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Werewolves Revamped
🕵 Os8e Secret Channels / horseman-of-death
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Werewolves Bot B BOT 09-Nov-22 03:27 PM
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Horseman [Solo Power - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom a player every night, the effect of which depends on the type of Horseman. When a Horseman attempts to doom another Horseman it fails and the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: all Horsemen turn into Apocalyptic Horsemen, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
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Jean (Data Analyser) 09-Nov-22 03:33 PM
neeeighhhh
15:39
dayum
15:39
sounds kool
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Werewolves Bot B BOT 09-Nov-22 03:49 PM
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Recluse [Werewolf Miscellaneous]
Limited Role
Basics
The Recluse is immediately notified of all powers used on them. When a werewolf uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the wolfpack/werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. The Recluse is not a lycan and is not part of the wolfpack.
15:50
✅ Created #are_u_www_again!
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Jean (Data Analyser) 09-Nov-22 03:52 PM
does this mean that if the other horsemen die and im the only one left ill be able to klill
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Jean (Data Analyser) 09-Nov-22 03:54 PM
wow
15:54
ok
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Werewolves Bot B BOT 09-Nov-22 03:54 PM
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Bard [Townsfolk Miscellaneous]
Basics
Throughout the game, all abilities used on the Bard will be narrated to everyone in story time.
Details
All abilities used throughout a phase are narrated at the end of the phase. If the Bard changes roles, abilities are no longer narrated, however the role change is still narrated. The narrated info only reveals the ability type and not the role who used the ability. Further details are also not revealed (e.g. if a tanner disguises the Bard, it is narrated that the Bard was disguised, however the applied disguise is not revealed, nor is which role disguised the Bard). The following general ability types exist for Bard: “attacked”, “investigated”, “disguised”, “killed”, “targeted”, “protected”, “manipulated” and “changed role”. Abilities that do not fall under one of these categories (e.g. Flute Player's enchant or Hooker's sleeping) are directly revealed. Abilities used on the Bard while they are dead are not narrated. Lynches and Elections are not narrated.
15:57
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Alcoholic [Townsfolk Miscellaneous]
Limited Role
Basics
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means. The Alcoholic cannot exist without a bartender, and loses their power as soon as the bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.
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Jean (Data Analyser) 09-Nov-22 03:58 PM
lmao
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Werewolves Bot B BOT 09-Nov-22 04:07 PM
Horsemen | Additional Information | Limited
The Horsemen is a team consisting of at least two and at most four players. The Horsemen can either start out as the Horseman role or as a specific Horseman, but never as an Apocalyptic Horseman. All Horsemen always have different Horseman roles. The goal of the Horsemen is to kill everyone, however they only gain a killing power if they have doomed all players. Dooming a player has a different effect depending on the type of Horseman. At the start of the game, the Horsemen do not know each other, but if a Horseman attempts to doom another Horseman, it fails and the Horseman unite instead. When that happens they both keep their powers, but join a shared Horsemen channel and can now coordinate their actions. United Horsemen are considered to be doomed, which is relevant should they lose their role. For a list of Horsemen run $i horsemen team.
16:07
Horsemen Team
SoloPlaceholder Apocalyptic Horseman Horseman Horseman HorsemanofPestilence Horseman of Pestilence HorsemanofWar Horseman of War HorsemanofFamine Horseman of Famine HorsemanofDeath Horseman of Death
16:07
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during the night and following day will fail.
Details (1/2)
Dooming a player is an immediate effect. For the rest of the night and the following day, any attempts to use an active ability will fail for that player. For some abilities, this may be indistinguishable from other failures (attacks), while others have no other way of failing (investigations). Passive abilities, like Runner, are not affected. When the Horseman of Pestilence attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Pestilence dies, but immediately disappear when no Horsemen remain.
Details (2/2)
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Pestilence turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
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Jean (Data Analyser) 09-Nov-22 04:08 PM
ooo roleblocker lol
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Werewolves Bot B BOT 09-Nov-22 04:08 PM
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Horseman Of Famine [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Famine may doom a player. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will be seen as a Horseman.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role. When the Horseman of Famine attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Famine dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Famine turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
16:09
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Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of War may doom a player. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. When the Horseman of War attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its associated effect persist even if the Horseman of War dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of War turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
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Jean (Data Analyser) 09-Nov-22 04:10 PM
o
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Werewolves Bot B BOT 09-Nov-22 04:10 PM
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
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Jean (Data Analyser) 09-Nov-22 04:10 PM
o
16:11
well ok then
16:11
the roleblock one sounds fun
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Werewolves Bot B BOT 09-Nov-22 07:32 PM
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Knowledgeable Wolf [Werewolf Miscellaneous]
Basics
The Knowledgeable Wolf starts out with some information about the role list.
Details
At the start of the game the Knowledgeable Wolf is told some of the roles on the role list. The Knowledgeable Wolf can only be used in games with a partial or private role list and usually receives a partial role list. Alternatively, the Hosts may decide to tell the Knowledgeable Wolf about all the roles in the game.
