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Werewolves Revamped
🕵 Os8d Secret Channels / hellish-scared-wolf
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Werewolves Bot B BOT 28-Oct-22 12:59 PM
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Hellish Scared Wolf
Basics
The Scared Wolf will be protected from the first night attack to target them.
Details
If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
Modifier
Hellish is a modifier that causes the player to be part of the Hellhounds. Only pack wolf roles can be Hellish. Modifiers are added onto another role.
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Werewolves Bot B BOT 28-Oct-22 05:08 PM
Alive Players | Total: 18 🎨 - Captain Luffy (@Captain Spooky) ☢️ - Swurtle (@Sweetlejuice) 4️⃣ - harperette (@Harper-treat-te) 🧋 - the kremblin (@Frankremstein) 🇪 - Nick262008 (@SataNick) 🐙 - Alphaviki (@Afraid Alpha) 🐀 - Curtiss P-40D Katyhawk (@Katy (Black Cat)) 🍅 - Relaxed Mato (@Reanimato) 🫡 - !Phantomtomic (@Spectral Phantom) 🐛 - Leilaboo (@LeilaBOO!) 👁🗨 - MatMeistress (@MatMysterious) 🐓 - Jean D. Arch (@Jean O. Lantern) 🦓 - riciano (@Trickano) 💙 - TheOreo (@BOOreo) 🐉 - Dragon (@Spooky Dragon) 🖕 - ddd8000 (@Ding Dong Ditch) 🛠️ - Ts (@TombStone) 👍 - Akira (@Scarekira) (edited)
17:09
✅ Created #vortex-warp!
17:10
✅ Created #oreo!
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Werewolves Bot B BOT 28-Oct-22 06:33 PM
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Devout Villager [Townsfolk Miscellaneous]
Limited Role
Basics
The Devout Villager is a normal citizen, with one exception: they can never change role.
Details
When a role changing ability affects the Devout Villager, it fails. If the infecting wolf tries to infect the devout villager the infection fails and nothing happens. If a vampire tries to demonize the Devout Villager it happens normally, however if the Devout Villager is attacked they will die instead of turning undead.
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Werewolves Bot B BOT 28-Oct-22 11:32 PM
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Vampire [Solo Recruitment - Underworld Team]
Basics
The Vampire wins by secretly turning all the living players into undead. The Vampire demonizes players; if a demonized player is killed in the night, they will instead turn into an undead.
Details
Each night, the Vampire may demonize one player. On even numbered nights, the Vampire may demonize a second player. The target will not know about it by that time. Vampires cannot demonize themselves or other members of the underworld. When a demonized player is killed in the night, they will turn into an undead. The Vampire wins the game, along with the undead, if all players are either Vampire, dead or undead. If there are several Vampires, they work together. Demonizing a player is an immediate ability. If no members of the underworld channel remain, all demonized players are no longer demonized.
23:33
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Zombie [Solo Recruitment - Graveyard Team]
Limited Role
Basics
Each night, the Zombie may bite another player. If a player is bitten a second time they become a Zombie.
Details (1/2)
When a Zombie bites another player they become “bitten“. The bitten player does not know about this. When a Zombie bites a player that is already bitten, they immediately become a Zombie. If a Zombie dies, every other Zombie that has been turned by the dying Zombie also dies. The Zombies win when all players are either dead or part of the graveyard team. Zombies are part of the graveyard channel and know the other Zombies and corpses. Zombies cannot bite other members of the graveyard channel. When a player turns into a Zombie, they betray their team and join the graveyard channel. They may not immediately bite another player. They lose their previous role, but if they were part of a group like the wolfpack, they will remain in the channel and will still be able to vote (though internally their vote won't be counted) as long as at least one other member of their group is still alive.
Details (2/2)
If all members of a group have changed role or died, the group is disbanded and any abilities it may have had are lost. Edge Cases If a Zombie changes their role, they will no longer die when its creator Zombie dies, nor will it cause the death of Zombies it has created (neither immediately, nor when it dies). If a Zombie tries to turn a member of the hell team (second bite), their power backfires, and instead the Zombie becomes an imp. Since members of hell can't be turned into Zombies, they may be bitten for a “second“ time several times.
23:38
✅ Created #hi-again!
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Werewolves Bot B BOT 28-Oct-22 11:48 PM
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Corpse [Solo Miscellaneous - Graveyard Team]
Limited Role
Basics
The Corpse wins with the zombie and joins a channel with the zombie to communicate securely.
