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Werewolves Revamped
🕵 Os8e Secret Channels / cult-leader
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Werewolves Bot B BOT 09-Nov-22 03:27 PM
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Cult Leader [Townsfolk Killing]
Basics
The Cult Leader acts as a cult member, except that if the Cult Leader dies the cult loses its ability to attack at night.
Details
The Cult Leader is part of the cult. After Night 1, the cult can attack one player each night. When the Cult Leader dies, the cult is disbanded and can no longer attack at night. If the Cult Leader loses their role, the cult continues to exist, until the original Cult Leader dies. Any member of the cult, who no longer is a cult member or Cult Leader, can still vote on who to kill. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability.
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i hope you didn't give all the funny roles to leadership positions
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you'll never know
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i am gonna kill the ceo and assume power over the company
15:36
should anyone stand in my way, i will kill them
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Werewolves Bot B BOT 09-Nov-22 04:01 PM
Alive Players | Total: 22 bowandarrow_glitched - Vera but actually a frog (@Very Important CEO) 🐼 - kruthers (@Test Subject Caretaker) 🧋 - the kremblin (@Field Scientist) 🍅 - Relaxed Mato (@CMatO) 💾 - Nick262008 (@Intern 17) 4️⃣ - harperette (@Harp from HR) 🐓 - Jean D. Arch (@Jean (Data Analyser)) 🎨 - Captain Luffy (@Head of Security) 🦎 - Curtiss P-40D Katyhawk (@Katy from Komputers) 👁🗨 - MatMeistress (@Mat from Marketing) 🖕 - ddd8000 (@Double Data Dropper) 🍼 - riciano (@Random Bystander) 🐙 - Alphaviki (@Subject Alpha) ☢️ - Swurtle (@Intern 46) 🕯️ - !Phantomtomic (@Phantom phrom Phinance) 💙 - TheOreo (@COOreo) 🐛 - Leilaboo (@Subject Lambda) 💖 - Snivy-Ace13 (@Scientist A) 🚵 - Jayanna (@Janitor) tools_glitched - Ts (@Test Supervisor) realsad - Akira (@Analytics Expert) glitch - Suso (@Vent Maintenance Officer) (edited)
16:01
✅ Created #you-are-needed!
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Werewolves Bot B BOT 09-Nov-22 04:38 PM
⛔ You have hit the CC limit of 1 CCs!
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i think swurtle and suso might be in a team
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Werewolves Bot B BOT 09-Nov-22 09:10 PM
✅ Created #matketing-department!
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Werewolves Bot B BOT 10-Nov-22 04:43 PM
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Horseman [Solo Power - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom a player every night, the effect of which depends on the type of Horseman. When a Horseman attempts to doom another Horseman it fails and the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: all Horsemen turn into Apocalyptic Horsemen, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
16:43
Horsemen | Additional Information | Limited
The Horsemen is a team consisting of at least two and at most four players. The Horsemen can either start out as the Horseman role or as a specific Horseman, but never as an Apocalyptic Horseman. All Horsemen always have different Horseman roles. The goal of the Horsemen is to kill everyone, however they only gain a killing power if they have doomed all players. Dooming a player has a different effect depending on the type of Horseman. At the start of the game, the Horsemen do not know each other, but if a Horseman attempts to doom another Horseman, it fails and the Horseman unite instead. When that happens they both keep their powers, but join a shared Horsemen channel and can now coordinate their actions. United Horsemen are considered to be doomed, which is relevant should they lose their role. For a list of Horsemen run $i horsemen team.
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Werewolves Bot B BOT 10-Nov-22 10:12 PM
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
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Werewolves Bot B BOT 10-Nov-22 10:54 PM
✅ Created #not-sure-if-i-trust-you!
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Werewolves Bot B BOT 11-Nov-22 03:23 PM
⛔ Syntax error. Invalid Player: vera!
15:23
✅ Created #devil-ted-talk!
Exported 16 message(s)