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Werewolves Revamped
🕵 Os8e Secret Channels / herald
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Werewolves Bot B BOT 09-Nov-22 03:27 PM
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises or obstructions. The Herald may use their power several times.
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Company Pet Turtle 09-Nov-22 03:33 PM
@Company Employee which role would you like to target?
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Werewolves Bot B BOT 09-Nov-22 05:41 PM
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Alcoholic [Townsfolk Miscellaneous]
Limited Role
Basics
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means. The Alcoholic cannot exist without a bartender, and loses their power as soon as the bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.
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Subject Alpha 09-Nov-22 05:43 PM
@Host target Crowd Seeker please
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Subject Alpha 09-Nov-22 05:44 PM
Awesome ty
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Werewolves Bot B BOT 09-Nov-22 05:45 PM
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Horseman [Solo Power - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom a player every night, the effect of which depends on the type of Horseman. When a Horseman attempts to doom another Horseman it fails and the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: all Horsemen turn into Apocalyptic Horsemen, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
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Werewolves Bot B BOT 09-Nov-22 09:08 PM
⛔ Syntax error. Unknown command kw!
21:08
❗ Could not find role knowledge wolf. Did you mean knowledgeable wolf (aka Knowledgable Wolf)?
21:08
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Knowledgeable Wolf [Werewolf Miscellaneous]
Basics
The Knowledgeable Wolf starts out with some information about the role list.
Details
At the start of the game the Knowledgeable Wolf is told some of the roles on the role list. The Knowledgeable Wolf can only be used in games with a partial or private role list and usually receives a partial role list. Alternatively, the Hosts may decide to tell the Knowledgeable Wolf about all the roles in the game.
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Subject Alpha 09-Nov-22 09:08 PM
hmmmm
21:08
Why it is knowledge then in info 🤔 (edited)
21:14
@Host is the ...edge part in #information correct or should it be ...edgeable?
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maybe some of it got lost in the glitching. who knows.
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Subject Alpha 09-Nov-22 09:15 PM
So it is correct, interesting 🤔
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Company Pet Turtle 09-Nov-22 09:16 PM
I don't get what you mean.
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Subject Alpha 09-Nov-22 09:17 PM
It's Knowlegeable Wolf, so first omitted word is not knowledgeable and so it is not referring to the role.
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i can assure you it is
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Subject Alpha 09-Nov-22 09:19 PM
Okay >:(
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Company Pet Turtle 09-Nov-22 09:22 PM
Oh, true.
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Company Pet Turtle 10-Nov-22 07:06 AM
@Company Employee just a reminder that you may change your target once every phase and will not be receiving anymore pings.
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Subject Alpha 10-Nov-22 03:45 PM
Oki ty :3
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Werewolves Bot B BOT 10-Nov-22 03:54 PM
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
15:57
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Horseman Of Famine [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Famine may doom a player. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will be seen as a Horseman.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role. When the Horseman of Famine attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Famine dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Famine turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
15:57
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Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of War may doom a player. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. When the Horseman of War attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its associated effect persist even if the Horseman of War dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of War turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
15:58
⛔ Syntax error. Unknown command horseman!
15:58
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during the night and following day will fail.
Details (1/2)
Dooming a player is an immediate effect. For the rest of the night and the following day, any attempts to use an active ability will fail for that player. For some abilities, this may be indistinguishable from other failures (attacks), while others have no other way of failing (investigations). Passive abilities, like Runner, are not affected. When the Horseman of Pestilence attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Pestilence dies, but immediately disappear when no Horsemen remain.
Details (2/2)
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Pestilence turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
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Werewolves Bot B BOT 10-Nov-22 11:56 PM
✅ Created #experiment-xa1!
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Subject Alpha 10-Nov-22 11:58 PM
@Host check alcoholic
23:58
pliss
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target alcoholic?
00:05
(remember it's not a check)
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Subject Alpha 11-Nov-22 12:08 AM
Yup! That!
00:09
@Host
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Subject Alpha 11-Nov-22 12:10 AM
Awesome thank you wolf bestie!
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that's a yes as in you have now targeted
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Subject Alpha 11-Nov-22 12:10 AM
I know, ty!
yes 1
00:11
(Sorry I feel like that sounded passive aggressive 😓 )
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it didn't dw!
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Subject Alpha 11-Nov-22 12:30 AM
<3
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Werewolves Bot B BOT 11-Nov-22 11:56 AM
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Cult Leader [Townsfolk Killing]
Basics
The Cult Leader acts as a cult member, except that if the Cult Leader dies the cult loses its ability to attack at night.
Details
The Cult Leader is part of the cult. After Night 1, the cult can attack one player each night. When the Cult Leader dies, the cult is disbanded and can no longer attack at night. If the Cult Leader loses their role, the cult continues to exist, until the original Cult Leader dies. Any member of the cult, who no longer is a cult member or Cult Leader, can still vote on who to kill. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability.
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Subject Alpha 11-Nov-22 02:29 PM
@Host target Crowd Seeker please!
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gotcha
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Subject Alpha 11-Nov-22 02:36 PM
Ty :D
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Subject Alpha 12-Nov-22 12:21 AM
@Host target Cult Leader please!
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gotcha
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Subject Alpha 12-Nov-22 12:21 AM
Awesome!
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Subject Alpha 12-Nov-22 08:13 PM
Hmm cs would be helpful, but I think I’ll keep it on cl 🤔
Exported 49 message(s)