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Werewolves Revamped
🕵 Os8e Secret Channels / alcoholic
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Werewolves Bot B BOT 09-Nov-22 03:27 PM
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Alcoholic [Townsfolk Miscellaneous]
Limited Role
Basics
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means. The Alcoholic cannot exist without a bartender, and loses their power as soon as the bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.
15:32
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Recluse [Werewolf Miscellaneous]
Limited Role
Basics
The Recluse is immediately notified of all powers used on them. When a werewolf uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the wolfpack/werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. The Recluse is not a lycan and is not part of the wolfpack.
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Field Scientist 09-Nov-22 03:32 PM
interesting naming choice but i am not one to talk
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Werewolves Bot B BOT 09-Nov-22 03:32 PM
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Bartender [Townsfolk Miscellaneous]
Basics
The Bartender can talk in the tavern without having their identity revealed.
Details
The Bartender has a secret channel where they can talk. Every message in that channel will be sent anonymously in the tavern chat. If the Bartender loses their role, they lose their ability to anonymously talk in the tavern chat. The Bartender is often used together with the Alcoholic, in which case it is important for the Bartender to remain hidden.
15:34
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Bard [Townsfolk Miscellaneous]
Basics
Throughout the game, all abilities used on the Bard will be narrated to everyone in story time.
Details
All abilities used throughout a phase are narrated at the end of the phase. If the Bard changes roles, abilities are no longer narrated, however the role change is still narrated. The narrated info only reveals the ability type and not the role who used the ability. Further details are also not revealed (e.g. if a tanner disguises the Bard, it is narrated that the Bard was disguised, however the applied disguise is not revealed, nor is which role disguised the Bard). The following general ability types exist for Bard: “attacked”, “investigated”, “disguised”, “killed”, “targeted”, “protected”, “manipulated” and
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Field Scientist 09-Nov-22 03:35 PM
and
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and
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Field Scientist 10-Nov-22 09:57 AM
this feels like a mayor-y role This is basically a slightly gimmicky runner right
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yes
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Werewolves Bot B BOT 10-Nov-22 10:07 AM
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Horseman [Solo Power - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom a player every night, the effect of which depends on the type of Horseman. When a Horseman attempts to doom another Horseman it fails and the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: all Horsemen turn into Apocalyptic Horsemen, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
10:08
Horsemen Team
SoloPlaceholder Apocalyptic Horseman Horseman Horseman HorsemanofPestilence Horseman of Pestilence HorsemanofWar Horseman of War HorsemanofFamine Horseman of Famine HorsemanofDeath Horseman of Death
10:09
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to kill a player each night. The Horsemen win when everyone else is dead.
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Field Scientist 10-Nov-22 10:11 AM
i have to assume death by horsepack is inescapable for me
10:11
since it's not an attack
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oui
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Field Scientist 10-Nov-22 12:39 PM
is this gonna be another "wolves forget to counterclaim runner/alcoholic and screw themselves over" moment i wonder
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Field Scientist 10-Nov-22 07:38 PM
if i didn't think it'd make us both look very sus i would try to convince ts to snipe oreo like how swurtle tried to snipe me when i was hooker
19:38
it would be funny
19:38
and probably wouldn't work
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Werewolves Bot B BOT 10-Nov-22 11:50 PM
✅ Created #alphakrem!
23:51
✅ Created #katykrem!
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Werewolves Bot B BOT 11-Nov-22 02:17 AM
✅ Created #swurtlekrem!
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Company Pet Turtle 11-Nov-22 06:58 AM
@Company Employee you have been doomed.
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Werewolves Bot B BOT 11-Nov-22 02:59 PM
✅ Created #harperkrem!
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Werewolves Bot B BOT 11-Nov-22 03:26 PM
✅ Created #akirakrem!
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Werewolves Bot B BOT 11-Nov-22 10:19 PM
✅ Created #mayormessage!
Exported 26 message(s)