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Werewolves Revamped
🕵 Os8e Secret Channels / crowd-seeker
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Werewolves Bot B BOT 09-Nov-22 03:27 PM
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Crowd Seeker [Townsfolk Investigative]
Basics
The Crowd Seeker may investigate up to 3 players each night by guessing their roles. Each correct guess is confirmed.
Details
The Crowd Seeker can select up to three different players each night, and guess for each of them what their role could be. They may use several of their gueses for one player, however all guesses have to be made at the same time. All correct guesses will be confirmed. The Crowd Seeker is affected by weak disguises, redirections, and obstructions. The Crowd Seeker’s seeking is an immediate ability.
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Vent Maintenance Officer 09-Nov-22 03:32 PM
Gaming
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Vent Maintenance Officer 09-Nov-22 03:40 PM
Town: Citizen x2: Riciano, Jayanna Herald x2: , Swurtle, Alpha Crowd Seeker: Suso Cult Leader: Mato Cult Member: Nick Bartender: Luffy Alcoholic: Krem Bard: Ts Werewolves: Pack Tanner x2: Oreo, Mat Hellhound x2: Vera, Harp Wolf: Snivy Recluse: Kruthers Knowledgeable Wolf: Akira Clairvoyant Fox: ddd White Werewolf: Katy Horsemen: Horseman: Phantom Horseman of Death: Leila Horseman of Pestilence: Arch (edited)
πŸ“Œ 1
15:40
hmm
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Werewolves Bot B BOT 09-Nov-22 04:35 PM
Horsemen Team
SoloPlaceholder Apocalyptic Horseman Horseman Horseman HorsemanofPestilence Horseman of Pestilence HorsemanofWar Horseman of War HorsemanofFamine Horseman of Famine HorsemanofDeath Horseman of Death
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Original message was deleted or could not be loaded.
Werewolves Bot B BOT 09-Nov-22 04:35 PM
Pinned a message.
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Werewolves Bot B BOT 09-Nov-22 09:12 PM
Signed Up Players | Total: 22 bowandarrow_glitched - Vera but actually a frog (@Very Important CEO) 🐼 - kruthers (@Test Subject Caretaker) πŸ§‹ - the kremblin (@Field Scientist) πŸ… - Relaxed Mato (@CMatO) πŸ’Ύ - Nick262008 (@Intern 17) 4️⃣ - harperette (@Harp from HR) πŸ“ - Jean D. Arch (@Jean (Data Analyser)) 🎨 - Captain Luffy (@Head of Security) 🦎 - Curtiss P-40D Katyhawk (@Katy from Komputers) πŸ‘β€πŸ—¨ - MatMeistress (@Mat from Marketing) πŸ–• - ddd8000 (@Double Data Dropper) 🍼 - riciano (@Random Bystander) πŸ™ - Alphaviki (@Subject Alpha) ☒️ - Swurtle (@Intern 46) πŸ•―οΈ - !Phantomtomic (@Phantom phrom Phinance) πŸ’™ - TheOreo (@COOreo) πŸ› - Leilaboo (@Subject Lambda) πŸ’– - Snivy-Ace13 (@Scientist A) 🚡 - Jayanna (@Janitor) tools_glitched - Ts (@Test Supervisor) realsad - Akira (@Analytics Expert) glitch - Suso (@Vent Maintenance Officer) (edited)
21:13
⏺️ Randomizing out of: bowandarrow_glitched, 🐼, πŸ§‹, πŸ…, πŸ’Ύ, 4️⃣, πŸ“, 🎨, 🦎, πŸ‘β€πŸ—¨, πŸ–•, 🍼, πŸ™, ☒️, πŸ•―οΈ, πŸ’™, πŸ›, πŸ’–, 🚡, tools_glitched, realsad, glitch
21:13
▢️ Selected @Analytics Expert (realsad) (edited)
21:13
⏺️ Randomizing out of: bowandarrow_glitched, 🐼, πŸ§‹, πŸ…, πŸ’Ύ, 4️⃣, πŸ“, 🎨, 🦎, πŸ‘β€πŸ—¨, πŸ–•, 🍼, πŸ™, ☒️, πŸ•―οΈ, πŸ’™, πŸ›, πŸ’–, 🚡, tools_glitched, realsad, glitch
21:13
▢️ Selected @CMatO (πŸ…) (edited)
21:13
⏺️ Randomizing out of: bowandarrow_glitched, 🐼, πŸ§‹, πŸ…, πŸ’Ύ, 4️⃣, πŸ“, 🎨, 🦎, πŸ‘β€πŸ—¨, πŸ–•, 🍼, πŸ™, ☒️, πŸ•―οΈ, πŸ’™, πŸ›, πŸ’–, 🚡, tools_glitched, realsad, glitch
21:13
▢️ Selected @Vent Maintenance Officer (glitch) (edited)
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Vent Maintenance Officer 09-Nov-22 09:13 PM
yeah I'm not checking myself
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Werewolves Bot B BOT 09-Nov-22 09:13 PM
⏺️ Randomizing out of: bowandarrow_glitched, 🐼, πŸ§‹, πŸ…, πŸ’Ύ, 4️⃣, πŸ“, 🎨, 🦎, πŸ‘β€πŸ—¨, πŸ–•, 🍼, πŸ™, ☒️, πŸ•―οΈ, πŸ’™, πŸ›, πŸ’–, 🚡, tools_glitched, realsad, glitch
21:13
▢️ Selected @Phantom phrom Phinance (πŸ•―οΈ) (edited)
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Vent Maintenance Officer
yeah I'm not checking myself
Feed-o-matic V0.01 09-Nov-22 09:16 PM
You can blacklist yourself $roll bl :glitch:
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Vent Maintenance Officer 09-Nov-22 09:17 PM
Epic, thanks
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Vent Maintenance Officer 09-Nov-22 09:24 PM
@Host I'd like to check Akira, Mato, and Phantom for Herald
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Company Pet Turtle 09-Nov-22 09:24 PM
Confirm?
