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Werewolves Revamped
🕵 Os8e Secret Channels / herald
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Werewolves Bot B BOT 09-Nov-22 03:27 PM
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises or obstructions. The Herald may use their power several times.
15:32
✅ Created #interns_chat!
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Company Pet Turtle 09-Nov-22 03:33 PM
@Company Employee which role would you like to target?
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Company Pet Turtle
@Company Employee which role would you like to target?
horseman
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Company Pet Turtle 09-Nov-22 03:34 PM
👍
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Werewolves Bot B BOT 09-Nov-22 04:08 PM
⛔ You have hit the CC limit of 1 CCs!
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bruh...
16:08
well ig im gonna ask vera tonight then
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@Feed-o-matic V0.01 ur fav food is now horses
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Feed-o-matic V0.01 09-Nov-22 08:48 PM
Error robots don't eat
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what ever happened 2 the pinging u 2 change ur favorite food
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Werewolves Bot B BOT 09-Nov-22 09:01 PM
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Alcoholic [Townsfolk Miscellaneous]
Limited Role
Basics
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means. The Alcoholic cannot exist without a bartender, and loses their power as soon as the bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.
21:01
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Bartender [Townsfolk Miscellaneous]
Basics
The Bartender can talk in the tavern without having their identity revealed.
Details
The Bartender has a secret channel where they can talk. Every message in that channel will be sent anonymously in the tavern chat. If the Bartender loses their role, they lose their ability to anonymously talk in the tavern chat. The Bartender is often used together with the Alcoholic, in which case it is important for the Bartender to remain hidden.
21:02
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Recluse [Werewolf Miscellaneous]
Limited Role
Basics
The Recluse is immediately notified of all powers used on them. When a werewolf uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the wolfpack/werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. The Recluse is not a lycan and is not part of the wolfpack.
21:03
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Horseman [Solo Power - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom a player every night, the effect of which depends on the type of Horseman. When a Horseman attempts to doom another Horseman it fails and the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: all Horsemen turn into Apocalyptic Horsemen, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
21:04
Horsemen | Additional Information | Limited
The Horsemen is a team consisting of at least two and at most four players. The Horsemen can either start out as the Horseman role or as a specific Horseman, but never as an Apocalyptic Horseman. All Horsemen always have different Horseman roles. The goal of the Horsemen is to kill everyone, however they only gain a killing power if they have doomed all players. Dooming a player has a different effect depending on the type of Horseman. At the start of the game, the Horsemen do not know each other, but if a Horseman attempts to doom another Horseman, it fails and the Horseman unite instead. When that happens they both keep their powers, but join a shared Horsemen channel and can now coordinate their actions. United Horsemen are considered to be doomed, which is relevant should they lose their role. For a list of Horsemen run $i horsemen team.
21:04
Horsemen Team
SoloPlaceholder Apocalyptic Horseman Horseman Horseman HorsemanofPestilence Horseman of Pestilence HorsemanofWar Horseman of War HorsemanofFamine Horseman of Famine HorsemanofDeath Horseman of Death
21:05
❗ Could not find role apocalyptic horsman. Did you mean apocalyptic horseman?
21:05
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Apocalyptic Horseman [Solo Killing - Horsemen Team]
Limited Role
Basics
At night, the Apocalyptic Horseman cannot be killed. Each night, the Apocalyptic Horseman may attack a player. The Horsemen win when everyone else is dead.
Details
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed, and all Horsemen turn into an Apocalyptic Horseman. Apocalyptic Horseman cannot be killed in any way during the night. Attacking a player is an end-night ability.
21:05
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during the night and following day will fail.
Details (1/2)
Dooming a player is an immediate effect. For the rest of the night and the following day, any attempts to use an active ability will fail for that player. For some abilities, this may be indistinguishable from other failures (attacks), while others have no other way of failing (investigations). Passive abilities, like Runner, are not affected. When the Horseman of Pestilence attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Pestilence dies, but immediately disappear when no Horsemen remain.
Details (2/2)
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Pestilence turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
21:05
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Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of War may doom a player. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. When the Horseman of War attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its associated effect persist even if the Horseman of War dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of War turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
21:05
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Horseman Of Famine [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Famine may doom a player. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will be seen as a Horseman.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role. When the Horseman of Famine attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Famine dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Famine turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
21:05
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
21:08
⛔ You have hit the CC limit of 1 CCs!
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@Host up the cc limit plz
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oh my god i am GETTING to it
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sorry jay
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Werewolves Bot B BOT 09-Nov-22 09:10 PM
✅ Created #marketing_help!
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Intern 46
what ever happened 2 the pinging u 2 change ur favorite food
Feed-o-matic V0.01 09-Nov-22 09:18 PM
Not my favourite food but the settings
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ah but i see the changing ur food preference 2 horse didn't work...
21:21
i assume the same thing would happen if i changed ur food preference 2 wolf
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Company Pet Turtle 10-Nov-22 07:07 AM
@Company Employee just a reminder that you may change your target every phase and will not be receiving anymore pings.
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Werewolves Bot B BOT 10-Nov-22 02:12 PM
✅ Created #drop_some_data_for_me!
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@Host change target 2 alcoholic
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So im assuming cuz i didnt get any message im assuming oreo wasn't an alcoholic unless hosts r still setting everything up
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you have not received a message
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oh inch resting
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Werewolves Bot B BOT 10-Nov-22 09:09 PM
✅ Created #swurtle_claim!
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@Host change 2 crowd seeker
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gotcha
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Looks like Krem was right with snivy being scum
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@Host change 2 cult leader
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gotcha
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Werewolves Bot B BOT 13-Nov-22 03:06 PM
✅ Created #swurtle_jayanna!
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@Host target cit
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yes
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Head of Security 14-Nov-22 07:14 PM
they never got notified for the last cit dying
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Hosts be slacking smh
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@Company Pet Turtle you suck
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Intern 46
Hosts be slacking smh
literally wasnt my fault
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Company Pet Turtle 14-Nov-22 08:31 PM
Lol.
20:31
Wow.
20:31
K.
20:31
Whatever.
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Company Pet Turtle 14-Nov-22 08:56 PM
@Intern 46 there are no longer any Citizens alive.
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Head of Security
they never got notified for the last cit dying
Company Pet Turtle 14-Nov-22 08:56 PM
Also be quiet tbh.
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No shit Sherlock
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Company Pet Turtle
Also be quiet tbh.
Company Pet Turtle 14-Nov-22 08:56 PM
If you know what's good for you thight
Exported 59 message(s)