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Werewolves Revamped
🕵 Os8e Secret Channels / bard
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Werewolves Bot B BOT 09-Nov-22 03:27 PM
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Bard [Townsfolk Miscellaneous]
Basics
Throughout the game, all abilities used on the Bard will be narrated to everyone in story time.
Details
All abilities used throughout a phase are narrated at the end of the phase. If the Bard changes roles, abilities are no longer narrated, however the role change is still narrated. The narrated info only reveals the ability type and not the role who used the ability. Further details are also not revealed (e.g. if a tanner disguises the Bard, it is narrated that the Bard was disguised, however the applied disguise is not revealed, nor is which role disguised the Bard). The following general ability types exist for Bard: “attacked”, “investigated”, “disguised”, “killed”, “targeted”, “protected”, “manipulated” and
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Test Supervisor 09-Nov-22 03:33 PM
@Host please announce that bard is a new v15 version so I don't have an unfair advantage as most people don't know it was changed (edited)
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okay will do ty
15:35
so uh
15:35
what word is missing at the end of the bard description
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Werewolves Bot B BOT 09-Nov-22 03:37 PM
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Bard [Townsfolk Miscellaneous]
Basics
Throughout the game, all abilities used on the Bard will be narrated to everyone in story time.
Details
All abilities used throughout a phase are narrated at the end of the phase. If the Bard changes roles, abilities are no longer narrated, however the role change is still narrated. The narrated info only reveals the ability type and not the role who used the ability. Further details are also not revealed (e.g. if a tanner disguises the Bard, it is narrated that the Bard was disguised, however the applied disguise is not revealed, nor is which role disguised the Bard). The following general ability types exist for Bard: “attacked”, “investigated”, “disguised”, “killed”, “targeted”, “protected”, “manipulated” and “changed role”. Abilities that do not fall under one of these categories (e.g. Flute Player's enchant or Hooker's sleeping) are directly revealed. Abilities used on the Bard while they are dead are not narrated. Lynches and Elections are not narrated.
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Test Supervisor 09-Nov-22 03:37 PM
It's fixed
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great
15:40
jsyk the bot didnt run infopin reporter fsr
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Test Supervisor 09-Nov-22 03:41 PM
That's strange, possibly related to the glitching
15:42
Since it generates them the first time its called and we forgot to do it for the three elected roles in advance
15:43
Three new icons at once may have overwhelmed it (edited)
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Test Supervisor 09-Nov-22 08:56 PM
@Host is the KW change that they know what Horseman is chosen
20:56
because thats unfair if it is
20:56
and its like the only info that would make sense for it to receive N1
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Test Supervisor
because thats unfair if it is
how so?
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Test Supervisor 09-Nov-22 08:57 PM
I mean I suggested that did I not?
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i genuinely didn't think it would be this hard for them to figure out
20:57
if they haven't by like, ten minutes after phase change, i'll point it out
20:57
...that works too
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Werewolves Bot B BOT 09-Nov-22 09:00 PM
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Cupid [Unaligned Align - Townsfolk Base Alignment]
Basics
The Cupid chooses one player to be their lover, and forms an inseparable team with that player.
Details (1/2)
During Night 1, the Cupid must choose one player to become their lover. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupid’s secret channel and the lover's role is revealed to the Cupid. The Cupid and their lover form an inseparable team; they will die if the other player dies. When this happens it is announced. Choosing a lover is an immediate ability. By default the Cupid wins with the townsfolk team. If the lover is on a different team, they will only win when both win conditions are fulfilled. For example, if the couple is Cupid and a wolf, everyone else must die. If the lover is a townsfolk role, they are townsfolk aligned and can win together with them (more examples can be found in $info cupid alignment). The Cupid’s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover.
Details (2/2)
After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned. If the lover is unaligned, the couple can either win with townsfolk or with the lover's win condition, however even though they have a second win condition they are simply considered to be townsfolk aligned. If the Cupid loses their role before selecting a lover, a random lover is chosen. The Cupid can never change role to anything but another cupid variant (more info in $info cupid variants).
21:00
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Cult Leader [Townsfolk Killing]
Basics
The Cult Leader acts as a cult member, except that if the Cult Leader dies the cult loses its ability to attack at night.
