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Werewolves Revamped
🕵 Os8d Secret Channels / witch
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Werewolves Bot B BOT 28-Oct-22 12:59 PM
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Witch [Townsfolk Killing]
Basics
Once per game, at night, the Witch may choose three players to protect from any attack for one night. Once per game, at night, the Witch may attack one player.
Details
The Witch has two potions; a potion of life and a potion of death. Each night, they can choose whether they want to use either of those potions. Each potion can only be used once. They can also be used simultaneously in one night. If they use the potion of life, then three players, which the Witch chooses, as well as the Witch themself are protected from attacks during that night (immediate). If they use the potion of death, they can choose one player to attack (end-night).
12:59
(edited)
Available Potions
PotionOfLife Potion of Life no PotionOfDeath Potion of Death no
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Current Win Goals Kill Wolves Kill Graveyard Denizens Kill Underworld Denizens (edited)
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๐ŸŽจ - Captain Spooky | โ˜ข๏ธ - Sweetlejuice | Alpha Wolf (Wolf) 4๏ธโƒฃ - Harper-treat-te | ๐Ÿง‹ - Frankremstein | ๐Ÿ‡ช - SataNick | Devout Villager (Town) ๐Ÿ™ - Afraid Alpha | ๐Ÿ€ - Katy (Black Cat) | Lone Wolf (Wolf) ๐Ÿ… - Reanimato | ๐Ÿซก - Spectral Phantom | ๐Ÿ› - LeilaBOO! | ๐Ÿ‘โ€๐Ÿ—จ - MatMysterious | Witch (Town) ๐Ÿ“ - Jean O. Lantern | Witch (Town) ๐Ÿฆ“ - Trickano | Witch (Town) ๐Ÿ’™ - Me | Witch (Town) ๐Ÿ‰ - Spooky Dragon | Coroner (Town) ๐Ÿ–• - Ding Dong Ditch | Vampire/Bat (Underworld) ๐Ÿ› ๏ธ - TombStone | ๐Ÿ‘ - Scarekira | (edited)
18:05
โ€œEmptyโ€ Roles: Town Witch x1 (x2 Claimed dead by Reporter) Devout Villager Exorcist x2 Coroner (Claimed dead by reporter) Wolf Hellish Scared Wolf x2 Psychic Wolf Alpha Wolf (claimed dead by Reporter) Lone Wolf (claimed dead by Reporter) Solo Zombie Corpse Vampire Bat Unaligned Psychopath (edited)
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@Undead Participant do you wish to use your abilities tonight?
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No I do not
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Werewolves Bot B BOT 29-Oct-22 11:58 AM
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Devout Villager [Townsfolk Miscellaneous]
Limited Role
Basics
The Devout Villager is a normal citizen, with one exception: they can never change role.
Details
When a role changing ability affects the Devout Villager, it fails. If the infecting wolf tries to infect the devout villager the infection fails and nothing happens. If a vampire tries to demonize the Devout Villager it happens normally, however if the Devout Villager is attacked they will die instead of turning undead.
11:58
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Exorcist [Townsfolk Power]
Basics
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. All negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. All the members of the solo team whose effect is cured are informed about this. Negative Effects The following effects can be removed by the Exorcist: Enchanted - Flute Team Soulless - Hell Team Powdered - Pyro Team Demonized - Underworld Team Contaminated/Contagious - Plague Team Sleepless - Nightmare Team Tagged/Herded - Flock Team Bitten - Graveyard Team
11:58
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Coroner [Townsfolk Investigative]
Basics
Upon every death, the Coroner is informed how that participant died.
Details
The Coroner will be told the cause of death for every dead player, and if multiple causes of death are present, then all causes will be revealed to the Coroner. The Coroner is told the name of role that killed the player (if applicable) and the type of death/attack, as well as the name (but not the role) of the player that died. The Coroner is not affected by any disguises.
11:58
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Hellhound [Werewolf Miscellaneous]
Basics
There is always more than one Hellhound. All the Hellhounds have a secret channel where they can communicate with the other Hellhounds securely.
Details
Hellhounds are the werewolf version of bakers. These werewolves know from each other that they are Hellhounds, and they can use and share this information in their battle against the white werewolf. Sometimes it is, and sometimes it is not, in the interest of the werewolf team to immediately inform the rest of the werewolves that they are Hellhounds. If a Hellhound betrays the group in any way (by changing alignment or role) the Hellhounds are immediately disbanded.
11:58
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Lone Wolf [Werewolf Killing]
Basics
Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack.
Details
The Lone Wolf doesnโ€™t know the other werewolves, and starts off all alone; they are not a member of the wolfpack. However, they are still a lycan. Each night, they may target one player. If their target is townsfolk aligned, the Lone Wolf attacks them. If they are a lycan, werewolf or werewolf aligned, the Lone Wolf dies (this cannot be redirected or avoided in any way). If they are neither, both the Lone Wolf and the target live. When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack. Attacking a player is an end-night ability.
11:59
โ— Could not find role alpha word. Did you mean alpha wolf?
11:59
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Alpha Wolf [Werewolf Killing]
Basics
The Alpha Wolf has two votes on the wolfpack poll. Additionally, the Alpha Wolf may once overwrite the decision of the wolfpack.
Details
When the Alpha Wolf votes on the wolfpack poll, their vote appears normally, however internally it is counted with the value 2. Once per game, the Alpha Wolf may determine the target of one wolfpack attack, instead of it being decided by the wolfpack. If there are several wolfpack polls the Alpha Wolf can choose which one to overwrite. If there are none, they can not use their power. Overwriting the wolfpack poll is an end night ability and makes the Alpha Wolf execute the attack. The wolfpack is informed that their attack was overwritten and who was attacked at the end of the night. When they overwrite the wolfpack poll, the Alpha Wolf may also choose to reveal themself to the pack.
