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Werewolves Revamped
🕵 Os8e Secret Channels / citizen
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Werewolves Bot B BOT 09-Nov-22 03:27 PM
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Citizen [Townsfolk Miscellaneous]
Basics
The Citizen has no special abilities.
Details
All the Citizens vote during the day on whomever they suspect to be an enemy and hope during the night that they won’t get killed.
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Company Pet Turtle 10-Nov-22 10:54 AM
@Company Employee please note that you are currently under the activity threshold (both for public and overall activity).
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Random Bystander 10-Nov-22 12:07 PM
Oh I realised there are also 2 Harolds in this game πŸ˜…πŸ˜…πŸ˜…
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Werewolves Bot B BOT 10-Nov-22 12:40 PM
βœ… Created #field!
12:42
β›” Syntax error. Invalid subcommand krem!
12:43
❗ Could not find role kremfield scientist. Did you mean plague bearer (aka Evil Scientist)?
12:43
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other, and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Contaminated players are contagious, and remain so till their death. Any player who visits or is visited by a contagious player is immediately contaminated. Any type of action (target, attack, investigation, etc) is counted as a visit. At the start of the second night after being contaminated the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated the player will stop being contagious and die. This is not an attack. Should the player still be alive afterwards, they remain contagious, but will not die again. If no members of the plague team or channel remain, all players are no longer contaminated, although they are not informed about this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (not an attack), and the rodent is not used up. The Plague Bearer cannot win while a Plague Doctor is alive.
12:45
β›” Syntax error. Invalid subcommand tactics!
12:45
β›” Syntax error. Invalid subcommand 490180990237540352!
12:46
βœ… Created #490180990237540352!
12:50
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Alcoholic [Townsfolk Miscellaneous]
Limited Role
Basics
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means. The Alcoholic cannot exist without a bartender, and loses their power as soon as the bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.
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