Details
The Corpse does not have any special abilities. If there are no zombies left, the Corpse becomes a zombie. The Corpse wins when all players are either dead or part of the graveyard team. Corpses are part of the graveyard channel and know the other Corpses and zombies.
23:49
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Bat [Solo Recruitment - Underworld Team]
Limited Role
Basics
Each day, the Bat may choose one player to haunt in the following night. The Bat will not be affected by attacks targetting them, but will instead be affected by those taking place at their target’s house. Any player that interacts with the Bat's target while the Bat is visiting becomes demonized.
Details (1/2)
Choosing a player to haunt is an end-day ability. Throughout the following night, they will stay with that player. The Bat may also choose not to haunt anybody. Since the Bat is at the other player’s house and not at home, any attacks targeting the Bat in the night will fail; however, if the person they’re haunting is being attacked, then the Bat is also attacked. Any player that interacts with the Bat's target in any way while the Bat is visiting will become demonized immediately, and the Bat is told the name of the newly demonized player. The Bat may not haunt the same player twice and can only haunt demonized players or members of the underworld team. If they select an invalid player, their action will fail and they will be informed. If the Bat is haunting another player while being protected from attacks, the protection is ignored; only protections for the player they are haunting apply.
Details (2/2)
The Bat is part of the Underworld team and channel. The Bat is demonized from the start of the game and may be turned into an undead.
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Werewolves Bot B BOT 29-Oct-22 12:01 AM
Werewolf Investigative
LoneWarlock Lone Warlock PsychicWolf Psychic Wolf Warlock Warlock ClairvoyantFox Clairvoyant Fox TrackingWolf Tracking Wolf ArchivistFox Archivist Fox
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Captain Spooky 29-Oct-22 12:02 AM
feels like we should have had tracking wolf
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Werewolves Bot B BOT 29-Oct-22 01:56 AM
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Reaper [Solo Power - Nightmare Team]
Basics
Each night the Reaper may turn one player sleepless. The Reaper wins when all living players have been turned sleepless or are part of the nightmare team. Additionally, the Reaper may use the powers of dead players, temporarily.
Details (1/2)
The Reaper knows the roles of all dead players, and is informed as soon as they die. During the next day and/or night the Reaper will be able to use the power of every player that has died since the start of the previous day/night. The gained abilities can only be used during this/these phase(s), and are lost after that. Day abilities have to be used during the day and night abilities during the night. General abilities can be used during both the next day and night. If one of the dead players had a disguise when they died, their disguise is applied to the Reaper for two phases. Use $info reaper abilities for a detailed explanation on how the reaper can use certain abilities. Each night, the Reaper can immediately turn one player sleepless. Players are privately informed when they become sleepless. The Reaper cannot become sleepless, nor can other members of the nightmare team or channel.
Details (2/2)
The Reaper cannot use any powers on a player they have already turned sleepless, unless it's a power that specifically requires sleepless players to work. However, when a sleepless player uses a power on the Reaper, their power fails and the Reaper automatically attacks them (immediate). One exception is that sleepless players may still target the Reaper. If no members of the nightmare team or channel remain all players are no longer sleepless, however they are not informed about this.
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Captain Spooky 29-Oct-22 01:56 AM
; reaper abilities
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Werewolves Bot B BOT 29-Oct-22 01:56 AM
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Reaper Abilities [Additional Info - Nightmare Team]
Limitations
If a role with limited uses of their power dies, the Reaper will only receive a power if it has uses left. Other limitations, like only being able to select every player once or only being able to select specific players still apply, but the Reaper is not informed which player can't be selected. If they select an invalid player, they are informed that their power failed.
Powers (1/2)
The Reaper is able to use passive powers. They are also able to use powers involving a reveal, however nobody will be revealed. Group roles don't give the reaper any powers, nor does the Reaper gain access to any secret channels (e.g. Journal) or info (e.g. Psychopath List, Town Crier) the dead player had. Abilities that involve effects (e.g. enchanting, powdering, igniting powdered players) instead work with the sleepless effect. Passive abilities of solo teams (e.g. the flute player passively obstructs enchanted players and can affect their investigation results) also apply to the Reaper, but only when the last member of a team has died. They work with elements of the nightmare team (e.g. a Reaper with the flute player passive ability reaper obstructs sleepless players, who may falsely see Reaper as an investigative result).