11:59
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Psychic Wolf [Werewolf Investigative]
Basics
Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed.
Details
The Psychic Wolf is affected by weak disguises, redirections, and obstructions. The Psychic Wolf's guessing is an immediate ability.
11:59
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Zombie [Solo Recruitment - Graveyard Team]
Limited Role
Basics
Each night, the Zombie may bite another player. If a player is bitten a second time they become a Zombie.
Details (1/2)
When a Zombie bites another player they become โ€œbittenโ€œ. The bitten player does not know about this. When a Zombie bites a player that is already bitten, they immediately become a Zombie. If a Zombie dies, every other Zombie that has been turned by the dying Zombie also dies. The Zombies win when all players are either dead or part of the graveyard team. Zombies are part of the graveyard channel and know the other Zombies and corpses. Zombies cannot bite other members of the graveyard channel. When a player turns into a Zombie, they betray their team and join the graveyard channel. They may not immediately bite another player. They lose their previous role, but if they were part of a group like the wolfpack, they will remain in the channel and will still be able to vote (though internally their vote won't be counted) as long as at least one other member of their group is still alive.
Details (2/2)
If all members of a group have changed role or died, the group is disbanded and any abilities it may have had are lost. Edge Cases If a Zombie changes their role, they will no longer die when its creator Zombie dies, nor will it cause the death of Zombies it has created (neither immediately, nor when it dies). If a Zombie tries to turn a member of the hell team (second bite), their power backfires, and instead the Zombie becomes an imp. Since members of hell can't be turned into Zombies, they may be bitten for a โ€œsecondโ€œ time several times.
11:59
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Corpse [Solo Miscellaneous - Graveyard Team]
Limited Role
Basics
The Corpse wins with the zombie and joins a channel with the zombie to communicate securely.
Details
The Corpse does not have any special abilities. If there are no zombies left, the Corpse becomes a zombie. The Corpse wins when all players are either dead or part of the graveyard team. Corpses are part of the graveyard channel and know the other Corpses and zombies.
11:59
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Vampire [Solo Recruitment - Underworld Team]
Basics
The Vampire wins by secretly turning all the living players into undead. The Vampire demonizes players; if a demonized player is killed in the night, they will instead turn into an undead.
Details
Each night, the Vampire may demonize one player. On even numbered nights, the Vampire may demonize a second player. The target will not know about it by that time. Vampires cannot demonize themselves or other members of the underworld. When a demonized player is killed in the night, they will turn into an undead. The Vampire wins the game, along with the undead, if all players are either Vampire, dead or undead. If there are several Vampires, they work together. Demonizing a player is an immediate ability. If no members of the underworld channel remain, all demonized players are no longer demonized.
11:59
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Bat [Solo Recruitment - Underworld Team]
Limited Role
Basics
Each day, the Bat may choose one player to haunt in the following night. The Bat will not be affected by attacks targetting them, but will instead be affected by those taking place at their targetโ€™s house. Any player that interacts with the Bat's target while the Bat is visiting becomes demonized.
Details (1/2)
Choosing a player to haunt is an end-day ability. Throughout the following night, they will stay with that player. The Bat may also choose not to haunt anybody. Since the Bat is at the other playerโ€™s house and not at home, any attacks targeting the Bat in the night will fail; however, if the person theyโ€™re haunting is being attacked, then the Bat is also attacked. Any player that interacts with the Bat's target in any way while the Bat is visiting will become demonized immediately, and the Bat is told the name of the newly demonized player. The Bat may not haunt the same player twice and can only haunt demonized players or members of the underworld team. If they select an invalid player, their action will fail and they will be informed. If the Bat is haunting another player while being protected from attacks, the protection is ignored; only protections for the player they are haunting apply.
Details (2/2)
The Bat is part of the Underworld team and channel. The Bat is demonized from the start of the game and may be turned into an undead.
11:59
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Psychopath [Unaligned Miscellaneous]
Basics
At the start of the game, the Psychopath is given an arbitrary list with one third of the townโ€™s population, rounded up, on it. If all players on that list are dead, and the Psychopath is still alive, the Psychopath wins.
Details
When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. If the number of players excluding the Psychopath is not divisible by 3, the number of players on the list is rounded up. The Psychopath canโ€™t win when they are dead. The Psychopath may strongly disguise themself as any role. The disguise is applied immediately. They can update this disguise once per phase, with 1 emergency change to be used whenever the Psychopath wants to. If the Psychopath changes role, the disguise is lost.
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@Undead Participant do you wish to use your potions tonight?
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Yes Iโ€™d like to use my potion of life on the mayor, Captain Luffy, and Leila (as well as myself)
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BOOreo
Yes Iโ€™d like to use my potion of life on the mayor, Captain Luffy, and Leila (as well as myself)
๐Ÿ‘ Next time ping hosts when you do any action
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You have only your killing potion left
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Got it ๐Ÿ‘๐Ÿ‘
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HallOween SpiriT 30-Oct-22 10:03 PM
@Undead Participant do you wish to use your potions tonight?
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@Host No
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Actually, I'm thinking about it
05:29
@Host Sorry, I'm going to use my potion of death on Luffy
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y'know what
05:37
I'm gonna wait until this convo with our mayor is done
05:39
LOCKING IN, KILLING LUFFY
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HallOween SpiriT 31-Oct-22 08:01 AM
Attacking luffy
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You have no potions remaining
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Cool beans
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;scared wolf
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Werewolves Bot B BOT 31-Oct-22 03:07 PM
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Scared Wolf [Werewolf Miscellaneous]
Basics
The Scared Wolf will be protected from the first night attack to target them.
Details
If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
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