19:33
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Recluse [Werewolf Miscellaneous]
Limited Role
Basics
The Recluse is immediately notified of all powers used on them. When a werewolf uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the wolfpack/werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. The Recluse is not a lycan and is not part of the wolfpack.
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Jean (Data Analyser) 09-Nov-22 07:34 PM
Odd name
19:34
expected stuff like Hermit Wolf
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Feed-o-matic V0.01 09-Nov-22 07:35 PM
It's not a wolf or lycan but is a werewolf
19:35
Like tanner
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Jean (Data Analyser) 09-Nov-22 07:35 PM
Oh
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Feed-o-matic V0.01 09-Nov-22 07:35 PM
Or warlock
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Jean (Data Analyser) 09-Nov-22 07:35 PM
Oh right
19:35
Icon has wolf
19:35
Confuses me lol
19:35
I look at visual before i read
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Feed-o-matic V0.01 09-Nov-22 07:35 PM
Yeah that's the one for missing an icon but wolf team
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Werewolves Bot B BOT 09-Nov-22 09:07 PM
⛔ Command error. You must provide a valid role!
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bitch?
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Werewolves Bot B BOT 09-Nov-22 09:08 PM
@Company Employee Your role has changed to Horseman Of Death.
21:08
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
21:08
✅ Renamed channel to horseman-of-death!
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Jean (Data Analyser) 09-Nov-22 09:18 PM
Lmaooo
21:18
Hmm
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Werewolves Bot B BOT 09-Nov-22 09:19 PM
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White Werewolf [Solo Killing - White Wolves]
Basics
The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. Every other night, the White Werewolf may attack a member of the wolfpack.
Details (1/2)
To the werewolves, the White Werewolf will appear to be just another member of the wolfpack. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die. Starting with Night 2, the White Werewolf may attack a member of the wolfpack every other night. If they choose not to attack, they will once again have the option to attack in the following night. Attacking a member of the wolfpack is an end-night ability. If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead.
Details (2/2)
The White Werewolf imitates the most common role in the wolfpack. The White Werewolf is strongly disguised as that role and gains all its abilities. If there are several most common roles, the most common Werewolf Miscellaneous role is picked; if there are several most common WM roles, or there are no WM roles, an arbitrary one is picked from the most common WM or wolfpack roles respectively. If the White Werewolf changes role, the disguise and abilities are lost. The White Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
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Jean (Data Analyser) 09-Nov-22 09:19 PM
so www can have tannings huh
21:19
Lmao
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Werewolves Bot B BOT 09-Nov-22 09:21 PM
❗ Could not find role knowledge wolf. Did you mean knowledgeable wolf (aka Knowledgable Wolf)?
21:21
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Knowledgeable Wolf [Werewolf Miscellaneous]
Basics
The Knowledgeable Wolf starts out with some information about the role list.
Details
At the start of the game the Knowledgeable Wolf is told some of the roles on the role list. The Knowledgeable Wolf can only be used in games with a partial or private role list and usually receives a partial role list. Alternatively, the Hosts may decide to tell the Knowledgeable Wolf about all the roles in the game.
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Jean (Data Analyser) 09-Nov-22 09:21 PM
Uh what
21:21
Okay
21:22
@Host mark Kruthers please
21:23
gut feeling
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Company Pet Turtle 09-Nov-22 09:23 PM
👍
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Werewolves Bot B BOT 10-Nov-22 07:19 AM
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Alcoholic [Townsfolk Miscellaneous]
Limited Role
Basics
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means. The Alcoholic cannot exist without a bartender, and loses their power as soon as the bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.
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Werewolves Bot B BOT 10-Nov-22 07:46 AM
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Alcoholic [Townsfolk Miscellaneous]
Limited Role
Basics
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means. The Alcoholic cannot exist without a bartender, and loses their power as soon as the bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.
07:47
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
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Jean (Data Analyser) 10-Nov-22 07:47 AM
@Host i assume horseman of death can kill alcoholic with their doom?
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Company Pet Turtle 10-Nov-22 07:52 AM
Yes, the Horseman of Death can kill an Alcoholic.
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Jean (Data Analyser) 10-Nov-22 08:44 AM
sexy
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Jean (Data Analyser) 10-Nov-22 12:37 PM
i wonder if one of the og ww players is bartender
12:37
the emojis thing are giving me supermoon vibes
12:38
vera or ts
12:38
also mat
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Werewolves Bot B BOT 10-Nov-22 12:52 PM
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Bard [Townsfolk Miscellaneous]
Basics
Throughout the game, all abilities used on the Bard will be narrated to everyone in story time.