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Vent Maintenance Officer 09-Nov-22 09:25 PM
Yup
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Vent Maintenance Officer 09-Nov-22 09:25 PM
Epic, thanks
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Werewolves Bot B BOT 10-Nov-22 01:27 PM
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Alcoholic [Townsfolk Miscellaneous]
Limited Role
Basics
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means. The Alcoholic cannot exist without a bartender, and loses their power as soon as the bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.
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Werewolves Bot B BOT 10-Nov-22 02:14 PM
β›” Syntax error. Invalid Player: 🕯️!
14:14
⏺️ Randomizing out of: bowandarrow_glitched, 🐼, πŸ’Ύ, 4️⃣, πŸ“, 🎨, 🦎, πŸ‘β€πŸ—¨, πŸ–•, 🍼, πŸ™, ☒️, πŸ’™, πŸ›, πŸ’–, 🚡
14:14
▢️ Selected @Double Data Dropper (πŸ–•) (edited)
14:16
βœ… Created #testing···-failed!
14:17
βœ… Created #ddddddddddddddddddddddddddddddddddddd!
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Werewolves Bot B BOT 10-Nov-22 03:11 PM
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
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Werewolves Bot B BOT 10-Nov-22 04:02 PM
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Bard [Townsfolk Miscellaneous]
Basics
Throughout the game, all abilities used on the Bard will be narrated to everyone in story time.
Details
All abilities used throughout a phase are narrated at the end of the phase. If the Bard changes roles, abilities are no longer narrated, however the role change is still narrated. The narrated info only reveals the ability type and not the role who used the ability. Further details are also not revealed (e.g. if a tanner disguises the Bard, it is narrated that the Bard was disguised, however the applied disguise is not revealed, nor is which role disguised the Bard). The following general ability types exist for Bard: β€œattacked”, β€œinvestigated”, β€œdisguised”, β€œkilled”, β€œtargeted”, β€œprotected”, β€œmanipulated” and β€œchanged role”. Abilities that do not fall under one of these categories (e.g. Flute Player's enchant or Hooker's sleeping) are directly revealed. Abilities used on the Bard while they are dead are not narrated. Lynches and Elections are not narrated.
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Werewolves Bot B BOT 10-Nov-22 04:21 PM
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White Werewolf [Solo Killing - White Wolves]
Basics
The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. Every other night, the White Werewolf may attack a member of the wolfpack.
Details (1/2)
To the werewolves, the White Werewolf will appear to be just another member of the wolfpack. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die. Starting with Night 2, the White Werewolf may attack a member of the wolfpack every other night. If they choose not to attack, they will once again have the option to attack in the following night. Attacking a member of the wolfpack is an end-night ability. If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead.
Details (2/2)
The White Werewolf imitates the most common role in the wolfpack. The White Werewolf is strongly disguised as that role and gains all its abilities. If there are several most common roles, the most common Werewolf Miscellaneous role is picked; if there are several most common WM roles, or there are no WM roles, an arbitrary one is picked from the most common WM or wolfpack roles respectively. If the White Werewolf changes role, the disguise and abilities are lost. The White Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
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Werewolves Bot B BOT 10-Nov-22 04:54 PM
Cult
The Cult is a trusted townsfolk group, containing mostly Cult Members as well as (usually) one Cult Leader. At night the cult can attack a player, but if the Cult Leader dies, they lose their ability and the Cult is disbanded. Members: CultLeader Cult Leader CultMember Cult Member
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Vent Maintenance Officer 10-Nov-22 04:55 PM
;cult leader
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Werewolves Bot B BOT 10-Nov-22 04:55 PM
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Cult Leader [Townsfolk Killing]
Basics
The Cult Leader acts as a cult member, except that if the Cult Leader dies the cult loses its ability to attack at night.
Details
The Cult Leader is part of the cult. After Night 1, the cult can attack one player each night. When the Cult Leader dies, the cult is disbanded and can no longer attack at night. If the Cult Leader loses their role, the cult continues to exist, until the original Cult Leader dies. Any member of the cult, who no longer is a cult member or Cult Leader, can still vote on who to kill. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability.