Powers (2/2)
If an ability results in a role change (e.g. Look-Alike), no role change happens. Instead, a permanent strong disguise of the role that the player would have turned into is applied to the player. The Reaper is informed which disguise is being used. An exception is all role changes that would recruit another player on that role's team; the role change still happens, but the player is turned into a spirit (e.g. Vampire, Infecting Wolf). All abilities involving private anonymous communication (e.g. Devil, Stalker) happen in reaper specific channels, instead of their normal ones. If the Reaper dies, any abilities with effects that would occur in a later phase do not trigger, but those that still happen in the same phase do trigger. Special Cases • Foxes: The wolfpack is not informed of what the Reaper chooses • Direwolf: The Reaper may attack one player • Exorcist: Makes target sleepless, but still removes other effects • Shepherd: Instead of tagging, turn people sleepless
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Werewolves Bot B BOT 29-Oct-22 02:47 PM
⛔ Syntax error. Invalid Player: bb!
14:47
✅ Created #phantom!
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Captain Spooky 29-Oct-22 09:00 PM
I hope they don't Bite me for talking like that
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Werewolves Bot B BOT 29-Oct-22 11:00 PM
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Witch [Townsfolk Killing]
Basics
Once per game, at night, the Witch may choose three players to protect from any attack for one night. Once per game, at night, the Witch may attack one player.
Details
The Witch has two potions; a potion of life and a potion of death. Each night, they can choose whether they want to use either of those potions. Each potion can only be used once. They can also be used simultaneously in one night. If they use the potion of life, then three players, which the Witch chooses, as well as the Witch themself are protected from attacks during that night (immediate). If they use the potion of death, they can choose one player to attack (end-night).
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Werewolves Bot B BOT 29-Oct-22 11:07 PM
✅ Created #crowdseeker!
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Captain Spooky 30-Oct-22 12:24 AM
Suggestions to add for zombie after the game (writing down so I don't forget) - converting is an end night action. Just to be fair for invest role - one person can't be bit twice in the same night, just so exorcist can do something about it - while protected from stuff like guardian or witch or chef or wager you can't be converted. So that way you can stop youself from being converted by outsmarting them (edited)
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Captain Spooky 30-Oct-22 03:43 AM
@Host do modifiers show up in coroner results
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HallOween SpiriT 30-Oct-22 03:43 AM
Yes
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Captain Spooky 30-Oct-22 03:43 AM
thanks
03:44
cuz i know they didnt show up in warlock results
03:44
from that one game
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HallOween SpiriT 30-Oct-22 03:44 AM
Coroner isn't affected by disguises
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Captain Spooky 30-Oct-22 03:44 AM
so is a modifier a disguise
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HallOween SpiriT 30-Oct-22 03:44 AM
The only reason warlock and stuff doesn't is because of the snw modifier
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Captain Spooky 30-Oct-22 03:45 AM
oh
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Captain Spooky 30-Oct-22 03:34 PM
;lone wolf
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Werewolves Bot B BOT 30-Oct-22 03:34 PM
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Lone Wolf [Werewolf Killing]
Basics
Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack.
Details
The Lone Wolf doesn’t know the other werewolves, and starts off all alone; they are not a member of the wolfpack. However, they are still a lycan. Each night, they may target one player. If their target is townsfolk aligned, the Lone Wolf attacks them. If they are a lycan, werewolf or werewolf aligned, the Lone Wolf dies (this cannot be redirected or avoided in any way). If they are neither, both the Lone Wolf and the target live. When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack. Attacking a player is an end-night ability.
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Captain Spooky 30-Oct-22 03:36 PM
Oh this got changed I think
15:36
Maybe not
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Werewolves Bot B BOT 30-Oct-22 04:00 PM
✅ Created #backatitagain!
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Werewolves Bot B BOT 30-Oct-22 08:25 PM
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Wolfs Cub [Werewolf Miscellaneous]
Basics
The night after the Wolf’s Cub dies, the wolfpack will be able to kill an additional player.
Details
Whenever a Wolf's Cub dies, the other wolfpack members will be able to kill an additional player the night after the Wolf's Cub's death. They are allowed to attack the same player several times, if they like. This ability is triggered when a player who at any point had the role of Wolf’s Cub dies, not when a Wolf’s Cub loses their role.
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@Undead Participant you were attacked during the night
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