modifiers!modifiers!xiao_is_anemo_cyno!Roll HelpSyntax
$roll [whitelist|blacklist|number|?d?]Functionality
Commands to randomize a list of players. $help roll <sub-command> for detailed help.
If used without a subcommand randomizes from the full player list.Usage
> $roll
< ▶️ Selected @McTsts (🛠)Aliases
- rand
- random
- randomize$roll bl :parrot:modifiers!modifier!help!Syntax
$cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners]Functionality
Group of commands to handle CCs. $help cc <sub-command> for detailed help.Aliases
- cSyntax
$cc create <CC Name> <Player List>Functionality
Creates a CC with the name <CC Name> and adds you, as well as all players in the <Player List> to it. <Player List> may contain 0 or more players. When the CC is created you are announced as the creator of the CC, and are the only owner.Usage
> $cc create marhjots marhjo
< ✅ Created #marhjots!wp!
Amnesiac (TM)
Apprentice (UAA)
Archivist Fox (WI)
Bat (SR)
Corpse (SM)
Corrupt Wolf (WP)
Devout Villager (TM)
Direwolf (WK)
Golem (UAM)
Herding Dog (SP)
Juror (TG)
Pack Tanner (WP)
Reaper (SP)
Scared White Werewolf (SK)
Shepherd (SP)
Spirit (SM)
Thief (UAA)
Tracking Wolf (WI)
Unemployed Chef (UAM)
Wraith (SK)
Zombie (SR)
Zombified Cupid (UAA)okay so we have:
Cupid, Infecting Wolf
DV x2
Devil, Demon
there are two double role conflict resolution methods: lover and branching.
(1) In lover we apply the lover rules to create one merged win condition. We will notate lover notation with k(x), i(x), s(x) for groups that may be killed, ignored or made soulless. Where killing supercedes soulles which in turn supercedes ignore. T for Townsfolk, W for Wolves, H for Hell, assuming no other teams exist.
(1A) There are now once again two cases, using Cupid first or using Infecting Wolf first.
If the C/IW uses Cupid on the DV, the Cupid remains unchanged, creating a town couple and an infected wolf. By lover resolution, we know that for Cupid we have: k(W,H) i(T) and for the infecting wolf we have: k(T,H), i(W), as k supercedes i the final win con for the C/IW is k(T,W,H) i.e. kill everyone. We then look at the win con of the DV (which is: k(W,H), i(T)), merging this with the final C/IW win con still results in k(T,W,H) so equal win con to a situation where a cupid picks a wolf. The IF then next infects the D/D, which backfires turning the C/IW into a C/Imp. We then apply lover double role conflict resolution, which turns the the C/Imp into a Demonic Cupid/Imp (DC/I). The win condition of the DC/I now is s(T,W), i(H) which is unchangable according to hell being unbetrayable, as the DV's win con is k(W,H), i(T) which would merge into k(W,H), s(T) this cannot happen as it would betray hell. However the DV also cannot betray their lover, but they may betray town. This means the only possible solution is for the DV to betray town in favor of the DC/I win con, resulting in a hell-aligned Devout Villager.
(1B) In the other case where IW is used before Cupid the Cupid would turn into a DC before choosing a cupid lover, so I guess they would be unable to do so.
(2) The other method we could use is to create two branching win conditions independent of each other. (This is what we did in the one big double role game we ran)
(2A) The C/IW would pick the DV, splitting their win condition into two branches. Branch #1 is the CxDV couple with a town win condition, Branch #2 is the IW role with a wolf win condition. That means the C/IW could win with both town and wolves, just not with Hell. Of course this isnt actually possible as the DV would have to die in order for the wolves to win, so we can consider the IW a dead branch, that cannot possibly win. So the C/IW ends up being properly town aligned. If they then use IW on hell, turning into a C/Imp, their second branch would be hell aligned instead. While the C branch would be town aligned this doesn't mean the Imp is betraying Hell in any way - the Imp part of the role is still fully hell aligned. The Hell branch is now actually possible to reach as the hell win con merely requires the C/I to turn the DV soulless which is doable without the C/I dying. So in this case the C/I has two fully active and possible win conditions (Town and Hell).
(2B) Changing the order doesn't have any impact here.
running!running-wolf!