Details
The Cult Leader is part of the cult. After Night 1, the cult can attack one player each night. When the Cult Leader dies, the cult is disbanded and can no longer attack at night. If the Cult Leader loses their role, the cult continues to exist, until the original Cult Leader dies. Any member of the cult, who no longer is a cult member or Cult Leader, can still vote on who to kill. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability.
21:00
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Cult Member [Townsfolk Group]
Basics
The Cult Members and the leader have a secret channel where they can communicate among themselves securely. Each night, the cult votes to attack one player.
Details
The Cult Member is part of the cult. After Night 1, the cult can attack one player each night. When the cult leader dies, the cult can no longer attack at night. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability. Any member of the cult, who no longer is a Cult Member or cult leader, can still vote on who to kill.
21:00
Unaligned Align - Cupid
Cupid Cupid CupidWolf Cupid Wolf DemonicCupid Demonic Cupid LupineCupid Lupine Cupid UndeadCupid Undead Cupid FlamingCupid Flaming Cupid PlaguedCupid Plagued Cupid UnalignedPlaceholder Apocalyptic Cupid SpectralCupid Spectral Cupid ZombifiedCupid Zombified Cupid
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Test Supervisor 09-Nov-22 09:00 PM
;lupine cupid
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Werewolves Bot B BOT 09-Nov-22 09:00 PM
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Lupine Cupid [Unaligned Align - Townsfolk Base Alignment]
Basics
The Lupine Cupid is a cupid whose lover is a member of the werewolf team or wolfpack.
Details
If the cupid selects a lover from the wolf team or wolfpack, or if their lover joins the wolf team or wolfpack, the cupid turns into a Lupine Cupid. The Lupine Cupid works like the cupid, with a one exception: The Lupine Cupid cannot be killed by the werewolves. If any werewolf or member of the wolfpack attacks the Lupine Cupid the attack fails. Additionally, they are a lycan, but do not join the pack. The Lupine Cupid's win condition is not changed.
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Reset AI
i genuinely didn't think it would be this hard for them to figure out
Feed-o-matic V0.01 09-Nov-22 09:04 PM
I wasn't paying attention to the suggestions for the list when that was suggested and I came to that conclusion after reading #information
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Werewolves Bot B BOT 09-Nov-22 09:38 PM
Teams
Townsfolk Werewolves Solo Teams
21:38
Solo Teams
Devil Hell Pyromancer Pyro Flute Flute WhiteWerewolf White Wolves Lover Cupid* Rodent Plague Vampire Underworld NightmareTeam Nightmare FlockTeam Flock BitterHag Hag** GraveyardTeam *Graveyard Horsemen * Teams can only be created mid-game
21:39
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Tracking Wolf [Werewolf Investigative]
Limited Role
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category. For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat. Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat. The Tracking Wolf’s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections, but not by obstructions.
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Test Supervisor 09-Nov-22 09:41 PM
;solo categories
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Werewolves Bot B BOT 09-Nov-22 09:41 PM
❗ Could not find role solo categories. Did you mean solo teams?
21:41
Solo Teams
Devil Hell Pyromancer Pyro Flute Flute WhiteWerewolf White Wolves Lover Cupid* Rodent Plague Vampire Underworld NightmareTeam Nightmare FlockTeam Flock BitterHag Hag** GraveyardTeam *Graveyard Horsemen * Teams can only be created mid-game
21:41
Solo Categories
SoloRecruitment Solo Recruitment (SR) SoloKilling Solo Killing (SK) SoloPower Solo Power (SP) SoloMiscellaneous Solo Miscellaneous (SM)
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Werewolves Bot B BOT 10-Nov-22 12:45 PM
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
12:45
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Alcoholic [Townsfolk Miscellaneous]
Limited Role
Basics
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means. The Alcoholic cannot exist without a bartender, and loses their power as soon as the bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.
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Werewolves Bot B BOT 10-Nov-22 06:18 PM
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Pack Tanner [Werewolf Power]
Limited Role
Basics
Each day, the Pack Tanner may disguise one player as a role of the Pack Tanner’s choosing.
Details
Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
18:21
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Crowd Seeker [Townsfolk Investigative]
Basics
The Crowd Seeker may investigate up to 3 players each night by guessing their roles. Each correct guess is confirmed.
