
17:00
But it's kinda hard to find a town lead here unless we use like an alcoholic
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Werewolves Bot B BOT 09-Nov-22 05:50 PM
โบ๏ธ Randomizing out of: bowandarrow_glitched, ๐Ÿผ, ๐Ÿง‹, ๐Ÿ…, ๐Ÿ’พ, 4๏ธโƒฃ, ๐Ÿ“, ๐ŸŽจ, ๐ŸฆŽ, ๐Ÿ‘โ€๐Ÿ—จ, ๐Ÿ–•, ๐Ÿผ, ๐Ÿ™, โ˜ข๏ธ, ๐Ÿ•ฏ๏ธ, ๐Ÿ’™, ๐Ÿ›, ๐Ÿ’–, ๐Ÿšต, tools_glitched, realsad, glitch
17:50
โ–ถ๏ธ Selected @Janitor (๐Ÿšต) (edited)
17:50
โบ๏ธ Randomizing out of: bowandarrow_glitched, ๐Ÿผ, ๐Ÿง‹, ๐Ÿ…, ๐Ÿ’พ, 4๏ธโƒฃ, ๐Ÿ“, ๐ŸŽจ, ๐ŸฆŽ, ๐Ÿ‘โ€๐Ÿ—จ, ๐Ÿ–•, ๐Ÿผ, ๐Ÿ™, โ˜ข๏ธ, ๐Ÿ•ฏ๏ธ, ๐Ÿ’™, ๐Ÿ›, ๐Ÿ’–, ๐Ÿšต, tools_glitched, realsad, glitch
17:50
โ–ถ๏ธ Selected @Analytics Expert (realsad) (edited)
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Werewolves Bot B BOT 09-Nov-22 05:57 PM
Alive Players | Total: 22 bowandarrow_glitched - Vera but actually a frog (@Very Important CEO) ๐Ÿผ - kruthers (@Test Subject Caretaker) ๐Ÿง‹ - the kremblin (@Field Scientist) ๐Ÿ… - Relaxed Mato (@CMatO) ๐Ÿ’พ - Nick262008 (@Intern 17) 4๏ธโƒฃ - harperette (@Harp from HR) ๐Ÿ“ - Jean D. Arch (@Jean (Data Analyser)) ๐ŸŽจ - Captain Luffy (@Head of Security) ๐ŸฆŽ - Curtiss P-40D Katyhawk (@Katy from Komputers) ๐Ÿ‘โ€๐Ÿ—จ - MatMeistress (@Mat from Marketing) ๐Ÿ–• - ddd8000 (@Double Data Dropper) ๐Ÿผ - riciano (@Random Bystander) ๐Ÿ™ - Alphaviki (@Subject Alpha) โ˜ข๏ธ - Swurtle (@Intern 46) ๐Ÿ•ฏ๏ธ - !Phantomtomic (@Phantom phrom Phinance) ๐Ÿ’™ - TheOreo (@COOreo) ๐Ÿ› - Leilaboo (@Subject Lambda) ๐Ÿ’– - Snivy-Ace13 (@Scientist A) ๐Ÿšต - Jayanna (@Janitor) tools_glitched - Ts (@Test Supervisor) realsad - Akira (@Analytics Expert) glitch - Suso (@Vent Maintenance Officer) (edited)
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Phantom phrom Phinance 09-Nov-22 05:58 PM
ROLE LIST: CONFIRMED, Likely, Unlikely, Dead TOWN Citizen x2: Herald x2: Crowd Seeker x1: Bard x1: Cult Leader x1: Cult Member x1: Bartender x1: Alcoholic x1: CRAPACK Pack Tanner x2: Hellhound x2: Wolf x1: Knowledgeable Wolf x1: Recluse x1: Clairvoyant Fox x1: POGSOLO Horseman x3: Phantom White Werewolf x1: Unknowns: Vera, Kruthers, Krem, Mato, Nick, Harp, Arch, Luffy, Katy, Mat, ddd, Rici, Alpha, Swurtle, Oreo, Leila, Snivy, Jayanna, Ts, Akira, Suso
๐Ÿ“Œ 1
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Werewolves Bot B BOT 09-Nov-22 06:04 PM
โ›” You have hit the CC limit of 1 CCs!
