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Werewolves Revamped
🕵 Os8d Secret Channels / zombie
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Werewolves Bot B BOT 28-Oct-22 12:59 PM
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Hellish Scared Wolf
Basics
The Scared Wolf will be protected from the first night attack to target them.
Details
If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
Modifier
Hellish is a modifier that causes the player to be part of the Hellhounds. Only pack wolf roles can be Hellish. Modifiers are added onto another role.
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Trickano BOT 28-Oct-22 01:49 PM
url
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Werewolves Bot B BOT 31-Oct-22 01:38 PM
✅ Created #nick!
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Werewolves Bot B BOT 31-Oct-22 01:47 PM
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Witch [Townsfolk Killing]
Basics
Once per game, at night, the Witch may choose three players to protect from any attack for one night. Once per game, at night, the Witch may attack one player.
Details
The Witch has two potions; a potion of life and a potion of death. Each night, they can choose whether they want to use either of those potions. Each potion can only be used once. They can also be used simultaneously in one night. If they use the potion of life, then three players, which the Witch chooses, as well as the Witch themself are protected from attacks during that night (immediate). If they use the potion of death, they can choose one player to attack (end-night).
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Werewolves Bot B BOT 31-Oct-22 02:05 PM
⛔ Syntax error. Invalid Player: chat!
14:05
✅ Created #witch!
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Werewolves Bot B BOT 31-Oct-22 02:52 PM
❗ Could not find role excorsist. Did you mean exorcist?
14:52
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Exorcist [Townsfolk Power]
Basics
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. All negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. All the members of the solo team whose effect is cured are informed about this. Negative Effects The following effects can be removed by the Exorcist: Enchanted - Flute Team Soulless - Hell Team Powdered - Pyro Team Demonized - Underworld Team Contaminated/Contagious - Plague Team Sleepless - Nightmare Team Tagged/Herded - Flock Team Bitten - Graveyard Team
14:56
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Corpse [Solo Miscellaneous - Graveyard Team]
Limited Role
Basics
The Corpse wins with the zombie and joins a channel with the zombie to communicate securely.
Details
The Corpse does not have any special abilities. If there are no zombies left, the Corpse becomes a zombie. The Corpse wins when all players are either dead or part of the graveyard team. Corpses are part of the graveyard channel and know the other Corpses and zombies.
14:57
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Psychopath [Unaligned Miscellaneous]
Basics
At the start of the game, the Psychopath is given an arbitrary list with one third of the town’s population, rounded up, on it. If all players on that list are dead, and the Psychopath is still alive, the Psychopath wins.
Details
When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. If the number of players excluding the Psychopath is not divisible by 3, the number of players on the list is rounded up. The Psychopath can’t win when they are dead. The Psychopath may strongly disguise themself as any role. The disguise is applied immediately. They can update this disguise once per phase, with 1 emergency change to be used whenever the Psychopath wants to. If the Psychopath changes role, the disguise is lost.
14:58
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Vampire [Solo Recruitment - Underworld Team]
Basics
The Vampire wins by secretly turning all the living players into undead. The Vampire demonizes players; if a demonized player is killed in the night, they will instead turn into an undead.
Details
Each night, the Vampire may demonize one player. On even numbered nights, the Vampire may demonize a second player. The target will not know about it by that time. Vampires cannot demonize themselves or other members of the underworld. When a demonized player is killed in the night, they will turn into an undead. The Vampire wins the game, along with the undead, if all players are either Vampire, dead or undead. If there are several Vampires, they work together. Demonizing a player is an immediate ability. If no members of the underworld channel remain, all demonized players are no longer demonized.
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Werewolves Bot B BOT 01-Nov-22 07:11 PM
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Devout Villager [Townsfolk Miscellaneous]
Limited Role
Basics
The Devout Villager is a normal citizen, with one exception: they can never change role.
Details
When a role changing ability affects the Devout Villager, it fails. If the infecting wolf tries to infect the devout villager the infection fails and nothing happens. If a vampire tries to demonize the Devout Villager it happens normally, however if the Devout Villager is attacked they will die instead of turning undead.
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HallOween SpiriT 02-Nov-22 01:24 AM
@Undead Participant you are now a zombie
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Werewolves Bot B BOT 02-Nov-22 01:24 AM
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Zombie [Solo Recruitment - Graveyard Team]
Limited Role
Basics
Each night, the Zombie may bite another player. If a player is bitten a second time they become a Zombie.
Details (1/2)
When a Zombie bites another player they become “bitten“. The bitten player does not know about this. When a Zombie bites a player that is already bitten, they immediately become a Zombie. If a Zombie dies, every other Zombie that has been turned by the dying Zombie also dies. The Zombies win when all players are either dead or part of the graveyard team. Zombies are part of the graveyard channel and know the other Zombies and corpses. Zombies cannot bite other members of the graveyard channel. When a player turns into a Zombie, they betray their team and join the graveyard channel. They may not immediately bite another player. They lose their previous role, but if they were part of a group like the wolfpack, they will remain in the channel and will still be able to vote (though internally their vote won't be counted) as long as at least one other member of their group is still alive.
Details (2/2)
If all members of a group have changed role or died, the group is disbanded and any abilities it may have had are lost. Edge Cases If a Zombie changes their role, they will no longer die when its creator Zombie dies, nor will it cause the death of Zombies it has created (neither immediately, nor when it dies). If a Zombie tries to turn a member of the hell team (second bite), their power backfires, and instead the Zombie becomes an imp. Since members of hell can't be turned into Zombies, they may be bitten for a “second“ time several times.
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Original message was deleted or could not be loaded.
HallOween SpiriT 02-Nov-22 01:25 AM
Pinned a message.
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Werewolves Bot B BOT 02-Nov-22 01:25 AM
✅ Renamed channel to zombie!
01:27
⛔ Syntax error. Not enough parameters! Correct usage: $players set <value name> <player> <value>!
01:27
⛔ Syntax error. Invalid Player: private_value!
01:27
⛔ Syntax error. private_value is not a valid player!
01:28
Trickano's private_value value now is 0!
Exported 21 message(s)