Details
The Crowd Seeker can select up to three different players each night, and guess for each of them what their role could be. They may use several of their gueses for one player, however all guesses have to be made at the same time. All correct guesses will be confirmed. The Crowd Seeker is affected by weak disguises, redirections, and obstructions. The Crowd Seeker’s seeking is an immediate ability.
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Werewolves Bot B BOT 10-Nov-22 07:34 PM
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Horseman Of Famine [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Famine may doom a player. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will be seen as a Horseman.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role. When the Horseman of Famine attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Famine dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Famine turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
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Test Supervisor 10-Nov-22 07:58 PM
heres my hope: I trick the scum heralds into saying the same thing as the real ones (edited)
19:58
thereby allowing cult to get in a real kill giving us an extra cult kill
20:05
hm I need to put some more effort into trying to get them to do that
20:05
unsure how
20:06
oh I can ping on poll close, claim Bard and ask for Heralds to private claim to me
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Feed-o-matic V0.01 10-Nov-22 08:08 PM
@Test Supervisor who did you mislynch D1 last game in the gamelog it says no one was lynched
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Test Supervisor 10-Nov-22 08:09 PM
it wasnt last game
20:09
it was a while ago (edited)
20:09
just the last time I pushed for a D1 lynch
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Feed-o-matic V0.01 10-Nov-22 08:09 PM
Ohhhh
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Test Supervisor 10-Nov-22 08:09 PM
I havent done it since then because it was a misplay
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Test Supervisor
just the last time I pushed for a D1 lynch
swurtle?
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Test Supervisor 10-Nov-22 08:55 PM
yea 🙂
20:55
it went well
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tbf it wasnt entirely your fault
20:56
i did kinda push you into it
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Test Supervisor 10-Nov-22 08:57 PM
no i was definitely going to do that myself
20:57
you couldve stopped it
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i mean yeah you proposed it
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Test Supervisor 10-Nov-22 08:57 PM
ofc you didnt
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well yeah why would i
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Test Supervisor 10-Nov-22 08:57 PM
yeah
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Feed-o-matic V0.01 10-Nov-22 08:58 PM
Which game was it?
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Test Supervisor 10-Nov-22 08:58 PM
idk
20:58
I was Herald
20:58
let me look
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it was a reset game
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Test Supervisor 10-Nov-22 08:58 PM
oh yea
20:58
I lucked out
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because turtle fucked up an innkeeper check
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Test Supervisor 10-Nov-22 08:58 PM
and then I won the next game by doing absolutely nothing and dieing early
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i thought you backed out of playing and hosted the next one?
20:59
WAIT NO
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Test Supervisor 10-Nov-22 08:59 PM
no that was the one where I caused the reset by being TOO GOOD
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i remember
20:59
you were like exorcist or something?
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Test Supervisor 10-Nov-22 09:00 PM
I was Devout Villager and claimed Tanner
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Feed-o-matic V0.01 10-Nov-22 09:00 PM
Ohh
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no for the swurtlekill reset
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Feed-o-matic V0.01 10-Nov-22 09:00 PM
S7G8R
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Test Supervisor 10-Nov-22 09:00 PM
S7G8R for my Hooker mislynch
21:00
I was Exorcist
21:00
wait no
21:00
herald like I said
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Test Supervisor
I was Devout Villager and claimed Tanner
i was assassin and thus also lucked out via you doing that bc i got points for doing nothing
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Test Supervisor 10-Nov-22 09:00 PM
in the second one I was Exorcist
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yeah
21:00
bc that was the one where i was huntress irrc
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Test Supervisor 10-Nov-22 09:01 PM
Man I wish we had played that Tanner game
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and mato claimed to me as AT which was funny as shit
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Test Supervisor 10-Nov-22 09:01 PM
It wouldve been so much fun for me
21:01
Phase change!
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ah shit yeah thanks
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Werewolves Bot B BOT 10-Nov-22 09:03 PM
✅ Created #krem!