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Phantom phrom Phinance 09-Nov-22 06:04 PM
god dammit
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Phantom phrom Phinance 09-Nov-22 06:46 PM
I definitely need to try to unite with everyone
18:47
I hope I get a spicy horse
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Phantom phrom Phinance 09-Nov-22 08:47 PM
Ohhh the recluse isnโ€™t part of the pack
20:47
Very inch resting
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Werewolves Bot B BOT 09-Nov-22 08:47 PM
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Clairvoyant Fox [Werewolf Investigative]
Basics
Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
Details
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked. The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack. If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as they will become a regular wolf. Joining the wolfpack and investigating a player are immediate abilities. The investigation is affected by weak disguises, redirections, and obstructions.
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Phantom phrom Phinance 09-Nov-22 08:48 PM
White werewolf is either posing as the pack tanner or a hellhound
20:49
I doubt thereโ€™ll be a third pack tanner
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Werewolves Bot B BOT 09-Nov-22 08:50 PM
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Archivist Fox [Werewolf Investigative]
Limited Role
Basics
Each day, the Archivist Fox will learn roles from two categories, and one of them will be told to the Wolfpack. Once per game, the Archivist Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, they may pick two different categories from the role list; they will be told a role from each category. They may than pick one of these roles, and if they survive the day, the wolfpack will be informed that the Archivist Fox has archived this role. The Archivist Fox will only see each entry on the role list once (however, a role that exists twice can be seen twice, etc), but will never see themself. When the Archivist Fox checks a category without remaining roles, they are informed, and should both categories have no remaining roles, the wolfpack is informed of this instead. The Archivist Fox is unaffected by disguises, obstructions and redirections. The Archivist Fox is neither a lycan, nor a member of the wolfpack. Joining the wolfpack and learning a role are immediate abilities.
20:52
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Cult Leader [Townsfolk Killing]
Basics
The Cult Leader acts as a cult member, except that if the Cult Leader dies the cult loses its ability to attack at night.
Details
The Cult Leader is part of the cult. After Night 1, the cult can attack one player each night. When the Cult Leader dies, the cult is disbanded and can no longer attack at night. If the Cult Leader loses their role, the cult continues to exist, until the original Cult Leader dies. Any member of the cult, who no longer is a cult member or Cult Leader, can still vote on who to kill. The cult decides their victims by voting on whom they suspect most. The cultโ€™s attack is an end-night ability.
20:52
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Cult Member [Townsfolk Group]
Basics
The Cult Members and the leader have a secret channel where they can communicate among themselves securely. Each night, the cult votes to attack one player.
Details
The Cult Member is part of the cult. After Night 1, the cult can attack one player each night. When the cult leader dies, the cult can no longer attack at night. The cult decides their victims by voting on whom they suspect most. The cultโ€™s attack is an end-night ability. Any member of the cult, who no longer is a Cult Member or cult leader, can still vote on who to kill.
20:53
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Bard [Townsfolk Miscellaneous]
Basics
Throughout the game, all abilities used on the Bard will be narrated to everyone in story time.
Details
All abilities used throughout a phase are narrated at the end of the phase. If the Bard changes roles, abilities are no longer narrated, however the role change is still narrated. The narrated info only reveals the ability type and not the role who used the ability. Further details are also not revealed (e.g. if a tanner disguises the Bard, it is narrated that the Bard was disguised, however the applied disguise is not revealed, nor is which role disguised the Bard). The following general ability types exist for Bard: โ€œattackedโ€, โ€œinvestigatedโ€, โ€œdisguisedโ€, โ€œkilledโ€, โ€œtargetedโ€, โ€œprotectedโ€, โ€œmanipulatedโ€ and โ€œchanged roleโ€. Abilities that do not fall under one of these categories (e.g. Flute Player's enchant or Hooker's sleeping) are directly revealed. Abilities used on the Bard while they are dead are not narrated. Lynches and Elections are not narrated.
