



#lynch_bot


(8/16)*0.23+(7/16)*0.5+(6/16)*0.27 which is 43%let packKillTown = 8/14;
let lwKillTown = 8/17;
let noDead = (1-packKillTown) * (1-lwKillTown);
let oneDead = packKillTown * (1-lwKillTown) + (1-packKillTown) * lwKillTown;
let twoDead = packKillTown * lwKillTown;
let townieChance = (8/16)*noDead+(7/16)*oneDead+(6/16)*twoDead
I hope thats calculated correctly at least


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