Details
All abilities used throughout a phase are narrated at the end of the phase. If the Bard changes roles, abilities are no longer narrated, however the role change is still narrated. The narrated info only reveals the ability type and not the role who used the ability. Further details are also not revealed (e.g. if a tanner disguises the Bard, it is narrated that the Bard was disguised, however the applied disguise is not revealed, nor is which role disguised the Bard). The following general ability types exist for Bard: “attacked”, “investigated”, “disguised”, “killed”, “targeted”, “protected”, “manipulated” and “changed role”. Abilities that do not fall under one of these categories (e.g. Flute Player's enchant or Hooker's sleeping) are directly revealed. Abilities used on the Bard while they are dead are not narrated. Lynches and Elections are not narrated.
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Werewolves Bot B BOT 10-Nov-22 04:24 PM
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Pack Tanner [Werewolf Power]
Limited Role
Basics
Each day, the Pack Tanner may disguise one player as a role of the Pack Tanner’s choosing.
Details
Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
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Jean (Data Analyser) 10-Nov-22 04:40 PM
i think oreo is the evil one but i wouldnt say it
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Jean (Data Analyser) 10-Nov-22 08:14 PM
I think im gonna mark luffy... mm... idk. Maybe i should wait
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Company Pet Turtle 10-Nov-22 09:09 PM
@Company Employee you may doom.
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Jean (Data Analyser) 11-Nov-22 02:36 AM
@Host delay mark krem before end phase
02:37
Hopefully no other HoD its just me lol
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sure
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Werewolves Bot B BOT 11-Nov-22 03:22 AM
✅ Created #the_mayor!
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Jean (Data Analyser) 11-Nov-22 07:41 AM
inb4 luffy is cl
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Company Pet Turtle 11-Nov-22 09:04 PM
@Company Employee you may doom a player.
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Jean (Data Analyser) 11-Nov-22 09:04 PM
Hmm
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Werewolves Bot B BOT 11-Nov-22 09:04 PM
Alive Players | Total: 16 bowandarrow_glitched - Vera but actually a frog (@Very Important CEO) 🧋 - the kremblin (@Field Scientist) 🍅 - Relaxed Mato (@CMatO) 💾 - Nick262008 (@Intern 17) 4️⃣ - harperette (@Harp from HR) 🐓 - Jean D. Arch (@Jean (Data Analyser)) 🎨 - Captain Luffy (@Head of Security) 🦎 - Curtiss P-40D Katyhawk (@Katy from Komputers) 👁🗨 - MatMeistress (@Mat from Marketing) 🍼 - riciano (@Random Bystander) 🐙 - Alphaviki (@Subject Alpha) ☢️ - Swurtle (@Intern 46) 🐛 - Leilaboo (@Subject Lambda) 🚵 - Jayanna (@Janitor) realsad - Akira (@Analytics Expert) glitch - Suso (@Vent Maintenance Officer) (edited)
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Jean (Data Analyser) 11-Nov-22 09:05 PM
I wonder.... if vera is town lol
21:05
Vera looked townie at first but my gut feeling rejected it
21:10
but maybe vera isnt one of the important townies at all. So maybe i avoid that
21:10
Lol was Kruthers bartend
21:10
That would be a waste of doom last night. Oh well
21:11
Ill think about the doom later
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Werewolves Bot B BOT 11-Nov-22 09:26 PM
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Mayor [Elected]
Basics
The Mayor leads the town. They have the privilege of being able to post in #story_time. When there are more than 15 living players, each night the Mayor chooses whether the top one or two players being voted on will be lynched during the next day. When there are 15 or less living players, the Mayor instead receives an extra vote in polls.
Details
The Mayor can be a powerful role to help either the innocent team or the werewolves team, but they tend to garner a lot of attention and may be killed quickly. If the Mayor misuses their ability to post in #story_time, they may be demoted or killed at the discretion of the Game Masters. If there is no mayor, the lynch vote always only kills the top voted player. The Mayor's extra vote cannot be nullified, stolen or removed under any circumstances. If the Mayor's normal vote is a negative vote, the extra vote becomes a negative vote too.
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Jean (Data Analyser) 11-Nov-22 09:46 PM
Inb4 all other horsemen r dead
21:46
if thats the case i already lose since i cant get the apocalypse power anyways
21:46
😔
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Werewolves Bot B BOT 11-Nov-22 09:46 PM
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Horseman [Solo Power - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom a player every night, the effect of which depends on the type of Horseman. When a Horseman attempts to doom another Horseman it fails and the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: all Horsemen turn into Apocalyptic Horsemen, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
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Jean (Data Analyser) 12-Nov-22 02:40 AM
Ykw fuck it
02:41
@Host doom Vera
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Jean (Data Analyser) 12-Nov-22 02:48 AM
Please confirm if the command has been input
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Jean (Data Analyser) 12-Nov-22 06:54 AM
i guess not : (
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Company Pet Turtle 12-Nov-22 06:55 AM
👍
06:55
Sorry I was sleeping.
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Jean (Data Analyser) 12-Nov-22 06:58 AM
okay
07:00
they r not horseman i assume
07:00
the search continues lol
Exported 97 message(s)