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Phantom phrom Phinance 09-Nov-22 09:01 PM
phase change
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Werewolves Bot B BOT 09-Nov-22 09:08 PM
@Company Employee Your role has changed to Horseman Of Famine.
21:08
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Horseman Of Famine [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Famine may doom a player. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will be seen as a Horseman.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role. When the Horseman of Famine attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Famine dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Famine turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
21:08
โœ… Renamed channel to horseman-of-famine!
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Phantom phrom Phinance 09-Nov-22 09:08 PM
god
21:09
@Host dooming oreo
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Werewolves Bot B BOT 09-Nov-22 09:24 PM
โœ… Created #themandatorystockmarketmeeting!
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Phantom phrom Phinance 10-Nov-22 04:02 AM
Watch me get killed tonight
04:03
Welp I need to figure out a claim now
04:04
Herald works but is really hard to predict I guess
04:04
Esp with all these funky x1 roles
04:05
Good claims are possibly alcoholic, citizen, and thatโ€™s kinda it
04:06
If I claim alcoholic itโ€™s very likely needed for town lead so thatโ€™s not gonna work
04:06
And now itโ€™s just citizen
04:06
And we have a crowd seeker and THrEe pack tanners
04:07
If I flock into the citizen claims Iโ€™d be getting nowhere but Iโ€™m very likely safe
04:07
Unless town lead becomes detective and finds out disguising patterns
04:07
Idk who claims what either so I canโ€™t really know who to doom
04:08
Hm oh wait
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Werewolves Bot B BOT 10-Nov-22 04:09 AM
Horsemen | Additional Information | Limited
The Horsemen is a team consisting of at least two and at most four players. The Horsemen can either start out as the Horseman role or as a specific Horseman, but never as an Apocalyptic Horseman. All Horsemen always have different Horseman roles. The goal of the Horsemen is to kill everyone, however they only gain a killing power if they have doomed all players. Dooming a player has a different effect depending on the type of Horseman. At the start of the game, the Horsemen do not know each other, but if a Horseman attempts to doom another Horseman, it fails and the Horseman unite instead. When that happens they both keep their powers, but join a shared Horsemen channel and can now coordinate their actions. United Horsemen are considered to be doomed, which is relevant should they lose their role. For a list of Horsemen run $i horsemen team.
04:12
โ— Could not find role horseman team. Did you mean solo team horsemen (aka Horsemen Team)?
04:12
Horsemen Team
SoloPlaceholder Apocalyptic Horseman Horseman Horseman HorsemanofPestilence Horseman of Pestilence HorsemanofWar Horseman of War HorsemanofFamine Horseman of Famine HorsemanofDeath Horseman of Death
04:12
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
04:13
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during the night and following day will fail.
Details (1/2)
Dooming a player is an immediate effect. For the rest of the night and the following day, any attempts to use an active ability will fail for that player. For some abilities, this may be indistinguishable from other failures (attacks), while others have no other way of failing (investigations). Passive abilities, like Runner, are not affected. When the Horseman of Pestilence attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Pestilence dies, but immediately disappear when no Horsemen remain.
Details (2/2)
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Pestilence turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
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Phantom phrom Phinance 10-Nov-22 04:14 AM
Ooh my disguise is permanent
04:14
Okay that makes it so much spicier
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Phantom phrom Phinance
Watch me get killed tonight
fuckin rip
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Company Pet Turtle 10-Nov-22 10:37 AM
Foreshadowing.
Exported 69 message(s)