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Werewolves Bot B BOT 10-Nov-22 09:10 PM
Signed Up Players | Total: 22 bowandarrow_glitched - Vera but actually a frog (@Very Important CEO) 🐼 - kruthers (@Test Subject Caretaker) 🧋 - the kremblin (@Field Scientist) 🍅 - Relaxed Mato (@CMatO) 💾 - Nick262008 (@Intern 17) 4️⃣ - harperette (@Harp from HR) 🐓 - Jean D. Arch (@Jean (Data Analyser)) 🎨 - Captain Luffy (@Head of Security) 🦎 - Curtiss P-40D Katyhawk (@Katy from Komputers) 👁🗨 - MatMeistress (@Mat from Marketing) 🖕 - ddd8000 (@Double Data Dropper) 🍼 - riciano (@Random Bystander) 🐙 - Alphaviki (@Subject Alpha) ☢️ - Swurtle (@Intern 46) 🕯️ - !Phantomtomic (@Phantom phrom Phinance) 💙 - TheOreo (@COOreo) 🐛 - Leilaboo (@Subject Lambda) 💖 - Snivy-Ace13 (@Scientist A) 🚵 - Jayanna (@Janitor) tools_glitched - Ts (@Test Supervisor) realsad - Akira (@Analytics Expert) glitch - Suso (@Vent Maintenance Officer) (edited)
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Test Supervisor 10-Nov-22 09:11 PM
Vera Herald kruthers the kremblin 🍺 Mato ❓ Nick harp Arch Luffy Bartender Katy Mat ddd rici Alpha Swurtle Herald Phantom 🤷 Oreo 🍺 Leila ❓ Snivy Jayanna Ts Bard Akira Suso ❓ (edited)
📌 1
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Original message was deleted or could not be loaded.
Werewolves Bot B BOT 10-Nov-22 09:11 PM
Pinned a message.
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Werewolves Bot B BOT 10-Nov-22 09:21 PM
✅ Created #cult!
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Test Supervisor 10-Nov-22 09:25 PM
so luffy claims scum
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Test Supervisor 10-Nov-22 09:34 PM
are those two the real heralds?
21:34
is one real herald dead?
21:34
did I scare people into not fake claiming?
21:34
do they not trust me?
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Werewolves Bot B BOT 10-Nov-22 10:18 PM
✅ Created #hi!
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Test Supervisor 10-Nov-22 10:54 PM
Im excited for all remaining players to be heralds supporting oreo
22:54
The chance is like 3% but who knows
23:00
my question in #newrecipe will look super cool if im right and really strange if not
23:00
if he claims anything but CL/CM his behaivor is inexplicable
23:01
Hm I suppose it could be a strange CS softclaim
23:01
In which case I definitely think Suso is the real one
23:02
i dont have enough patience for this
23:07
what if mato is 200iq deliberately giving away hes CL as wolf
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Werewolves Bot B BOT 10-Nov-22 11:44 PM
✅ Created #hi!
23:46
⛔ Syntax error. Invalid Player: luffy!
23:46
✅ Created #🔒-test!
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Test Supervisor 10-Nov-22 11:47 PM
@Host it seems like admin ingame is immune to the cc limit
23:48
I believe I have created only 4 ccs (except for the 3 test ones I made just now) so I should be good
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aight
23:48
ill let vera know
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Test Supervisor 10-Nov-22 11:51 PM
I think "admin ingame" qualifies for any "isGameMaster" check and GMs have the special ability to create ccs regardless of limitations (so that they can do it even though they arent players)
23:53
What is the strategy this game
23:54
Is it working?
23:54
It looks like it
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Test Supervisor 11-Nov-22 12:40 AM
ugh ddd really annoyed me
00:40
i should be nicer
00:42
no read which Herald is real Glitched_PensiveBread
00:43
realistically its alpha but it felt too genuine
00:43
and the other two were solid claims
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Test Supervisor 11-Nov-22 12:56 AM
is comparing to standard player behaivor in regards to phase change activity meta?
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eyehhhh no?
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Test Supervisor 11-Nov-22 12:57 AM
okay cool
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Test Supervisor 11-Nov-22 01:13 AM
i need to make a note to never signup if ddd is playing again unless hes horseman in which case this is valid
01:14
okay well at least hes probably confusing the horsemen
01:14
so profit
01:18
its impossible to make a read which I suppose is good
01:19
but getting there by claiming youre gamethrowing (even if this isnt the case) is really annoying
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Test Supervisor 11-Nov-22 02:00 AM
@Host fyi I can add & remove and promote in ccs I dont own too... we definitely need to disable that
02:00
its my fault for adding it but just to let you know
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aight
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Werewolves Bot B BOT 11-Nov-22 02:10 AM
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises or obstructions. The Herald may use their power several times.
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