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Vent Maintenance Officer 10-Nov-22 09:02 PM
hmmm
21:02
Need to think about checks a bit more
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Company Pet Turtle 10-Nov-22 09:06 PM
@Company Employee who do you want to check?
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Vent Maintenance Officer 10-Nov-22 09:36 PM
@Host Check Ts as Bard, Vera as Herald, and Krem as alcoholic
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Vent Maintenance Officer 10-Nov-22 09:38 PM
wow
21:38
Vera sounds off
21:38
uhh
21:38
I think I need to take advantage ts not being dead
21:39
But I can't fully trust him
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Werewolves Bot B BOT 10-Nov-22 10:05 PM
β›” Syntax error. Unknown command recluse!
22:05
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Recluse [Werewolf Miscellaneous]
Limited Role
Basics
The Recluse is immediately notified of all powers used on them. When a werewolf uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the wolfpack/werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. The Recluse is not a lycan and is not part of the wolfpack.
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Vent Maintenance Officer 10-Nov-22 10:05 PM
;clairvoyant fox
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Werewolves Bot B BOT 10-Nov-22 10:05 PM
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Clairvoyant Fox [Werewolf Investigative]
Basics
Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
Details
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked. The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack. If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as they will become a regular wolf. Joining the wolfpack and investigating a player are immediate abilities. The investigation is affected by weak disguises, redirections, and obstructions.
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Werewolves Bot B BOT 10-Nov-22 10:25 PM
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the Tanner disguises a player who is part of the wolfpack, the Tanner is informed by the Hosts that β€œAt least one of the players you tanned today is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
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Vent Maintenance Officer 10-Nov-22 10:25 PM
Not the right tanner lmao
22:25
;pack tanner
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Werewolves Bot B BOT 10-Nov-22 10:25 PM
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Pack Tanner [Werewolf Power]
Limited Role
Basics
Each day, the Pack Tanner may disguise one player as a role of the Pack Tanner’s choosing.
Details
Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
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Vent Maintenance Officer 10-Nov-22 10:26 PM
@Host can multiple tanners keep someone disguised indefinitely by switching or is the twice in a row thing global?
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Company Pet Turtle 10-Nov-22 10:28 PM
They can alternate, not being able to disguise twice in a row only applies to 1 Tanner.
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Vent Maintenance Officer 10-Nov-22 10:28 PM
Alright, thanks!
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Werewolves Bot B BOT 10-Nov-22 10:54 PM
β›” Syntax error. Invalid subcommand 🧋!
22:54
βœ… Created #i-think-you-already-know!
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Werewolves Bot B BOT 11-Nov-22 01:09 PM
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during the night and following day will fail.
Details (1/2)
Dooming a player is an immediate effect. For the rest of the night and the following day, any attempts to use an active ability will fail for that player. For some abilities, this may be indistinguishable from other failures (attacks), while others have no other way of failing (investigations). Passive abilities, like Runner, are not affected. When the Horseman of Pestilence attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Pestilence dies, but immediately disappear when no Horsemen remain.
Details (2/2)
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Pestilence turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
13:09
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Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of War may doom a player. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. When the Horseman of War attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its associated effect persist even if the Horseman of War dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of War turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
13:09
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Horseman Of Famine [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Famine may doom a player. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will be seen as a Horseman.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role. When the Horseman of Famine attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Famine dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Famine turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
13:09
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
13:13
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises or obstructions. The Herald may use their power several times.
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Company Pet Turtle 11-Nov-22 09:03 PM
@Company Employee you may check 3 players.
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Vent Maintenance Officer 11-Nov-22 09:54 PM
@Host Check Harp, Arch, and Akira as citizens
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Company Pet Turtle 11-Nov-22 09:55 PM
Confirm?
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Vent Maintenance Officer 11-Nov-22 09:55 PM
yup
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Company Pet Turtle 11-Nov-22 09:57 PM
no no no
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Vent Maintenance Officer 11-Nov-22 09:57 PM
oke, thx
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Werewolves Bot B BOT 12-Nov-22 07:58 PM
βœ… Created #☒!
19:58
βœ… Created #🐙!
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@Company Employee perform action
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Vent Maintenance Officer 12-Nov-22 09:26 PM
@Host check Luffy as bartender; Leila and Mat as cits
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Company Pet Turtle 12-Nov-22 09:32 PM
yes no no
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Vent Maintenance Officer 12-Nov-22 09:32 PM
Epic, thanks
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Werewolves Bot B BOT 12-Nov-22 09:36 PM
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Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of War may doom a player. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. When the Horseman of War attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its associated effect persist even if the Horseman of War dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of War turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
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Werewolves Bot B BOT 13-Nov-22 02:54 PM
βœ… Created #mayor-moment!
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@Vent Maintenance Officer you may action
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Vent Maintenance Officer 13-Nov-22 09:20 PM
@Host Check Jayanna, Katy, and Akira for cit
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Vent Maintenance Officer 13-Nov-22 09:20 PM
Epic, thanks
Exported 81 message(s)